diff options
Diffstat (limited to 'src/animation.zig')
| -rw-r--r-- | src/animation.zig | 62 |
1 files changed, 45 insertions, 17 deletions
diff --git a/src/animation.zig b/src/animation.zig index 713a8a30..19f7ce0b 100644 --- a/src/animation.zig +++ b/src/animation.zig @@ -313,11 +313,18 @@ pub fn cellNoise(serial: u32, col: u16, row: u16) f32 { /// Whether a changed dissolve cell has crossed from the frozen old grid to /// the new one. Exact endpoints are part of the presentation contract. +/// T4 (§9.2): an ordered swap, each cell at its place in a 4x4 Bayer +/// matrix (shifted by the pane's serial so two panes differ), so the new +/// content comes in as an even, patterned screen rather than noise, and +/// each cell swaps once. pub fn dissolveRevealed(serial: u32, col: u16, row: u16, raw_progress: f32) bool { const t = std.math.clamp(raw_progress, 0.0, 1.0); if (t <= 0) return false; if (t >= 1) return true; - return cellNoise(serial, col, row) < t; + const bayer = [4][4]u8{ .{ 0, 8, 2, 10 }, .{ 12, 4, 14, 6 }, .{ 3, 11, 1, 9 }, .{ 15, 7, 13, 5 } }; + const x = (@as(u32, col) +% serial) % 4; + const y = (@as(u32, row) +% serial / 4) % 4; + return (@as(f32, @floatFromInt(bayer[y][x])) + 0.5) / 16 < t; } pub const CellArea = struct { @@ -352,6 +359,9 @@ pub const CharSource = union(enum) { /// that cell holds — a caret marching over empty space is still a caret. byte: u8, churn: u8, + /// The destination cell with its colours still this far (0..1) toward + /// the frozen old cell's ground: a soft edge between the two grids. + edge: f32, pub const Offset = struct { cols: i32 = 0, rows: i32 = 0 }; @@ -383,12 +393,16 @@ pub fn charSource(track: Track, col: u16, row: u16, area: CellArea) CharSource { .wave => .{ .at = .{ .rows = cellsOf(remaining * @min(4.0, h) * @sin(c * 0.55 - t * 9.0)), } }, - // A curtain of glyphs marches in from the right, column by column, left - // to right; each column still has a short slide of its own. + // A wipe, left to right: the new grid behind the head, the old one + // ahead of it, and between them a soft edge two cells wide whose + // colours step from the old ground to the new. Only the head's + // columns change from one frame to the next. .curtain => blk: { - const lead = t * (w + 1.0) - c; + const lead = t * (w + 2.0) - c; if (lead <= 0.0) break :blk .old; - break :blk .{ .at = .{ .cols = -cellsOf(@max(0.0, 3.0 - lead)) } }; + if (lead <= 1.0) break :blk .{ .edge = 2.0 / 3.0 }; + if (lead <= 2.0) break :blk .{ .edge = 1.0 / 3.0 }; + break :blk .settled; }, // Every cell churns through printable ASCII and locks onto its final // glyph at its own stable threshold: the pane resolves out of noise. @@ -517,7 +531,7 @@ test "each character effect moves glyphs along its own axis" { var col: u16 = 0; while (col < area.cols) : (col += 1) switch (charSource(fall, col, 0, area)) { .old => {}, - .byte, .churn => return error.FallShouldNotChurn, + .byte, .churn, .edge => return error.FallShouldNotChurn, .at => |offset| { try std.testing.expectEqual(@as(i32, 0), offset.cols); try std.testing.expect(offset.rows >= 0); @@ -539,20 +553,24 @@ test "each character effect moves glyphs along its own axis" { } try std.testing.expect(above and below); - // The curtain has a head: columns behind it hold the old grid, columns the - // head has passed are settled, and the head itself is still sliding. + // The curtain wipes: columns ahead of its head hold the old grid, + // columns it has passed are settled, and between them a soft edge of + // exactly two columns steps from the old ground to the new. const curtain: Track = .{ .effect = .curtain, .frame = 5, .to = box }; try std.testing.expectEqual(CharSource.settled, charSource(curtain, 0, 0, area)); try std.testing.expectEqual(CharSource{ .old = {} }, charSource(curtain, 29, 0, area)); - var sliding = false; + var wiped: [2]f32 = undefined; + var at_edge: usize = 0; col = 0; while (col < area.cols) : (col += 1) switch (charSource(curtain, col, 0, area)) { - .at => |offset| if (offset.cols < 0) { - sliding = true; + .edge => |weight| { + wiped[at_edge] = weight; + at_edge += 1; }, - .old, .byte, .churn => {}, + .old, .at, .byte, .churn => {}, }; - try std.testing.expect(sliding); + try std.testing.expectEqual(@as(usize, 2), at_edge); + try std.testing.expect(wiped[0] < wiped[1]); var scramble: Track = .{ .effect = .scramble, .frame = 3, .to = box }; var churning: usize = 0; @@ -566,12 +584,12 @@ test "each character effect moves glyphs along its own axis" { scramble.frame = 4; switch (charSource(scramble, col, 0, area)) { .churn => |next| changed = changed or next != byte, - .old, .at, .byte => {}, + .old, .at, .byte, .edge => {}, } scramble.frame = 3; }, .at => locked += 1, - .old, .byte => return error.ScrambleShouldNotFreeze, + .old, .byte, .edge => return error.ScrambleShouldNotFreeze, }; try std.testing.expect(churning > 0 and locked > 0 and changed); @@ -591,7 +609,7 @@ test "each character effect moves glyphs along its own axis" { try std.testing.expectEqual(@as(u8, '_'), byte); carets += 1; }, - .old, .at, .churn => {}, + .old, .at, .churn, .edge => {}, }; } try std.testing.expectEqual(@as(usize, 1), carets); @@ -624,6 +642,16 @@ test "opening presets separate geometry and content transitions" { try std.testing.expect(closing.amount() < progress(.vertical, closing.frame)); } +test "the ordered dissolve reveals a 4x4 block evenly, each cell once" { + for ([_]f32{ 0.25, 0.5, 0.75 }) |t| { + var revealed: usize = 0; + for (0..4) |y| for (0..4) |x| { + if (dissolveRevealed(7, @intCast(x), @intCast(y), t)) revealed += 1; + }; + try std.testing.expectEqual(@as(usize, @intFromFloat(t * 16)), revealed); + } +} + test "dissolve has exact stable endpoints" { for (0..64) |col| { const x: u16 = @intCast(col); @@ -974,7 +1002,7 @@ pub const CursorGlide = struct { } } - fn centreAt(glide: *const CursorGlide, now_ns: u64) [2]f32 { + pub fn centreAt(glide: *const CursorGlide, now_ns: u64) [2]f32 { var c: [2]f32 = .{ 0, 0 }; for (glide.corners) |corner| for (&c, corner) |*sum, axis| { sum.* += axis.value(now_ns) / 4; |
