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| author | Gabriel Schneider <[email protected]> | 2026-08-12 16:33:14 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-12 20:22:18 -0300 |
| commit | 9280c597b000eed661fd98793e182fdcb640f6cd (patch) | |
| tree | 1b8e928c052c46ceb9a58c83256d5fb4e11e361a /test/snapshots/fsearch.golden | |
| parent | bc89f57cb576e23a58572ec35f96db068367f1b4 (diff) | |
| download | pardes-9280c597b000eed661fd98793e182fdcb640f6cd.tar.gz pardes-9280c597b000eed661fd98793e182fdcb640f6cd.zip | |
shaders: -Dprebuilt-shaders, so a gui build needs no Vulkan SDK
glslc is the one build input that wants a tool a stock machine does not have,
and it is also the input that changes least often: eight GLSL files that have
outlived several rewrites of everything around them. Asking every machine that
wants to run the SDL shell for shaderc is the wrong trade.
The SPIR-V is now COMMITTED, under shaders/prebuilt/, and -Dprebuilt-shaders
embeds that copy instead of shelling out. The default stays the honest one --
compile the shaders that are actually in the tree -- because the flag trades a
dependency for a freshness problem: with it on, the .glsl sources are not build
inputs at all, so editing one changes nothing.
`zig build shaders` is the other half, and it is deliberately independent of
-Dplatform: it recompiles every shader and writes the result back into the
tracked directory, so whoever changes a shader refreshes the cache on a machine
that has the compiler and commits the diff. `jj diff shaders/prebuilt` after it
is the freshness check -- empty means the cache was already current.
The shader list is also spelled once now (gui_shaders): the eight embeds, the
eight glslc runs and the refresh step all read it, so adding a shader is a name
there plus the @embedFile in gui.zig, not three edits in two places.
Verified: -Dplatform=gui -Dprebuilt-shaders builds with glslc absent from PATH,
and image-harness passes on that binary -- real SDL GPU pipelines built from the
committed SPIR-V, 512 source pixels read back. The default gui build still runs
the eight glslc steps; tty runs none. The committed bytes are identical to a
fresh glslc run, and `zig build shaders` is idempotent.
Diffstat (limited to 'test/snapshots/fsearch.golden')
| -rw-r--r-- | test/snapshots/fsearch.golden | 35 |
1 files changed, 2 insertions, 33 deletions
diff --git a/test/snapshots/fsearch.golden b/test/snapshots/fsearch.golden index bbe7df83..317e7b5e 100644 --- a/test/snapshots/fsearch.golden +++ b/test/snapshots/fsearch.golden @@ -60,7 +60,7 @@ | | | /MARK -== snap results grid=180x30 cursor=7,2 +== snap results grid=180x30 cursor=10,3 |New Newcol Find Grep Help Tutor Dump NextColor Debug Kill | /tmp/pardes-snap/fsearch/cwd/g.txt Save New Del /tmp/pardes-snap/fsearch/cwd New Del /tmp/pardes-snap/fsearch/cwd New Del | 1 l1 ls ls @@ -91,38 +91,7 @@ | 1 g.txt:2:1-4 MARK a | 2 g.txt:6:1-4 MARK b | 3 g.txt:10:1-4 MARK c -== snap first grid=180x30 cursor=10,3 -|New Newcol Find Grep Help Tutor Dump NextColor Debug Kill -| /tmp/pardes-snap/fsearch/cwd/g.txt Save New Del /tmp/pardes-snap/fsearch/cwd New Del /tmp/pardes-snap/fsearch/cwd New Del -| 1 l1 ls ls -| 2 MARK a g.txt g.txt -| 3 l3 -| 4 l4 -| 5 l5 -| 6 MARK b g.txt -| 7 l7 -| 8 l8 -| 9 l9 -| 10 MARK c -| 11 l11 -| 12 l12 -| -| -| /tmp/pardes-snap/fsearch/cwd New Del -| ls -| g.txt -| -| -| -| -| -| -| -| /tmp/pardes-snap/fsearch/cwd/+Search New Del -| 1 g.txt:2:1-4 MARK a -| 2 g.txt:6:1-4 MARK b -| 3 g.txt:10:1-4 MARK c -== style first +== style results |0: 0-56 #949494,#121212, 57-179 d,#121212, |1: 0-1 #ffffff,#626262, 2-48 #949494,#121212, 49-59 d,#121212, 60-61 #ffffff,#262626, 62-99 #949494,#121212, 100-119 d,#121212, 120-121 #ffffff,#262626, 122-159 #949494,#121212, 160-179 d,#121212, |2: 0-0 d,#444444, 1-1 d,#080808, 2-6 #626262,#080808, 7-8 #bdbdbd,#080808, 9-59 d,#080808, 60-60 d,#444444, 61-61 d,#080808, 62-119 #bdbdbd,#080808, 120-120 d,#444444, 121-121 d,#080808, 122-179 #bdbdbd,#080808, |
