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| author | Gabriel Schneider <[email protected]> | 2026-09-29 20:24:56 -0300 |
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| committer | Gabriel Schneider <[email protected]> | 2026-10-01 00:12:17 -0300 |
| commit | 7d2178022e721f3eac023f3e3be56c1bb1e49927 (patch) | |
| tree | 9503e787f4797b121806d22d588f10fecd24a72c /src/shader_build.zig | |
| parent | 97679fee286cc0fd3104f138e9fa14722c614f7f (diff) | |
| download | pardes-7d2178022e721f3eac023f3e3be56c1bb1e49927.tar.gz pardes-7d2178022e721f3eac023f3e3be56c1bb1e49927.zip | |
shader_build.zig is ShaderBuild.zig: a file that is a struct (its fields are the post chain's builds) takes a type's name
The naming the split agreed on: a file with fields is a type, TitleCase, as Messages.zig and Layer.zig are. Its importers bind it as ShaderBuild; comments and docs/render-pipeline.md name the new file. No behaviour changes.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Diffstat (limited to 'src/shader_build.zig')
| -rw-r--r-- | src/shader_build.zig | 428 |
1 files changed, 0 insertions, 428 deletions
diff --git a/src/shader_build.zig b/src/shader_build.zig deleted file mode 100644 index c2610fd7..00000000 --- a/src/shader_build.zig +++ /dev/null @@ -1,428 +0,0 @@ -//! The post chain's Shadertoy files as SPIR-V (docs/render-pipeline.md ยง6), -//! for whichever process holds the core: a local GUI makes its pipelines -//! from them, a detached session sends them to the GUIs attached to it -//! (wire `post`), which never read a disk or run a program themselves. -//! -//! Each file compiles behind the prefix by the build's own glslc invocation, -//! on a thread of its own and never on the frame path, when it joins the -//! chain and again whenever a save changes its bytes: the files' directories -//! are watched (file_watch.watchShaders) and a change there has every file -//! read and hashed, an unchanged one compiling nothing. A compile that fails -//! keeps the last good SPIR-V and is said once, and glslc missing is said -//! once for good. -const std = @import("std"); -const libc = std.c; -const pardes = @import("pardes.zig"); -const file_watch = @import("file_watch.zig"); - -const Build = @This(); -const Chain = pardes.config.Runtime.Post; -const Scene = pardes.config.Runtime.Scene; -pub const max = Chain.max; - -const prefix = @embedFile("post-prefix.glsl"); - -/// A pass as a shell draws it: a bundled scene at its level, or a file with -/// its last good SPIR-V (empty until a compile succeeds), whose `revision` -/// moves each time that SPIR-V does. Slices borrow the build's (or, in an -/// attached GUI, the client's) storage until its next change. -pub const Pass = struct { - scene: ?Scene = null, - level: u8 = 0, - path: []const u8 = &.{}, - spirv: []const u8 = &.{}, - revision: u32 = 0, - /// It moves on its own (reads the clock or the frame count), so the - /// chain redraws while idle; a still pass draws only with a new frame. - animated: bool = false, -}; - -/// The bundled passes that move on their own: the CRT's hum and dither. -pub fn sceneAnimated(scene: Scene) bool { - return scene == .crt; -} - -/// Whether a Shadertoy source moves on its own: it reads the time -/// (iTime, iTimeDelta and the times of a cursor move or a focus change), -/// the frame count or the date. A mention in a comment counts too. -pub fn readsTime(source: []const u8) bool { - for ([_][]const u8{ "iTime", "iFrame", "iDate" }) |name| if (std.mem.indexOf(u8, source, name) != null) return true; - return false; -} - -/// Who to wake when a compile is done: the host's loop. -pub const Wake = struct { - ctx: ?