diff options
Diffstat (limited to 'shaders/prebuilt/overlay.frag.glsl')
| -rw-r--r-- | shaders/prebuilt/overlay.frag.glsl | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/shaders/prebuilt/overlay.frag.glsl b/shaders/prebuilt/overlay.frag.glsl deleted file mode 100644 index b5ac8d5a..00000000 --- a/shaders/prebuilt/overlay.frag.glsl +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -layout(std140, set = 3, binding = 0) uniform UiUniforms { - float background_opacity; -} u_ui; - -layout(location = 0) in vec4 v_color; - -layout(location = 0) out vec4 o_col; - -void main() { - // Preserve shape coverage for destination subtraction. The pipeline uses - // the matching opacity blend constant for source alpha, so graphics laid - // over a background with the same opacity do not accumulate opaque seams. - // Text/cursor draw groups bind opacity 1 instead. - o_col = vec4(v_color.rgb * clamp(u_ui.background_opacity, 0.0, 1.0), v_color.a); -} |
