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| author | Gabriel Schneider <[email protected]> | 2026-08-12 16:33:14 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-12 20:22:18 -0300 |
| commit | 9280c597b000eed661fd98793e182fdcb640f6cd (patch) | |
| tree | 1b8e928c052c46ceb9a58c83256d5fb4e11e361a /test/snapshots/lookrange.snap | |
| parent | bc89f57cb576e23a58572ec35f96db068367f1b4 (diff) | |
| download | pardes-9280c597b000eed661fd98793e182fdcb640f6cd.tar.gz pardes-9280c597b000eed661fd98793e182fdcb640f6cd.zip | |
shaders: -Dprebuilt-shaders, so a gui build needs no Vulkan SDK
glslc is the one build input that wants a tool a stock machine does not have,
and it is also the input that changes least often: eight GLSL files that have
outlived several rewrites of everything around them. Asking every machine that
wants to run the SDL shell for shaderc is the wrong trade.
The SPIR-V is now COMMITTED, under shaders/prebuilt/, and -Dprebuilt-shaders
embeds that copy instead of shelling out. The default stays the honest one --
compile the shaders that are actually in the tree -- because the flag trades a
dependency for a freshness problem: with it on, the .glsl sources are not build
inputs at all, so editing one changes nothing.
`zig build shaders` is the other half, and it is deliberately independent of
-Dplatform: it recompiles every shader and writes the result back into the
tracked directory, so whoever changes a shader refreshes the cache on a machine
that has the compiler and commits the diff. `jj diff shaders/prebuilt` after it
is the freshness check -- empty means the cache was already current.
The shader list is also spelled once now (gui_shaders): the eight embeds, the
eight glslc runs and the refresh step all read it, so adding a shader is a name
there plus the @embedFile in gui.zig, not three edits in two places.
Verified: -Dplatform=gui -Dprebuilt-shaders builds with glslc absent from PATH,
and image-harness passes on that binary -- real SDL GPU pipelines built from the
committed SPIR-V, 512 source pixels read back. The default gui build still runs
the eight glslc steps; tty runs none. The committed bytes are identical to a
fresh glslc run, and `zig build shaders` is idempotent.
Diffstat (limited to 'test/snapshots/lookrange.snap')
| -rw-r--r-- | test/snapshots/lookrange.snap | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/test/snapshots/lookrange.snap b/test/snapshots/lookrange.snap index 29f88d7f..b64607a1 100644 --- a/test/snapshots/lookrange.snap +++ b/test/snapshots/lookrange.snap @@ -48,19 +48,17 @@ stable 700 15000 snap stale snapstyle stale # --- and now the first consumer. The look above left r.txt focused, so `/` -# arms on it: the rows it writes carry the match's span, so n selects a row -# and the Enter after it goes to that hit with the word itself selected. +# arms on it: the rows it writes carry the match's span, and the submit goes +# straight to the first of them — with the word itself selected, which is the +# whole reason the row spells a range and not a position. key / text NEEDLE key enter wait 10000 r.txt:7:4-9 gg NEEDLE stable 700 15000 -snap results -key n -key enter -stable 700 15000 snap hit1 snapstyle hit1 +# n selects the next row, and the Enter after it goes to that hit key n key enter stable 700 15000 |