*anyopaque = null, - call: ?*const fn (?*anyopaque) void = null, -}; - -const File = struct { - path: []u8 = &.{}, - /// The hash of the source last compiled, good or not: the same bytes - /// saved again compile nothing and say nothing twice. - source: ?u64 = null, - spirv: []u8 = &.{}, - revision: u32 = 0, - animated: bool = false, - /// Wants a compile: new to the chain, or its directory changed. - stale: bool = true, -}; - -const Result = union(enum) { - none, - unchanged, - missing, - failed: struct { text: []u8, source: u64 }, - spirv: struct { bytes: []u8, source: u64, animated: bool }, -}; - -/// One compile of the stale files, on its own thread. -const Job = struct { - io: std.Io, - gpa: std.mem.Allocator, - wake: Wake, - paths: [max][]u8 = @splat(&.{}), - known: [max]?u64 = @splat(null), - results: [max]Result = @splat(.none), - len: usize = 0, - done: std.atomic.Value(bool) = .init(false), - thread: std.Thread = undefined, -}; - -files: [max]File = @splat(.{}), -len: usize = 0, -/// The chain generation `files` follow; null before the first. -generation: ?u32 = null, -/// Moves whenever what `view` gives does: the chain or a file's SPIR-V. -revision: u32 = 0, -job: ?*Job = null, -missing_said: bool = false, - -/// Brings the files to the chain the core holds, watches their directories, -/// takes in a finished compile and starts the next. Each loop step, off the -/// frame path. True when a compile was taken in: what it said wants a frame. -pub fn sync(b: *Build, gpa: std.mem.Allocator, io: std.Io, core: *pardes.Pardes, fd: c_int, watches: *file_watch.Table, wake: Wake) bool { - var collected = false; - if (b.job) |job| { - if (!job.done.load(.acquire)) return false; - job.thread.join(); - b.job = null; - b.collect(gpa, core, job); - collected = true; - } - const chain = &core.settings.post; - if (b.generation != chain.generation) { - b.generation = chain.generation; - b.revision +%= 1; - var next: [max]File = @splat(.{}); - var len: usize = 0; - var paths: [max][]const u8 = undefined; - for (chain.list()) |entry| { - if (entry.scene != null) continue; - next[len] = for (b.files[0..b.len]) |*file| { - if (!std.mem.eql(u8, file.path, entry.path.get())) continue; - const kept = file.*; - file.* = .{}; - break kept; - } else .{ .path = gpa.dupe(u8, entry.path.get()) catch continue }; - paths[len] = next[len].path; - len += 1; - } - for (b.files[0..b.len]) |file| free(gpa, file); - b.files = next; - b.len = len; - var bufs: [max][4096]u8 = undefined; - var expanded: [max][]const u8 = undefined; - for (paths[0..len], 0..) |path, i| expanded[i] = expand(&bufs[i], path); - file_watch.watchShaders(fd, watches, expanded[0..len]); - } - var stale = false; - for (b.files[0..b.len]) |file| stale = stale or file.stale; - if (!stale) return collected; - const job = gpa.create(Job) catch return collected; - job.* = .{ .io = io, .gpa = gpa, .wake = wake }; - for (b.files[0..b.len]) |*file| { - if (!file.stale) continue; - job.paths[job.len] = gpa.dupe(u8, file.path) catch continue; - job.known[job.len] = file.source; - job.len += 1; - file.stale = false; - } - job.thread = std.Thread.spawn(.{}, compile, .{job}) catch { - for (job.paths[0..job.len]) |path| gpa.free(path); - gpa.destroy(job); - return collected; - }; - b.job = job; - return collected; -} - -/// A watched directory changed: every file is read again at the next sync. -pub fn recheck(b: *Build) void { - for (b.files[0..b.len]) |*file| file.stale = true; -} - -/// The chain as passes, in its order. -pub fn view(b: *const Build, chain: *const Chain, out: *[max]Pass) []const Pass { - for (chain.list(), 0..) |entry, i| { - out[i] = if (entry.scene) |scene| .