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diff --git a/src/gui.zig b/src/gui.zig
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@@ -1,3103 +0,0 @@
-//! The SDL3 GPU shell: owns an SDL window + event loop, translates SDL input
-//! into core events, performs the core's effects (fork ptys, write them,
-//! resize them — same duties as tty.zig, this is also native), and
-//! rasterizes the core's Surface: one instanced quad per cell, glyphs from an
-//! stb_truetype R8 atlas. Test modes: PARDES_TEST_GRID=1 is headless (no SDL,
-//! stdin escape sequences in, text grid frames out); PARDES_TEST=1 keeps the
-//! real renderer, drives input from stdin, and captures frames to PPM.
-//!
-//! The same file is the BROWSER shell (-Dplatform=web, wasm32-emscripten):
-//! WebGL2 instead of the GPU device, an embedded dump instead of ptys, and a
-//! requestAnimationFrame callback instead of a blocking loop. Comptime
-//! branches on is_emscripten, the way the stdlib branches on os.tag.
-const std = @import("std");
-const builtin = @import("builtin");
-const posix = std.posix;
-const libc = std.c;
-const vaxis = @import("vaxis"); // test modes only: the stdin escape-seq parser
-const ghostty_vt = @import("ghostty-vt"); // 256-color palette for .index cells
-const pardes = @import("pardes.zig");
-const look = @import("look.zig");
-const deck = @import("deck.zig");
-const crt = @import("crt.zig");
-
-const is_emscripten = builtin.os.tag == .emscripten;
-
-pub const c = @cImport({
- @cDefine("SDL_DISABLE_OLD_NAMES", "1");
- @cInclude("SDL3/SDL.h");
- if (is_emscripten) @cInclude("GLES3/gl3.h");
- @cInclude("font.h");
-});
-
-extern "c" fn forkpty(amaster: *c_int, name: ?[*:0]u8, termp: ?*const anyopaque, winp: ?*const posix.winsize) c_int;
-extern "c" fn execv(path: [*:0]const u8, argv: [*:null]const ?[*:0]const u8) c_int;
-extern "c" fn chdir(path: [*:0]const u8) c_int;
-extern "c" fn _exit(status: c_int) noreturn;
-extern "c" fn setenv(name: [*:0]const u8, value: [*:0]const u8, overwrite: c_int) c_int;
-extern "c" fn emscripten_get_element_css_size(target: [*:0]const u8, width: *f64, height: *f64) c_int;
-const EMSCRIPTEN_RESULT_SUCCESS: c_int = 0;
-
-// absolute shell path per OS: execv must not search PATH (no allocation
-// between fork and exec)
-const bash_path: [*:0]const u8 = if (builtin.os.tag == .linux) "/usr/bin/bash" else "/bin/bash";
-// TIOCSWINSZ: absent from std.c.T on darwin — _IOW('t', 103, winsize)
-const TIOCSWINSZ: c_int = @bitCast(@as(u32, if (@hasDecl(posix.T, "IOCSWINSZ")) posix.T.IOCSWINSZ else 0x80087467));
-
-const log = std.log.scoped(.gui);
-
-const font_ttf = @embedFile("AdwaitaMono-Regular.ttf");
-const vert_spv = if (is_emscripten) "" else @embedFile("ui.vert.spv");
-const frag_spv = if (is_emscripten) "" else @embedFile("ui.frag.spv");
-const overlay_vert_spv = if (is_emscripten) "" else @embedFile("overlay.vert.spv");
-const overlay_frag_spv = if (is_emscripten) "" else @embedFile("overlay.frag.spv");
-const crt_vert_spv = if (is_emscripten) "" else @embedFile("crt.vert.spv");
-const crt_frag_spv = if (is_emscripten) "" else @embedFile("crt.frag.spv");
-// web: GL ES shader SOURCES, compiled by WebGL at init (no SPIR-V there)
-const vert_glsl_es = if (is_emscripten) @embedFile("ui.vert.es.glsl") else "";
-const frag_glsl_es = if (is_emscripten) @embedFile("ui.frag.es.glsl") else "";
-const overlay_vert_glsl_es = if (is_emscripten) @embedFile("overlay.vert.es.glsl") else "";
-const overlay_frag_glsl_es = if (is_emscripten) @embedFile("overlay.frag.es.glsl") else "";
-// web: no ptys — the whole state replays from a dump embedded at build time
-const embedded_dump = if (is_emscripten) @embedFile("embedded.dump.zon") else "";
-
-// default page colors — the same "terminal native dark" the prototype used
-const bg_default = [3]u8{ 18, 18, 18 };
-const fg_default = [3]u8{ 204, 204, 204 };
-
-// the plan9 arrow cursor, bytes verbatim from 9front /sys/src/9/port/
-// devmouse.c (Cursor arrow, 16x16 MSB-first): clr is the white outline, set
-// the black ink, offset {-1,-1} puts the hot point at (1,1) in the bitmap.
-// SDL_CreateCursor's scheme: data=1,mask=1 black; data=0,mask=1 white;
-// mask=0 transparent — so data = set and mask = set|clr.
-const p9_arrow_clr = [32]u8{
- 0xFF, 0xFF, 0x80, 0x01, 0x80, 0x02, 0x80, 0x0C,
- 0x80, 0x10, 0x80, 0x10, 0x80, 0x08, 0x80, 0x04,
- 0x80, 0x02, 0x80, 0x01, 0x80, 0x02, 0x8C, 0x04,
- 0x92, 0x08, 0x91, 0x10, 0xA0, 0xA0, 0xC0, 0x40,
-};
-const p9_arrow_set = [32]u8{
- 0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFC, 0x7F, 0xF0,
- 0x7F, 0xE0, 0x7F, 0xE0, 0x7F, 0xF0, 0x7F, 0xF8,
- 0x7F, 0xFC, 0x7F, 0xFE, 0x7F, 0xFC, 0x73, 0xF8,
- 0x61, 0xF0, 0x60, 0xE0, 0x40, 0x40, 0x00, 0x00,
-};
-const p9_arrow_mask = blk: {
- var m: [32]u8 = undefined;
- for (&m, p9_arrow_set, p9_arrow_clr) |*b, s, cl| b.* = s | cl;
- break :blk m;
-};
-
-// web: glyphs raster at 1.5x and the canvas backs at CSS×1.5 so text stays
-// sharp on scaled canvases (the prototype's -Dweb-render-scale, which never
-// shipped non-default — hardcoded here instead of a build option).
-const web_render_scale: f32 = 1.5;
-
-// 2048 fits ~2500 glyphs at the 2x native cell (~20x40); web needs it too
-const atlas_w: u32 = 2048;
-const atlas_h: u32 = 2048;
-const Slot = struct { u: u32, v: u32 };
-
-const max_touch_points: usize = 16;
-const max_touch_trail_points: usize = 8;
-const overlay_circle_vertices: usize = 16 * 3;
-const touch_click_flash_max_frames: u8 = 14;
-const touch_click_flash_vertices: usize = 1400;
-const touch_scroll_tick: f32 = 0.02;
-/// Web tap-vs-scroll heuristic, measured after normalized coordinates have
-/// been mapped into backing pixels (12px = 8 CSS px at web_render_scale).
-const touch_tap_slop_px: f32 = 12.0;
-const max_overlay_vertices: usize = touch_click_flash_vertices + max_touch_points * (1100 + max_touch_trail_points * overlay_circle_vertices);
-
-// One instance per cell; the vertex shader expands it to a 2-triangle quad
-// with gl_VertexIndex. Coords are NDC (y up), uv into the atlas, colors 0..1.
-const CellInstance = extern struct {
- x0: f32,
- y0: f32,
- x1: f32,
- y1: f32,
- u0: f32,
- v0: f32,
- u1: f32,
- v1: f32,
- fr: f32,
- fg: f32,
- fb: f32,
- br: f32,
- bg: f32,
- bb: f32,
-};
-
-const OverlayVertex = extern struct { x: f32, y: f32, r: f32, g: f32, b: f32, a: f32 };
-const OverlayColor = struct { r: f32, g: f32, b: f32, a: f32 };
-
-// ---- touch: per-finger tracking + shared scroll/tap machines ----
-
-const TouchSample = struct { x: f32 = 0, y: f32 = 0, pressure: f32 = 1 };
-
-const TouchPoint = struct {
- active: bool = false,
- id: u64 = 0,
- x: f32 = 0,
- y: f32 = 0,
- pressure: f32 = 1,
- trail: [max_touch_trail_points]TouchSample = @splat(.{}),
- trail_len: usize = 0,
- trail_next: usize = 0,
-};
-
-const TouchNormPoint = struct { x: f32 = 0, y: f32 = 0 };
-
-/// A finger event with SDL's normalized 0..1 coordinates — the one shape both
-/// real SDL_EVENT_FINGER_* and the synthetic test OSC feed into the machine.
-const Finger = struct { kind: enum { down, motion, up, cancel }, id: u64, x: f32, y: f32, pressure: f32 };
-
-const Touch = struct {
- points: [max_touch_points]TouchPoint = @splat(.{}),
- scroll: struct {
- active: bool = false,
- ids: [2]u64 = .{ 0, 0 },
- accum_y: f32 = 0,
- scrolled: bool = false,
- last_center: TouchNormPoint = .{},
- } = .{},
- // Web policy: one primary finger is either a body tap/scroll or a latched
- // left-mouse gesture when it begins on layout chrome. A second simultaneous
- // finger cancels a body tap rather than producing a click.
- single: struct {
- active: bool = false,
- id: u64 = 0,
- start: TouchNormPoint = .{},
- last: TouchNormPoint = .{},
- accum_y: f32 = 0,
- scrolling: bool = false,
- mouse_drag: bool = false,
- multitouch: bool = false,
- } = .{},
- click_count: u32 = 0,
- click_button: pardes.Mouse.Button = .middle,
- click_flash_frames: u8 = 0,
-
- fn findSlot(t: *const Touch, id: u64) ?usize {
- for (&t.points, 0..) |*tp, i| if (tp.active and tp.id == id) return i;
- return null;
- }
-
- fn updatePoint(t: *Touch, f: Finger) void {
- switch (f.kind) {
- .up, .cancel => if (t.findSlot(f.id)) |i| {
- t.points[i].active = false;
- },
- .down, .motion => {
- const idx = t.findSlot(f.id) orelse blk: {
- for (&t.points, 0..) |*tp, i| if (!tp.active) break :blk i;
- break :blk @as(usize, @intCast(f.id % max_touch_points));
- };
- const tp = &t.points[idx];
- if (!tp.active or tp.id != f.id) tp.* = .{ .active = true, .id = f.id };
- tp.x = f.x;
- tp.y = f.y;
- tp.pressure = f.pressure;
- tp.trail[tp.trail_next] = .{ .x = f.x, .y = f.y, .pressure = f.pressure };
- tp.trail_next = (tp.trail_next + 1) % max_touch_trail_points;
- if (tp.trail_len < max_touch_trail_points) tp.trail_len += 1;
- },
- }
- }
-
- fn activeCount(t: *const Touch) usize {
- var count: usize = 0;
- for (&t.points) |*tp| count += @intFromBool(tp.active);
- return count;
- }
-
- fn pairCenter(t: *const Touch, ids: [2]u64) ?TouchNormPoint {
- var sum: TouchNormPoint = .{};
- for (ids) |id| {
- const i = t.findSlot(id) orelse return null;
- sum.x += t.points[i].x;
- sum.y += t.points[i].y;
- }
- return .{ .x = sum.x * 0.5, .y = sum.y * 0.5 };
- }
-
- /// keep scroll state in sync with the set of active fingers: exactly two
- /// active fingers begin (or re-key) a pair; anything else resets it.
- fn syncPair(t: *Touch) void {
- var ids: [2]u64 = .{ 0, 0 };
- var count: usize = 0;
- for (&t.points) |*tp| {
- if (!tp.active) continue;
- if (count >= 2) {
- t.scroll = .{};
- return;
- }
- ids[count] = tp.id;
- count += 1;
- }
- if (count != 2) {
- t.scroll = .{};
- return;
- }
- if (ids[0] > ids[1]) std.mem.swap(u64, &ids[0], &ids[1]);
- if (t.scroll.active and t.scroll.ids[0] == ids[0] and t.scroll.ids[1] == ids[1]) return;
- t.scroll = .{ .active = true, .ids = ids, .last_center = t.pairCenter(ids) orelse .{} };
- }
-
- /// finger lift: a pair that never scrolled is a two-finger TAP — returns
- /// its center (computed with the lifting finger's final position).
- fn finishPair(t: *Touch, f: Finger) ?TouchNormPoint {
- if (!t.scroll.active or (t.scroll.ids[0] != f.id and t.scroll.ids[1] != f.id)) return null;
- const tap = f.kind == .up and !t.scroll.scrolled;
- var center: ?TouchNormPoint = null;
- if (tap) {
- var sum: TouchNormPoint = .{};
- var ok = true;
- for (t.scroll.ids) |id| {
- if (id == f.id) {
- sum.x += f.x;
- sum.y += f.y;
- } else if (t.findSlot(id)) |i| {
- sum.x += t.points[i].x;
- sum.y += t.points[i].y;
- } else ok = false;
- }
- center = if (ok) .{ .x = sum.x * 0.5, .y = sum.y * 0.5 } else t.scroll.last_center;
- }
- t.scroll = .{};
- return center;
- }
-
- fn noteMotion(t: *Touch, f: Finger) ?struct { center: TouchNormPoint, ticks: i32, delta_y: f32 } {
- if (!t.scroll.active or (t.scroll.ids[0] != f.id and t.scroll.ids[1] != f.id)) return null;
- const center = t.pairCenter(t.scroll.ids) orelse t.scroll.last_center;
- const delta_y = center.y - t.scroll.last_center.y;
- t.scroll.last_center = center;
- t.scroll.accum_y += delta_y;
- const ticks = takeScrollTicks(&t.scroll.accum_y);
- if (ticks == 0) return null;
- t.scroll.scrolled = true;
- return .{ .center = center, .ticks = ticks, .delta_y = @as(f32, @floatFromInt(ticks)) * touch_scroll_tick };
- }
-
- fn beginSingle(t: *Touch, f: Finger, mouse_drag: bool) void {
- if (t.single.active) {
- if (t.single.id != f.id) t.single.multitouch = true;
- return;
- }
- if (t.activeCount() != 1) return;
- const point = TouchNormPoint{ .x = f.x, .y = f.y };
- t.single = .{ .active = true, .id = f.id, .start = point, .last = point, .mouse_drag = mouse_drag };
- }
-
- fn noteSingleMotion(t: *Touch, f: Finger, win_w: f32, win_h: f32) ?struct { center: TouchNormPoint, ticks: i32, delta_y: f32 } {
- if (!t.single.active or t.single.id != f.id or t.single.multitouch) return null;
- const center = TouchNormPoint{ .x = f.x, .y = f.y };
- var delta_y = center.y - t.single.last.y;
- t.single.last = center;
- if (!t.single.scrolling) {
- const dx = (center.x - t.single.start.x) * win_w;
- const dy = (center.y - t.single.start.y) * win_h;
- if (dx * dx + dy * dy < touch_tap_slop_px * touch_tap_slop_px) return null;
- // Once the pointer leaves the tap slop it can never click. Include
- // all travel since finger-down so the first scroll tick is prompt.
