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-rw-r--r--shaders/prebuilt/overlay.frag.glsl17
1 files changed, 0 insertions, 17 deletions
diff --git a/shaders/prebuilt/overlay.frag.glsl b/shaders/prebuilt/overlay.frag.glsl
deleted file mode 100644
index b5ac8d5a..00000000
--- a/shaders/prebuilt/overlay.frag.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
-#version 450
-
-layout(std140, set = 3, binding = 0) uniform UiUniforms {
- float background_opacity;
-} u_ui;
-
-layout(location = 0) in vec4 v_color;
-
-layout(location = 0) out vec4 o_col;
-
-void main() {
- // Preserve shape coverage for destination subtraction. The pipeline uses
- // the matching opacity blend constant for source alpha, so graphics laid
- // over a background with the same opacity do not accumulate opaque seams.
- // Text/cursor draw groups bind opacity 1 instead.
- o_col = vec4(v_color.rgb * clamp(u_ui.background_opacity, 0.0, 1.0), v_color.a);
-}