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| author | Gabriel Schneider <[email protected]> | 2026-08-20 17:10:22 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-25 09:42:06 -0300 |
| commit | 70bde600793ea70bd68832018a154671c6bf1512 (patch) | |
| tree | af477fd09881b85bf3ed735ede1afa254779b14f /src/panel_animation.zig | |
| parent | 7d2ade5ed706c67f30f54462684bced6a0978413 (diff) | |
| download | pardes-70bde600793ea70bd68832018a154671c6bf1512.tar.gz pardes-70bde600793ea70bd68832018a154671c6bf1512.zip | |
animation: six character-motion panel transitions, composed in the core so backends agree
Diffstat (limited to 'src/panel_animation.zig')
| -rw-r--r-- | src/panel_animation.zig | 326 |
1 files changed, 317 insertions, 9 deletions
diff --git a/src/panel_animation.zig b/src/panel_animation.zig index 0451213d..e0cb32d3 100644 --- a/src/panel_animation.zig +++ b/src/panel_animation.zig @@ -11,6 +11,9 @@ pub const ascii_max_movement_frames: u16 = 12; pub const Easing = enum(u8) { linear, smooth, + /// Quintic ease-in-out. It creeps at both ends and crosses the middle of + /// the distance fast, inside the same frame count a linear walk would use. + smoother, in_cubic, out_cubic, out_back, @@ -26,13 +29,27 @@ pub const Transition = enum(u8) { dissolve = 3, ascii = 4, vertical = 5, + // Character effects the core composes into Surface cells (see + // `composedByCore`). A backend never evaluates them: it receives finished + // glyphs, so these ids reach a shader only as "draw this panel batch". + edges = 6, + fall = 7, + wave = 8, + curtain = 9, + scramble = 10, + typewriter = 11, pub fn easing(effect: Transition) Easing { return switch (effect) { - .off, .dissolve => .smooth, - .slide, .vertical => .out_cubic, + .off, .dissolve, .wave => .smooth, + .slide, .vertical, .edges => .out_cubic, .zoom => .out_back, - .ascii => .linear, + // Character walks and per-cell locks read best with a slow start, + // a fast middle, and a slow settle over their fixed frame count. + .ascii, .fall, .scramble => .smoother, + // A sweep and a typewriter are constant-rate by definition: easing + // their head would make the pass visibly hesitate mid-pane. + .curtain, .typewriter => .linear, }; } @@ -47,11 +64,25 @@ pub const Transition = enum(u8) { // destination; nearby bytes still move one value at a time. .ascii => ascii_max_movement_frames + 1, .vertical => 12, + .edges, .curtain, .scramble => 12, + // Travelling motion needs a couple more samples than a lock or a + // rigid slide before it stops reading as a jump. + .fall, .wave, .typewriter => 14, + }; + } + + /// Character effects whose glyphs the core writes into the published + /// Surface. Every backend rasterizes the same finished cells, which is why + /// none of them owns a byte walk, a stagger, or a noise threshold. + pub fn composedByCore(effect: Transition) bool { + return switch (effect) { + .ascii, .edges, .fall, .wave, .curtain, .scramble, .typewriter => true, + .off, .slide, .zoom, .dissolve, .vertical => false, }; } pub fn needsPreviousGrid(effect: Transition) bool { - return effect == .dissolve or effect == .ascii or effect == .vertical; + return effect == .dissolve or effect == .vertical or effect.composedByCore(); } pub fn lifecycleOnly(effect: Transition) bool { @@ -124,11 +155,14 @@ pub const Track = extern struct { } /// Geometry actually painted by every backend. Content transitions reveal - /// cells in place; slide, zoom, and vertical transform the panel rectangle. + /// or move cells inside the final rectangle; slide, zoom, and vertical + /// transform the panel rectangle itself. pub fn visualBox(track: Track) Box { return switch (track.effect) { .slide, .zoom, .vertical => track.presented(), - .off, .dissolve, .ascii => track.to, + .off, .dissolve => track.to, + // Every character effect stays inside the pane's final rectangle. + .ascii, .edges, .fall, .wave, .curtain, .scramble, .typewriter => track.to, }; } @@ -140,8 +174,9 @@ pub const Track = extern struct { } }; -/// Preset starting geometry for a newly-visible panel. Dissolve and ASCII -/// animate content in place; slide, zoom, and vertical animate its rectangle. +/// Preset starting geometry for a newly-visible panel. Dissolve