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Diffstat (limited to 'shaders/prebuilt/ui.frag.glsl')
-rw-r--r--shaders/prebuilt/ui.frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/prebuilt/ui.frag.glsl b/shaders/prebuilt/ui.frag.glsl
index 0b099db3..dca224ba 100644
--- a/shaders/prebuilt/ui.frag.glsl
+++ b/shaders/prebuilt/ui.frag.glsl
@@ -43,7 +43,7 @@ void main() {
float bgA = (v_effect.x & 0x20000000u) != 0u ? 1.0
: (v_effect.x & 0x40000000u) != 0u ? 0.0
: clamp(u_ui.background_opacity, 0.0, 1.0);
- uint effect = v_effect.x & 0x1fffffffu;
+ uint effect = v_effect.x & 0x0fffffffu;
float progress = clamp(uintBitsToFloat(v_effect.y), 0.0, 1.0);
uint cellCol = v_effect.w & 0xffffu;
uint cellRow = v_effect.w >> 16;