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| author | Gabriel Schneider <[email protected]> | 2026-09-06 18:11:36 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-09-07 13:59:12 -0300 |
| commit | 60367d8fe23f6af98ec28e3cf6c2094dfe332df0 (patch) | |
| tree | 310fc734173cf771881f4691c71909135fadde97 /src/petscii.zig | |
| parent | fa82cac885cb4738fe36d1e49b4749b5a3e31a4a (diff) | |
| download | pardes-60367d8fe23f6af98ec28e3cf6c2094dfe332df0.tar.gz pardes-60367d8fe23f6af98ec28e3cf6c2094dfe332df0.zip | |
Refactor panes and filesystem; replace FUSE with 9P
Consolidate pane, layout, memory and host code. Serve 9P by default over Unix sockets, with runtime mounts and optional TCP/QUIC transports. Remove FUSE and obsolete proof-of-concept examples.
Fix highlighting and terminal-history performance, expand differential and stress-test infrastructure, sort navigation results while preserving the next occurrence, add syntax-colored Braille minimaps, remove SPC-k, and document 9P interaction as a repository skill.
Diffstat (limited to 'src/petscii.zig')
| -rw-r--r-- | src/petscii.zig | 446 |
1 files changed, 0 insertions, 446 deletions
diff --git a/src/petscii.zig b/src/petscii.zig deleted file mode 100644 index 136c4ead..00000000 --- a/src/petscii.zig +++ /dev/null @@ -1,446 +0,0 @@ -// PETSCII image rendering — a fallback when the terminal has no kitty graphics, -// and a per-pane toggle. Ported in spirit from caioluders/petsciinator: split the -// image into character cells and match each cell to the Unicode block/sextant glyph -// + a C64 foreground/background color pair that best reproduces the cell's pixels -// (minimum per-pixel color error). Pure: only std + the raw RGBA bytes (no vaxis), -// so the matcher is unit-testable on its own. -const std = @import("std"); - -// The match palette is supplied by the caller (mode-dependent): the Commodore 64 -// colors below by default, or the terminal's own ANSI palette. Cells store fg/bg as -// palette indices; image.draw paints them as C64 RGB or as indexed colors per mode. -// This is Pepto's canonical C64 palette. -pub const commodore = [16][3]u8{ - .{ 0x00, 0x00, 0x00 }, // 0 black - .{ 0xff, 0xff, 0xff }, // 1 white - .{ 0x68, 0x37, 0x2b }, // 2 red - .{ 0x70, 0xa4, 0xb2 }, // 3 cyan - .{ 0x6f, 0x3d, 0x86 }, // 4 purple - .{ 0x58, 0x8d, 0x43 }, // 5 green - .{ 0x35, 0x28, 0x79 }, // 6 blue - .{ 0xb8, 0xc7, 0x6f }, // 7 yellow - .{ 0x6f, 0x4f, 0x25 }, // 8 orange - .{ 0x43, 0x39, 0x00 }, // 9 brown - .{ 0x9a, 0x67, 0x59 }, // 10 light red - .{ 0x44, 0x44, 0x44 }, // 11 dark grey - .{ 0x6c, 0x6c, 0x6c }, // 12 grey - .{ 0x9a, 0xd2, 0x84 }, // 13 light green - .{ 0x6c, 0x5e, 0xb5 }, // 14 light blue - .{ 0x95, 0x95, 0x95 }, // 15 light grey -}; - -const Palette = [16][3]u8; - -// One rendered character cell: the UTF-8 bytes of the chosen glyph (stored inline -// so the slice handed to the retained vaxis screen outlives the frame) + palette -// fg/bg indices. -pub const Cell = struct { - glyph: [4]u8 = .