{ .scene = scene, .level = entry.level, .animated = sceneAnimated(scene) } else for (b.files[0..b.len]) |file| { - if (std.mem.eql(u8, file.path, entry.path.get())) break .{ .path = file.path, .spirv = file.spirv, .revision = file.revision, .animated = file.animated }; - } else .{ .path = entry.path.get() }; - } - return out[0..chain.len]; -} - -pub fn deinit(b: *Build, gpa: std.mem.Allocator, fd: c_int, watches: *file_watch.Table) void { - if (b.job) |job| { - job.thread.join(); - freeJob(gpa, job); - } - for (b.files[0..b.len]) |file| free(gpa, file); - b.len = 0; - file_watch.watchShaders(fd, watches, &.{}); -} - -fn free(gpa: std.mem.Allocator, file: File) void { - gpa.free(file.path); - gpa.free(file.spirv); -} - -fn freeJob(gpa: std.mem.Allocator, job: *Job) void { - for (job.paths[0..job.len], job.results[0..job.len]) |path, result| { - gpa.free(path); - switch (result) { - .spirv => |r| gpa.free(r.bytes), - .failed => |r| gpa.free(r.text), - .none, .unchanged, .missing => {}, - } - } - gpa.destroy(job); -} - -fn collect(b: *Build, gpa: std.mem.Allocator, core: *pardes.Pardes, job: *Job) void { - defer gpa.destroy(job); - for (job.paths[0..job.len], job.results[0..job.len]) |path, result| { - defer gpa.free(path); - const file = for (b.files[0..b.len]) |*file| { - if (std.mem.eql(u8, file.path, path)) break file; - } else null; - var buf: [512]u8 = undefined; - switch (result) { - .none, .unchanged => {}, - .missing => if (!b.missing_said) { - b.missing_said = true; - core.setMessage(core.active, "Shader: glslc is not on PATH, so Shadertoy files do not run (Crt does)"); - }, - .failed => |r| { - defer gpa.free(r.text); - if (file) |f| f.source = r.source; - // glslc's first line says where: in the file's own lines. - const first = std.mem.sliceTo(r.text, '\n'); - core.setMessage(core.active, std.fmt.bufPrint(&buf, "Shader {s}: {s}", .{ path, first[0..@min(first.len, 400)] }) catch "Shader: compile failed"); - }, - .spirv => |r| { - const f = file orelse { - gpa.free(r.bytes); - continue; - }; - gpa.free(f.spirv); - f.spirv = r.bytes; - f.source = r.source; - f.animated = r.animated; - f.revision +%= 1; - b.revision +%= 1; - }, - } - } -} - -/// `~/` is the home directory. -fn expand(buf: []u8, path: []const u8) []const u8 { - if (!std.mem.startsWith(u8, path, "~/")) return path; - const home = libc.getenv("HOME") orelse return path; - return std.fmt.bufPrint(buf, "{s}/{s}", .{ std.mem.span(home), path[2..] }) catch path; -} - -/// The compile thread: each file behind the prefix, through glslc with the -/// build's own flags (build.zig compileGlsl), source on stdin, SPIR-V on -/// stdout. -fn compile(job: *Job) void { - for (job.paths[0..job.len], 0..) |path, i| job.results[i] = compileOne(job.gpa, job.io, path, job.known[i]); - job.done.store(true, .release); - if (job.wake.call) |call| call(job.wake.ctx); -} - -fn compileOne(gpa: std.mem.Allocator, io: std.Io, path: []const u8, known: ?u64) Result { - var home_buf: [4096]u8 = undefined; - // Not fs.zig's readFile: that hands the core's turn over for the read, - // a turn this thread never holds. - const body = std.Io.Dir.cwd().readFileAlloc(io, expand(&home_buf, path), gpa, .limited(1 << 20)) catch |err| - return .{ .failed = .{ .text = std.fmt.allocPrint(gpa, "cannot read it ({t})", .{err}) catch return .none, .source = 0 } }; - defer gpa.free(body); - const source = std.hash.Wyhash.hash(0, body); - if (known == source) return .unchanged; - // The prefix and the file go to glslc on its stdin: no file of ours is - // written anywhere. std's spawn does every allocation before fork and - // searches PATH on the stack after it (Io/Threaded.zig spawnPosix, - // posixExecv), so a child forked from this thread cannot wedge on a - // lock another thread held (the forkShell hazard). - var child = std.process.spawn(io, .