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| author | Gabriel Schneider <[email protected]> | 2026-09-16 12:18:01 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-10-01 00:12:14 -0300 |
| commit | 2109098400fa37d7b448f232c848a0411c318591 (patch) | |
| tree | 90955d94035e689eb3c112d3b635be7b00036dff /test/macos_e2e.swift | |
| parent | 556c5b50bbfd4a6aaae192377d7810f610fc7d9e (diff) | |
| download | pardes-2109098400fa37d7b448f232c848a0411c318591.tar.gz pardes-2109098400fa37d7b448f232c848a0411c318591.zip | |
Give macOS scrolling momentum
A swipe that was still moving when the fingers lifted stopped dead. The dial
next to it has thrown properly since pardes_rotate_end, and this is that same
curve on the scroll accumulator: velocity sampled between events off the
monotonic clock, weighted toward the newest sample because a flick is decided
by how the hand was moving when it left, and a fling that ramps up from zero
at the floor rather than switching on at it.
A coast stops at the end of a document rather than spinning its remaining
velocity against the edge, which is why spendScroll now reports whether the
pane moved and why paneAt is public. Only a step that delivered a press can
report an edge — the many steps between two rows cross nothing.
Nothing suppresses AppKit's own momentum, and nothing needs to: its momentum
events are ordinary pardes_scroll calls, every one of which cancels the coast
before spending its travel, so on a real trackpad the system takes the gesture
over about a frame after the lift and the tail it ends on is below the floor.
This is the path for devices AppKit does not fling for — and the only one a
script can reach, since NSEvent phases have no public constructor.
momentum.snap asserts both halves, which is why it needs the long scrollback:
a flick with no document left proves nothing. A slow swipe is byte-identical
after the release; a hard one coasts twenty-four rows further on its own, and
a finger back on the pad stops it there.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Diffstat (limited to 'test/macos_e2e.swift')
| -rw-r--r-- | test/macos_e2e.swift | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/test/macos_e2e.swift b/test/macos_e2e.swift index fbfa0e3e..43627a7e 100644 --- a/test/macos_e2e.swift +++ b/test/macos_e2e.swift @@ -790,6 +790,12 @@ private final class Driver: PardesViewDelegate { view.drop([path], at: cell) pump() + // `scroll <rows> <col> <row> [cols] [gap_ms]`. The optional gap is a + // real sleep BEFORE the event and means what it does for `rotate`: + // libpardes measures the release speed off the monotonic clock between + // calls, so back-to-back script lines read as an impossibly fast swipe. + // Pacing them is the only way a script can say a swipe was SLOW, which + // is the half of the momentum contract a fling test cannot show. case "scroll": let view = try live() let rows = try double(args, 0, "scroll rows") @@ -799,9 +805,28 @@ private final class Driver: PardesViewDelegate { // other suites' scroll commands do. var cols = 0.0 if args.count > 3 { cols = try double(args, 3, "scroll cols") } + if args.count > 4 { + Thread.sleep(forTimeInterval: try double(args, 4, "scroll gap_ms") / 1000) + } view.scroll(rows: CGFloat(rows), cols: CGFloat(cols), at: cell) pump() + // Fingers down and fingers up. Their own commands for the reason + // rotate_end is one: the fling is decided by the RELEASE SPEED, and + // NSEvent phases have no public constructor, so these entry points are + // the only way the momentum path is reachable from a script at all. + // The coast is then spent by idle's display clock, one step per + // animation frame; ordinary pumps do not move it. + case "scroll_begin": + let view = try live() + view.scrollBegin() + pump() + + case "scroll_end": + let view = try live() + view.scrollEnd() + pump() + case "wheel": let view = try live() let button = try mouseButton(try token(args, 0, "wheel button")) |