{ ' ', 0, 0, 0 }, - glen: u3 = 1, - fg: u4 = 1, - bg: u4 = 0, -}; - -pub const Grid = struct { cells: []Cell, gw: usize, gh: usize }; - -fn dist2(a: [3]u8, b: [3]u8) u32 { - const dr = @as(i32, a[0]) - b[0]; - const dg = @as(i32, a[1]) - b[1]; - const db = @as(i32, a[2]) - b[2]; - return @intCast(dr * dr + dg * dg + db * db); -} - -fn nearest(px: [3]u8, pal: Palette) u4 { - var best: u4 = 0; - var bestd: u32 = std.math.maxInt(u32); - for (pal, 0..) |c, i| { - const d = dist2(px, c); - if (d < bestd) { - bestd = d; - best = @intCast(i); - } - } - return best; -} - -// ---- glyph set: each is a codepoint + an 8x8 ink bitmap (bit y*8+x set = fg) ---- -const Glyph = struct { cp: u21, bits: u64 }; - -// The Unicode codepoint for a 2x3 sextant pattern. Bits: 1=upper-left, 2=upper-right, -// 4=mid-left, 8=mid-right, 16=lower-left, 32=lower-right. The four patterns that -// coincide with existing block characters are mapped to those instead. -fn sextantCp(p: u6) u21 { - return switch (p) { - 0 => ' ', - 21 => 0x258C, // left half ▌ - 42 => 0x2590, // right half ▐ - 63 => 0x2588, // full block █ - else => blk: { - var off: u21 = @as(u21, p) - 1; - if (p > 21) off -= 1; - if (p > 42) off -= 1; - break :blk 0x1FB00 + off; // Symbols for Legacy Computing sextants - }, - }; -} - -// the 8x8 ink bitmap for a sextant pattern (2 cols x 3 rows of subcells). -fn sextantBits(p: u6) u64 { - var bits: u64 = 0; - var y: usize = 0; - while (y < 8) : (y += 1) { - const band = (y * 3) / 8; // 0,0,0,1,1,1,2,2 - var x: usize = 0; - while (x < 8) : (x += 1) { - const col: usize = if (x < 4) 0 else 1; - const sub: u6 = @intCast(band * 2 + col); - if ((p >> sub) & 1 != 0) bits |= @as(u64, 1) << @intCast(y * 8 + x); - } - } - return bits; -} - -// pack 8 row-bytes (bit x set, x=0 leftmost) into the 8x8 bitmap. -fn rows(r: [8]u8) u64 { - var b: u64 = 0; - for (r, 0..) |row, y| b |= @as(u64, row) << @intCast(y * 8); - return b; -} - -// the horizontal half blocks and the ten 2x2 quadrants — sextants are 2x3, so they -// can't express an exact 4-row half or a quarter; these fill that gap. -const block_glyphs = [_]Glyph{ - .{ .cp = 0x2580, .bits = rows(.{ 0xff, 0xff, 0xff, 0xff, 0, 0, 0, 0 }) }, // ▀ top half - .{ .cp = 0x2584, .bits = rows(.{ 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff }) }, // ▄ bottom half - .{ .cp = 0x2598, .bits = rows(.{ 0x0f, 0x0f, 0x0f, 0x0f, 0, 0, 0, 0 }) }, // ▘ TL - .{ .cp = 0x259d, .bits = rows(.{ 0xf0, 0xf0, 0xf0, 0xf0, 0, 0, 0, 0 }) }, // ▝ TR - .{ .cp = 0x2596, .bits = rows(.{ 0, 0, 0, 0, 0x0f, 0x0f, 0x0f, 0x0f }) }, // ▖ BL - .{ .cp = 0x2597, .bits = rows(.{ 0, 0, 0, 0, 0xf0, 0xf0, 0xf0, 0xf0 }) }, // ▗ BR - .{ .cp = 0x259a, .bits = rows(.{ 0x0f, 0x0f, 0x0f, 0x0f, 0xf0, 0xf0, 0xf0, 0xf0 }) }, // ▚ TL+BR - .