summaryrefslogtreecommitdiff
path: root/src/pardes.zig
diff options
context:
space:
mode:
authorGabriel Schneider <[email protected]>2026-09-28 14:43:17 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:15 -0300
commitada81f05127506dec0dbb7af390cb43fd0da9d40 (patch)
tree6559fe9446530528dbd62b37a4dbf9d70c331736 /src/pardes.zig
parentdef16a1bc1c71d2fdcc7954e2ddec1384c2f05f7 (diff)
downloadpardes-ada81f05127506dec0dbb7af390cb43fd0da9d40.tar.gz
pardes-ada81f05127506dec0dbb7af390cb43fd0da9d40.zip
A reused command pane leaves the last program's screen modes before the next command
A program that crashed out of a full screen left the command pane's emulator in the alternate screen with mouse reports, bracketed paste or a hidden cursor on, and the next command ran in that. Before the '% line' separator the pane now leaves the alternate screen, turns those modes off and soft-resets (DECSTR). The docs add that a command which clears the screen and its scrollback erases the pane's history above it. Co-Authored-By: Claude Opus 5.5 <[email protected]>
Diffstat (limited to 'src/pardes.zig')
-rw-r--r--src/pardes.zig5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/pardes.zig b/src/pardes.zig
index 74554e0d..97ba534a 100644
--- a/src/pardes.zig
+++ b/src/pardes.zig
@@ -1432,8 +1432,13 @@ test "a command pane shows how its command ended, and the next command there run
// Kill leaves a finished one be.
try std.testing.expect(p.executeBuiltinLine(0, "Kill make"));
while (p.nextEffect()) |effect| if (effect == .signal_pty and effect.signal_pty.pane == dst) return error.SignalledAFinishedCommand;
+ // A program that crashed out of its full screen leaves the emulator
+ // in its modes; the next command starts clear of them.
+ p.update(.{ .output = .{ .pane = @intCast(dst), .bytes = "\x1b[?1049h\x1b[?2004h\x1b[?1000h" } });
+ try std.testing.expect(panes.Terminal.bracketedPaste(pane));
// Done, the directory's next command runs there, below what it showed.
try std.testing.expectEqual(@as(?usize, dst), exec.execute(p, 1, "make test"));
+ try std.testing.expect(!panes.Terminal.bracketedPaste(pane));
var respawned = false;
while (p.nextEffect()) |effect| if (effect == .spawn and effect.spawn.pane == dst) {
respawned = true;