diff options
Diffstat (limited to 'src/config.zig')
| -rw-r--r-- | src/config.zig | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/config.zig b/src/config.zig index e0fcab48..b7662f1a 100644 --- a/src/config.zig +++ b/src/config.zig @@ -26,6 +26,7 @@ const undecided: []const u8 = "<undecided>"; // null means word/chord-only. Every enabled builtin must explicitly choose a path. pub const leader_path = paths: { + @setEvalBranchQuota(10_000); // a check per builtin, and they grow var table = std.EnumArray(Builtin, ?[]const u8).initDefault(@as(?[]const u8, undecided), .{ .Help = &[_]u8{leader_help}, .Hover = "lk", @@ -75,6 +76,7 @@ pub const leader_path = paths: { .Joincol = "cj", .Placement = "cp", .BootShell = null, + .LookWord = null, .Debug = "td", .Msg = null, .Colors = "tc", @@ -707,12 +709,17 @@ pub const Runtime = struct { /// has typed into stands: `keep` leaves the shell, `replace` closes it /// (exec.evictLonePristineTty). boot_shell: BootShell = .keep, + /// A plain word looked at in a pane: `search`, acme's look3, selects its + /// next place in that pane, wrapping; `list`, what pardes did before, + /// lists every place in a +Search pane (look.zig, lookWord). + look_word: LookWord = .search, pub const ShaderAnimation = enum { off, on, always }; pub const Placement = enum { acme, pardes }; pub const BootShell = enum { keep, replace }; + pub const LookWord = enum { search, list }; /// A setting that is one of a few words, each an enum field of Runtime. - pub const Choice = enum { placement, boot_shell }; + pub const Choice = enum { placement, boot_shell, look_word }; /// shadow: a soft drop shadow. rim: a light hairline along the top of /// the focused pane's tag rows. auto: a shadow on a light page; on a @@ -963,6 +970,7 @@ pub const Runtime = struct { .{ .word = "ShaderAnimation", .action = .shader_animation, .availability = .scene_shaders }, .{ .word = "Placement", .action = .{ .choice = .placement } }, .{ .word = "BootShell", .action = .{ .choice = .boot_shell } }, + .{ .word = "LookWord", .action = .{ .choice = .look_word } }, }; pub fn find(name: []const u8) ?Setting { @@ -1636,6 +1644,7 @@ pub const Runtime = struct { .choice => |which| switch (which) { .placement => "pardes", .boot_shell => "replace", + .look_word => "list", }, .lift => "rim", .motion => "playful", @@ -1694,6 +1703,7 @@ pub const Runtime = struct { .choice => |which| switch (which) { .placement => "Placement pardes\n", .boot_shell => "BootShell replace\n", + .look_word => "LookWord list\n", }, .lift => "Lift rim\n", .motion => "Motion playful\n", |
