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authorGabriel Schneider <[email protected]>2026-09-29 20:24:56 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:17 -0300
commit7d2178022e721f3eac023f3e3be56c1bb1e49927 (patch)
tree9503e787f4797b121806d22d588f10fecd24a72c /src/shader_build.zig
parent97679fee286cc0fd3104f138e9fa14722c614f7f (diff)
downloadpardes-7d2178022e721f3eac023f3e3be56c1bb1e49927.tar.gz
pardes-7d2178022e721f3eac023f3e3be56c1bb1e49927.zip
shader_build.zig is ShaderBuild.zig: a file that is a struct (its fields are the post chain's builds) takes a type's name
The naming the split agreed on: a file with fields is a type, TitleCase, as Messages.zig and Layer.zig are. Its importers bind it as ShaderBuild; comments and docs/render-pipeline.md name the new file. No behaviour changes. Co-Authored-By: Claude Opus 5.5 <[email protected]>
Diffstat (limited to 'src/shader_build.zig')
-rw-r--r--src/shader_build.zig428
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diff --git a/src/shader_build.zig b/src/shader_build.zig
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--- a/src/shader_build.zig
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@@ -1,428 +0,0 @@
-//! The post chain's Shadertoy files as SPIR-V (docs/render-pipeline.md ยง6),
-//! for whichever process holds the core: a local GUI makes its pipelines
-//! from them, a detached session sends them to the GUIs attached to it
-//! (wire `post`), which never read a disk or run a program themselves.
-//!
-//! Each file compiles behind the prefix by the build's own glslc invocation,
-//! on a thread of its own and never on the frame path, when it joins the
-//! chain and again whenever a save changes its bytes: the files' directories
-//! are watched (file_watch.watchShaders) and a change there has every file
-//! read and hashed, an unchanged one compiling nothing. A compile that fails
-//! keeps the last good SPIR-V and is said once, and glslc missing is said
-//! once for good.
-const std = @import("std");
-const libc = std.c;
-const pardes = @import("pardes.zig");
-const file_watch = @import("file_watch.zig");
-
-const Build = @This();
-const Chain = pardes.config.Runtime.Post;
-const Scene = pardes.config.Runtime.Scene;
-pub const max = Chain.max;
-
-const prefix = @embedFile("post-prefix.glsl");
-
-/// A pass as a shell draws it: a bundled scene at its level, or a file with
-/// its last good SPIR-V (empty until a compile succeeds), whose `revision`
-/// moves each time that SPIR-V does. Slices borrow the build's (or, in an
-/// attached GUI, the client's) storage until its next change.
-pub const Pass = struct {
- scene: ?Scene = null,
- level: u8 = 0,
- path: []const u8 = &.{},
- spirv: []const u8 = &.{},
- revision: u32 = 0,
- /// It moves on its own (reads the clock or the frame count), so the
- /// chain redraws while idle; a still pass draws only with a new frame.
- animated: bool = false,
-};
-
-/// The bundled passes that move on their own: the CRT's hum and dither.
-pub fn sceneAnimated(scene: Scene) bool {
- return scene == .crt;
-}
-
-/// Whether a Shadertoy source moves on its own: it reads the time
-/// (iTime, iTimeDelta and the times of a cursor move or a focus change),
-/// the frame count or the date. A mention in a comment counts too.
-pub fn readsTime(source: []const u8) bool {
- for ([_][]const u8{ "iTime", "iFrame", "iDate" }) |name| if (std.mem.indexOf(u8, source, name) != null) return true;
- return false;
-}
-
-/// Who to wake when a compile is done: the host's loop.
-pub const Wake = struct {
- ctx: ?*anyopaque = null,
- call: ?*const fn (?*anyopaque) void = null,
-};
-
-const File = struct {
- path: []u8 = &.{},
- /// The hash of the source last compiled, good or not: the same bytes
- /// saved again compile nothing and say nothing twice.
- source: ?u64 = null,
- spirv: []u8 = &.{},
- revision: u32 = 0,
- animated: bool = false,
- /// Wants a compile: new to the chain, or its directory changed.
