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-rw-r--r--shaders/crt.vert.glsl9
1 files changed, 0 insertions, 9 deletions
diff --git a/shaders/crt.vert.glsl b/shaders/crt.vert.glsl
deleted file mode 100644
index 4e15fcdf..00000000
--- a/shaders/crt.vert.glsl
+++ /dev/null
@@ -1,9 +0,0 @@
-#version 450
-
-// CRT post-process pass: one fullscreen triangle from gl_VertexIndex, no
-// vertex buffer. The fragment shader derives uv from gl_FragCoord.
-
-void main() {
- vec2 p = vec2(float((gl_VertexIndex << 1) & 2), float(gl_VertexIndex & 2));
- gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);
-}