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authorGabriel Schneider <[email protected]>2026-08-17 16:12:56 -0300
committerGabriel Schneider <[email protected]>2026-08-18 23:45:04 -0300
commit31fece62f56aa2311e2325de83659edbc9e641db (patch)
tree13eee1e542d9670ad3fb7badad353265121d668f /src/tutor.txt
parent1551e409c31992437cb2fa864f576d45c8433801 (diff)
downloadpardes-31fece62f56aa2311e2325de83659edbc9e641db.tar.gz
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animation: core publishes transition records; gui evaluates via shaders, tty over grid cells
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Native panel transitions are the five SPC a choices listed in 3.13. They
start off. Only one is selected; running it again turns it off. Slide and
- zoom animate geometry. Dissolve and ASCII animate only the old/new cell
- diff, leaving unchanged content alone. Vertical raises only the pane being
- added or deleted inside its own box, leaving every survivor still. The
- native GUI scene switches Crt, Ripple
+ zoom animate geometry. Dissolve switches changed cells at stable thresholds.
+ ASCII increments or decrements each changed printable byte toward its new
+ value, using fast ease-out skips for long distances and exact steps nearby;
+ unchanged glyphs and non-ASCII graphemes pass through. Vertical raises a pane being added
+ and drops a deleted pane back down inside its own box; every survivor stays
+ still. The native GUI scene switches Crt, Ripple
and Glitch may be combined. `EffectCode PanelAscii` (or any other
effect builtin as its argument) opens the exact backend sources that
were embedded when this binary was built.