- stale: bool = true,
-};
-
-const Result = union(enum) {
- none,
- unchanged,
- missing,
- failed: struct { text: []u8, source: u64 },
- spirv: struct { bytes: []u8, source: u64, animated: bool },
-};
-
-/// One compile of the stale files, on its own thread.
-const Job = struct {
- io: std.Io,
- gpa: std.mem.Allocator,
- wake: Wake,
- paths: [max][]u8 = @splat(&.{}),
- known: [max]?u64 = @splat(null),
- results: [max]Result = @splat(.none),
- len: usize = 0,
- done: std.atomic.Value(bool) = .init(false),
- thread: std.Thread = undefined,
-};
-
-files: [max]File = @splat(.{}),
-len: usize = 0,
-/// The chain generation `files` follow; null before the first.
-generation: ?u32 = null,
-/// Moves whenever what `view` gives does: the chain or a file's SPIR-V.
-revision: u32 = 0,
-job: ?*Job = null,
-missing_said: bool = false,
-
-/// Brings the files to the chain the core holds, watches their directories,
-/// takes in a finished compile and starts the next. Each loop step, off the
-/// frame path. True when a compile was taken in: what it said wants a frame.
-pub fn sync(b: *Build, gpa: std.mem.Allocator, io: std.Io, core: *pardes.Pardes, fd: c_int, watches: *file_watch.Table, wake: Wake) bool {
- var collected = false;
- if (b.job) |job| {
- if (!job.done.load(.acquire)) return false;
- job.thread.join();
- b.job = null;
- b.collect(gpa, core, job);
- collected = true;
- }
- const chain = &core.settings.post;
- if (b.generation != chain.generation) {
- b.generation = chain.generation;
- b.revision +%= 1;
- var next: [max]File = @splat(.{});
- var len: usize = 0;
- var paths: [max][]const u8 = undefined;
- for (chain.list()) |entry| {
- if (entry.scene != null) continue;
- next[len] = for (b.files[0..b.len]) |*file| {
- if (!std.mem.eql(u8, file.path, entry.path.get())) continue;
- const kept = file.*;
- file.* = .{};
- break kept;
- } else .{ .path = gpa.dupe(u8, entry.path.get()) catch continue };
- paths[len] = next[len].path;
- len += 1;
- }
- for (b.files[0..b.len]) |file| free(gpa, file);
- b.files = next;
- b.len = len;
- var bufs: [max][4096]u8 = undefined;
- var expanded: [max][]const u8 = undefined;
- for (paths[0..len], 0..) |path, i| expanded[i] = expand(&bufs[i], path);
- file_watch.watchShaders(fd, watches, expanded[0..len]);
- }
- var stale = false;
- for (b.files[0..b.len]) |file| stale = stale or file.stale;
- if (!stale) return collected;
- const job = gpa.create(Job) catch return collected;
- job.* = .{ .io = io, .gpa = gpa, .wake = wake };
- for (b.files[0..b.len]) |*file| {
- if (!file.stale) continue;
- job.paths[job.len] = gpa.dupe(u8, file.path) catch continue;
- job.known[job.len] = file.source;
- job.len += 1;
- file.stale = false;
- }
- job.thread = std.Thread.spawn(.{}, compile, .{job}) catch {
- for (job.paths[0..job.len]) |path| gpa.free(path);
- gpa.destroy(job);
- return collected;
- };
- b.job = job;
- return collected;
-}
-
-/// A watched directory changed: every file is read again at the next sync.
-pub fn recheck(b: *Build) void {
- for (b.files[0..b.len]) |*file| file.stale = true;
-}
-
-/// The chain as passes, in its order.
