diff options
Diffstat (limited to 'src/body_layer.zig')
| -rw-r--r-- | src/body_layer.zig | 79 |
1 files changed, 59 insertions, 20 deletions
diff --git a/src/body_layer.zig b/src/body_layer.zig index e1a45058..ac87a07b 100644 --- a/src/body_layer.zig +++ b/src/body_layer.zig @@ -257,15 +257,33 @@ pub fn paintPointerSelection( } } -pub fn renderBodyLayer(p: *Pardes, arena: std.mem.Allocator, pane: *Pane, r: Rect, id: usize) !void { - if (!p.settings.tree_context_tag_style or pane.context_rows == 0 or pane.file == null or pane.collapsed) return; - if (r.w <= config.GUTTER or r.h <= pane.tag_rows) return; +/// The selection colour of each pointer button's sweep: the select button's +/// and the look and exec buttons', each tinted toward its own accent. +pub fn buttonTints(th: *const colors.Theme) [3][3]u8 { + const accent2 = if (std.mem.eql(u8, &th.num, &th.str)) th.comment else th.num; + return .{ + colors.mix(th.sel_bg, colors.mix(th.sel_bg, th.kw)), + colors.mix(th.sel_bg, colors.mix(th.sel_bg, th.str)), + colors.mix(th.sel_bg, colors.mix(th.sel_bg, accent2)), + }; +} + +/// A pane's body, painted once. A file body with compact tree-sitter +/// context rows is painted into its body layer -- more rows than the grid +/// has, the context rows at the tagline's height -- and the grid's rows are +/// copies of that layer's first ones, at body height. Any other body has no +/// rows the grid cannot show, and is painted straight onto the grid. The +/// rail is the grid's alone. +pub fn joinBody(p: *Pardes, s: *Surface, arena: std.mem.Allocator, pane: *Pane, r: Rect, id: usize, active: bool, rail: pardes.Region) !void { + const file = if (pane.file) |*f| f else return renderBody(p, s, arena, pane, r, id, active, rail, null); + if (!p.settings.tree_context_tag_style or pane.collapsed or r.h <= pane.tag_rows) + return renderBody(p, s, arena, pane, r, id, active, rail, null); + // Which rows are context rows is decided by the text the body shows. + const text = try panes.File.bodyText(arena, pane, file, p.settings.wrap); const viewport_rows = r.h - pane.tag_rows; - if (viewport_rows == 0) return; - // The canonical fixed grid remains available to terminal clients. The - // separate body layer reserves enough rows for any compact font size. const logical_rows = @min(@as(usize, pane.rows) + pane.context_rows, pane.wrap_line.len); - if (logical_rows <= pane.context_rows) return; + if (pane.context_rows == 0 or logical_rows <= pane.context_rows) + return renderBody(p, s, arena, pane, r, id, active, rail, text); pane.body_rows = @intCast(logical_rows); const bh: usize = @max(1, p.row_metrics.body_h); const th: usize = std.math.clamp(p.row_metrics.tagline_h, 1, bh); @@ -274,14 +292,14 @@ pub fn renderBodyLayer(p: *Pardes, arena: std.mem.Allocator, pane: *Pane, r: Rec const context_pixels = @as(usize, pane.context_row_limit.?) * th; pane.body_visible_rows = @intCast(@min(logical_rows, pane.context_row_limit.? + @max(1, (body_pixels -| context_pixels) / bh))); const width = r.w - config.GUTTER; - const layer = &p.surface.body_layers[id]; + const layer = &s.body_layers[id]; const count = logical_rows * width; if (layer.cells.len != count) layer.cells = try p.gpa.realloc(layer.cells, count); const temporary_cells = try arena.alloc(Cell, @as(usize, r.w) * (logical_rows + pane.tag_rows)); @memset(temporary_cells, .{}); var temporary: Surface = .{ .cols = r.w, .rows = @intCast(logical_rows + pane.tag_rows), .cells = temporary_cells }; const synthetic: Rect = .{ .x = 0, .y = 0, .w = r.w, .h = @intCast(logical_rows + pane.tag_rows) }; - try renderBody(p, &temporary, arena, pane, synthetic, id, id == p.active, null); + try renderBody(p, &temporary, arena, pane, synthetic, id, active, null, null); const first_row: usize = if (p.settings.tag_bottom) 0 else pane.tag_rows; for (0..logical_rows) |row| { const start = (row + first_row) * r.w + config.GUTTER; @@ -289,7 +307,7 @@ pub fn renderBodyLayer(p: *Pardes, arena: std.mem.Allocator, pane: *Pane, r: Rec } layer.pane = @intCast(id); layer.serial = pane.serial; - const body = p.surface.region(.body, id).?; + const body = s.region(.body, id).?; layer.viewport = .{ .x = body.rect.x, .y = body.rect.y, .w = body.rect.w - body.clip, .h = body.rect.h }; layer.cols = width; layer.rows = @intCast(logical_rows); @@ -300,9 +318,29 @@ pub fn renderBodyLayer(p: *Pardes, arena: std.mem.Allocator, pane: *Pane, r: Rec if (cursor.x >= config.GUTTER and cursor.y >= first_row) layer.cursor = .