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Diffstat (limited to 'shaders/prebuilt/post.vert.glsl')
| -rw-r--r-- | shaders/prebuilt/post.vert.glsl | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/shaders/prebuilt/post.vert.glsl b/shaders/prebuilt/post.vert.glsl deleted file mode 100644 index 86739a65..00000000 --- a/shaders/prebuilt/post.vert.glsl +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -// A post pass (docs/render-pipeline.md ยง6): one fullscreen triangle from -// gl_VertexIndex, no vertex buffer. The Shadertoy fragment shader works from -// gl_FragCoord, y down, as its fragCoord. - -void main() { - vec2 p = vec2(float((gl_VertexIndex << 1) & 2), float(gl_VertexIndex & 2)); - gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0); -} |
