summaryrefslogtreecommitdiff
path: root/shaders/prebuilt/post.vert.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'shaders/prebuilt/post.vert.glsl')
-rw-r--r--shaders/prebuilt/post.vert.glsl10
1 files changed, 0 insertions, 10 deletions
diff --git a/shaders/prebuilt/post.vert.glsl b/shaders/prebuilt/post.vert.glsl
deleted file mode 100644
index 86739a65..00000000
--- a/shaders/prebuilt/post.vert.glsl
+++ /dev/null
@@ -1,10 +0,0 @@
-#version 450
-
-// A post pass (docs/render-pipeline.md ยง6): one fullscreen triangle from
-// gl_VertexIndex, no vertex buffer. The Shadertoy fragment shader works from
-// gl_FragCoord, y down, as its fragCoord.
-
-void main() {
- vec2 p = vec2(float((gl_VertexIndex << 1) & 2), float(gl_VertexIndex & 2));
- gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);
-}