and the +/// character effects animate content in place; slide, zoom, and vertical +/// animate its rectangle. pub fn openingBox(effect: Transition, target: Box, screen_width: u16) Box { return switch (effect) { .slide => blk: { @@ -167,7 +202,10 @@ pub fn openingBox(effect: Transition, target: Box, screen_width: u16) Box { from.y += target.h; break :blk from; }, - .off, .dissolve, .ascii => target, + .off, .dissolve => target, + // Character effects own the glyphs inside a fixed rectangle, so their + // panel opens at exactly its final geometry. + .ascii, .edges, .fall, .wave, .curtain, .scramble, .typewriter => target, }; } @@ -191,6 +229,7 @@ pub fn sample(easing: Easing, raw: f32) f32 { return switch (easing) { .linear => t, .smooth => t * t * (3.0 - 2.0 * t), + .smoother => t * t * t * (t * (6.0 * t - 15.0) + 10.0), .in_cubic => t * t * t, .out_cubic => 1.0 - (1.0 - t) * (1.0 - t) * (1.0 - t), // Robert Penner's ease-out-back polynomial. It intentionally travels @@ -250,6 +289,129 @@ pub fn dissolveRevealed(serial: u32, col: u16, row: u16, raw_progress: f32) bool return cellNoise(serial, col, row) < t; } +/// The pane-local cell grid a core-composed character effect walks. Origin and +/// size use the same floor/ceil convention as the GUI cell-coordinate upload, +/// so the core's composition and any backend port index the same glyph. +pub const CellArea = struct { + x0: u16 = 0, + y0: u16 = 0, + cols: u16 = 1, + rows: u16 = 1, + + pub fn of(box: Box) CellArea { + return .{ + .x0 = floorCell(box.x), + .y0 = floorCell(box.y), + .cols = ceilCell(box.w), + .rows = ceilCell(box.h), + }; + } +}; + +fn floorCell(value: f32) u16 { + return @intFromFloat(std.math.clamp(@floor(value), 0.0, @as(f32, std.math.maxInt(u16)))); +} + +fn ceilCell(value: f32) u16 { + return @intFromFloat(std.math.clamp(@ceil(value), 1.0, @as(f32, std.math.maxInt(u16)))); +} + +/// What one pane cell shows this frame under a core-composed character +/// effect. `at` offsets are in cells and relative to the destination cell, so +/// an all-zero offset is exactly the canonical glyph and every effect ends on +/// the untouched final frame. +pub const CharSource = union(enum) { + /// Nothing has arrived here yet: keep the frozen old cell. + old, + at: Offset, + /// Paint this printable byte in the destination cell's own style, whatever + /// that cell holds — a caret marching over empty space is still a caret. + byte: u8, + /// Paint this printable byte only where there is a glyph to churn. Noise + /// over blank cells would fill a pane with junk instead of letting its + /// text resolve out of noise. + churn: u8, + + pub const Offset = struct { cols: i32 = 0, rows: i32 = 0 }; + + pub const settled: CharSource = .{ .at = .{} }; +}; + +/// One cell of one core-composed character effect. Offsets travel with the +/// glyph rather than blending it: a cell either holds a real glyph from the +/// new grid, the frozen old glyph, or a churning byte, never a mix. A source +/// outside the pane is the caller's cue to keep the old cell. +pub fn charSource(track: Track, col: u16, row: u16, area: CellArea) CharSource { + const t = track.amount(); + if (t >= 1.0) return .settled; + const w: f32 = @floatFromInt(area.cols); + const h: f32 = @floatFromInt(area.rows); + const c: f32 = @floatFromInt(col); + const r: f32 = @floatFromInt(row); + const remaining = 1.0 - t; + return switch (track.effect) { + // Whole rows arrive from the left and right screen edges, alternating. + // Sliding rigid rows is what keeps the glyphs crisp: one row is one + // rigid translation, so no cell ever samples two source glyphs. + .edges => blk: { + const travel = cellsOf(remaining * (w + 1.0)); + break :blk .{ .at = .{ .cols = if (row % 2 == 0) travel else -travel } }; + }, + // Columns rain down, each with its own stable head start, so the pane + // fills from the top and the last glyphs land at the bottom. + .fall => blk: { + const local = staggered(t, cellNoise(track.serial, col, 0) * 0.4); + if (local <= 0.0) break :blk .old; + break :blk .{ .at = .{ .rows = cellsOf((1.0 - local) * (h + 1.0)) } }; + }, + // A vertical ripple travels left to right and its amplitude decays, so + // the pane settles out of a wave instead of a fade. + .wave => .