- t.single.scrolling = true;
- delta_y = center.y - t.single.start.y;
- }
- t.single.accum_y += delta_y;
- const ticks = takeScrollTicks(&t.single.accum_y);
- if (ticks == 0) return null;
- return .{ .center = center, .ticks = ticks, .delta_y = @as(f32, @floatFromInt(ticks)) * touch_scroll_tick };
- }
-
- fn finishSingle(t: *Touch, f: Finger, win_w: f32, win_h: f32) ?TouchNormPoint {
- if (!t.single.active or t.single.id != f.id) return null;
- const point = TouchNormPoint{ .x = f.x, .y = f.y };
- const dx = (point.x - t.single.start.x) * win_w;
- const dy = (point.y - t.single.start.y) * win_h;
- const left_slop = dx * dx + dy * dy >= touch_tap_slop_px * touch_tap_slop_px;
- const tap = f.kind == .up and !left_slop and !t.single.scrolling and !t.single.mouse_drag and !t.single.multitouch;
- t.single = .{};
- return if (tap) point else null;
- }
-};
-
-fn takeScrollTicks(accum: *f32) i32 {
- var ticks: i32 = 0;
- while (accum.* >= touch_scroll_tick) : (ticks += 1) accum.* -= touch_scroll_tick;
- while (accum.* <= -touch_scroll_tick) : (ticks -= 1) accum.* += touch_scroll_tick;
- return ticks;
-}
-
-/// The SDL boundary owns touch policy: a web body uses one-finger natural
-/// scrolling and tap-as-LOOK, while layout chrome latches a left-mouse drag;
-/// native keeps two-finger scroll/tap-as-execute. Both feed the same core mouse
-/// events and coordinate mapping.
-fn handleFinger(t: *Touch, core: *pardes.Pardes, f: Finger, win_w: f32, win_h: f32, cell_w: f32, cell_h: f32) void {
- std.debug.assert(cell_w > 0 and cell_h > 0);
- if (is_emscripten)
- return handleSingleFinger(t, core, f, win_w, win_h, cell_w, cell_h);
- return handlePairFinger(t, core, f, win_w, win_h, cell_w, cell_h);
-}
-
-fn handleSingleFinger(t: *Touch, core: *pardes.Pardes, f: Finger, win_w: f32, win_h: f32, cell_w: f32, cell_h: f32) void {
- switch (f.kind) {
- .down => {
- t.updatePoint(f);
- const point = TouchNormPoint{ .x = f.x, .y = f.y };
- const col = normCell(point.x, win_w, cell_w);
- const row = normCell(point.y, win_h, cell_h);
- const chrome = webChromeTarget(core, col, row);
- t.beginSingle(f, chrome != null);
- if (chrome) |target|
- core.update(.{ .mouse = .{ .button = .left, .kind = .press, .col = target.col, .row = target.row } });
- },
- .motion => {
- t.updatePoint(f);
- if (t.single.active and t.single.id == f.id and t.single.mouse_drag) {
- core.update(.{ .mouse = .{
- .button = .left,
- .kind = .drag,
- .col = normCell(f.x, win_w, cell_w),
- .row = normCell(f.y, win_h, cell_h),
- } });
- return;
- }
- const res = t.noteSingleMotion(f, win_w, win_h) orelse return;
- emitTouchScroll(core, res.center, res.ticks, res.delta_y, win_w, win_h, cell_w, cell_h);
- },
- .up, .cancel => {
- const mouse_drag = t.single.active and t.single.id == f.id and t.single.mouse_drag;
- const tap = t.finishSingle(f, win_w, win_h);
- t.updatePoint(f);
- if (mouse_drag) {
- core.update(.{ .mouse = .{
- .button = .left,
- .kind = .release,
- .col = normCell(f.x, win_w, cell_w),
- .row = normCell(f.y, win_h, cell_h),
- } });
- } else if (tap) |point| emitTouchClick(t, core, point, .right, win_w, win_h, cell_w, cell_h);
- },
- }
-}
-
-const WebChromeTarget = struct { col: u16, row: u16 };
-
-/// Fat-finger hit test for web layout chrome. A gesture is classified once at
-/// finger-down, then never changes into scrolling. Handle coordinates are
-/// snapped onto the core's one-cell resize edge; body rows remain untouched.
-fn webChromeTarget(core: *const pardes.Pardes, col: u16, row: u16) ?WebChromeTarget {
- if (row < pardes.TOPBAR_H) return .{ .col = col, .row = row };
-
- // The move box wins over a horizontal handle when a pane is tag-only,
- // matching the core's own mouse hit-test priority.
- for (core.panes, 0..) |slot, id| {
- if (slot == null) continue;
- const rect = core.rects[id];
- if (row == rect.y and col >= rect.x and col < rect.x + rect.w and col < rect.x + pardes.GUTTER)
- return .{ .col = col, .row = rect.y };
- }
-
- for (0..core.ncol -| 1) |column| {
- const handle = core.col_x[column] + core.col_w[column] -| 1;
- if (col == handle) return .{ .col = handle, .row = row };
- }
- for (0..core.ncol) |column| {
- if (col < core.col_x[column] or col >= core.col_x[column] + core.col_w[column]) continue;
- for (0..core.col_n[column] -| 1) |index| {
- const rect = core.rects[core.col_terms[column][index]];
- const handle = rect.y + rect.h -| 1;
- if (row == handle) return .{ .col = col, .row = handle };
- }
- }
-
- // The remainder of each tag row is tag editing, not a scrollable body.
- for (core.panes, 0..) |slot, id| {
- if (slot == null) continue;
- const rect = core.rects[id];
- if (row == rect.y and col >= rect.x and col < rect.x + rect.w)
- return .{ .col = col, .row = rect.y };
- }
-
- // One-cell tolerance around thin separators, after exact tag rows have had
- // first refusal so a fat-finger tag edit never turns into a resize.
- for (0..core.ncol -| 1) |column| {
- const handle = core.col_x[column] + core.col_w[column] -| 1;
- if (cellDistance(col, handle) == 1) return .{ .col = handle, .row = row };
- }
- for (0..core.ncol) |column| {
- if (col < core.col_x[column] or col >= core.col_x[column] + core.col_w[column]) continue;
- for (0..core.col_n[column] -| 1) |index| {
- const rect = core.rects[core.col_terms[column][index]];
- const handle = rect.y + rect.h -| 1;
- if (cellDistance(row, handle) == 1) return .{ .col = col, .row = handle };
- }
- }
- return null;
-}
-
-fn cellDistance(a: u16, b: u16) u16 {
- return if (a > b) a - b else b - a;
-}
-
-fn handlePairFinger(t: *Touch, core: *pardes.Pardes, f: Finger, win_w: f32, win_h: f32, cell_w: f32, cell_h: f32) void {
- switch (f.kind) {
- .down => {
- t.updatePoint(f);
- t.syncPair();
- },
- .motion => {
- const had_pair = t.scroll.active;
- t.updatePoint(f);
- t.syncPair();
- if (!had_pair) return;
- const res = t.noteMotion(f) orelse return;
- emitTouchScroll(core, res.center, res.ticks, res.delta_y, win_w, win_h, cell_w, cell_h);
- },
- .up, .cancel => {
- const tap_center = t.finishPair(f);
- t.updatePoint(f);
- t.syncPair();
- if (tap_center) |center| emitTouchClick(t, core, center, .middle, win_w, win_h, cell_w, cell_h);
- },
- }
-}
-
-fn emitTouchScroll(core: *pardes.Pardes, center: TouchNormPoint, ticks: i32, delta_y: f32, win_w: f32, win_h: f32, cell_w: f32, cell_h: f32) void {
- const col = normCell(center.x, win_w, cell_w);
- const row = normCell(center.y, win_h, cell_h);
- const button: pardes.Mouse.Button = if (ticks > 0) .wheel_up else .wheel_down;
- var remaining: u32 = @abs(ticks);
- while (remaining > 0) : (remaining -= 1)
- core.update(.{ .mouse = .{ .button = button, .kind = .press, .col = col, .row = row } });
- core.update(.{ .touch_scroll = delta_y });
-}
-
-fn emitTouchClick(t: *Touch, core: *pardes.Pardes, point: TouchNormPoint, button: pardes.Mouse.Button, win_w: f32, win_h: f32, cell_w: f32, cell_h: f32) void {
- t.click_count +%= 1;
- t.click_button = button;
- t.click_flash_frames = touch_click_flash_max_frames;
- const col = normCell(point.x, win_w, cell_w);
- const row = normCell(point.y, win_h, cell_h);
- core.update(.{ .mouse = .{ .button = button, .kind = .press, .col = col, .row = row } });
- core.update(.{ .mouse = .{ .button = button, .kind = .release, .col = col, .row = row } });
-}
-
-fn normCell(norm: f32, win: f32, cell: f32) u16 {
- const px = std.math.clamp(norm, 0.0, 1.0) * win;
- return @intFromFloat(@max(0, @floor(px / cell)));
-}
-
-// ---- pty plumbing: reader threads feed a mutex-protected queue ----
-
-const Pty = struct { fd: c_int, pid: libc.pid_t };
-
-const Msg = union(enum) {
- output: struct { pane: u8, gen: u32, bytes: []u8 },
- eof: struct { pane: u8, gen: u32, fd: c_int },
- /// a language query finished on its own thread (see lspThread)
- lsp: struct { id: u32, rows: []u8 },
-};
-
-/// One language query, owned by the thread running it — the gui twin of
-/// tty.zig's LspJob, and copied for the same reason: the core edits on.
-const LspJob = struct {
- id: u32,
- kind: pardes.lsp.Kind,
- offset: u32,
- path: []u8,
- source: [:0]u8,
- arg: []u8,
- root: []u8,
-
- fn free(j: *LspJob, gpa: std.mem.Allocator) void {
- gpa.free(j.path);
- gpa.free(j.source);
- gpa.free(j.arg);
- gpa.free(j.root);
- gpa.destroy(j);
- }
-};
-
-const Queue = struct {
- gpa: std.mem.Allocator,
- sdl_wake: bool, // wake a blocking SDL_WaitEventTimeout on cross-thread push
- // 0.16 has no std.Thread.Mutex; critical sections here are a few
- // instructions, so spinning on the lock-free std.atomic.Mutex is enough
- mutex: std.atomic.Mutex = .unlocked,
- items: std.ArrayList(Msg) = .empty,
- closed: bool = false,
-
- fn lock(q: *Queue) void {
- while (!q.mutex.tryLock()) std.atomic.spinLoopHint();
- }
-
- fn push(q: *Queue, m: Msg) void {
- q.lock();
- if (q.closed) {
- q.mutex.unlock();
- switch (m) {
- .output => |o| q.gpa.free(o.bytes),
- .lsp => |l| q.gpa.free(l.rows),
- .eof => {},
- }
- return;
- }
- q.items.append(q.gpa, m) catch {
- q.mutex.unlock();
- switch (m) {
- .output => |o| q.gpa.free(o.bytes),
- .lsp => |l| q.gpa.free(l.rows),
- .eof => {},
- }
- return;
- };
- q.mutex.unlock();
- if (q.sdl_wake) {
- var sev = std.mem.zeroes(c.SDL_Event);
- sev.type = c.SDL_EVENT_USER;
- _ = c.SDL_PushEvent(&sev);
- }
- }
-
- /// take the pending messages (caller iterates + deinits outside the lock)
- fn take(q: *Queue) std.ArrayList(Msg) {
- q.lock();
- defer q.mutex.unlock();
- const local = q.items;
- q.items = .empty;
- return local;
- }
-
- fn close(q: *Queue) void {
- q.lock();
- defer q.mutex.unlock();
- q.closed = true;
- for (q.items.items) |m| switch (m) {
- .output => |o| q.gpa.free(o.bytes),
- .lsp => |l| q.gpa.free(l.rows),
- .eof => {},
- };
- q.items.deinit(q.gpa);
- }
-};
-
-fn readPtyThread(gpa: std.mem.Allocator, fd: c_int, pane: u8, gen: u32, q: *Queue) void {
- var buf: [0x10000]u8 = undefined;
- while (true) {
- const n = libc.read(fd, &buf, buf.len);
- if (n < 0) {
- if (libc.errno(n) == .INTR) continue;
- break; // EIO when the child exits: treat as EOF
- }
- if (n == 0) break;
- const bytes = gpa.dupe(u8, buf[0..@intCast(n)]) catch break;
- q.push(.{ .output = .{ .pane = pane, .gen = gen, .bytes = bytes } });
- }
- q.push(.{ .eof = .{ .pane = pane, .gen = gen, .fd = fd } });
-}
-
-fn spawnReader(gpa: std.mem.Allocator, pt: Pty, pane: u8, gen: u32, q: *Queue) void {
- const th = std.Thread.spawn(.{}, readPtyThread, .{ gpa, pt.fd, pane, gen, q }) catch return;
- th.detach();
-}
-
-/// Answer a language query off the render loop and push the rows to the queue
-/// — the async execution model, spelled in the plumbing this shell already has
-/// (a detached thread and the mutex queue the pty readers use).
