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-rw-r--r--src/allocators.zig50
1 files changed, 9 insertions, 41 deletions
diff --git a/src/allocators.zig b/src/allocators.zig
index cf024a0b..61c55f39 100644
--- a/src/allocators.zig
+++ b/src/allocators.zig
@@ -1,43 +1,9 @@
const std = @import("std");
const builtin = @import("builtin");
-const config = @import("pardes_config");
+const limits = @import("limits.zig");
const Allocator = std.mem.Allocator;
const debug_enabled = builtin.mode == .Debug;
-/// Three tiers, because the address space differs by four orders of magnitude.
-/// `reduced_target` is the browser: a wasm linear memory it grows on demand, so
-/// the static reservations are megabytes rather than tens.
-///
-/// `p4` is ESP32-P4 firmware, and its tier is deliberately ALL FALLBACK. Every
-/// capacity here is a `StackFallbackAllocator`'s buffer, which is a static and
-/// therefore lands in `.bss` — and on the P4 `.bss`, `.data` and the stack all
-/// share ONE 240 KiB chunk of L2MEM at 0x4FF03000, while the heap the fallback
-/// allocator hands out is the separate 384 KiB chunk at 0x4FF40000 - the 128 KiB
-/// above that measured as L2 cache rather than memory. A
-/// megabyte-shaped reservation here would not fit, and every byte that did fit
-/// would be taken from the stack's neighbourhood to duplicate memory the heap
-/// already has. So the buffers exist only because the type requires one: 4 KiB
-/// absorbs the small churn, and everything else spills to the real heap on the
-/// first allocation.
-const p4 = config.platform == .p4;
-const reduced_target = config.platform == .web or builtin.os.tag == .freestanding;
-const KiB = 1024;
-const MiB = 1024 * KiB;
-
-const capacities = struct {
- const pardes = if (p4) 4 * KiB else if (reduced_target) 8 * MiB else 32 * MiB;
- const frame = if (p4) 4 * KiB else if (reduced_target) 4 * MiB else 16 * MiB;
- // Zero is legal and always spills, which is exactly what an arena for a
- // compiled-out subsystem should do. `StackFallbackAllocator(0).buffer` is
- // `[0]u8`; `get()` inits the FixedBufferAllocator over an empty slice, so
- // `FixedBufferAllocator.alloc` fails every nonzero request and `alloc`
- // falls through to `self.fallback_allocator.rawAlloc`, while `ownsPtr` over
- // an empty range is false for every pointer so `resize`/`remap`/`free`
- // route to the fallback too. See lib/std/heap.zig, StackFallbackAllocator.
- const tree_sitter = if (p4) 0 else if (reduced_target) 4 * MiB else 16 * MiB;
- const image = if (p4) 0 else if (reduced_target) 64 * KiB else 32 * MiB;
- const pdf = if (p4) 0 else if (reduced_target or !config.mupdf) 64 * KiB else 64 * MiB;
-};
pub const Allocators = struct {
pardes: Allocator,
@@ -48,11 +14,13 @@ pub const Allocators = struct {
pdf: Allocator,
};
-var pardes_fallback: std.heap.StackFallbackAllocator(capacities.pardes) = undefined;
-var frame_fallback: std.heap.StackFallbackAllocator(capacities.frame) = undefined;
-var tree_sitter_fallback: std.heap.StackFallbackAllocator(capacities.tree_sitter) = undefined;
-var image_fallback: std.heap.StackFallbackAllocator(capacities.image) = undefined;
-var pdf_fallback: std.heap.StackFallbackAllocator(capacities.pdf) = undefined;
+/// The static reservations, one per profile tier. See `limits.arena` for why
+/// each number is what it is, and why the board's are 4 KiB and zero.
+var pardes_fallback: std.heap.StackFallbackAllocator(limits.arena.pardes) = undefined;
+var frame_fallback: std.heap.StackFallbackAllocator(limits.arena.frame) = undefined;
+var tree_sitter_fallback: std.heap.StackFallbackAllocator(limits.arena.tree_sitter) = undefined;
+var image_fallback: std.heap.StackFallbackAllocator(limits.arena.image) = undefined;
+var pdf_fallback: std.heap.StackFallbackAllocator(limits.arena.pdf) = undefined;
const Debug = std.heap.DebugAllocator(.{});
var pardes_debug: Debug = .init;
@@ -121,7 +89,7 @@ test "fixed allocators are separate, spill, and restart" {
try std.testing.expect(frame_fallback.fixed_buffer_allocator.ownsPtr(frame.ptr));
try std.testing.expect(core.ptr != frame.ptr);
- const spill = try allocs.pardes.alloc(u8, capacities.pardes + 1);
+ const spill = try allocs.pardes.alloc(u8, limits.arena.pardes + 1);
try std.testing.expect(!pardes_fallback.fixed_buffer_allocator.ownsPtr(spill.ptr));
allocs.pardes.free(spill);
allocs.frame.free(frame);