{ .x = cursor.x - config.GUTTER, .y = @intCast(cursor.y - first_row), .bar = cursor.bar }; } + // The grid: the layer's first rows, as many as the body has, each a + // body row high; its caret where one of them has it. (pane.rows is the + // body's height after sync, and context rows are only prepared while + // the rows fit the wrap table, so the layer always has these rows.) + std.debug.assert(layer.rows >= viewport_rows); + for (0..viewport_rows) |row| { + const grid_row = s.cells[(body.rect.y + row) * s.cols ..][body.rect.x..][0..width]; + @memcpy(grid_row, layer.cells[row * width ..][0..width]); + } + if (layer.cursor) |cursor| if (cursor.y < viewport_rows) { + s.cursor = .{ .x = body.rect.x + cursor.x, .y = body.rect.y + cursor.y, .bar = cursor.bar }; + }; + const chrome = p.chromeTheme(); + const theme = p.theme(); + const pane_bg: Color = if (theme.bg) |c| .{ .rgb = c } else .default; + if (rail.rect.h > 0) { + s.fill(rail.rect.x, rail.rect.y, 1, rail.rect.h, .{ .bg = .{ .rgb = chrome.scroll_track } }); + s.fill(rail.rect.x + 1, rail.rect.y, 1, rail.rect.h, .{ .bg = pane_bg }); + s.fill(rail.rect.x, rail.rect.y + rail.thumb_y, 1, rail.thumb_h, .{ .bg = .{ .rgb = chrome.scroll_thumb } }); + } } -pub fn renderBody(p: *Pardes, s: *Surface, arena: std.mem.Allocator, pane: *Pane, r: Rect, id: usize, active: bool, rail: ?pardes.Region) !void { +pub fn renderBody(p: *Pardes, s: *Surface, arena: std.mem.Allocator, pane: *Pane, r: Rect, id: usize, active: bool, rail: ?pardes.Region, built: ?[]const u8) !void { const th = p.theme(); const chrome = p.chromeTheme(); const tx = r.x + config.GUTTER; @@ -322,8 +360,14 @@ pub fn renderBody(p: *Pardes, s: *Surface, arena: std.mem.Allocator, pane: *Pane .bg = pane_bg, }; const tz_body = tracy.zone(@src(), "bodyText"); - const body = try bodyText(p, arena, pane); + const body = built orelse try bodyText(p, arena, pane); tz_body.end(); + // A select sweep begun on the tag and dragged into the body marks the + // body rows it crossed only where no text is: it is laid down before + // the rows, which paint over it. + const sweep = pane.sel[pardes.sel_slot]; + if (sweep.state != .none and (sweep.state != .done or pardes.sel_slot == 0) and @min(sweep.r0, sweep.r1) < pane.tag_rows) + paintPointerSelection(p, s, pane, r, tx, tw, tag_y, body_y, sweep, pane.tag_rows, th.sel_bg, th.sel_fg); { // The rows themselves. `bodyText` above is only the string BUILD; // this is what writes it into the surface. @@ -349,12 +393,7 @@ pub fn renderBody(p: *Pardes, s: *Surface, arena: std.mem.Allocator, pane: *Pane } tz_color.end(); - const accent2 = if (std.mem.eql(u8, &th.num, &th.str)) th.comment else th.num; - const sel_btn = [3][3]u8{ - colors.mix(th.sel_bg, colors.mix(th.sel_bg, th.kw)), - colors.mix(th.sel_bg, colors.mix(th.sel_bg, th.str)), - colors.mix(th.sel_bg, colors.mix(th.sel_bg, accent2)), - }; + const sel_btn = buttonTints(th); if (p.look_hover_preview) |preview| { if (preview.pane == id and preview.serial == pane.serial) { // Preserve body ink, then let every real user selection below @@ -365,7 +404,7 @@ pub fn renderBody(p: *Pardes, s: *Surface, arena: std.mem.Allocator, pane: *Pane if (preview.file_word) |word| panes.File.paintWordSelection(p, s, pane, r, word.row, word.lo, word.hi, preview_bg) else if (preview.sel) |sel| - paintPointerSelection(p, s, pane, r, tx, tw, tag_y, body_y, sel, 0, preview_bg, null); + paintPointerSelection(p, s, pane, r, tx, tw, tag_y, body_y, sel, pane.tag_rows, preview_bg, null); } } const modal_hover = if (p.look_hover_preview) |preview| @@ -378,7 +417,7 @@ pub fn renderBody(p: *Pardes, s: *Surface, arena: std.mem.Allocator, pane: *Pane // A select sweep over the tag is the tag's selection, painted there // in the tag's own selection colours. if (b == pardes.sel_slot and @min(sl.r0, sl.r1) < pane.tag_rows) continue; - paintPointerSelection(p, s, pane, r, tx, tw, tag_y, body_y, sl, 0, sel_btn[b], th.sel_fg); + paintPointerSelection(p, s, pane, r, tx, tw, tag_y, body_y, sl, pane.tag_rows, sel_btn[b], th.sel_fg); } // modal line selection (helix `x`): whole body rows, normal mode only if ((pane.body.mode == .normal or modal_hover) and pane.body.msel.active) { |