-fn lspThread(gpa: std.mem.Allocator, job: *LspJob, q: *Queue) void {
- defer job.free(gpa);
- var arena: std.heap.ArenaAllocator = .init(gpa);
- defer arena.deinit();
- // the shell owns the result buffer; the backend only ever writes to it
- var out: std.Io.Writer.Allocating = .init(gpa);
- defer out.deinit();
- pardes.lsp.query(gpa, arena.allocator(), .{
- .kind = job.kind,
- .path = job.path,
- .source = job.source,
- .offset = job.offset,
- .arg = job.arg,
- .root = job.root,
- }, &out.writer);
- const rows = gpa.dupe(u8, out.written()) catch return;
- q.push(.{ .lsp = .{ .id = job.id, .rows = rows } });
-}
-
-/// Copy the query out of the core and hand it to a thread. A detached thread
-/// per query is fine at this rate: one keystroke, one query, and the queue
-/// already tolerates a late push after close.
-fn spawnLsp(core: *pardes.Pardes, gpa: std.mem.Allocator, q: *Queue, e: anytype) void {
- const pane = core.panes[e.pane] orelse return;
- // a pane with no file still asks `status` (it is about the backend, not
- // the buffer): empty path and source, root from the pane's cwd
- const f = pane.file;
- const job = gpa.create(LspJob) catch return;
- job.* = .{
- .id = e.id,
- .kind = e.kind,
- .offset = e.offset,
- .path = gpa.dupe(u8, if (f) |ff| ff.path else "") catch {
- gpa.destroy(job);
- return;
- },
- .source = gpa.dupeZ(u8, if (f) |ff| ff.content else "") catch {
- gpa.free(job.path);
- gpa.destroy(job);
- return;
- },
- .arg = gpa.dupe(u8, e.arg.slice()) catch {
- gpa.free(job.path);
- gpa.free(job.source);
- gpa.destroy(job);
- return;
- },
- .root = gpa.dupe(u8, if (f) |ff| (std.fs.path.dirname(ff.path) orelse "/") else pane.cwdSlice()) catch {
- gpa.free(job.path);
- gpa.free(job.source);
- gpa.free(job.arg);
- gpa.destroy(job);
- return;
- },
- };
- const th = std.Thread.spawn(.{}, lspThread, .{ gpa, job, q }) catch {
- job.free(gpa);
- return;
- };
- th.detach();
-}
-
-// ---- the renderer state ----
-
-const Gui = struct {
- window: *c.SDL_Window,
- device: *c.SDL_GPUDevice,
- swapchain_format: c.SDL_GPUTextureFormat,
- pipeline: *c.SDL_GPUGraphicsPipeline,
- overlay_pipeline: *c.SDL_GPUGraphicsPipeline,
- crt_pipeline: *c.SDL_GPUGraphicsPipeline,
- atlas_tex: *c.SDL_GPUTexture,
- atlas_sampler: *c.SDL_GPUSampler,
- atlas_xfer: *c.SDL_GPUTransferBuffer,
- vbuf: ?*c.SDL_GPUBuffer = null,
- vxfer: ?*c.SDL_GPUTransferBuffer = null,
- vbuf_cells: u32 = 0,
- overlay_vbuf: *c.SDL_GPUBuffer,
- overlay_vxfer: *c.SDL_GPUTransferBuffer,
- overlay_vertices: []OverlayVertex,
-
- font: *c.UIFont,
- scale: f32,
- cell_w: u32,
- cell_h: u32,
- ascent: i32,
-
- // glyph atlas: CPU staging bitmap + codepoint → texel slot, pen-walk alloc
- atlas_stage: []u8,
- glyphs: std.AutoHashMap(u32, Slot),
- pen_x: u32 = 0,
- pen_y: u32 = 0,
- atlas_dirty: bool = true,
- space_slot: Slot = .{ .u = 0, .v = 0 },
-
- touch: Touch = .{},
- mouse_x: f32 = 0,
- mouse_y: f32 = 0,
- live_ctrl: bool = false,
- live_alt: bool = false,
-
- // Crt builtin: the scene renders into this texture, then a fullscreen
- // CRT pass warps it onto the real target
- scene_tex: ?*c.SDL_GPUTexture = null,
- scene_tex_w: u32 = 0,
- scene_tex_h: u32 = 0,
-
- // PARDES_TEST frame capture (render into an offscreen target, dump PPM)
- capture: bool = false,
- capture_dir: []const u8 = "",
- capture_tex: ?*c.SDL_GPUTexture = null,
- capture_tex_w: u32 = 0,
- capture_tex_h: u32 = 0,
- capture_xfer: ?*c.SDL_GPUTransferBuffer = null,
- capture_xfer_size: u32 = 0,
-
- // steamdeck: gamepad-driven virtual mouse cursor (pixel position)
- gamepad: ?*c.SDL_Gamepad = null,
- pad_x: f32 = 0,
- pad_y: f32 = 0,
- pad_scroll: f32 = 0, // fractional vertical wheel ticks (left stick)
- pad_scroll_h: f32 = 0, // fractional horizontal wheel ticks (left stick)
- deck: deck.Deck = .{},
-
- // web: WebGL2 handles (plain GL ints) + the CPU-side instance staging
- gl_program: c_uint = 0,
- gl_overlay_program: c_uint = 0,
- gl_atlas_tex: c_uint = 0,
- gl_vbo: c_uint = 0,
- gl_overlay_vbo: c_uint = 0,
- gl_u_atlas: c_int = -1,
- gl_instances: []CellInstance = &.{},
-};
-
-/// A cell's on-screen rect. Native: exactly cell_w×cell_h at (0,0). Web: the
-/// canvas resize and the grid resize land on different frames, so the grid is
-/// scaled to fit and centered (letterboxed) instead of clipping.
-const CellLayout = struct { w: f32, h: f32, x_off: f32, y_off: f32 };
-
-fn fixedCellLayout(g: *const Gui) CellLayout {
- return .{ .w = @floatFromInt(g.cell_w), .h = @floatFromInt(g.cell_h), .x_off = 0, .y_off = 0 };
-}
-
-fn cellLayout(g: *const Gui, cols: u16, rows: u16, sw: u32, sh: u32) CellLayout {
- const fixed = fixedCellLayout(g);
- if (!is_emscripten) return fixed;
- if (cols == 0 or rows == 0) return fixed;
- const grid_w = @as(f32, @floatFromInt(cols)) * fixed.w;
- const grid_h = @as(f32, @floatFromInt(rows)) * fixed.h;
- const win_w: f32 = @floatFromInt(sw);
- const win_h: f32 = @floatFromInt(sh);
- const scale = @min(win_w / grid_w, win_h / grid_h);
- return .{
- .w = fixed.w * scale,
- .h = fixed.h * scale,
- .x_off = @max(0, (win_w - grid_w * scale) * 0.5),
- .y_off = @max(0, (win_h - grid_h * scale) * 0.5),
- };
-}
-
-// =====================================================================
-// entry
-// =====================================================================
-
-pub const run = if (is_emscripten) runWeb else runNative;
-
-fn runNative(init: std.process.Init, opts_in: pardes.Options) !void {
- const io = init.io;
- const gpa = init.gpa;
- const env = init.environ_map;
- if (env.get("PARDES_TEST_GRID") != null) return runGrid(init, opts_in);
-
- const test_mode = env.get("PARDES_TEST") != null;
- const capture_dir = env.get("PARDES_TEST_CAPTURE_DIR");
- if (test_mode and capture_dir == null) {
- log.err("PARDES_TEST requires PARDES_TEST_CAPTURE_DIR", .{});
- return error.SdlInit;
- }
-
- // The trackpads only exist through SDL's built-in HIDAPI Steam Deck
- // driver (it registers the two touchpads and disables "lizard mode").
- // It's default-on on Linux; pin it so intent is explicit. NOTE: this is
- // NOT enough in Game Mode — Steam Input there hands the app a
- // touchpad-less virtual gamepad instead of the real Neptune controller,
- // so the pads go dead no matter what the app does. The only fix is to
- // set "Disable Steam Input" on pardes (Steam -> Properties -> Controller),
- // after which the real controller enumerates and the touchpad events flow.
- _ = c.SDL_SetHint("SDL_JOYSTICK_HIDAPI", "1"); // SDL_HINT_JOYSTICK_HIDAPI
- _ = c.SDL_SetHint("SDL_JOYSTICK_HIDAPI_STEAMDECK", "1"); // ..._STEAMDECK
- if (!c.SDL_Init(c.SDL_INIT_VIDEO | c.SDL_INIT_GAMEPAD)) {
- log.err("SDL_Init: {s}", .{c.SDL_GetError()});
- return error.SdlInit;
- }
- var win_flags: c.SDL_WindowFlags = c.SDL_WINDOW_RESIZABLE;
- if (!test_mode) win_flags |= c.SDL_WINDOW_HIGH_PIXEL_DENSITY;
- const window = c.SDL_CreateWindow("pardes", 1120, 720, win_flags) orelse {
- log.err("SDL_CreateWindow: {s}", .{c.SDL_GetError()});
- return error.SdlInit;
- };
- if (c.SDL_CreateCursor(&p9_arrow_set, &p9_arrow_mask, 16, 16, 1, 1)) |cur| {
- _ = c.SDL_SetCursor(cur);
- } else log.err("SDL_CreateCursor: {s}", .{c.SDL_GetError()});
- // fullscreen deck use: keep the pointer inside the window. Absolute
- // coords stay (no relative mode — clicks need positions).
- if (!test_mode) _ = c.SDL_SetWindowMouseGrab(window, true);
- const device = c.SDL_CreateGPUDevice(c.SDL_GPU_SHADERFORMAT_SPIRV, true, null) orelse {
- log.err("SDL_CreateGPUDevice: {s}", .{c.SDL_GetError()});
- return error.SdlInit;
- };
- if (!c.SDL_ClaimWindowForGPUDevice(device, window)) {
- log.err("ClaimWindowForGPUDevice: {s}", .{c.SDL_GetError()});
- return error.SdlInit;
- }
- // present mode: PARDES_SDL_PRESENT env override, else immediate → mailbox → vsync
- const present_mode: c.SDL_GPUPresentMode = blk: {
- if (env.get("PARDES_SDL_PRESENT")) |raw| {
- const want: ?c.SDL_GPUPresentMode = if (std.ascii.eqlIgnoreCase(raw, "immediate"))
- c.SDL_GPU_PRESENTMODE_IMMEDIATE
- else if (std.ascii.eqlIgnoreCase(raw, "mailbox"))
- c.SDL_GPU_PRESENTMODE_MAILBOX
- else if (std.ascii.eqlIgnoreCase(raw, "vsync"))
- c.SDL_GPU_PRESENTMODE_VSYNC
- else
- null;
- if (want) |mode| if (c.SDL_WindowSupportsGPUPresentMode(device, window, mode)) break :blk mode;
- }
- for ([_]c.SDL_GPUPresentMode{ c.SDL_GPU_PRESENTMODE_IMMEDIATE, c.SDL_GPU_PRESENTMODE_MAILBOX, c.SDL_GPU_PRESENTMODE_VSYNC }) |mode| {
- if (c.SDL_WindowSupportsGPUPresentMode(device, window, mode)) break :blk mode;
- }
- break :blk c.SDL_GPU_PRESENTMODE_VSYNC;
- };
- if (!test_mode) _ = c.SDL_SetGPUAllowedFramesInFlight(device, 1);
- _ = c.SDL_SetGPUSwapchainParameters(device, window, c.SDL_GPU_SWAPCHAINCOMPOSITION_SDR, present_mode);
- const swapchain_format = c.SDL_GetGPUSwapchainTextureFormat(device, window);
-
- // ---- font + cell metrics ----
- const font = c.ui_font_new(font_ttf.ptr, @intCast(font_ttf.len)) orelse {
- log.err("ui_font_new failed", .{});
- return error.FontInit;
- };
- const px: f32 = 27.0;
- const scale = c.ui_font_scale_for_height(font, px);
- var cw: c_int = 10;
- var chh: c_int = 20;
- var asc: c_int = 16;
- c.ui_font_cell_metrics(font, scale, &cw, &chh, &asc);
- const cell_w: u32 = @intCast(@max(cw, 1));
- const cell_h: u32 = @intCast(@max(chh, 1));
- if (test_mode) {
- const cols = envU16(env, "PARDES_TEST_COLS") orelse 80;
- const rows = envU16(env, "PARDES_TEST_ROWS") orelse 24;
- _ = c.SDL_SetWindowSize(window, @intCast(cols * cell_w), @intCast(rows * cell_h));
- _ = c.SDL_SyncWindow(window);
- }
-
- // ---- glyph atlas (R8) + pipelines ----
- var tex_info = std.mem.zeroes(c.SDL_GPUTextureCreateInfo);
- tex_info.type = c.SDL_GPU_TEXTURETYPE_2D;
- tex_info.format = c.SDL_GPU_TEXTUREFORMAT_R8_UNORM;
- tex_info.usage = c.SDL_GPU_TEXTUREUSAGE_SAMPLER;
- tex_info.width = atlas_w;
- tex_info.height = atlas_h;
- tex_info.layer_count_or_depth = 1;
- tex_info.num_levels = 1;
- tex_info.sample_count = c.SDL_GPU_SAMPLECOUNT_1;
- const atlas_tex = c.SDL_CreateGPUTexture(device, &tex_info) orelse return error.GpuCreate;
-
- var samp_info = std.mem.zeroes(c.SDL_GPUSamplerCreateInfo);
- samp_info.min_filter = c.SDL_GPU_FILTER_LINEAR;
- samp_info.mag_filter = c.SDL_GPU_FILTER_LINEAR;
- samp_info.mipmap_mode = c.SDL_GPU_FILTER_LINEAR;
- samp_info.address_mode_u = c.SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE;
- samp_info.address_mode_v = c.SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE;
- samp_info.address_mode_w = c.SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE;
- const atlas_sampler = c.SDL_CreateGPUSampler(device, &samp_info) orelse return error.GpuCreate;
-
- var ax_info = c.SDL_GPUTransferBufferCreateInfo{ .usage = c.SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, .size = atlas_w * atlas_h, .props = 0 };
- const atlas_xfer = c.SDL_CreateGPUTransferBuffer(device, &ax_info) orelse return error.GpuCreate;
-
- const pipeline = try makePipeline(device, swapchain_format);
- const overlay_pipeline = try makeOverlayPipeline(device, swapchain_format);
- const crt_pipeline = try makeCrtPipeline(device, swapchain_format);
-
- const overlay_buffer_size: u32 = @intCast(max_overlay_vertices * @sizeOf(OverlayVertex));
- var ovb_info = c.SDL_GPUBufferCreateInfo{ .usage = c.SDL_GPU_BUFFERUSAGE_VERTEX, .size = overlay_buffer_size, .props = 0 };
- const overlay_vbuf = c.SDL_CreateGPUBuffer(device, &ovb_info) orelse return error.GpuCreate;
- var ovx_info = c.SDL_GPUTransferBufferCreateInfo{ .usage = c.SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, .size = overlay_buffer_size, .props = 0 };
- const overlay_vxfer = c.SDL_CreateGPUTransferBuffer(device, &ovx_info) orelse return error.GpuCreate;
-
- const atlas_stage = try gpa.alloc(u8, atlas_w * atlas_h);
- defer gpa.free(atlas_stage);
- @memset(atlas_stage, 0);
- const overlay_vertices = try gpa.alloc(OverlayVertex, max_overlay_vertices);
- defer gpa.free(overlay_vertices);
-
- var g: Gui = .{
- .window = window,
- .device = device,
- .swapchain_format = swapchain_format,
- .pipeline = pipeline,
- .overlay_pipeline = overlay_pipeline,
- .crt_pipeline = crt_pipeline,
- .atlas_tex = atlas_tex,
- .atlas_sampler = atlas_sampler,
- .atlas_xfer = atlas_xfer,
- .overlay_vbuf = overlay_vbuf,
- .overlay_vxfer = overlay_vxfer,
- .overlay_vertices = overlay_vertices,
- .font = font,
- .scale = scale,
- .cell_w = cell_w,
- .cell_h = cell_h,
- .ascent = asc,
- .atlas_stage = atlas_stage,
- .glyphs = std.AutoHashMap(u32, Slot).init(gpa),
- .capture = test_mode,
- .capture_dir = capture_dir orelse "",
- };
- defer g.glyphs.deinit();
- // slot (0,0) is the space glyph (blank cells sample alpha=0 → bg only)
- _ = c.ui_font_raster(font, scale, ' ', atlas_stage.ptr, @intCast(atlas_w), @intCast(cell_w), @intCast(cell_h), asc);
- g.pen_x = cell_w;
-
- // ---- the core ----
- pardes.image.start(io, gpa); // stb_image allocator for image panes
- defer pardes.image.stop();
- // Live sessions initialize at the default 80x24 grid; the real window size
- // arrives as a resize EVENT on the first loop pass. The core defers the
- // shell greeting until after the first resize (so `ls` wraps to the real
- // pane width) — pre-sizing at init would mean no resize ever fires and the
- // greeting never runs (panes sat blank until the first interaction).