-pub fn view(b: *const Build, chain: *const Chain, out: *[max]Pass) []const Pass {
- for (chain.list(), 0..) |entry, i| {
- out[i] = if (entry.scene) |scene| .{ .scene = scene, .level = entry.level, .animated = sceneAnimated(scene) } else for (b.files[0..b.len]) |file| {
- if (std.mem.eql(u8, file.path, entry.path.get())) break .{ .path = file.path, .spirv = file.spirv, .revision = file.revision, .animated = file.animated };
- } else .{ .path = entry.path.get() };
- }
- return out[0..chain.len];
-}
-
-pub fn deinit(b: *Build, gpa: std.mem.Allocator, fd: c_int, watches: *file_watch.Table) void {
- if (b.job) |job| {
- job.thread.join();
- freeJob(gpa, job);
- }
- for (b.files[0..b.len]) |file| free(gpa, file);
- b.len = 0;
- file_watch.watchShaders(fd, watches, &.{});
-}
-
-fn free(gpa: std.mem.Allocator, file: File) void {
- gpa.free(file.path);
- gpa.free(file.spirv);
-}
-
-fn freeJob(gpa: std.mem.Allocator, job: *Job) void {
- for (job.paths[0..job.len], job.results[0..job.len]) |path, result| {
- gpa.free(path);
- switch (result) {
- .spirv => |r| gpa.free(r.bytes),
- .failed => |r| gpa.free(r.text),
- .none, .unchanged, .missing => {},
- }
- }
- gpa.destroy(job);
-}
-
-fn collect(b: *Build, gpa: std.mem.Allocator, core: *pardes.Pardes, job: *Job) void {
- defer gpa.destroy(job);
- for (job.paths[0..job.len], job.results[0..job.len]) |path, result| {
- defer gpa.free(path);
- const file = for (b.files[0..b.len]) |*file| {
- if (std.mem.eql(u8, file.path, path)) break file;
- } else null;
- var buf: [512]u8 = undefined;
- switch (result) {
- .none, .unchanged => {},
- .missing => if (!b.missing_said) {
- b.missing_said = true;
- core.setMessage(core.active, "Shader: glslc is not on PATH, so Shadertoy files do not run (Crt does)");
- },
- .failed => |r| {
- defer gpa.free(r.text);
- if (file) |f| f.source = r.source;
- // glslc's first line says where: in the file's own lines.
- const first = std.mem.sliceTo(r.text, '\n');
- core.setMessage(core.active, std.fmt.bufPrint(&buf, "Shader {s}: {s}", .{ path, first[0..@min(first.len, 400)] }) catch "Shader: compile failed");
- },
- .spirv => |r| {
- const f = file orelse {
- gpa.free(r.bytes);
- continue;
- };
- gpa.free(f.spirv);
- f.spirv = r.bytes;
- f.source = r.source;
- f.animated = r.animated;
- f.revision +%= 1;
- b.revision +%= 1;
- },
- }
- }
-}
-
-/// `~/` is the home directory.
-fn expand(buf: []u8, path: []const u8) []const u8 {
- if (!std.mem.startsWith(u8, path, "~/")) return path;
- const home = libc.getenv("HOME") orelse return path;
- return std.fmt.bufPrint(buf, "{s}/{s}", .{ std.mem.span(home), path[2..] }) catch path;
-}
-
-/// The compile thread: each file behind the prefix, through glslc with the
-/// build's own flags (build.zig compileGlsl), source on stdin, SPIR-V on
-/// stdout.
-fn compile(job: *Job) void {
- for (job.paths[0..job.len], 0..) |path, i| job.results[i] = compileOne(job.gpa, job.io, path, job.known[i]);
- job.done.store(true, .release);
- if (job.wake.call) |call| call(job.wake.ctx);
-}
-
-fn compileOne(gpa: std.mem.Allocator, io: std.Io, path: []const u8, known: ?u64) Result {
- var home_buf: [4096]u8 = undefined;
- // Not fs.zig's readFile: that hands the core's turn over for the read,
- // a turn this thread never holds.
- const body = std.Io.Dir.cwd().readFileAlloc(io, expand(&home_buf, path), gpa, .limited(1 << 20)) catch |err|
- return .{ .failed = .{ .text = std.fmt.allocPrint(gpa, "cannot read it ({t})", .{err}) catch return .none, .source = 0 } };
- defer gpa.free(body);
- const source = std.hash.Wyhash.hash(0, body);
- if (known == source) return .unchanged;
- // The prefix and the file go to glslc on its stdin: no file of ours is
- // written anywhere. std's spawn does every allocation before fork and
- // searches PATH on the stack after it (Io/Threaded.zig spawnPosix,
- // posixExecv), so a child forked from this thread cannot wedge on a
- // lock another thread held (the forkShell hazard).