{ .at = .{ + .rows = cellsOf(remaining * @min(4.0, h) * @sin(c * 0.55 - t * 9.0)), + } }, + // A curtain of glyphs marches in from the right, column by column, left + // to right; each column still has a short slide of its own. + .curtain => blk: { + const lead = t * (w + 1.0) - c; + if (lead <= 0.0) break :blk .old; + break :blk .{ .at = .{ .cols = -cellsOf(@max(0.0, 3.0 - lead)) } }; + }, + // Every cell churns through printable ASCII and locks onto its final + // glyph at its own stable threshold: the pane resolves out of noise. + .scramble => blk: { + if (t >= cellNoise(track.serial, col, row) * 0.8) break :blk .settled; + const churn = cellNoise( + track.serial ^ (@as(u32, track.frame) *% 0x27d4_eb2f), + col, + row, + ); + break :blk .{ .churn = @intCast(33 + @min(93, @as(u32, @intFromFloat(churn * 94.0)))) }; + }, + // Reading-order reveal with a caret sitting on the write head. + .typewriter => blk: { + const head = t * w * h; + const index = r * w + c; + if (index + 1.0 <= head) break :blk .settled; + if (index <= head) break :blk .{ .byte = '_' }; + break :blk .old; + }, + // PanelAscii walks its own byte distance per cell, and the geometry + // effects never reach this path at all. + .off, .slide, .zoom, .dissolve, .vertical, .ascii => .settled, + }; +} + +fn cellsOf(distance: f32) i32 { + return @intFromFloat(@round(std.math.clamp(distance, -65535.0, 65535.0))); +} + +/// Remap track progress into one cell's own window. A stagger delays a glyph +/// without making the effect as a whole end after its last frame. +fn staggered(t: f32, delay: f32) f32 { + if (delay >= 1.0) return t; + return (t - delay) / (1.0 - delay); +} + test "easing presets have exact endpoints and intended shapes" { inline for (std.enums.values(Easing)) |easing| { try std.testing.expectEqual(@as(f32, 0), sample(easing, 0)); @@ -259,6 +421,13 @@ test "easing presets have exact endpoints and intended shapes" { try std.testing.expect(sample(.in_cubic, 0.5) < sample(.linear, 0.5)); try std.testing.expect(sample(.out_cubic, 0.5) > sample(.linear, 0.5)); try std.testing.expect(sample(.out_back, 0.8) > 1.0); + // Slow at both ends, fast through the middle, and symmetric about the + // halfway point: the same curve the integer byte walk reproduces. + try std.testing.expectEqual(@as(f32, 0.5), sample(.smoother, 0.5)); + try std.testing.expect(sample(.smoother, 0.15) < sample(.smooth, 0.15)); + try std.testing.expect(sample(.smoother, 0.85) > sample(.smooth, 0.85)); + try std.testing.expect(sample(.smoother, 0.6) - sample(.smoother, 0.4) > + sample(.linear, 0.6) - sample(.linear, 0.4)); } test "transition progress completes exactly" { @@ -278,6 +447,145 @@ test "transition progress completes exactly" { try std.testing.expect(opening.h > 40); } +test "character effects are core-composed and settle on the canonical glyph" { + const box: Box = .{ .x = 4, .y = 2, .w = 20, .h = 6 }; + const area: CellArea = .of(box); + try std.testing.expectEqual(@as(u16, 4), area.x0); + try std.testing.expectEqual(@as(u16, 2), area.y0); + try std.testing.expectEqual(@as(u16, 20), area.cols); + try std.testing.expectEqual(@as(u16, 6), area.rows); + + inline for (std.enums.values(Transition)) |effect| { + if (comptime !effect.composedByCore()) continue; + // Core composition needs the frozen old grid for every glyph which has + // not arrived, so no character effect may animate without it. + try std.testing.expect(effect.needsPreviousGrid()); + if (comptime effect == .ascii) continue; // owns its own per-cell byte walk + + const last: Track = .{ .effect = effect, .frame = effect.frames() - 1, .to = box }; + const first: Track = .{ .effect = effect, .frame = 0, .to = box }; + var moving = false; + var row: u16 = 0; + while (row < area.rows) : (row += 1) { + var col: u16 = 0; + while (col < area.cols) : (col += 1) { + // The last active sample is the exact canonical grid: no cell + // is displaced, churning, or still frozen. + try std.testing.expectEqual(CharSource.settled, charSource(last, col, row, area)); + if (!std.meta.eql(CharSource.settled, charSource(first, col, row, area))) + moving = true; + } + } + try std.testing.expect(moving); + } +} + +test "each character effect moves glyphs along its own axis" { + const box: Box = .