diff options
Diffstat (limited to 'src/effect_sources.zig')
| -rw-r--r-- | src/effect_sources.zig | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/effect_sources.zig b/src/effect_sources.zig index 6ce11160..83bd1313 100644 --- a/src/effect_sources.zig +++ b/src/effect_sources.zig @@ -12,10 +12,8 @@ const ui_fragment_path = shader_dir ++ "ui.frag.glsl"; const image_vertex_path = shader_dir ++ "image.vert.glsl"; const image_fragment_path = shader_dir ++ "image.frag.glsl"; const post_vertex_path = shader_dir ++ "post.vert.glsl"; -// The bundled post passes as compiled: the prefix and the pass together. +// The bundled post pass as compiled: the prefix and the pass together. const post_crt_path = shader_dir ++ "post-crt.frag.glsl"; -const post_ripple_path = shader_dir ++ "post-ripple.frag.glsl"; -const post_glitch_path = shader_dir ++ "post-glitch.frag.glsl"; pub const Backend = @TypeOf(build_config.platform); pub const backend: Backend = build_config.platform; @@ -55,8 +53,6 @@ pub const files = switch (backend) { .{ .path = image_fragment_path, .contents = @embedFile("effect-source-image.frag.glsl") }, .{ .path = post_vertex_path, .contents = @embedFile("effect-source-post.vert.glsl") }, .{ .path = post_crt_path, .contents = @embedFile("effect-source-post-crt.frag.glsl") }, - .{ .path = post_ripple_path, .contents = @embedFile("effect-source-post-ripple.frag.glsl") }, - .{ .path = post_glitch_path, .contents = @embedFile("effect-source-post-glitch.frag.glsl") }, }, .macos => [_]filesystem.Source{ .{ .path = "src/macos/Sources/PardesView.swift", .contents = @embedFile("macos/Sources/PardesView.swift") }, @@ -77,8 +73,6 @@ pub fn forSetting(setting: config.Runtime.Setting) ?[]const []const u8 { .scene => |effect| switch (backend) { .gui => switch (effect) { .crt => &.{ "src/gui/Post.zig", "src/gui/gui.zig", post_vertex_path, post_crt_path }, - .ripple => &.{ "src/gui/Post.zig", "src/gui/gui.zig", post_vertex_path, post_ripple_path }, - .glitch => &.{ "src/gui/Post.zig", "src/gui/gui.zig", post_vertex_path, post_glitch_path }, }, .macos => &.{ "src/macos/Sources/PardesView.swift", "src/macos/Sources/ScenePostprocessor.swift", "shaders/crt.ci.metal" }, .tty, .web, .esp32p4 => null, |