- // Dump loads pre-size instead: replayed panes never greet, and sizing at
- // init avoids reflowing their replayed content twice.
- var opts = opts_in;
- var pw: c_int = 0;
- var ph: c_int = 0;
- if (opts.load_path != null) {
- _ = c.SDL_GetWindowSizeInPixels(window, &pw, &ph);
- opts.cols = @intCast(@max(1, @divTrunc(@as(u32, @intCast(@max(pw, 1))), cell_w)));
- opts.rows = @intCast(@max(1, @divTrunc(@as(u32, @intCast(@max(ph, 1))), cell_h)));
- }
- var core = if (opts.load_path) |lp| blk: {
- const bytes = try @import("look.zig").readFile(gpa, lp);
- defer gpa.free(bytes);
- break :blk try pardes.Pardes.initFromDump(gpa, opts, bytes);
- } else try pardes.Pardes.init(gpa, opts);
- defer core.deinit();
- // core.kitty_ok stays false: no kitty graphics in SDL, petscii covers images.
- // ponytail: Surface.images pixel attachments could blit as textures later.
-
- // shells emit OSC 133 prompt marks via this rc (prompt hiding, click-move)
- writeFile(pardes.bash_rc);
- // macos: apple's bash 3.2 prints the zsh-deprecation banner into every
- // pane unless this is in the env BEFORE bash starts (the rc is too late)
- if (comptime builtin.os.tag.isDarwin()) _ = setenv("BASH_SILENCE_DEPRECATION_WARNING", "1", 1);
-
- var ptys: [pardes.MAX_PANES]?Pty = @splat(null);
- // per-slot spawn generation: drops a dead shell's late output/eof when its
- // pane id has been respawned (see drainEffects .spawn)
- var gens: [pardes.MAX_PANES]u32 = @splat(0);
- defer for (&ptys) |*slot| if (slot.*) |pt| {
- _ = libc.close(pt.fd);
- slot.* = null;
- };
- var queue: Queue = .{ .gpa = gpa, .sdl_wake = true };
- defer queue.close();
-
- // initial spawns BEFORE any worker thread exists: forkpty from a
- // multithreaded process can wedge the child before exec (see tty.zig).
- drainEffects(core, &ptys, &gens, gpa, &queue, &g, false);
- for (&ptys, 0..) |*slot, id| if (slot.*) |pt| spawnReader(gpa, pt, @intCast(id), gens[id], &queue);
-
- _ = c.SDL_StartTextInput(window);
-
- var feed: StdinFeed = .{};
- if (test_mode) setStdinRaw() catch {};
-
- var frame_arena: std.heap.ArenaAllocator = .init(gpa);
- defer frame_arena.deinit();
-
- while (!core.quit) {
- // 1. SDL input: block briefly for the first event, then drain the rest
- var sev = std.mem.zeroes(c.SDL_Event);
- if (c.SDL_WaitEventTimeout(&sev, 16)) {
- dispatch(&g, core, &sev);
- while (c.SDL_PollEvent(&sev)) dispatch(&g, core, &sev);
- }
- // test mode: input comes from stdin escape sequences instead
- if (test_mode) {
- const r = feed.pump(gpa, core, &g) catch break;
- if (r.eof) break;
- }
- // 2. pty output from the reader threads
- var msgs = queue.take();
- for (msgs.items) |m| switch (m) {
- .output => |o| {
- if (gens[o.pane] == o.gen)
- core.update(.{ .output = .{ .pane = o.pane, .bytes = o.bytes } });
- gpa.free(o.bytes);
- },
- .eof => |e| {
- _ = libc.close(e.fd); // the dead reader's master — stale or current
- if (gens[e.pane] == e.gen) {
- ptys[e.pane] = null;
- core.update(.{ .eof = .{ .pane = e.pane } });
- }
- },
- .lsp => |l| {
- core.update(.{ .lsp_resp = .{ .id = l.id, .rows = l.rows } });
- gpa.free(l.rows);
- },
- };
- msgs.deinit(gpa);
- // 3. steamdeck: poll gamepad axes into virtual cursor / wheel events
- pollGamepad(&g, core);
- // 4. effects
- drainEffects(core, &ptys, &gens, gpa, &queue, &g, true);
- if (core.quit) break;
- // Restore builtin: swap in a core rebuilt from the dump; kill the live
- // shells (their detached readers wake on child death; gens bumped so
- // the stale eofs close the old fds without touching the replay panes)
- if (core.takeRestore()) |rp| blk: {
- const bytes = look.readFile(gpa, rp) catch break :blk;
- defer gpa.free(bytes);
- var o = core.opts;
- o.cols = core.screen_w;
- o.rows = core.screen_h; // pre-size: dump panes never greet
- const nc = pardes.Pardes.initFromDump(gpa, o, bytes) catch break :blk;
- for (&ptys) |*slot| if (slot.*) |pt| {
- _ = libc.kill(pt.pid, libc.SIG.KILL);
- slot.* = null;
- };
- for (&gens) |*g2| g2.* +%= 1;
- core.deinit();
- core = nc;
- }
- // 5. live cwd for tags/look: cheap /proc readlink per pane, per frame
- pollCwds(core, &ptys);
- // 6. the grid follows the window (covers WINDOW_RESIZED and test resizes)
- _ = c.SDL_GetWindowSizeInPixels(window, &pw, &ph);
- const cols: u16 = @intCast(@max(1, @divTrunc(@as(u32, @intCast(@max(pw, 1))), cell_w)));
- const rows: u16 = @intCast(@max(1, @divTrunc(@as(u32, @intCast(@max(ph, 1))), cell_h)));
- if (cols != core.screen_w or rows != core.screen_h)
- core.update(.{ .resize = .{ .cols = cols, .rows = rows } });
- // 7. render
- _ = frame_arena.reset(.retain_capacity);
- const surface = try core.render(frame_arena.allocator());
- renderFrame(&g, gpa, surface, core.crt_on, core.show_debug) catch |err| log.err("render: {t}", .{err});
- }
-}
-
-// =====================================================================
-// web entry: set everything up, register a rAF frame callback, return.
-// EXIT_RUNTIME=0 keeps the wasm runtime (and these statics) alive after.
-// =====================================================================
-
-// std.process.Init provides no gpa on emscripten — one 512 MiB fixed buffer
-// is the whole heap, never freed (the shell lives for the page).
-var web_heap: [if (is_emscripten) 512 * 1024 * 1024 else 0]u8 align(16) = undefined;
-var web_fba: std.heap.FixedBufferAllocator = undefined;
-
-const WebState = struct {
- g: Gui,
- core: *pardes.Pardes,
- gpa: std.mem.Allocator,
- frame_arena: std.heap.ArenaAllocator,
-};
-var live_web_state: ?*WebState = null;
-
-// Browser snapshot tests drive real DOM touch input, then read the exact same
-// rendered Surface that WebGL consumed. These tiny exports keep the test
-// contract textual (the existing .snap convention) without adding test state
-// or browser concepts to the core.
-comptime {
- if (is_emscripten) {
- @export(&webTestCols, .{ .name = "pardes_web_test_cols" });
- @export(&webTestRows, .{ .name = "pardes_web_test_rows" });
- @export(&webTestCursorX, .{ .name = "pardes_web_test_cursor_x" });
- @export(&webTestCursorY, .{ .name = "pardes_web_test_cursor_y" });
- @export(&webTestCell, .{ .name = "pardes_web_test_cell" });
- @export(&webTestCellFg, .{ .name = "pardes_web_test_cell_fg" });
- @export(&webTestCellBg, .{ .name = "pardes_web_test_cell_bg" });
- @export(&webTestCellAttrs, .{ .name = "pardes_web_test_cell_attrs" });
- @export(&webTestCellX, .{ .name = "pardes_web_test_cell_x" });
- @export(&webTestCellY, .{ .name = "pardes_web_test_cell_y" });
- }
-}
-
-fn webTestCols() callconv(.c) c_uint {
- const st = live_web_state orelse return 0;
- return st.core.surface.cols;
-}
-
-fn webTestRows() callconv(.c) c_uint {
- const st = live_web_state orelse return 0;
- return st.core.surface.rows;
-}
-
-fn webTestCursorX() callconv(.c) c_int {
- const st = live_web_state orelse return -1;
- return if (st.core.surface.cursor) |cursor| cursor.x else -1;
-}
-
-fn webTestCursorY() callconv(.c) c_int {
- const st = live_web_state orelse return -1;
- return if (st.core.surface.cursor) |cursor| cursor.y else -1;
-}
-
-fn webTestCell(col: c_uint, row: c_uint) callconv(.c) c_uint {
- const cell = webTestCellAt(col, row) orelse return ' ';
- const glyph = cell.grapheme();
- if (glyph.len == 0) return ' ';
- return std.unicode.utf8Decode(glyph) catch 0xfffd;
-}
-
-// RGB occupies 0x000000-0xffffff; the high byte distinguishes the two other
-// Color tags. The browser .snap harness renders these into d/pN/#rrggbb runs.
