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-rw-r--r--src/effect_sources.zig8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/effect_sources.zig b/src/effect_sources.zig
index 6ce11160..83bd1313 100644
--- a/src/effect_sources.zig
+++ b/src/effect_sources.zig
@@ -12,10 +12,8 @@ const ui_fragment_path = shader_dir ++ "ui.frag.glsl";
const image_vertex_path = shader_dir ++ "image.vert.glsl";
const image_fragment_path = shader_dir ++ "image.frag.glsl";
const post_vertex_path = shader_dir ++ "post.vert.glsl";
-// The bundled post passes as compiled: the prefix and the pass together.
+// The bundled post pass as compiled: the prefix and the pass together.
const post_crt_path = shader_dir ++ "post-crt.frag.glsl";
-const post_ripple_path = shader_dir ++ "post-ripple.frag.glsl";
-const post_glitch_path = shader_dir ++ "post-glitch.frag.glsl";
pub const Backend = @TypeOf(build_config.platform);
pub const backend: Backend = build_config.platform;
@@ -55,8 +53,6 @@ pub const files = switch (backend) {
.{ .path = image_fragment_path, .contents = @embedFile("effect-source-image.frag.glsl") },
.{ .path = post_vertex_path, .contents = @embedFile("effect-source-post.vert.glsl") },
.{ .path = post_crt_path, .contents = @embedFile("effect-source-post-crt.frag.glsl") },
- .{ .path = post_ripple_path, .contents = @embedFile("effect-source-post-ripple.frag.glsl") },
- .{ .path = post_glitch_path, .contents = @embedFile("effect-source-post-glitch.frag.glsl") },
},
.macos => [_]filesystem.Source{
.{ .path = "src/macos/Sources/PardesView.swift", .contents = @embedFile("macos/Sources/PardesView.swift") },
@@ -77,8 +73,6 @@ pub fn forSetting(setting: config.Runtime.Setting) ?[]const []const u8 {
.scene => |effect| switch (backend) {
.gui => switch (effect) {
.crt => &.{ "src/gui/Post.zig", "src/gui/gui.zig", post_vertex_path, post_crt_path },
- .ripple => &.{ "src/gui/Post.zig", "src/gui/gui.zig", post_vertex_path, post_ripple_path },
- .glitch => &.{ "src/gui/Post.zig", "src/gui/gui.zig", post_vertex_path, post_glitch_path },
},
.macos => &.{ "src/macos/Sources/PardesView.swift", "src/macos/Sources/ScenePostprocessor.swift", "shaders/crt.ci.metal" },
.tty, .web, .esp32p4 => null,