diff options
Diffstat (limited to 'shaders/ui.frag.glsl')
| -rw-r--r-- | shaders/ui.frag.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/shaders/ui.frag.glsl b/shaders/ui.frag.glsl index 3c366602..0b099db3 100644 --- a/shaders/ui.frag.glsl +++ b/shaders/ui.frag.glsl @@ -17,6 +17,7 @@ layout(location = 1) in vec3 v_fg; layout(location = 2) in vec3 v_bg; layout(location = 3) in vec2 v_cell_uv; layout(location = 4) flat in uvec4 v_effect; +layout(location = 5) flat in vec4 v_clip; layout(location = 0) out vec4 o_col; @@ -31,6 +32,8 @@ float cellNoise(uint serial, uint col, uint row) { } void main() { + if (v_clip.z >= v_clip.x && (gl_FragCoord.x < v_clip.x || gl_FragCoord.x >= v_clip.z || + gl_FragCoord.y < v_clip.y || gl_FragCoord.y >= v_clip.w)) discard; float a = texture(u_atlas, v_uv).r; bool oldLayer = (v_effect.x & 0x80000000u) != 0u; // A block cursor is foreground chrome even though its fill occupies the |