-fn webTestCellFg(col: c_uint, row: c_uint) callconv(.c) c_uint {
- const cell = webTestCellAt(col, row) orelse return 0x01000000;
- return webTestColor(cell.style.fg);
-}
-
-fn webTestCellBg(col: c_uint, row: c_uint) callconv(.c) c_uint {
- const cell = webTestCellAt(col, row) orelse return 0x01000000;
- return webTestColor(cell.style.bg);
-}
-
-fn webTestColor(color: pardes.Color) c_uint {
- return switch (color) {
- .default => 0x01000000,
- .index => |idx| 0x02000000 | @as(c_uint, idx),
- .rgb => |rgb| (@as(c_uint, rgb[0]) << 16) | (@as(c_uint, rgb[1]) << 8) | rgb[2],
- };
-}
-
-fn webTestCellAttrs(col: c_uint, row: c_uint) callconv(.c) c_uint {
- const cell = webTestCellAt(col, row) orelse return 0;
- const style = cell.style;
- var attrs: c_uint = 0;
- if (style.bold) attrs |= 1 << 0;
- if (style.dim) attrs |= 1 << 1;
- if (style.italic) attrs |= 1 << 2;
- if (style.blink) attrs |= 1 << 3;
- if (style.reverse) attrs |= 1 << 4;
- if (style.invisible) attrs |= 1 << 5;
- if (style.strikethrough) attrs |= 1 << 6;
- attrs |= @as(c_uint, @intFromEnum(style.ul)) << 8;
- return attrs;
-}
-
-fn webTestCellAt(col: c_uint, row: c_uint) ?*const pardes.Cell {
- const st = live_web_state orelse return null;
- const surface = &st.core.surface;
- if (col >= surface.cols or row >= surface.rows) return null;
- return surface.at(@intCast(col), @intCast(row));
-}
-
-fn webTestCellX(col: f32) callconv(.c) f32 {
- return webTestCellCenter(col, true);
-}
-
-fn webTestCellY(row: f32) callconv(.c) f32 {
- return webTestCellCenter(row, false);
-}
-
-fn webTestCellCenter(cell: f32, horizontal: bool) f32 {
- const st = live_web_state orelse return 0;
- var pixel_w: c_int = 0;
- var pixel_h: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(st.g.window, &pixel_w, &pixel_h);
- const pw: u32 = @intCast(@max(pixel_w, 1));
- const ph: u32 = @intCast(@max(pixel_h, 1));
- var css_w: f64 = 0;
- var css_h: f64 = 0;
- if (emscripten_get_element_css_size("#canvas", &css_w, &css_h) != EMSCRIPTEN_RESULT_SUCCESS) return 0;
- const layout = cellLayout(&st.g, st.core.surface.cols, st.core.surface.rows, pw, ph);
- if (horizontal) {
- const backing = layout.x_off + (cell + 0.5) * layout.w;
- return backing * @as(f32, @floatCast(css_w)) / @as(f32, @floatFromInt(pw));
- }
- const backing = layout.y_off + (cell + 0.5) * layout.h;
- return backing * @as(f32, @floatCast(css_h)) / @as(f32, @floatFromInt(ph));
-}
-
-fn runWeb(opts_in: pardes.Options) !void {
- web_fba = .init(&web_heap);
- const gpa = web_fba.allocator();
-
- // Our finger machine deliberately maps touch to scroll/LOOK. Suppress
- // SDL's default synthetic left mouse event for the same browser touch.
- _ = c.SDL_SetHint(c.SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
- if (!c.SDL_Init(c.SDL_INIT_VIDEO)) { // no gamepad in the browser
- log.err("SDL_Init: {s}", .{c.SDL_GetError()});
- return error.SdlInit;
- }
- const window = c.SDL_CreateWindow("pardes", 1120, 720, c.SDL_WINDOW_RESIZABLE | c.SDL_WINDOW_OPENGL) orelse {
- log.err("SDL_CreateWindow: {s}", .{c.SDL_GetError()});
- return error.SdlInit;
- };
- _ = c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_PROFILE_MASK, c.SDL_GL_CONTEXT_PROFILE_ES);
- _ = c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_MAJOR_VERSION, 3);
- _ = c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_MINOR_VERSION, 0);
- _ = c.SDL_GL_SetAttribute(c.SDL_GL_DOUBLEBUFFER, 1);
- const gl_context = c.SDL_GL_CreateContext(window) orelse {
- log.err("SDL_GL_CreateContext: {s}", .{c.SDL_GetError()});
- return error.SdlInit;
- };
- if (!c.SDL_GL_MakeCurrent(window, gl_context)) {
- log.err("SDL_GL_MakeCurrent: {s}", .{c.SDL_GetError()});
- return error.SdlInit;
- }
- _ = c.SDL_GL_SetSwapInterval(1);
-
- // ---- font + cell metrics, rastered at web_render_scale ----
- const font = c.ui_font_new(font_ttf.ptr, @intCast(font_ttf.len)) orelse {
- log.err("ui_font_new failed", .{});
- return error.FontInit;
- };
- const px: f32 = 18.0;
- const base_scale = c.ui_font_scale_for_height(font, px);
- var cw: c_int = 10;
- var chh: c_int = 20;
- var asc: c_int = 16;
- c.ui_font_cell_metrics(font, base_scale, &cw, &chh, &asc);
- const scale = c.ui_font_scale_for_height(font, px * web_render_scale);
- const cell_w: u32 = @intFromFloat(@ceil(@as(f32, @floatFromInt(@max(cw, 1))) * web_render_scale));
- const cell_h: u32 = @intFromFloat(@ceil(@as(f32, @floatFromInt(@max(chh, 1))) * web_render_scale));
- const ascent: i32 = @intFromFloat(@ceil(@as(f32, @floatFromInt(@max(asc, 1))) * web_render_scale));
-
- // ---- WebGL2: runtime-compiled ES shaders + atlas texture + vbos ----
- const program = try makeGlProgramFrom(vert_glsl_es, frag_glsl_es);
- const overlay_program = try makeGlProgramFrom(overlay_vert_glsl_es, overlay_frag_glsl_es);
- var atlas_tex: c_uint = 0;
- c.glGenTextures(1, &atlas_tex);
- c.glBindTexture(c.GL_TEXTURE_2D, atlas_tex);
- c.glTexParameteri(c.GL_TEXTURE_2D, c.GL_TEXTURE_MIN_FILTER, c.GL_LINEAR);
- c.glTexParameteri(c.GL_TEXTURE_2D, c.GL_TEXTURE_MAG_FILTER, c.GL_LINEAR);
- c.glTexParameteri(c.GL_TEXTURE_2D, c.GL_TEXTURE_WRAP_S, c.GL_CLAMP_TO_EDGE);
- c.glTexParameteri(c.GL_TEXTURE_2D, c.GL_TEXTURE_WRAP_T, c.GL_CLAMP_TO_EDGE);
- c.glPixelStorei(c.GL_UNPACK_ALIGNMENT, 1);
- c.glTexImage2D(c.GL_TEXTURE_2D, 0, c.GL_R8, atlas_w, atlas_h, 0, c.GL_RED, c.GL_UNSIGNED_BYTE, null);
- var vbo: c_uint = 0;
- c.glGenBuffers(1, &vbo);
- var overlay_vbo: c_uint = 0;
- c.glGenBuffers(1, &overlay_vbo);
-
- const atlas_stage = try gpa.alloc(u8, atlas_w * atlas_h);
- @memset(atlas_stage, 0);
- const overlay_vertices = try gpa.alloc(OverlayVertex, max_overlay_vertices);
-
- const st = try gpa.create(WebState);
- st.* = .{
- .g = .{
- .window = window,
- .device = undefined, // web renders through GL, never the GPU device
- .swapchain_format = undefined,
- .pipeline = undefined,
- .overlay_pipeline = undefined,
- .crt_pipeline = undefined,
- .atlas_tex = undefined,
- .atlas_sampler = undefined,
- .atlas_xfer = undefined,
- .overlay_vbuf = undefined,
- .overlay_vxfer = undefined,
- .overlay_vertices = overlay_vertices,
- .gl_program = program,
- .gl_overlay_program = overlay_program,
- .gl_atlas_tex = atlas_tex,
- .gl_vbo = vbo,
- .gl_overlay_vbo = overlay_vbo,
- .gl_u_atlas = c.glGetUniformLocation(program, "u_atlas"),
- .font = font,
- .scale = scale,
- .cell_w = cell_w,
- .cell_h = cell_h,
- .ascent = ascent,
- .atlas_stage = atlas_stage,
- .glyphs = std.AutoHashMap(u32, Slot).init(gpa),
- },
- .core = undefined,
- .gpa = gpa,
- .frame_arena = .init(gpa),
- };
- const g = &st.g;
- // slot (0,0) is the space glyph (blank cells sample alpha=0 → bg only)
- _ = c.ui_font_raster(font, scale, ' ', atlas_stage.ptr, @intCast(atlas_w), @intCast(cell_w), @intCast(cell_h), ascent);
- g.pen_x = cell_w;
-
- // ---- the core: state replays from the embedded dump, no ptys ----
- pardes.image.start(std.Io.failing, gpa); // decode is synchronous; no io on wasm
- syncCanvasSize(g); // size the backing canvas before deriving the grid
- var opts = opts_in;
- var pw: c_int = 0;
- var ph: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(window, &pw, &ph);
- opts.cols = @intCast(@max(1, @divTrunc(@as(u32, @intCast(@max(pw, 1))), cell_w)));
- opts.rows = @intCast(@max(1, @divTrunc(@as(u32, @intCast(@max(ph, 1))), cell_h)));
- st.core = try pardes.Pardes.initFromDump(gpa, opts, embedded_dump);
- live_web_state = st;
-
- _ = c.SDL_StartTextInput(window);
- std.os.emscripten.emscripten_set_main_loop_arg(webFrame, st, 0, 0);
-}
-
-fn webFrame(arg: ?*anyopaque) callconv(.c) void {
- const st: *WebState = @ptrCast(@alignCast(arg.?));
- const g = &st.g;
- const core = st.core;
- // 1. input
- var sev = std.mem.zeroes(c.SDL_Event);
- while (c.SDL_PollEvent(&sev)) dispatch(g, core, &sev);
- // 2. effects
- drainEffectsWeb(core, st.gpa, g);
- if (core.quit) return std.os.emscripten.emscripten_cancel_main_loop();
- // 3. the backing canvas follows the page, the grid follows the canvas
- syncCanvasSize(g);
- var pw: c_int = 0;
- var ph: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(g.window, &pw, &ph);
- const cols: u16 = @intCast(@max(1, @divTrunc(@as(u32, @intCast(@max(pw, 1))), g.cell_w)));
- const rows: u16 = @intCast(@max(1, @divTrunc(@as(u32, @intCast(@max(ph, 1))), g.cell_h)));
- if (cols != core.screen_w or rows != core.screen_h)
- core.update(.{ .resize = .{ .cols = cols, .rows = rows } });
- // 4. render
- _ = st.frame_arena.reset(.retain_capacity);
- const surface = core.render(st.frame_arena.allocator()) catch return;
- renderFrameGl(g, st.gpa, surface, core.show_debug) catch return;
-}
-
-/// the canvas follows the page (CSS); the SDL window follows the canvas,
-/// backed at web_render_scale (postWinsize in the prototype).
-fn syncCanvasSize(g: *Gui) void {
- var css_w: f64 = 0;
- var css_h: f64 = 0;
- if (emscripten_get_element_css_size("#canvas", &css_w, &css_h) != EMSCRIPTEN_RESULT_SUCCESS or css_w <= 0 or css_h <= 0) return;
- const want_w: c_int = @intFromFloat(@round(css_w * web_render_scale));
- const want_h: c_int = @intFromFloat(@round(css_h * web_render_scale));
- var cur_w: c_int = 0;
- var cur_h: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(g.window, &cur_w, &cur_h);
- if (cur_w != want_w or cur_h != want_h) {
- _ = c.SDL_SetWindowSize(g.window, want_w, want_h);
- _ = c.SDL_SyncWindow(g.window);
- }
-}
-
-/// PARDES_TEST_GRID=1: headless. No SDL at all — stdin escape sequences in,
-/// the rendered Surface out as text frames (same framing as the prototype).
-fn runGrid(init: std.process.Init, opts_in: pardes.Options) !void {
- const io = init.io;
- const gpa = init.gpa;
- const env = init.environ_map;
-
- pardes.image.start(io, gpa);
- defer pardes.image.stop();
-
- const grid_cols = envU16(env, "PARDES_TEST_COLS") orelse 80;
- const grid_rows = envU16(env, "PARDES_TEST_ROWS") orelse 24;
- var opts = opts_in;
- if (opts.load_path != null) {
- opts.cols = grid_cols;
- opts.rows = grid_rows;
- }
- const core = if (opts.load_path) |lp| blk: {
- const bytes = try @import("look.zig").readFile(gpa, lp);
- defer gpa.free(bytes);
- break :blk try pardes.Pardes.initFromDump(gpa, opts, bytes);
- } else try pardes.Pardes.init(gpa, opts);
- defer core.deinit();
- // the requested grid arrives as a resize EVENT (not init opts) so the core
- // counts a resize and releases the shell greeting on first output
- if (opts.load_path == null)
- core.update(.{ .resize = .{ .cols = grid_cols, .rows = grid_rows } });
-
- writeFile(pardes.bash_rc);
- // macos: apple's bash 3.2 prints the zsh-deprecation banner into every
- // pane unless this is in the env BEFORE bash starts (the rc is too late)
- if (comptime builtin.os.tag.isDarwin()) _ = setenv("BASH_SILENCE_DEPRECATION_WARNING", "1", 1);
-
- var ptys: [pardes.MAX_PANES]?Pty = @splat(null);
- // per-slot spawn generation: drops a dead shell's late output/eof when its
- // pane id has been respawned (see drainEffects .spawn)
- var gens: [pardes.MAX_PANES]u32 = @splat(0);
- defer for (&ptys) |*slot| if (slot.*) |pt| {
- _ = libc.close(pt.fd);
- slot.* = null;
- };
- var queue: Queue = .{ .gpa = gpa, .sdl_wake = false };
- defer queue.close();
- drainEffects(core, &ptys, &gens, gpa, &queue, null, false);
- for (&ptys, 0..) |*slot, id| if (slot.*) |pt| spawnReader(gpa, pt, @intCast(id), gens[id], &queue);
-
- setStdinRaw() catch {}; // stdin may be a pipe, not a pty — best effort
-
- var frame_arena: std.heap.ArenaAllocator = .init(gpa);
- defer frame_arena.deinit();
- var feed: StdinFeed = .{};
-
- // first frame before touching stdin, so `printf '' | pardes` still shows one
- {
- const surface = try core.render(frame_arena.allocator());
- try dumpGrid(gpa, surface);
- }
- while (!core.quit) {
- const r = try feed.pump(gpa, core, null);
- if (r.eof) break;
- var n_events: usize = r.n_events;
- var msgs = queue.take();
- for (msgs.items) |m| switch (m) {
- .output => |o| {
- if (gens[o.pane] == o.gen)
- core.update(.{ .output = .{ .pane = o.pane, .bytes = o.bytes } });
- gpa.free(o.bytes);
- n_events += 1;
- },
- .eof => |e| {
- _ = libc.close(e.fd); // the dead reader's master — stale or current
- if (gens[e.pane] == e.gen) {
- ptys[e.pane] = null;
- core.update(.{ .eof = .{ .pane = e.pane } });
- }
- n_events += 1;
- },
- .lsp => |l| {
- core.update(.{ .lsp_resp = .{ .id = l.id, .rows = l.rows } });
- gpa.free(l.rows);
- n_events += 1;
- },
- };
- msgs.deinit(gpa);
- drainEffects(core, &ptys, &gens, gpa, &queue, null, true);
- pollCwds(core, &ptys);
- if (n_events == 0) continue; // idle tick: nothing changed, no frame
- _ = frame_arena.reset(.retain_capacity);
- const surface = try core.render(frame_arena.allocator());
- try dumpGrid(gpa, surface);
- }
-}
-
-// =====================================================================
-// test-mode stdin: terminal escape sequences (vaxis.Parser) → core events,
-// plus the private synthetic finger OSC:
-// ESC ] 777;finger;<type>;<id>;<x>;<y>;<pressure> BEL (normalized 0..1)
-// =====================================================================
-
-const StdinFeed = struct {
- parser: vaxis.Parser = .{},
- cache: vaxis.GraphemeCache = .{},
- buf: [1024]u8 = undefined,
- fill: usize = 0,
- last_cols: u16 = 0,
- last_rows: u16 = 0,
-
- const Result = struct { eof: bool = false, n_events: usize = 0 };
-
- /// Poll stdin briefly and translate what arrived. `g` is null in grid mode.
