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@@ -40,6 +40,7 @@ why. The verdict is the user's.
| G4 bloom, vignette, grain | `Bloom`, `Vignette`, `Grain` `0..3` (off) | bundled post passes; none touches a tag, grip, notice or the cursor (pardesSpare); each capped per theme (pardesCap) | .scratch/render/{bloom,vignette,grain}/ (levels 0-3 on forge, dusk, acme; crops; mp4 stepping through the levels) | pending |
| G5 lapis | `Theme lapis` (its `decor`) | a native theme with ornament: tag plaques with hard shadows inside their bands (the focused one striped), dots, rail checker, title shadow | .scratch/render/lapis/ (whole window at 1x and 2x, crops, a slide mp4) | pending |
| G6 smooth scroll | follows `Motion` (on through the default smooth; `Motion off` lands at once) | a mouse wheel's notch glides, a touchpad follows the finger | .scratch/render/scroll/ (glide-<flavour>.mp4, quarter speed, strips) | pending |
+| G7 panel transitions | `PanelSlide`, `PanelZoom`, `PanelVertical`, `PanelDissolve` (off) with `Motion` | a moving pane casts a shadow; a retargeted move keeps its speed; the GUI's dissolve is a crossfade | .scratch/render/transitions/ (slide smooth, bouncy, retargeted; dissolve) | pending |
## Motion flavours
@@ -161,3 +162,17 @@ continuous path (Pardes.shell_continuous), so the shell draws every loop
while it moves and a virtual clock moves with it; idle, it costs nothing.
A PDF page scrolls as before. The test feed takes wheel events
(ESC]777;mouse;wheel;<amount>;<x>;<y>BEL).
+
+Notes on G7: the geometry already followed the Motion flavour's spring
+(sxrrwplk); a move retargeted mid-way now carries its speed on
+(Track.launch, from the old move's speed along the new one's longest
+side), so a second Newcol during a slide bends the motion instead of
+stopping it dead. A pane that slides, zooms or rises stands off the page
+while it moves: a soft shadow as Lift's, at sin(pi x progress) of its
+strength (none as it sets out or lands), on the other panes' bodies and
+rails alone and under the same contrast ceiling, moving with the pane. The
+GUI's PanelDissolve is a crossfade: a changed cell's new form drawn whole,
+its old one over it at 1 - progress; the blend is in sRGB, not linear
+light (a two-colour mix in linear light needs both in one shader; open
+point 3). The tty keeps its per-cell swap. GUI golden 18-mid-transition
+changes (the slide's shadow at frame 6).