{ .w = 30, .h = 8 }; + const area: CellArea = .of(box); + + // Rows alternate which screen edge they come from, and every glyph in a row + // travels as one rigid slide: one offset, no vertical component. + var edges: Track = .{ .effect = .edges, .frame = 2, .to = box }; + const even = charSource(edges, 5, 0, area).at; + const odd = charSource(edges, 5, 1, area).at; + try std.testing.expect(even.cols > 0); + try std.testing.expectEqual(-even.cols, odd.cols); + try std.testing.expectEqual(@as(i32, 0), even.rows); + try std.testing.expectEqual(even, charSource(edges, 17, 0, area).at); + edges.frame = 5; + try std.testing.expect(charSource(edges, 5, 0, area).at.cols < even.cols); + + // Falling columns are vertical only, staggered, and sample from below the + // destination because the new text is still above the pane. + const fall: Track = .{ .effect = .fall, .frame = 4, .to = box }; + var falling = false; + var col: u16 = 0; + while (col < area.cols) : (col += 1) switch (charSource(fall, col, 0, area)) { + .old => {}, + .byte, .churn => return error.FallShouldNotChurn, + .at => |offset| { + try std.testing.expectEqual(@as(i32, 0), offset.cols); + try std.testing.expect(offset.rows >= 0); + if (offset.rows > 0) falling = true; + }, + }; + try std.testing.expect(falling); + + // The wave displaces rows both ways as it travels, and only rows. + const wave: Track = .{ .effect = .wave, .frame = 1, .to = box }; + var above = false; + var below = false; + col = 0; + while (col < area.cols) : (col += 1) { + const offset = charSource(wave, col, 3, area).at; + try std.testing.expectEqual(@as(i32, 0), offset.cols); + if (offset.rows < 0) above = true; + if (offset.rows > 0) below = true; + } + try std.testing.expect(above and below); + + // The curtain has a head: columns behind it hold the old grid, columns the + // head has passed are settled, and the head itself is still sliding. + const curtain: Track = .{ .effect = .curtain, .frame = 5, .to = box }; + try std.testing.expectEqual(CharSource.settled, charSource(curtain, 0, 0, area)); + try std.testing.expectEqual(CharSource{ .old = {} }, charSource(curtain, 29, 0, area)); + var sliding = false; + col = 0; + while (col < area.cols) : (col += 1) switch (charSource(curtain, col, 0, area)) { + .at => |offset| if (offset.cols < 0) { + sliding = true; + }, + .old, .byte, .churn => {}, + }; + try std.testing.expect(sliding); + + // Scramble churns printable ASCII per cell and per frame, then locks. It + // asks for churn rather than an unconditional byte, so the compositor can + // keep the pane's blank space blank. + var scramble: Track = .{ .effect = .scramble, .frame = 3, .to = box }; + var churning: usize = 0; + var locked: usize = 0; + var changed = false; + col = 0; + while (col < area.cols) : (col += 1) switch (charSource(scramble, col, 0, area)) { + .churn => |byte| { + try std.testing.expect(byte >= ' ' and byte <= '~'); + churning += 1; + scramble.frame = 4; + switch (charSource(scramble, col, 0, area)) { + .churn => |next| changed = changed or next != byte, + .old, .at, .byte => {}, + } + scramble.frame = 3; + }, + .at => locked += 1, + .old, .byte => return error.ScrambleShouldNotFreeze, + }; + try std.testing.expect(churning > 0 and locked > 0 and changed); + + // The typewriter writes in reading order with a caret on its head. + const typewriter: Track = .{ .effect = .typewriter, .frame = 7, .to = box }; + try std.testing.expectEqual(CharSource.settled, charSource(typewriter, 0, 0, area)); + try std.testing.expectEqual( + CharSource{ .old = {} }, + charSource(typewriter, area.cols - 1, area.rows - 1, area), + ); + var carets: usize = 0; + var row: u16 = 0; + while (row < area.rows) : (row += 1) { + col = 0; + while (col < area.cols) : (col += 1) switch (charSource(typewriter, col, row, area)) { + .byte => |byte| { + try std.testing.expectEqual(@as(u8, '_'), byte); + carets += 1; + }, + .old, .at, .churn => {}, + }; + } + try std.testing.expectEqual(@as(usize, 1), carets); +} + test "opening presets separate geometry and content transitions" { const target: Box = .{ .x = 30, .y = 2, .w = 20, .h = 8 }; try std.testing.expectEqual(target, openingBox(.ascii, target, 80)); |