- fn pump(f: *StdinFeed, gpa: std.mem.Allocator, core: *pardes.Pardes, g: ?*Gui) !Result {
- var out: Result = .{};
- // a pty stdin also carries the winsize; poll it in place of SIGWINCH
- var ws: posix.winsize = std.mem.zeroes(posix.winsize);
- if (posix.system.ioctl(0, posix.T.IOCGWINSZ, @intFromPtr(&ws)) == 0 and
- ws.col > 0 and ws.row > 0 and ws.col <= 1000 and ws.row <= 1000 and
- (ws.col != f.last_cols or ws.row != f.last_rows))
- {
- f.last_cols = ws.col;
- f.last_rows = ws.row;
- f.applyResize(core, g, ws.col, ws.row);
- out.n_events += 1;
- }
-
- var fds = [_]posix.pollfd{.{ .fd = 0, .events = posix.POLL.IN, .revents = 0 }};
- _ = posix.poll(&fds, 16) catch return out;
- if ((fds[0].revents & posix.POLL.IN) == 0) {
- if ((fds[0].revents & (posix.POLL.HUP | posix.POLL.ERR)) != 0) out.eof = true;
- return out;
- }
- const rn = libc.read(0, f.buf[f.fill..].ptr, f.buf.len - f.fill);
- if (rn < 0) return out;
- if (rn == 0) {
- out.eof = true;
- return out;
- }
- const len = f.fill + @as(usize, @intCast(rn));
- f.fill = 0;
-
- var seq_start: usize = 0;
- while (seq_start < len) {
- // private finger OSC first (vaxis would swallow it as unknown OSC)
- const prefix = "\x1b]777;finger;";
- if (std.mem.startsWith(u8, f.buf[seq_start..len], prefix)) {
- const body = f.buf[seq_start + prefix.len .. len];
- const end = std.mem.indexOfScalar(u8, body, 0x07) orelse {
- std.mem.copyForwards(u8, f.buf[0 .. len - seq_start], f.buf[seq_start..len]);
- f.fill = len - seq_start;
- break;
- };
- if (parseFinger(body[0..end])) |finger_in| {
- var finger = finger_in;
- if (g) |gp| {
- var wpw: c_int = 0;
- var wph: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(gp.window, &wpw, &wph);
- const win_w: f32 = @floatFromInt(@max(wpw, 1));
- const win_h: f32 = @floatFromInt(@max(wph, 1));
- if (core.crt_on) {
- // touch points are physical: same CRT mapping as the mouse
- const m = crt.map(finger.x * win_w, finger.y * win_h, win_w, win_h);
- finger.x = m.x / win_w;
- finger.y = m.y / win_h;
- }
- handleFinger(&gp.touch, core, finger, win_w, win_h, @floatFromInt(gp.cell_w), @floatFromInt(gp.cell_h));
- } else {
- handleFinger(&grid_touch, core, finger, @floatFromInt(core.screen_w), @floatFromInt(core.screen_h), 1, 1);
- }
- out.n_events += 1;
- }
- seq_start += prefix.len + end + 1;
- continue;
- }
- if (len - seq_start < prefix.len and std.mem.startsWith(u8, prefix, f.buf[seq_start..len])) {
- std.mem.copyForwards(u8, f.buf[0 .. len - seq_start], f.buf[seq_start..len]);
- f.fill = len - seq_start;
- break;
- }
-
- const result = f.parser.parse(f.buf[seq_start..len], gpa) catch break;
- if (result.n == 0) { // partial sequence: shift to front, read more
- std.mem.copyForwards(u8, f.buf[0 .. len - seq_start], f.buf[seq_start..len]);
- f.fill = len - seq_start;
- break;
- }
- seq_start += result.n;
- const event = result.event orelse continue;
- switch (event) {
- .key_press => |key| {
- var text: []const u8 = "";
- if (key.text) |t| text = f.cache.put(t);
- core.update(.{ .key = .{
- .cp = mapKey(effCp(key)),
- .text = text,
- .ctrl = key.mods.ctrl,
- .alt = key.mods.alt,
- .shift = key.mods.shift,
- } });
- out.n_events += 1;
- },
- .mouse => |m| {
- const button: ?pardes.Mouse.Button = switch (m.button) {
- .left => .left,
- .middle => .middle,
- .right => .right,
- .wheel_up => .wheel_up,
- .wheel_down => .wheel_down,
- .wheel_left => .wheel_left,
- .wheel_right => .wheel_right,
- .none => .none,
- else => null,
- };
- if (button) |b| {
- core.update(.{ .mouse = .{
- .button = b,
- .kind = switch (m.type) {
- .press => .press,
- .release => .release,
- .motion => .motion,
- .drag => .drag,
- },
- .col = @intCast(@max(m.col, 0)),
- .row = @intCast(@max(m.row, 0)),
- .ctrl = m.mods.ctrl,
- } });
- out.n_events += 1;
- }
- },
- .winsize => |vw| {
- f.applyResize(core, g, @intCast(vw.cols), @intCast(vw.rows));
- out.n_events += 1;
- },
- .paste => |text| {
- core.update(.{ .paste = text });
- gpa.free(@constCast(text));
- out.n_events += 1;
- },
- else => {},
- }
- }
- return out;
- }
-
- fn applyResize(f: *StdinFeed, core: *pardes.Pardes, g: ?*Gui, cols: u16, rows: u16) void {
- _ = f;
- if (g) |gp| {
- // capture mode: resize the window; the frame loop resizes the core
- _ = c.SDL_SetWindowSize(gp.window, @intCast(cols * gp.cell_w), @intCast(rows * gp.cell_h));
- _ = c.SDL_SyncWindow(gp.window);
- } else {
- core.update(.{ .resize = .{ .cols = cols, .rows = rows } });
- }
- }
-};
-
-var grid_touch: Touch = .{}; // grid test mode has no Gui to hang it off
-
-fn parseFinger(payload: []const u8) ?Finger {
- var parts = std.mem.splitScalar(u8, payload, ';');
- const type_name = parts.next() orelse return null;
- const id_s = parts.next() orelse return null;
- const x_s = parts.next() orelse return null;
- const y_s = parts.next() orelse return null;
- const pressure_s = parts.next() orelse return null;
- if (parts.next() != null) return null;
- const kind: @FieldType(Finger, "kind") = if (std.mem.eql(u8, type_name, "SDL_EVENT_FINGER_DOWN") or std.mem.eql(u8, type_name, "down"))
- .down
- else if (std.mem.eql(u8, type_name, "SDL_EVENT_FINGER_MOTION") or std.mem.eql(u8, type_name, "motion"))
- .motion
- else if (std.mem.eql(u8, type_name, "SDL_EVENT_FINGER_UP") or std.mem.eql(u8, type_name, "up"))
- .up
- else if (std.mem.eql(u8, type_name, "SDL_EVENT_FINGER_CANCELED") or std.mem.eql(u8, type_name, "cancel"))
- .cancel
- else
- return null;
- return .{
- .kind = kind,
- .id = std.fmt.parseInt(u64, id_s, 10) catch return null,
- .x = std.fmt.parseFloat(f32, x_s) catch return null,
- .y = std.fmt.parseFloat(f32, y_s) catch return null,
- .pressure = std.fmt.parseFloat(f32, pressure_s) catch return null,
- };
-}
-
-fn setStdinRaw() !void {
- var term = try posix.tcgetattr(0);
- term.iflag.BRKINT = false;
- term.iflag.ICRNL = false;
- term.iflag.INPCK = false;
- term.iflag.ISTRIP = false;
- term.iflag.IXON = false;
- term.oflag.OPOST = false;
- term.lflag.ECHO = false;
- term.lflag.ICANON = false;
- term.lflag.IEXTEN = false;
- term.lflag.ISIG = false;
- term.cc[@intFromEnum(posix.V.MIN)] = 1;
- term.cc[@intFromEnum(posix.V.TIME)] = 0;
- try posix.tcsetattr(0, .NOW, term);
-}
-
-// PARDES_TEST_GRID: one text frame per render, prototype-compatible framing.
-fn dumpGrid(gpa: std.mem.Allocator, surface: *pardes.Surface) !void {
- if (surface.cols == 0 or surface.rows == 0) return;
- // build the whole frame in one buffer → one write → atomic snapshots
- var buf: std.ArrayList(u8) = .empty;
- defer buf.deinit(gpa);
- const cur_x: u16 = if (surface.cursor) |cu| cu.x else 0;
- const cur_y: u16 = if (surface.cursor) |cu| cu.y else 0;
- var hdr: [128]u8 = undefined;
- const hdr_str = std.fmt.bufPrint(&hdr, "\n---FRAME:{d}:{d}:{d}:{d}:{}---\n", .{
- surface.rows, surface.cols, cur_x, cur_y, surface.cursor != null,
- }) catch return;
- try buf.appendSlice(gpa, hdr_str);
- var y: u16 = 0;
- while (y < surface.rows) : (y += 1) {
- var x: u16 = 0;
- while (x < surface.cols) : (x += 1) {
- const g = surface.at(x, y).grapheme();
- if (g.len > 0) try buf.appendSlice(gpa, g) else try buf.append(gpa, ' ');
- }
- try buf.append(gpa, '\n');
- }
- try buf.appendSlice(gpa, "---ENDFRAME---\n");
- writeFd(1, buf.items);
-}
-
-// =====================================================================
-// SDL event dispatch
-// =====================================================================
-
-fn dispatch(g: *Gui, core: *pardes.Pardes, sev: *const c.SDL_Event) void {
- switch (sev.type) {
- c.SDL_EVENT_QUIT, c.SDL_EVENT_WINDOW_CLOSE_REQUESTED => core.quit = true,
- // window resizes are picked up by the per-frame grid check
- c.SDL_EVENT_KEY_DOWN => {
- g.live_ctrl = (sev.key.mod & c.SDL_KMOD_CTRL) != 0;
- g.live_alt = (sev.key.mod & c.SDL_KMOD_ALT) != 0;
- keyDown(core, sev.key.key, sev.key.mod);
- },
- c.SDL_EVENT_KEY_UP => {
- g.live_ctrl = (sev.key.mod & c.SDL_KMOD_CTRL) != 0;
- g.live_alt = (sev.key.mod & c.SDL_KMOD_ALT) != 0;
- },
- c.SDL_EVENT_TEXT_INPUT => {
- const tptr = sev.text.text orelse return;
- var tlen: usize = 0;
- while (tptr[tlen] != 0) : (tlen += 1) {}
- if (tlen == 0) return;
- const text: []const u8 = tptr[0..tlen];
- const cplen = std.unicode.utf8ByteSequenceLength(text[0]) catch return;
- if (cplen > text.len) return;
- const cp = std.unicode.utf8Decode(text[0..cplen]) catch return;
- core.update(.{ .key = .{ .cp = cp, .text = text[0..cplen], .ctrl = g.live_ctrl, .alt = g.live_alt } });
- },
- c.SDL_EVENT_MOUSE_BUTTON_DOWN, c.SDL_EVENT_MOUSE_BUTTON_UP => {
- const b = sev.button;
- g.mouse_x = b.x;
- g.mouse_y = b.y;
- const button: pardes.Mouse.Button = switch (b.button) {
- 1 => .left,
- 2 => .middle,
- 3 => .right,
- else => return,
- };
- const mc = mouseCell(g, core, b.x, b.y);
- core.update(.{
- .mouse = .{
- .button = button,
- .kind = if (b.down) .press else .release,
- .col = mc.col,
- .row = mc.row,
- // asked of SDL directly rather than read off g.live_ctrl:
- // that one is bookkeeping from KEY events, and a ctrl-click
- // with no key pressed since startup would miss it
- .ctrl = (c.SDL_GetModState() & c.SDL_KMOD_CTRL) != 0,
- },
- });
- },
- c.SDL_EVENT_MOUSE_MOTION => {
- const m = sev.motion;
- g.mouse_x = m.x;
- g.mouse_y = m.y;
- // pad cursor continues from wherever the pointer last was
- g.pad_x = m.x;
- g.pad_y = m.y;
- // drag = motion with a button held (selection extension keys off it)
- const held: ?pardes.Mouse.Button = if ((m.state & c.SDL_BUTTON_LMASK) != 0)
- .left
- else if ((m.state & c.SDL_BUTTON_MMASK) != 0)
- .middle
- else if ((m.state & c.SDL_BUTTON_RMASK) != 0)
- .right