{ - .argv = &.{ "glslc", "-fshader-stage=fragment", "-o", "-", "-" }, - .stdin = .pipe, - .stdout = .pipe, - .stderr = .pipe, - }) catch |err| return switch (err) { - error.FileNotFound => .missing, - else => .{ .failed = .{ .text = std.fmt.allocPrint(gpa, "glslc did not run ({t})", .{err}) catch return .none, .source = source } }, - }; - defer child.kill(io); - // glslc reads all of its input before it writes a byte, so writing it - // first cannot deadlock against a full output pipe. - { - var stdin = child.stdin.?; - child.stdin = null; - defer stdin.close(io); - var buf: [4096]u8 = undefined; - var writer = stdin.writer(io, &buf); - writer.interface.writeAll(prefix) catch {}; - writer.interface.writeAll(body) catch {}; - writer.interface.flush() catch {}; - } - var streams: std.Io.File.MultiReader.Buffer(2) = undefined; - var reader: std.Io.File.MultiReader = undefined; - reader.init(gpa, io, streams.toStreams(), &.{ child.stdout.?, child.stderr.? }); - defer reader.deinit(); - const failed = struct { - fn of(a: std.mem.Allocator, text: []const u8, hash: u64) Result { - return .{ .failed = .{ .text = a.dupe(u8, text) catch return .none, .source = hash } }; - } - }.of; - while (reader.fill(64, .none)) |_| { - if (reader.reader(0).buffered().len > 16 << 20 or reader.reader(1).buffered().len > 64 << 10) - return failed(gpa, "glslc said too much", source); - } else |err| switch (err) { - error.EndOfStream => {}, - else => return failed(gpa, "reading glslc failed", source), - } - const term = child.wait(io) catch return failed(gpa, "glslc did not finish", source); - const clean = switch (term) { - .exited => |code| code == 0, - else => false, - }; - if (clean) return .{ .spirv = .{ .bytes = reader.toOwnedSlice(0) catch return .none, .source = source, .animated = readsTime(body) } }; - const said = reader.toOwnedSlice(1) catch return .none; - // glslc calls its input <stdin>; the file is what a person knows. - defer gpa.free(said); - const named = std.mem.replaceOwned(u8, gpa, said, "<stdin>", path) catch return failed(gpa, "glslc failed", source); - return .{ .failed = .{ .text = named, .source = source } }; -} - -test "ghostty's test shaders compile behind the prefix, and its invalid one fails with glslc's words" { - const gpa = std.testing.allocator; - const io = std.testing.io; - // ghostty's own test shaders, from its package in zig-pkg. - var pkg = std.Io.Dir.cwd().openDir(io, "zig-pkg", .{ .iterate = true }) catch return error.SkipZigTest; - defer pkg.close(io); - var it = pkg.iterate(); - const ghostty = while (it.next(io) catch null) |entry| { - if (std.mem.startsWith(u8, entry.name, "ghostty-")) break entry.name; - } else return error.SkipZigTest; - var buf: [512]u8 = undefined; - for ([_][]const u8{ "crt", "focus", "invalid" }) |name| { - const path = try std.fmt.bufPrint(&buf, "zig-pkg/{s}/src/renderer/shaders/test_shadertoy_{s}.glsl", .