{ .cp = 0x259e, .bits = rows(.{ 0xf0, 0xf0, 0xf0, 0xf0, 0x0f, 0x0f, 0x0f, 0x0f }) }, // ▞ TR+BL - .{ .cp = 0x259b, .bits = rows(.{ 0xff, 0xff, 0xff, 0xff, 0x0f, 0x0f, 0x0f, 0x0f }) }, // ▛ ¬BR - .{ .cp = 0x259c, .bits = rows(.{ 0xff, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xf0 }) }, // ▜ ¬BL - .{ .cp = 0x2599, .bits = rows(.{ 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff }) }, // ▙ ¬TR - .{ .cp = 0x259f, .bits = rows(.{ 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xff, 0xff, 0xff }) }, // ▟ ¬TL -}; - -// line/diagonal glyphs add the characteristic PETSCII "drawn" look on edges. -const line_glyphs = [_]Glyph{ - .{ .cp = 0x2500, .bits = rows(.{ 0, 0, 0, 0xff, 0xff, 0, 0, 0 }) }, // ─ - .{ .cp = 0x2502, .bits = rows(.{ 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18 }) }, // │ - .{ .cp = 0x253c, .bits = rows(.{ 0x18, 0x18, 0x18, 0xff, 0xff, 0x18, 0x18, 0x18 }) }, // ┼ - .{ .cp = 0x2572, .bits = rows(.{ 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 }) }, // ╲ - .{ .cp = 0x2571, .bits = rows(.{ 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }) }, // ╱ - .{ .cp = 0x2573, .bits = rows(.{ 0x81, 0x42, 0x24, 0x18, 0x18, 0x24, 0x42, 0x81 }) }, // ╳ -}; - -// Real 8x8 font bitmaps for the printable ASCII range (extracted from the cp850-8x8 -// console font). This is how petsciinator's charset works: the FULL character set is -// matched, each glyph scored against the cell by its actual bitmap (ink = fg), then -// rendered by its codepoint — the terminal draws the letter in its own font. (bit -// y*8+x set = ink; x=0 leftmost. Generated, not hand-drawn.) -const ascii_glyphs = [_]Glyph{ - .{ .cp = 0x21, .bits = 0x00180018183c3c18 }, // ! - .{ .cp = 0x22, .bits = 0x0000000000246666 }, // " - .{ .cp = 0x23, .bits = 0x0036367f367f3636 }, // # - .{ .cp = 0x24, .bits = 0x00183e603c067c18 }, // $ - .{ .cp = 0x25, .bits = 0x0063660c18336300 }, // % - .{ .cp = 0x26, .bits = 0x006e333b6e1c361c }, // & - .{ .cp = 0x27, .bits = 0x00000000000c1818 }, // ' - .{ .cp = 0x28, .bits = 0x0030180c0c0c1830 }, // ( - .{ .cp = 0x29, .bits = 0x000c18303030180c }, // ) - .{ .cp = 0x2a, .bits = 0x0000663cff3c6600 }, // * - .{ .cp = 0x2b, .bits = 0x000018187e181800 }, // + - .{ .cp = 0x2c, .bits = 0x0c18180000000000 }, // , - .{ .cp = 0x2d, .bits = 0x000000007e000000 }, // - - .{ .cp = 0x2e, .bits = 0x0018180000000000 }, // . - .{ .cp = 0x2f, .bits = 0x000103060c183060 }, // / - .{ .cp = 0x30, .bits = 0x001c36636b63361c }, // 0 - .{ .cp = 0x31, .bits = 0x007e181818181c18 }, // 1 - .{ .cp = 0x32, .bits = 0x007f660c3860633e }, // 2 - .{ .cp = 0x33, .bits = 0x003e63603c60633e }, // 3 - .{ .cp = 0x34, .bits = 0x0078307f33363c38 }, // 4 - .{ .cp = 0x35, .bits = 0x003e63603f03037f }, // 5 - .{ .cp = 0x36, .bits = 0x003e63633f03061c }, // 6 - .{ .cp = 0x37, .bits = 0x000c0c0c1830637f }, // 7 - .