- var child = std.process.spawn(io, .{
- .argv = &.{ "glslc", "-fshader-stage=fragment", "-o", "-", "-" },
- .stdin = .pipe,
- .stdout = .pipe,
- .stderr = .pipe,
- }) catch |err| return switch (err) {
- error.FileNotFound => .missing,
- else => .{ .failed = .{ .text = std.fmt.allocPrint(gpa, "glslc did not run ({t})", .{err}) catch return .none, .source = source } },
- };
- defer child.kill(io);
- // glslc reads all of its input before it writes a byte, so writing it
- // first cannot deadlock against a full output pipe.
- {
- var stdin = child.stdin.?;
- child.stdin = null;
- defer stdin.close(io);
- var buf: [4096]u8 = undefined;
- var writer = stdin.writer(io, &buf);
- writer.interface.writeAll(prefix) catch {};
- writer.interface.writeAll(body) catch {};
- writer.interface.flush() catch {};
- }
- var streams: std.Io.File.MultiReader.Buffer(2) = undefined;
- var reader: std.Io.File.MultiReader = undefined;
- reader.init(gpa, io, streams.toStreams(), &.{ child.stdout.?, child.stderr.? });
- defer reader.deinit();
- const failed = struct {
- fn of(a: std.mem.Allocator, text: []const u8, hash: u64) Result {
- return .{ .failed = .{ .text = a.dupe(u8, text) catch return .none, .source = hash } };
- }
- }.of;
- while (reader.fill(64, .none)) |_| {
- if (reader.reader(0).buffered().len > 16 << 20 or reader.reader(1).buffered().len > 64 << 10)
- return failed(gpa, "glslc said too much", source);
- } else |err| switch (err) {
- error.EndOfStream => {},
- else => return failed(gpa, "reading glslc failed", source),
- }
- const term = child.wait(io) catch return failed(gpa, "glslc did not finish", source);
- const clean = switch (term) {
- .exited => |code| code == 0,
- else => false,
- };
- if (clean) return .{ .spirv = .{ .bytes = reader.toOwnedSlice(0) catch return .none, .source = source, .animated = readsTime(body) } };
- const said = reader.toOwnedSlice(1) catch return .none;
- // glslc calls its input <stdin>; the file is what a person knows.
- defer gpa.free(said);
- const named = std.mem.replaceOwned(u8, gpa, said, "<stdin>", path) catch return failed(gpa, "glslc failed", source);
- return .{ .failed = .{ .text = named, .source = source } };
-}
-
-test "ghostty's test shaders compile behind the prefix, and its invalid one fails with glslc's words" {
- const gpa = std.testing.allocator;
- const io = std.testing.io;
- // ghostty's own test shaders, from its package in zig-pkg.
- var pkg = std.Io.Dir.cwd().openDir(io, "zig-pkg", .{ .iterate = true }) catch return error.SkipZigTest;
- defer pkg.close(io);
- var it = pkg.iterate();
- const ghostty = while (it.next(io) catch null) |entry| {
- if (std.mem.startsWith(u8, entry.name, "ghostty-")) break entry.name;
- } else return error.SkipZigTest;
- var buf: [512]u8 = undefined;
- for ([_][]const u8{ "crt", "focus", "invalid" }) |name| {
- const path = try std.fmt.bufPrint(&buf, "zig-pkg/{s}/src/renderer/shaders/test_shadertoy_{s}.glsl", .{ ghostty, name });
- switch (compileOne(gpa, io, path, null)) {
- .missing => return error.SkipZigTest, // no glslc here
- .spirv => |r| {
- defer gpa.free(r.bytes);
- try std.testing.expect(!std.mem.eql(u8, name, "invalid"));
- // SPIR-V's magic number, little-endian.
- try std.testing.expectEqual(@as(u32, 0x07230203), std.mem.readInt(u32, r.bytes[0..4], .little));
- // The same bytes again compile nothing.
- try std.testing.expectEqual(Result.unchanged, compileOne(gpa, io, path, r.source));
- },
- .failed => |r| {
- defer gpa.free(r.text);
- try std.testing.expectEqualStrings("invalid", name);
- // Named by the file, not by glslc's <stdin>.
