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| author | Gabriel Schneider <[email protected]> | 2026-08-12 16:33:14 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-12 20:22:18 -0300 |
| commit | 9280c597b000eed661fd98793e182fdcb640f6cd (patch) | |
| tree | 1b8e928c052c46ceb9a58c83256d5fb4e11e361a /src/macos/Sources/ScenePostprocessor.swift | |
| parent | bc89f57cb576e23a58572ec35f96db068367f1b4 (diff) | |
| download | pardes-9280c597b000eed661fd98793e182fdcb640f6cd.tar.gz pardes-9280c597b000eed661fd98793e182fdcb640f6cd.zip | |
shaders: -Dprebuilt-shaders, so a gui build needs no Vulkan SDK
glslc is the one build input that wants a tool a stock machine does not have,
and it is also the input that changes least often: eight GLSL files that have
outlived several rewrites of everything around them. Asking every machine that
wants to run the SDL shell for shaderc is the wrong trade.
The SPIR-V is now COMMITTED, under shaders/prebuilt/, and -Dprebuilt-shaders
embeds that copy instead of shelling out. The default stays the honest one --
compile the shaders that are actually in the tree -- because the flag trades a
dependency for a freshness problem: with it on, the .glsl sources are not build
inputs at all, so editing one changes nothing.
`zig build shaders` is the other half, and it is deliberately independent of
-Dplatform: it recompiles every shader and writes the result back into the
tracked directory, so whoever changes a shader refreshes the cache on a machine
that has the compiler and commits the diff. `jj diff shaders/prebuilt` after it
is the freshness check -- empty means the cache was already current.
The shader list is also spelled once now (gui_shaders): the eight embeds, the
eight glslc runs and the refresh step all read it, so adding a shader is a name
there plus the @embedFile in gui.zig, not three edits in two places.
Verified: -Dplatform=gui -Dprebuilt-shaders builds with glslc absent from PATH,
and image-harness passes on that binary -- real SDL GPU pipelines built from the
committed SPIR-V, 512 source pixels read back. The default gui build still runs
the eight glslc steps; tty runs none. The committed bytes are identical to a
fresh glslc run, and `zig build shaders` is idempotent.
Diffstat (limited to 'src/macos/Sources/ScenePostprocessor.swift')
0 files changed, 0 insertions, 0 deletions