- else
- null;
- const mc = mouseCell(g, core, m.x, m.y);
- core.update(.{ .mouse = .{
- .button = held orelse .none,
- .kind = if (held != null) .drag else .motion,
- .col = mc.col,
- .row = mc.row,
- } });
- },
- c.SDL_EVENT_MOUSE_WHEEL => {
- const w = sev.wheel;
- if (w.y == 0 and w.x == 0) return;
- g.mouse_x = w.mouse_x;
- g.mouse_y = w.mouse_y;
- const mc = mouseCell(g, core, w.mouse_x, w.mouse_y);
- if (w.y != 0) core.update(.{ .mouse = .{
- .button = if (w.y > 0) .wheel_up else .wheel_down,
- .kind = .press,
- .col = mc.col,
- .row = mc.row,
- } });
- if (w.x != 0) core.update(.{ .mouse = .{
- .button = if (w.x > 0) .wheel_right else .wheel_left,
- .kind = .press,
- .col = mc.col,
- .row = mc.row,
- } });
- },
- c.SDL_EVENT_FINGER_DOWN, c.SDL_EVENT_FINGER_MOTION, c.SDL_EVENT_FINGER_UP, c.SDL_EVENT_FINGER_CANCELED => {
- const f = sev.tfinger;
- var finger: Finger = .{
- .kind = switch (sev.type) {
- c.SDL_EVENT_FINGER_DOWN => .down,
- c.SDL_EVENT_FINGER_MOTION => .motion,
- c.SDL_EVENT_FINGER_UP => .up,
- else => .cancel,
- },
- .id = @intCast(f.fingerID),
- .x = f.x,
- .y = f.y,
- .pressure = f.pressure,
- };
- var pw: c_int = 0;
- var ph: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(g.window, &pw, &ph);
- var win_w: f32 = @floatFromInt(@max(pw, 1));
- var win_h: f32 = @floatFromInt(@max(ph, 1));
- var fcw: f32 = @floatFromInt(g.cell_w);
- var fch: f32 = @floatFromInt(g.cell_h);
- if (!is_emscripten and core.crt_on) {
- // touch points are physical too: same CRT mapping as the mouse
- const m = crt.map(finger.x * win_w, finger.y * win_h, win_w, win_h);
- finger.x = m.x / win_w;
- finger.y = m.y / win_h;
- }
- if (is_emscripten) {
- // remap normalized coords into the letterboxed grid so the
- // shared touch machine's cell math stays exact
- const layout = cellLayout(g, core.screen_w, core.screen_h, @intCast(@max(pw, 1)), @intCast(@max(ph, 1)));
- const grid_w = @max(1.0, @as(f32, @floatFromInt(core.screen_w)) * layout.w);
- const grid_h = @max(1.0, @as(f32, @floatFromInt(core.screen_h)) * layout.h);
- finger.x = std.math.clamp((finger.x * win_w - layout.x_off) / grid_w, 0.0, 1.0);
- finger.y = std.math.clamp((finger.y * win_h - layout.y_off) / grid_h, 0.0, 1.0);
- win_w = grid_w;
- win_h = grid_h;
- fcw = layout.w;
- fch = layout.h;
- }
- handleFinger(&g.touch, core, finger, win_w, win_h, fcw, fch);
- },
- c.SDL_EVENT_PINCH_BEGIN, c.SDL_EVENT_PINCH_UPDATE => core.update(.{ .pinch = sev.pinch.scale }),
- // ---- steamdeck: first gamepad drives a virtual mouse (buttons here,
- // axes polled per frame in pollGamepad) ----
- c.SDL_EVENT_GAMEPAD_ADDED => {
- if (g.gamepad == null) g.gamepad = c.SDL_OpenGamepad(sev.gdevice.which);
- },
- c.SDL_EVENT_GAMEPAD_REMOVED => {
- if (g.gamepad) |pad| {
- c.SDL_CloseGamepad(pad);
- g.gamepad = null;
- }
- },
- // deck.zig maps buttons/triggers/trackpads to pointer, clicks,
- // wheel, keys and rumble; this arm just applies its actions
- c.SDL_EVENT_GAMEPAD_BUTTON_DOWN,
- c.SDL_EVENT_GAMEPAD_BUTTON_UP,
- c.SDL_EVENT_GAMEPAD_AXIS_MOTION,
- c.SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN,
- c.SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION,
- c.SDL_EVENT_GAMEPAD_TOUCHPAD_UP,
- => {
- const in: deck.Input = switch (sev.type) {
- c.SDL_EVENT_GAMEPAD_BUTTON_DOWN, c.SDL_EVENT_GAMEPAD_BUTTON_UP => .{ .button = .{
- .idx = sev.gbutton.button,
- .down = sev.gbutton.down,
- } },
- c.SDL_EVENT_GAMEPAD_AXIS_MOTION => .{ .axis = .{
- .idx = sev.gaxis.axis,
- .value = sev.gaxis.value,
- } },
- else => .{ .touch = .{
- .pad = @intCast(std.math.clamp(sev.gtouchpad.touchpad, 0, 255)),
- .phase = switch (sev.type) {
- c.SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN => .down,
- c.SDL_EVENT_GAMEPAD_TOUCHPAD_UP => .up,
- else => .motion,
- },
- .x = sev.gtouchpad.x,
- .y = sev.gtouchpad.y,
- .pressure = sev.gtouchpad.pressure,
- } },
- };
- var acts: [3]deck.Action = undefined;
- for (acts[0..g.deck.feed(in, &acts)]) |act| switch (act) {
- .move => |mv| {
- var pw: c_int = 0;
- var ph: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(g.window, &pw, &ph);
- // pad_x/pad_y stay PHYSICAL; mouseCell applies the CRT
- // mapping once at cell conversion, never into the pad
- const old = mouseCell(g, core, g.pad_x, g.pad_y);
- g.pad_x = std.math.clamp(g.pad_x + mv.dx, 0, @as(f32, @floatFromInt(@max(pw, 1))) - 1);
- g.pad_y = std.math.clamp(g.pad_y + mv.dy, 0, @as(f32, @floatFromInt(@max(ph, 1))) - 1);
- // the SDL cursor (plan9 arrow) rides along, so the pad
- // cursor and a hardware mouse are one visible pointer
- c.SDL_WarpMouseInWindow(g.window, g.pad_x, g.pad_y);
- const mc = mouseCell(g, core, g.pad_x, g.pad_y);
- if (mc.col == old.col and mc.row == old.row) continue;
- // moving with a click held drags, so selections stretch
- // (a firm right-pad press drags-selects like a laptop pad)
- const held: ?pardes.Mouse.Button = if (g.deck.r2_held or g.deck.rpad_click)
- .left
- else if (g.deck.l2_held)
- .middle
- else if (g.deck.look_held)
- .right
- else
- null;
- core.update(.{ .mouse = .{
- .button = held orelse .none,
- .kind = if (held != null) .drag else .motion,
- .col = mc.col,
- .row = mc.row,
- } });
- },
- .click => |ck| {
- const mc = mouseCell(g, core, g.pad_x, g.pad_y);
- core.update(.{ .mouse = .{
- .button = switch (ck.which) {
- .select => .left,
- .execute => .middle,
- .look => .right,
- },
- .kind = if (ck.down) .press else .release,
- .col = mc.col,
- .row = mc.row,
- } });
- },
- .wheel => |ticks| {
- const mc = mouseCell(g, core, g.pad_x, g.pad_y);
- var left = ticks;
- while (left != 0) {
- left += if (ticks > 0) -1 else 1;
- core.update(.{ .mouse = .{
- .button = if (ticks > 0) .wheel_down else .wheel_up,
- .kind = .press,
- .col = mc.col,
- .row = mc.row,
- } });
- }
- },
- .key => |k| core.update(.{
- .key = switch (k) {
- .n => .{ .cp = 'n', .text = "n" },
- .cap_n => .{ .cp = 'N', .text = "N" },
- .enter => .{ .cp = pardes.Key.enter },
- .tab => .{ .cp = pardes.Key.tab },
- // back paddle: Ctrl-<configured toggle key> flips tty mode
- .tty_toggle => .{ .cp = core.opts.tty_toggle, .ctrl = true },
- },
- }),
- // a brief gentle ack for execute/look, not a buzz
- .rumble => if (g.gamepad) |pad| {
- _ = c.SDL_RumbleGamepad(pad, 0x4000, 0x4000, 80);
- },
- };
- },
- else => {},
- }
-}
-
-/// Special keys + ctrl/alt shortcuts. Plain printable keys arrive as
-/// SDL_EVENT_TEXT_INPUT instead (so shift/layout map correctly).
-fn keyDown(core: *pardes.Pardes, sym: c.SDL_Keycode, mod: c.SDL_Keymod) void {
- const ctrl = (mod & c.SDL_KMOD_CTRL) != 0;
- const alt = (mod & c.SDL_KMOD_ALT) != 0;
- const shift = (mod & c.SDL_KMOD_SHIFT) != 0;
- const gui_mod = (mod & c.SDL_KMOD_GUI) != 0;
- const cp: u21 = switch (sym) {
- c.SDLK_RETURN, c.SDLK_KP_ENTER => pardes.Key.enter,
- c.SDLK_BACKSPACE => pardes.Key.backspace,
- c.SDLK_TAB => pardes.Key.tab,
- c.SDLK_ESCAPE => pardes.Key.escape,
- c.SDLK_LEFT => pardes.Key.left,
- c.SDLK_RIGHT => pardes.Key.right,
- c.SDLK_UP => pardes.Key.up,
- c.SDLK_DOWN => pardes.Key.down,
- c.SDLK_HOME => pardes.Key.home,
- c.SDLK_END => pardes.Key.end,
- c.SDLK_PAGEUP => pardes.Key.page_up,
- c.SDLK_PAGEDOWN => pardes.Key.page_down,
- c.SDLK_DELETE => pardes.Key.delete,
- else => blk: {
- // letters / digits / punctuation only as a modifier shortcut;
- // plain printable (incl. space) goes via TEXT_INPUT
- if (!(ctrl or alt or gui_mod)) break :blk 0;
- if (sym < 128 and sym >= ' ') break :blk @intCast(sym);
- break :blk 0;
- },
- };
- if (cp == 0) return;
- core.update(.{ .key = .{ .cp = cp, .ctrl = ctrl, .alt = alt, .shift = shift } });
-}
-
-fn pixelCell(px: f32, cell: u32) u16 {
- return pixelCellF(px, @floatFromInt(cell));
-}
-
-fn pixelCellF(px: f32, cell: f32) u16 {
- const idx = @floor(@max(px, 0) / @max(cell, 1));
- return @intFromFloat(@min(idx, 10_000));
-}
-
-/// mouse coords → cell. Native windows are pixel-exact; web SDL reports CSS
-/// points into a letterboxed canvas backed at web_render_scale. With the Crt
-/// builtin on, the physical point first maps to the scene point the shader
-/// displays there (crt.map) — this is the one physical→logical spot shared
-/// by the real mouse and the deck's virtual cursor.
-fn mouseCell(g: *const Gui, core: *const pardes.Pardes, x: f32, y: f32) struct { col: u16, row: u16 } {
- if (!is_emscripten) {
- var mx = x;
- var my = y;
- if (core.crt_on) {
- var pw: c_int = 0;
- var ph: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(g.window, &pw, &ph);
- const m = crt.map(mx, my, @floatFromInt(@max(pw, 1)), @floatFromInt(@max(ph, 1)));
- mx = m.x;
- my = m.y;
- }
- return .{ .col = pixelCell(mx, g.cell_w), .row = pixelCell(my, g.cell_h) };
- }
- var pw: c_int = 0;
- var ph: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(g.window, &pw, &ph);
- var ww: c_int = 0;
- var wh: c_int = 0;
- _ = c.SDL_GetWindowSize(g.window, &ww, &wh);
- const px = x * @as(f32, @floatFromInt(@max(pw, 1))) / @as(f32, @floatFromInt(@max(ww, 1)));
- const py = y * @as(f32, @floatFromInt(@max(ph, 1))) / @as(f32, @floatFromInt(@max(wh, 1)));
- const layout = cellLayout(g, core.screen_w, core.screen_h, @intCast(@max(pw, 1)), @intCast(@max(ph, 1)));
- return .{
- .col = pixelCellF(px - layout.x_off, layout.w),
- .row = pixelCellF(py - layout.y_off, layout.h),
- };
-}
-
-/// steamdeck support: poll the sticks each frame, mirroring the trackpads —
-/// RIGHT stick moves the virtual cursor at ~cell granularity (emits
-/// button-less motion so hover works), LEFT stick accumulates into wheel
-/// ticks (both axes: vertical + horizontal) at the cursor position.
