diff options
Diffstat (limited to 'shaders/ui.vert.es.glsl')
| -rw-r--r-- | shaders/ui.vert.es.glsl | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/shaders/ui.vert.es.glsl b/shaders/ui.vert.es.glsl deleted file mode 100644 index 271524be..00000000 --- a/shaders/ui.vert.es.glsl +++ /dev/null @@ -1,41 +0,0 @@ -#version 300 es - -precision mediump float; - -layout(location = 0) in vec4 a_rect; -layout(location = 1) in vec4 a_uv_rect; -layout(location = 2) in vec3 a_fg; -layout(location = 3) in vec3 a_bg; - -out vec2 v_uv; -out vec3 v_fg; -out vec3 v_bg; - -void main() { - vec2 pos; - vec2 uv; - int corner = gl_VertexID % 6; - if (corner == 0) { - pos = vec2(a_rect.x, a_rect.y); - uv = vec2(a_uv_rect.x, a_uv_rect.y); - } else if (corner == 1) { - pos = vec2(a_rect.z, a_rect.y); - uv = vec2(a_uv_rect.z, a_uv_rect.y); - } else if (corner == 2) { - pos = vec2(a_rect.z, a_rect.w); - uv = vec2(a_uv_rect.z, a_uv_rect.w); - } else if (corner == 3) { - pos = vec2(a_rect.x, a_rect.y); - uv = vec2(a_uv_rect.x, a_uv_rect.y); - } else if (corner == 4) { - pos = vec2(a_rect.z, a_rect.w); - uv = vec2(a_uv_rect.z, a_uv_rect.w); - } else { - pos = vec2(a_rect.x, a_rect.w); - uv = vec2(a_uv_rect.x, a_uv_rect.w); - } - v_uv = uv; - v_fg = a_fg; - v_bg = a_bg; - gl_Position = vec4(pos, 0.0, 1.0); -} |