- try std.testing.expect(std.mem.indexOf(u8, r.text, path) != null);
- try std.testing.expect(std.mem.indexOf(u8, r.text, "<stdin>") == null);
- },
- .none, .unchanged => return error.TestUnexpectedResult,
- }
- }
-}
-
-test "a save that changes a file compiles it again, a failed one keeps the last good SPIR-V and is said once" {
- const gpa = std.testing.allocator;
- const io = std.testing.io;
- const core = try pardes.Pardes.init(gpa, .{ .cols = 80, .rows = 24 });
- defer core.deinit();
- _ = try core.newShell(1, "");
- const pane = core.panes[core.active].?;
- var tmp = std.testing.tmpDir(.{});
- defer tmp.cleanup();
- var dir_buf: [4096]u8 = undefined;
- const dir = dir_buf[0..try tmp.dir.realPath(io, &dir_buf)];
- var path_buf: [4200]u8 = undefined;
- const path = try std.fmt.bufPrint(&path_buf, "{s}/wave.glsl", .{dir});
- const good = "void mainImage(out vec4 o, in vec2 p) { o = texture(iChannel0, p / iResolution.xy); }\n";
- try tmp.dir.writeFile(io, .{ .sub_path = "wave.glsl", .data = good });
- try std.testing.expect(core.settings.post.set(null, path, true));
-
- const fd = file_watch.init(true);
- defer if (fd >= 0) {
- _ = libc.close(fd);
- };
- var watches: file_watch.Table = @splat(null);
- var b: Build = .{};
- defer b.deinit(gpa, fd, &watches);
- const settle = struct {
- fn run(build: *Build, c: *pardes.Pardes, f: c_int, w: *file_watch.Table) void {
- _ = build.sync(std.testing.allocator, std.testing.io, c, f, w, .{});
- while (build.job) |job| {
- while (!job.done.load(.acquire)) std.Thread.yield() catch {};
- _ = build.sync(std.testing.allocator, std.testing.io, c, f, w, .{});
- }
- }
- }.run;
- settle(&b, core, fd, &watches);
- if (b.missing_said) return error.SkipZigTest; // no glslc here
- var out: [max]Pass = undefined;
- const first = b.view(&core.settings.post, &out)[0];
- try std.testing.expect(first.spirv.len != 0);
- if (file_watch.supported) try std.testing.expect(watches[file_watch.shader_slot] != null);
-
- // Unchanged bytes: nothing moves.
- const at = b.revision;
- b.recheck();
- settle(&b, core, fd, &watches);
- try std.testing.expectEqual(at, b.revision);
-
- // A bad save: the last good SPIR-V stays, the error is said, and the
- // same bad bytes again say nothing more.
- try tmp.dir.writeFile(io, .{ .sub_path = "wave.glsl", .data = "void mainImage(" });
- pane.msg_len = 0;
- b.recheck();
- settle(&b, core, fd, &watches);
- try std.testing.expectEqual(at, b.revision);
- try std.testing.expect(std.mem.startsWith(u8, pane.msg[0..pane.msg_len], "Shader "));
- pane.msg_len = 0;
- b.recheck();
- settle(&b, core, fd, &watches);
- try std.testing.expectEqual(@as(u16, 0), pane.msg_len);
-
- // A good save again: new SPIR-V, a new revision.
- try tmp.dir.writeFile(io, .{ .sub_path = "wave.glsl", .data = "// saved again\n" ++ good });
- b.recheck();
- settle(&b, core, fd, &watches);
- const second = b.view(&core.settings.post, &out)[0];
- try std.testing.expect(second.revision != first.revision and b.revision != at);
-}
-
-test "a pass animates when it reads the clock or the frame count, and only the CRT of the bundled ones" {
- try std.testing.expect(readsTime("o = vec4(sin(iTime));"));
- try std.testing.expect(readsTime("float f = float(iFrame % 64);"));
- try std.testing.expect(readsTime("x = iTimeCursorChange;"));
- try std.testing.expect(!readsTime("o = texture(iChannel0, p / iResolution.xy);"));
- for (std.enums.values(Scene)) |scene| try std.testing.expectEqual(scene == .crt, sceneAnimated(scene));
-}