{ ghostty, name }); - switch (compileOne(gpa, io, path, null)) { - .missing => return error.SkipZigTest, // no glslc here - .spirv => |r| { - defer gpa.free(r.bytes); - try std.testing.expect(!std.mem.eql(u8, name, "invalid")); - // SPIR-V's magic number, little-endian. - try std.testing.expectEqual(@as(u32, 0x07230203), std.mem.readInt(u32, r.bytes[0..4], .little)); - // The same bytes again compile nothing. - try std.testing.expectEqual(Result.unchanged, compileOne(gpa, io, path, r.source)); - }, - .failed => |r| { - defer gpa.free(r.text); - try std.testing.expectEqualStrings("invalid", name); - // Named by the file, not by glslc's <stdin>. - try std.testing.expect(std.mem.indexOf(u8, r.text, path) != null); - try std.testing.expect(std.mem.indexOf(u8, r.text, "<stdin>") == null); - }, - .none, .unchanged => return error.TestUnexpectedResult, - } - } -} - -test "a save that changes a file compiles it again, a failed one keeps the last good SPIR-V and is said once" { - const gpa = std.testing.allocator; - const io = std.testing.io; - const core = try pardes.Pardes.init(gpa, .{ .cols = 80, .rows = 24 }); - defer core.deinit(); - _ = try core.newShell(1, ""); - const pane = core.panes[core.active].?; - var tmp = std.testing.tmpDir(.{}); - defer tmp.cleanup(); - var dir_buf: [4096]u8 = undefined; - const dir = dir_buf[0..try tmp.dir.realPath(io, &dir_buf)]; - var path_buf: [4200]u8 = undefined; - const path = try std.fmt.bufPrint(&path_buf, "{s}/wave.glsl", .{dir}); - const good = "void mainImage(out vec4 o, in vec2 p) { o = texture(iChannel0, p / iResolution.xy); }\n"; - try tmp.dir.writeFile(io, .{ .sub_path = "wave.glsl", .data = good }); - try std.testing.expect(core.settings.post.set(null, path, true)); - - const fd = file_watch.init(true); - defer if (fd >= 0) { - _ = libc.close(fd); - }; - var watches: file_watch.Table = @splat(null); - var b: Build = .{}; - defer b.deinit(gpa, fd, &watches); - const settle = struct { - fn run(build: *Build, c: *pardes.Pardes, f: c_int, w: *file_watch.Table) void { - _ = build.sync(std.testing.allocator, std.testing.io, c, f, w, .{}); - while (build.job) |job| { - while (!job.done.load(.acquire)) std.Thread.yield() catch {}; - _ = build.sync(std.testing.allocator, std.testing.io, c, f, w, .{}); - } - } - }.run; - settle(&b, core, fd, &watches); - if (b.missing_said) return error.SkipZigTest; // no glslc here - var out: [max]Pass = undefined; - const first = b.view(&core.settings.post, &out)[0]; - try std.testing.expect(first.spirv.len != 0); - if (file_watch.supported) try std.testing.expect(watches[file_watch.shader_slot] != null); - - // Unchanged bytes: nothing moves. - const at = b.revision; - b.recheck(); - settle(&b, core, fd, &watches); - try std.testing.expectEqual(at, b.revision); - - // A bad save: the last good SPIR-V stays, the error is said, and the - // same bad bytes again say nothing more. - try tmp.dir.writeFile(io, .{ .sub_path = "wave.glsl", .data = "void mainImage(" }); - pane.msg_len = 0; - b.recheck(); - settle(&b, core, fd, &watches); - try std.testing.expectEqual(at, b.revision); - try std.testing.expect(std.mem.startsWith(u8, pane.msg[0..pane.msg_len], "Shader ")); - pane.msg_len = 0; - b.recheck(); - settle(&b, core, fd, &watches); - try std.testing.expectEqual(@as(u16, 0), pane.msg_len); - - // A good save again: new SPIR-V, a new revision. - try tmp.dir.writeFile(io, .{ .sub_path = "wave.glsl", .data = "// saved again\n" ++ good }); - b.recheck(); - settle(&b, core, fd, &watches); - const second = b.view(&core.settings.post, &out)[0]; - try std.testing.expect(second.revision != first.revision and b.revision != at); -} - -test "a pass animates when it reads the clock or the frame count, and only the CRT of the bundled ones" { - try std.testing.expect(readsTime("o = vec4(sin(iTime));")); - try std.testing.expect(readsTime("float f = float(iFrame % 64);")); - try std.testing.expect(readsTime("x = iTimeCursorChange;")); - try std.testing.expect(!readsTime("o = texture(iChannel0, p / iResolution.xy);")); - for (std.enums.values(Scene)) |scene| try std.testing.expectEqual(scene == .crt, sceneAnimated(scene)); -} |