{ .cp = 0x38, .bits = 0x003e63633e63633e }, // 8 - .{ .cp = 0x39, .bits = 0x001e30607e63633e }, // 9 - .{ .cp = 0x3a, .bits = 0x0018180000181800 }, // : - .{ .cp = 0x3b, .bits = 0x0c18180000181800 }, // ; - .{ .cp = 0x3c, .bits = 0x006030180c183060 }, // < - .{ .cp = 0x3d, .bits = 0x00007e00007e0000 }, // = - .{ .cp = 0x3e, .bits = 0x00060c1830180c06 }, // > - .{ .cp = 0x3f, .bits = 0x001800181830633e }, // ? - .{ .cp = 0x40, .bits = 0x001e037b7b7b633e }, // @ - .{ .cp = 0x41, .bits = 0x006363637f63361c }, // A - .{ .cp = 0x42, .bits = 0x003f66663e66663f }, // B - .{ .cp = 0x43, .bits = 0x003c66030303663c }, // C - .{ .cp = 0x44, .bits = 0x001f36666666361f }, // D - .{ .cp = 0x45, .bits = 0x007f46161e16467f }, // E - .{ .cp = 0x46, .bits = 0x000f06161e16467f }, // F - .{ .cp = 0x47, .bits = 0x005c66730303663c }, // G - .{ .cp = 0x48, .bits = 0x006363637f636363 }, // H - .{ .cp = 0x49, .bits = 0x003c18181818183c }, // I - .{ .cp = 0x4a, .bits = 0x001e333330303078 }, // J - .{ .cp = 0x4b, .bits = 0x006766361e366667 }, // K - .{ .cp = 0x4c, .bits = 0x007f66460606060f }, // L - .{ .cp = 0x4d, .bits = 0x0063636b7f7f7763 }, // M - .{ .cp = 0x4e, .bits = 0x006363737b6f6763 }, // N - .{ .cp = 0x4f, .bits = 0x003e63636363633e }, // O - .{ .cp = 0x50, .bits = 0x000f06063e66663f }, // P - .{ .cp = 0x51, .bits = 0x703e73636363633e }, // Q - .{ .cp = 0x52, .bits = 0x006766363e66663f }, // R - .{ .cp = 0x53, .bits = 0x003c6630180c663c }, // S - .{ .cp = 0x54, .bits = 0x003c1818185a7e7e }, // T - .{ .cp = 0x55, .bits = 0x003e636363636363 }, // U - .{ .cp = 0x56, .bits = 0x001c366363636363 }, // V - .{ .cp = 0x57, .bits = 0x00367f6b6b636363 }, // W - .{ .cp = 0x58, .bits = 0x006363361c366363 }, // X - .{ .cp = 0x59, .bits = 0x003c18183c666666 }, // Y - .{ .cp = 0x5a, .bits = 0x007f664c1831637f }, // Z - .{ .cp = 0x5b, .bits = 0x003c0c0c0c0c0c3c }, // [ - .{ .cp = 0x5c, .bits = 0x00406030180c0603 }, // \\ - .{ .cp = 0x5d, .bits = 0x003c30303030303c }, // ] - .{ .cp = 0x5e, .bits = 0x0000000063361c08 }, // ^ - .{ .cp = 0x5f, .bits = 0xff00000000000000 }, // _ - .{ .cp = 0x60, .bits = 0x000000000030180c }, // ` - .{ .cp = 0x61, .bits = 0x006e333e301e0000 }, // a - .{ .cp = 0x62, .bits = 0x003b6666663e0607 }, // b - .{ .cp = 0x63, .bits = 0x003e6303633e0000 }, // c - .{ .cp = 0x64, .bits = 0x006e3333333e3038 }, // d - .{ .cp = 0x65, .bits = 0x003e037f633e0000 }, // e - .{ .cp = 0x66, .bits = 0x000f06061f06663c }, // f - .{ .cp = 0x67, .bits = 0x1f303e33336e0000 }, // g - .{ .cp = 0x68, .bits = 0x006766666e360607 }, // h - .{ .cp = 0x69, .bits = 0x003c1818181c0018 }, // i - .{ .cp = 0x6a, .bits = 0x3c66666060600060 }, // j - .{ .cp = 0x6b, .bits = 0x0067361e36660607 }, // k - .{ .cp = 0x6c, .bits = 0x003c18181818181c }, // l - .{ .cp = 0x6d, .bits = 0x006b6b6b7f370000 }, // m - .{ .cp = 0x6e, .bits = 0x00666666663b0000 }, // n - .