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authorGabriel Schneider <[email protected]>2026-09-28 16:44:51 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:15 -0300
commitdeeb8ac54f71d4322a778336db9a7aec411c23ce (patch)
treea1ccddd6dc7acf31a88a0d27153848b053ac10d1 /src/surface.zig
parent3267d276ab2553adb412183eb92390ed579b494f (diff)
downloadpardes-deeb8ac54f71d4322a778336db9a7aec411c23ce.tar.gz
pardes-deeb8ac54f71d4322a778336db9a7aec411c23ce.zip
G1: Lift, soft elevation shadows (off by default)
`Lift` (a GUI toggle, capability lift) lifts the focused pane on a critically damped spring (animation.Spring: closed form, about 240 ms to settle, velocity kept across retargets, settled = no frames) and floats notices. The core puts the lift on the regions (Region.lift, on the wire); the GUI casts from it: a soft shadow is decor, an erf rectangle on one quad grown by 3 sigma (decor.frag, flag 0x10000000), in the quad's own space so a track's transform carries it; darken-only, the caster's rect left alone, alpha pre-warped for linear light and IGN-dithered. Cast last in its group, so a neighbour's rails and rules darken with its text; a notice's before its rule. Strength is capped per theme so text over the darkest shadow keeps min(its contrast, 4.5) (test over the native themes). Opt-in until the focus lift/dim default is decided. Feel review material: docs/effects.md. Test-mode PARDES_TEST_SERIES keeps every captured frame. Shared files touched: pardes.zig (two fields, one nextWake line), detached/wire.zig (lift on the region), config.zig, builtins.zig (capability), gui.zig. Not touched: Messages.zig, mouse.zig, tty, host_io.
Diffstat (limited to 'src/surface.zig')
-rw-r--r--src/surface.zig4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/surface.zig b/src/surface.zig
index b6f41853..94b37915 100644
--- a/src/surface.zig
+++ b/src/surface.zig
@@ -364,6 +364,10 @@ pub const Region = struct {
thumb_h: u16 = 0,
/// A notice's index in its pane's `notices`.
notice: u8 = 0,
+ /// How far it stands off the page, 0 to 1: a pane's while it has the
+ /// focus (Lift, on a spring), a notice's while Lift is on. A pixel shell
+ /// casts a soft shadow from it; the tier it is drawn in never changes.
+ lift: f32 = 0,
/// Cells the column-move rail takes off the right edge while it runs
/// there: layers and pixel shells stop short of them, the grid does not.
clip: u16 = 0,