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-rw-r--r--src/effect_sources.zig13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/effect_sources.zig b/src/effect_sources.zig
index 83bd1313..328ce730 100644
--- a/src/effect_sources.zig
+++ b/src/effect_sources.zig
@@ -14,6 +14,11 @@ const image_fragment_path = shader_dir ++ "image.frag.glsl";
const post_vertex_path = shader_dir ++ "post.vert.glsl";
// The bundled post pass as compiled: the prefix and the pass together.
const post_crt_path = shader_dir ++ "post-crt.frag.glsl";
+const post_bloom_path = shader_dir ++ "post-bloom.frag.glsl";
+const post_vignette_path = shader_dir ++ "post-vignette.frag.glsl";
+const post_grain_path = shader_dir ++ "post-grain.frag.glsl";
+const bloom_down_path = shader_dir ++ "bloom-down.frag.glsl";
+const bloom_up_path = shader_dir ++ "bloom-up.frag.glsl";
pub const Backend = @TypeOf(build_config.platform);
pub const backend: Backend = build_config.platform;
@@ -53,6 +58,11 @@ pub const files = switch (backend) {
.{ .path = image_fragment_path, .contents = @embedFile("effect-source-image.frag.glsl") },
.{ .path = post_vertex_path, .contents = @embedFile("effect-source-post.vert.glsl") },
.{ .path = post_crt_path, .contents = @embedFile("effect-source-post-crt.frag.glsl") },
+ .{ .path = post_bloom_path, .contents = @embedFile("effect-source-post-bloom.frag.glsl") },
+ .{ .path = post_vignette_path, .contents = @embedFile("effect-source-post-vignette.frag.glsl") },
+ .{ .path = post_grain_path, .contents = @embedFile("effect-source-post-grain.frag.glsl") },
+ .{ .path = bloom_down_path, .contents = @embedFile("effect-source-bloom-down.frag.glsl") },
+ .{ .path = bloom_up_path, .contents = @embedFile("effect-source-bloom-up.frag.glsl") },
},
.macos => [_]filesystem.Source{
.{ .path = "src/macos/Sources/PardesView.swift", .contents = @embedFile("macos/Sources/PardesView.swift") },
@@ -73,6 +83,9 @@ pub fn forSetting(setting: config.Runtime.Setting) ?[]const []const u8 {
.scene => |effect| switch (backend) {
.gui => switch (effect) {
.crt => &.{ "src/gui/Post.zig", "src/gui/gui.zig", post_vertex_path, post_crt_path },
+ .bloom => &.{ "src/gui/Post.zig", "src/gui/gui.zig", post_vertex_path, bloom_down_path, bloom_up_path, post_bloom_path },
+ .vignette => &.{ "src/gui/Post.zig", "src/gui/gui.zig", post_vertex_path, post_vignette_path },
+ .grain => &.{ "src/gui/Post.zig", "src/gui/gui.zig", post_vertex_path, post_grain_path },
},
.macos => &.{ "src/macos/Sources/PardesView.swift", "src/macos/Sources/ScenePostprocessor.swift", "shaders/crt.ci.metal" },
.tty, .web, .esp32p4 => null,