{ .cp = 0x6f, .bits = 0x003e6363633e0000 }, // o - .{ .cp = 0x70, .bits = 0x0f063e66663b0000 }, // p - .{ .cp = 0x71, .bits = 0x78303e33336e0000 }, // q - .{ .cp = 0x72, .bits = 0x000f06066e3b0000 }, // r - .{ .cp = 0x73, .bits = 0x003f603e037e0000 }, // s - .{ .cp = 0x74, .bits = 0x00386c0c0c3f0c0c }, // t - .{ .cp = 0x75, .bits = 0x006e333333330000 }, // u - .{ .cp = 0x76, .bits = 0x001c366363630000 }, // v - .{ .cp = 0x77, .bits = 0x00367f6b6b630000 }, // w - .{ .cp = 0x78, .bits = 0x0063361c36630000 }, // x - .{ .cp = 0x79, .bits = 0x3f607e6363630000 }, // y - .{ .cp = 0x7a, .bits = 0x007e4c18327e0000 }, // z - .{ .cp = 0x7b, .bits = 0x007018180e181870 }, // { - .{ .cp = 0x7c, .bits = 0x0018181818181818 }, // | - .{ .cp = 0x7d, .bits = 0x000e18187018180e }, // } - .{ .cp = 0x7e, .bits = 0x0000000000003b6e }, // ~ -}; - -// the block glyph table (sextants + half/quadrant blocks + line glyphs), built at -// comptime, and the same set extended with the ASCII glyphs. `render(ascii=…)` picks. -const glyphs = blk: { - @setEvalBranchQuota(100000); - var list: [64 + block_glyphs.len + line_glyphs.len]Glyph = undefined; - var p: usize = 0; - while (p < 64) : (p += 1) list[p] = .{ .cp = sextantCp(@intCast(p)), .bits = sextantBits(@intCast(p)) }; - for (block_glyphs, 0..) |bg, i| list[64 + i] = bg; - for (line_glyphs, 0..) |lg, i| list[64 + block_glyphs.len + i] = lg; - break :blk list; -}; -const glyphs_ascii = glyphs ++ ascii_glyphs; - -// match one 8x8 RGB cell to the best (glyph, fg, bg). Candidate colors are the -// most-common palette colors among the 64 pixels; for each ordered pair the glyph -// cost is base(all-bg) + sum over the glyph's ink bits of (dist_fg - dist_bg). -fn matchCell(cell: *const [64][3]u8, pal: Palette, gset: []const Glyph) Cell { - var counts = [_]u16{0} ** 16; - for (cell) |px| counts[nearest(px, pal)] += 1; - var cand: [4]u4 = undefined; - var ncand: usize = 0; - var used = [_]bool{false} ** 16; - while (ncand < 4) : (ncand += 1) { - var best: ?usize = null; - for (counts, 0..) |c, i| { - if (used[i] or c == 0) continue; - if (best == null or c > counts[best.?]) best = i; - } - if (best) |bi| { - cand[ncand] = @intCast(bi); - used[bi] = true; - } else break; - } - if (ncand == 0) return .{}; // can't happen (64 pixels), but keep it total - if (ncand == 1) return encode(' ', cand[0], cand[0]); // solid color - - var best_cost: i64 = std.math.maxInt(i64); - var best = encode(' ', cand[0], cand[0]); - var fi: usize = 0; - while (fi < ncand) : (fi += 1) { - var bi: usize = 0; - while (bi < ncand) : (bi += 1) { - if (fi == bi) continue; - const fg = cand[fi]; - const bg = cand[bi]; - var dfg: [64]u32 = undefined; - var dbg: [64]u32 = undefined; - var base: i64 = 0; - for (cell, 0..) |px, p| { - dfg[p] = dist2(px, pal[fg]); - dbg[p] = dist2(px, pal[bg]); - base += dbg[p]; - } - for (gset) |g| { - var delta: i64 = 0; - var