diff options
Diffstat (limited to 'shaders/prebuilt/post.vert.glsl')
| -rw-r--r-- | shaders/prebuilt/post.vert.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/shaders/prebuilt/post.vert.glsl b/shaders/prebuilt/post.vert.glsl new file mode 100644 index 00000000..86739a65 --- /dev/null +++ b/shaders/prebuilt/post.vert.glsl @@ -0,0 +1,10 @@ +#version 450 + +// A post pass (docs/render-pipeline.md ยง6): one fullscreen triangle from +// gl_VertexIndex, no vertex buffer. The Shadertoy fragment shader works from +// gl_FragCoord, y down, as its fragCoord. + +void main() { + vec2 p = vec2(float((gl_VertexIndex << 1) & 2), float(gl_VertexIndex & 2)); + gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0); +} |