bits = g.bits; - while (bits != 0) : (bits &= bits - 1) { - const p: usize = @ctz(bits); - delta += @as(i64, dfg[p]) - @as(i64, dbg[p]); - } - const cost = base + delta; - if (cost < best_cost) { - best_cost = cost; - best = encode(g.cp, fg, bg); - } - } - } - } - return best; -} - -fn encode(cp: u21, fg: u4, bg: u4) Cell { - var c = Cell{ .fg = fg, .bg = bg }; - const n = std.unicode.utf8Encode(cp, &c.glyph) catch 1; - c.glen = @intCast(n); - return c; -} - -// Render `rgba` (iw x ih, 4 bytes/px) into a grid of at most cols x rows cells, -// preserving the image aspect with the terminal cell aspect (~1:2) corrected. -// Caller owns Grid.cells (gpa). -pub fn render(gpa: std.mem.Allocator, rgba: []const u8, iw: usize, ih: usize, cols: usize, rows_: usize, pal: Palette, ascii: bool) !Grid { - if (iw == 0 or ih == 0 or cols == 0 or rows_ == 0) return .{ .cells = try gpa.alloc(Cell, 0), .gw = 0, .gh = 0 }; - const gset: []const Glyph = if (ascii) &glyphs_ascii else &glyphs; - // contain-fit; cells are ~twice as tall as wide, so a row spans 2 width-units. - var gw = cols; - var gh = (cols * ih) / (2 * iw); - if (gh > rows_) { - gh = rows_; - gw = (rows_ * 2 * iw) / ih; - } - gw = std.math.clamp(gw, 1, cols); - gh = std.math.clamp(gh, 1, rows_); - - const cells = try gpa.alloc(Cell, gw * gh); - var cy: usize = 0; - while (cy < gh) : (cy += 1) { - const ry0 = cy * ih / gh; - const ry1 = @max(ry0 + 1, (cy + 1) * ih / gh); - var cx: usize = 0; - while (cx < gw) : (cx += 1) { - const rx0 = cx * iw / gw; - const rx1 = @max(rx0 + 1, (cx + 1) * iw / gw); - var cell: [64][3]u8 = undefined; - var sy: usize = 0; - while (sy < 8) : (sy += 1) { - const py0 = ry0 + sy * (ry1 - ry0) / 8; - const py1 = @max(py0 + 1, ry0 + (sy + 1) * (ry1 - ry0) / 8); - var sx: usize = 0; - while (sx < 8) : (sx += 1) { - const px0 = rx0 + sx * (rx1 - rx0) / 8; - const px1 = @max(px0 + 1, rx0 + (sx + 1) * (rx1 - rx0) / 8); - var rs: usize = 0; - var gs: usize = 0; - var bs: usize = 0; - var n: usize = 0; - var yy = py0; - while (yy < py1 and yy < ih) : (yy += 1) { - var xx = px0; - while (xx < px1 and xx < iw) : (xx += 1) { - const i = (yy * iw + xx) * 4; - rs += rgba[i]; - gs += rgba[i + 1]; - bs += rgba[i + 2]; - n += 1; - } - } - if (n == 0) n = 1; - cell[sy * 8 + sx] = .{ @intCast(rs / n), @intCast(gs / n), @intCast(bs / n) }; - } - } - cells[cy * gw + cx] = matchCell(&cell, pal, gset); - } - } - return .{ .cells = cells, .gw = gw, .gh = gh }; -} - -test "sextant codepoints: blocks + endpoints" { - try std.testing.expectEqual(@as(u21, ' '), sextantCp(0)); - try std.testing.expectEqual(@as(u21, 0x2588), sextantCp(63)); - try std.testing.expectEqual(@as(u21, 0x258C), sextantCp(21)); - try std.testing.expectEqual(@as(u21, 0x2590), sextantCp(42)); - try std.testing.expectEqual(@as(u21, 0x1FB00), sextantCp(1)); // first sextant - try std.testing.expectEqual(@as(u21, 0x1FB3B), sextantCp(62)); // last sextant -} - -test "matchCell: solid color -> space on that bg" { - var cell: [64][3]u8 = undefined; - for (&cell) |*p| p.* = commodore[5]; // all green - const m = matchCell(&cell, commodore, &glyphs); - try std.testing.expectEqual(@as(u4, 5), m.bg); - try std.testing.expectEqual(@as(u8, ' '), m.glyph[0]); -} - -test "matchCell: clean top/bottom split picks the two colors" { - var cell: [64][3]u8 = undefined; - for (0..64) |p| cell[p] = if (p < 32) commodore[1] else commodore[6]; // white over blue - const m = matchCell(&cell, commodore, &glyphs); - // both palette colors must be chosen (in some fg/bg order) - const a = @as(u4, @min(m.fg, m.bg)); - const b = @as(u4, @max(m.fg, m.bg)); - try std.testing.expectEqual(@as(u4, 1), a); - try std.testing.expectEqual(@as(u4, 6), b); - // a clean top/bottom split must resolve to a real block glyph (the top-4-rows - // half block ▀), never a blank cell. - const cp = std.unicode.utf8Decode(m.glyph[0..m.glen]) catch 0; - try std.testing.expectEqual(@as(u21, 0x2580), cp); -} - -test "ascii option only enables the ascii glyphs" { - // the ascii glyph codepoints must be reachable exactly when ascii is on. - var seen_block = false; - var seen_ascii = false; - for (glyphs) |g| if (g.cp == '#') { - seen_block = true; - }; - for (glyphs_ascii) |g| if (g.cp == '#') { - seen_ascii = true; - }; - try std.testing.expect(!seen_block); // '#' is an ascii-only glyph - try std.testing.expect(seen_ascii); - try std.testing.expectEqual(glyphs.len + ascii_glyphs.len, glyphs_ascii.len); -} - -test "ascii glyph is chosen when a cell has its exact shape" { - // a cell shaped exactly like the font 'S' (ink=white on black) must match 'S' - // with ascii on (cost 0), and fall back to some block glyph with ascii off. - const s_bits: u64 = 0x003c6630180c663c; - var cell: [64][3]u8 = undefined; - for (0..64) |p| cell[p] = if ((s_bits >> @intCast(p)) & 1 != 0) commodore[1] else commodore[0]; - const on = matchCell(&cell, commodore, &glyphs_ascii); - try std.testing.expectEqual(@as(u21, 'S'), std.unicode.utf8Decode(on.glyph[0..on.glen]) catch 0); - const off = matchCell(&cell, commodore, &glyphs); - try std.testing.expect((std.unicode.utf8Decode(off.glyph[0..off.glen]) catch 0) != 'S'); -} - -test "render: tiny image produces a grid within bounds" { - const a = std.testing.allocator; - // 2x2 checker, RGBA - var img = [_]u8{0} ** (2 * 2 * 4); - img[0] = 255; img[1] = 255; img[2] = 255; img[3] = 255; // (0,0) white - img[(3) * 4 + 0] = 255; img[(3) * 4 + 1] = 255; img[(3) * 4 + 2] = 255; img[(3) * 4 + 3] = 255; // (1,1) white - const g = try render(a, &img, 2, 2, 10, 10, commodore, true); - defer a.free(g.cells); - try std.testing.expect(g.gw >= 1 and g.gw <= 10); - try std.testing.expect(g.gh >= 1 and g.gh <= 10); - try std.testing.expectEqual(g.gw * g.gh, g.cells.len); -} |