-fn pollGamepad(g: *Gui, core: *pardes.Pardes) void {
- const pad = g.gamepad orelse return;
- var pw: c_int = 0;
- var ph: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(g.window, &pw, &ph);
- const win_w: f32 = @floatFromInt(@max(pw, 1));
- const win_h: f32 = @floatFromInt(@max(ph, 1));
- const deadzone: f32 = 8000;
- // right stick = pointer
- const ax: f32 = @floatFromInt(c.SDL_GetGamepadAxis(pad, c.SDL_GAMEPAD_AXIS_RIGHTX));
- const ay: f32 = @floatFromInt(c.SDL_GetGamepadAxis(pad, c.SDL_GAMEPAD_AXIS_RIGHTY));
- const old = mouseCell(g, core, g.pad_x, g.pad_y);
- // full tilt ≈ 0.4 cell-heights per frame: a gentle, aimable glide (the
- // mouse-move sensitivity knob — raise for a faster pointer)
- const speed: f32 = @as(f32, @floatFromInt(g.cell_h)) * 0.4;
- if (@abs(ax) > deadzone) g.pad_x = std.math.clamp(g.pad_x + ax / 32767.0 * speed, 0, win_w - 1);
- if (@abs(ay) > deadzone) g.pad_y = std.math.clamp(g.pad_y + ay / 32767.0 * speed, 0, win_h - 1);
- // only on actual stick movement — an unconditional per-frame warp would
- // pin the pointer and fight any hardware mouse
- if (@abs(ax) > deadzone or @abs(ay) > deadzone) c.SDL_WarpMouseInWindow(g.window, g.pad_x, g.pad_y);
- const mc = mouseCell(g, core, g.pad_x, g.pad_y);
- if (mc.col != old.col or mc.row != old.row)
- core.update(.{ .mouse = .{ .button = .none, .kind = .motion, .col = mc.col, .row = mc.row } });
- // left stick = scroll (both axes)
- const lx: f32 = @floatFromInt(c.SDL_GetGamepadAxis(pad, c.SDL_GAMEPAD_AXIS_LEFTX));
- const ly: f32 = @floatFromInt(c.SDL_GetGamepadAxis(pad, c.SDL_GAMEPAD_AXIS_LEFTY));
- if (@abs(ly) > deadzone) g.pad_scroll += ly / 32767.0 * 0.15;
- if (@abs(lx) > deadzone) g.pad_scroll_h += lx / 32767.0 * 0.15;
- while (@abs(g.pad_scroll) >= 1.0) {
- const button: pardes.Mouse.Button = if (g.pad_scroll < 0) .wheel_up else .wheel_down;
- g.pad_scroll += if (g.pad_scroll < 0) 1.0 else -1.0;
- core.update(.{ .mouse = .{ .button = button, .kind = .press, .col = mc.col, .row = mc.row } });
- }
- while (@abs(g.pad_scroll_h) >= 1.0) {
- const button: pardes.Mouse.Button = if (g.pad_scroll_h < 0) .wheel_left else .wheel_right;
- g.pad_scroll_h += if (g.pad_scroll_h < 0) 1.0 else -1.0;
- core.update(.{ .mouse = .{ .button = button, .kind = .press, .col = mc.col, .row = mc.row } });
- }
-}
-
-// =====================================================================
-// effects — identical duties to tty.zig's drainEffects, plus SDL clipboard
-// =====================================================================
-
-fn drainEffects(
- core: *pardes.Pardes,
- ptys: *[pardes.MAX_PANES]?Pty,
- gens: *[pardes.MAX_PANES]u32,
- gpa: std.mem.Allocator,
- queue: *Queue,
- g: ?*Gui, // null in grid test mode (no SDL: clipboard effects are no-ops)
- threads_ok: bool,
-) void {
- while (core.nextEffect()) |effect| switch (effect) {
- .spawn => |sp| {
- // the core reuses pane ids and there is no close effect: a deleted
- // pane's shell lives in its slot until a respawn lands here. Kill
- // it; its detached reader wakes on child death and the gen-guarded
- // eof closes the old fd (not here — the reader still reads it).
- if (ptys[sp.pane]) |old| {
- _ = libc.kill(old.pid, libc.SIG.KILL);
- ptys[sp.pane] = null;
- }
- gens[sp.pane] +%= 1;
- const cwd = sp.cwd.slice();
- var cwd_buf: [256:0]u8 = undefined;
- var cwd_z: ?[*:0]const u8 = null;
- if (cwd.len > 0) {
- @memcpy(cwd_buf[0..cwd.len], cwd);
- cwd_buf[cwd.len] = 0;
- cwd_z = @ptrCast(&cwd_buf);
- }
- const pt = forkShell(cwd_z, core.screen_h, core.screen_w);
- ptys[sp.pane] = pt;
- // report the pane's starting directory back to the core (tags)
- var lbuf: [1024]u8 = undefined;
- if (look.shellCwd(pt.pid, &lbuf)) |wd| core.setCwd(sp.pane, wd);
- if (threads_ok) spawnReader(gpa, pt, sp.pane, gens[sp.pane], queue);
- },
- .write => |w| {
- if (ptys[w.pane]) |pt| writeFd(pt.fd, w.bytes.slice());
- },
- .resize_pty => |rs| {
- if (ptys[rs.pane]) |pt| {
- const ws: posix.winsize = .{ .row = rs.rows, .col = rs.cols, .xpixel = 0, .ypixel = 0 };
- _ = posix.system.ioctl(pt.fd, TIOCSWINSZ, @intFromPtr(&ws));
- }
- },
- .open_link => |url| look.openLink(url.slice()), // desktop browser
- .save_file => |sf| {
- const pane = core.panes[sf.pane] orelse continue;
- const f = pane.file orelse continue;
- var pathbuf: [4096:0]u8 = undefined;
- if (f.path.len >= pathbuf.len) continue;
- @memcpy(pathbuf[0..f.path.len], f.path);
- pathbuf[f.path.len] = 0;
- const fd = libc.open(pathbuf[0..f.path.len :0], .{ .ACCMODE = .WRONLY, .CREAT = true, .TRUNC = true }, @as(libc.mode_t, 0o644));
- if (fd < 0) continue;
- writeFd(fd, f.content);
- _ = libc.close(fd);
- },
- .write_dump => {
- const out = core.dump_out orelse continue;
- var pbuf: [1024:0]u8 = undefined;
- const path = pardes.dump.outPath(&pbuf) orelse continue;
- const fd = libc.open(path, .{ .ACCMODE = .WRONLY, .CREAT = true, .TRUNC = true }, @as(libc.mode_t, 0o644));
- if (fd < 0) continue;
- writeFd(fd, out);
- core.setLastDump(path);
- _ = libc.close(fd);
- },
- .set_clipboard => {
- if (g == null) continue;
- const y = core.yank orelse continue;
- const z = gpa.dupeZ(u8, y) catch continue;
- defer gpa.free(z);
- _ = c.SDL_SetClipboardText(z.ptr);
- },
- .lsp => |e| if (threads_ok) spawnLsp(core, gpa, queue, e),
- .quit => {},
- };
-}
-
-fn forkShell(cwd: ?[*:0]const u8, rows: u16, cols: u16) Pty {
- var master: c_int = undefined;
- const ws = posix.winsize{ .row = rows, .col = cols, .xpixel = 0, .ypixel = 0 };
- const pid = forkpty(&master, null, null, &ws);
- if (pid == 0) {
- if (cwd) |cd| _ = chdir(cd);
- const argv: [4:null]?[*:0]const u8 = .{ bash_path, "--rcfile", "/tmp/pardes-osc133.bash", null };
- _ = execv(bash_path, &argv);
- _exit(127);
- }
- return .{ .fd = master, .pid = pid };
-}
-
-fn pollCwds(core: *pardes.Pardes, ptys: *[pardes.MAX_PANES]?Pty) void {
- for (ptys, 0..) |slot, id| if (slot) |pt| {
- var lbuf: [1024]u8 = undefined;
- if (look.shellCwd(pt.pid, &lbuf)) |cwd| core.setCwd(id, cwd);
- };
-}
-
-/// web: no ptys, no fs — panes replay from the embedded dump. Only the
-/// clipboard and open_link effects have a browser meaning.
-fn drainEffectsWeb(core: *pardes.Pardes, gpa: std.mem.Allocator, g: *Gui) void {
- _ = g;
- while (core.nextEffect()) |effect| switch (effect) {
- .set_clipboard => {
- const y = core.yank orelse continue;
- const z = gpa.dupeZ(u8, y) catch continue;
- defer gpa.free(z);
- _ = c.SDL_SetClipboardText(z.ptr);
- },
- // look on a URL → a new tab
- .open_link => |url| openLinkWeb(gpa, url.slice()),
- // nothing to spawn/write/resize/save/dump into — all no-ops
- .spawn, .write, .resize_pty, .save_file, .write_dump, .lsp, .quit => {},
- };
-}
-
-/// window.open in a tiny generated script; single quotes and backslashes are
-/// %-escaped so the url can't break out of the JS string literal.
-fn openLinkWeb(gpa: std.mem.Allocator, url: []const u8) void {
- var safe: std.ArrayList(u8) = .empty;
- defer safe.deinit(gpa);
- for (url) |ch| switch (ch) {
- '\'' => safe.appendSlice(gpa, "%27") catch return,
- '\\' => safe.appendSlice(gpa, "%5C") catch return,
- else => safe.append(gpa, ch) catch return,
- };
- const script = std.fmt.allocPrintSentinel(gpa, "window.open('{s}','_blank')", .{safe.items}, 0) catch return;
- defer gpa.free(script);
- std.os.emscripten.emscripten_run_script(script.ptr);
-}
-
-// =====================================================================
-// render: Surface → instanced quads → SDL GPU
-// =====================================================================
-
-fn renderFrame(g: *Gui, gpa: std.mem.Allocator, surface: *pardes.Surface, crt_on: bool, debug_on: bool) !void {
- const cmd = c.SDL_AcquireGPUCommandBuffer(g.device) orelse return;
- var sw: u32 = 0;
- var sh: u32 = 0;
- var target: *c.SDL_GPUTexture = undefined;
- if (g.capture) {
- // capture: render offscreen (the window may never present), dump PPM
- sw = @as(u32, surface.cols) * g.cell_w;
- sh = @as(u32, surface.rows) * g.cell_h;
- if (sw == 0 or sh == 0) {
- _ = c.SDL_SubmitGPUCommandBuffer(cmd);
- return;
- }
- try ensureCaptureTexture(g, sw, sh);
- target = g.capture_tex.?;
- } else {
- var swap_tex: ?*c.SDL_GPUTexture = null;
- if (!c.SDL_AcquireGPUSwapchainTexture(cmd, g.window, &swap_tex, &sw, &sh)) {
- _ = c.SDL_SubmitGPUCommandBuffer(cmd);
- return;
- }
- target = swap_tex orelse { // swapchain busy: skip the frame
- _ = c.SDL_SubmitGPUCommandBuffer(cmd);
- return;
- };
- }
- const win_w: f32 = @floatFromInt(sw);
- const win_h: f32 = @floatFromInt(sh);
-
- // Crt on: the scene pass lands in an offscreen texture, then a second
- // pass draws it through the CRT shader onto the real target
- if (crt_on) try ensureSceneTexture(g, sw, sh);
- const scene: *c.SDL_GPUTexture = if (crt_on) g.scene_tex.? else target;
-
- const overlay_count = buildTouchOverlay(g, sw, sh, debug_on);
- if (overlay_count != 0) uploadOverlayGpu(g, cmd, overlay_count);
-
- const cells: u32 = @as(u32, surface.cols) * surface.rows;
- if (cells != 0) try ensureVbuf(g, cells);
-
- var color_target = std.mem.zeroes(c.SDL_GPUColorTargetInfo);
- color_target.texture = scene;
- color_target.clear_color = .{
- .r = @as(f32, @floatFromInt(bg_default[0])) / 255.0,
- .g = @as(f32, @floatFromInt(bg_default[1])) / 255.0,
- .b = @as(f32, @floatFromInt(bg_default[2])) / 255.0,
- .a = 1.0,
- };
- color_target.load_op = c.SDL_GPU_LOADOP_CLEAR;
- color_target.store_op = c.SDL_GPU_STOREOP_STORE;
-
- if (cells != 0 and g.vbuf != null) {
- // ponytail: full re-upload every frame; the prototype's dirty-range
- // diffing (cell_keys + coalesced ranges) is skipped for now.
- const vptr: [*]u8 = @ptrCast(c.SDL_MapGPUTransferBuffer(g.device, g.vxfer.?, false) orelse {
- _ = c.SDL_SubmitGPUCommandBuffer(cmd);
- return;
- });
- const instances: [*]CellInstance = @ptrCast(@alignCast(vptr));
- const layout = fixedCellLayout(g);
- const cursor_idx: u32 = if (surface.cursor) |cu| @as(u32, cu.y) * surface.cols + cu.x else cells;
- const cursor_bar = if (surface.cursor) |cu| cu.bar else false;
- var row: u16 = 0;
- while (row < surface.rows) : (row += 1) {
- var col: u16 = 0;
- while (col < surface.cols) : (col += 1) {
- const idx: u32 = @as(u32, row) * surface.cols + col;
- emitInstance(g, instances, idx, col, row, layout, win_w, win_h, surface.at(col, row), idx == cursor_idx, cursor_bar);
- }
- }
- c.SDL_UnmapGPUTransferBuffer(g.device, g.vxfer.?);
-
- // emitInstance may have rasterized new glyphs into the staging atlas;
- // upload after vertex generation so this frame has what it references
- if (g.atlas_dirty) uploadAtlas(g, cmd);
-
- const copy = c.SDL_BeginGPUCopyPass(cmd);
- const src = c.SDL_GPUTransferBufferLocation{ .transfer_buffer = g.vxfer.?, .offset = 0 };
- const dst = c.SDL_GPUBufferRegion{ .buffer = g.vbuf.?, .offset = 0, .size = cells * @sizeOf(CellInstance) };
- c.SDL_UploadToGPUBuffer(copy, &src, &dst, false);
- c.SDL_EndGPUCopyPass(copy);
-
- const rp = c.SDL_BeginGPURenderPass(cmd, &color_target, 1, null);
- c.SDL_BindGPUGraphicsPipeline(rp, g.pipeline);
- const samp_binding = c.SDL_GPUTextureSamplerBinding{ .texture = g.atlas_tex, .sampler = g.atlas_sampler };
- c.SDL_BindGPUFragmentSamplers(rp, 0, &samp_binding, 1);
- const vbinding = c.SDL_GPUBufferBinding{ .buffer = g.vbuf.?, .offset = 0 };
- c.SDL_BindGPUVertexBuffers(rp, 0, &vbinding, 1);
- c.SDL_DrawGPUPrimitives(rp, 6, cells, 0, 0);
- drawOverlayGpu(g, rp, overlay_count);
- c.SDL_EndGPURenderPass(rp);
- } else {
- // no grid yet: just clear to the page bg
- const rp = c.SDL_BeginGPURenderPass(cmd, &color_target, 1, null);
- drawOverlayGpu(g, rp, overlay_count);
- c.SDL_EndGPURenderPass(rp);
- }
-
- if (crt_on) {
- var crt_target = std.mem.zeroes(c.SDL_GPUColorTargetInfo);
- crt_target.texture = target;
- crt_target.load_op = c.SDL_GPU_LOADOP_DONT_CARE;
- crt_target.store_op = c.SDL_GPU_STOREOP_STORE;
- const rp = c.SDL_BeginGPURenderPass(cmd, &crt_target, 1, null);
- c.SDL_BindGPUGraphicsPipeline(rp, g.crt_pipeline);
- const samp_binding = c.SDL_GPUTextureSamplerBinding{ .texture = g.scene_tex.?, .sampler = g.atlas_sampler };
- c.SDL_BindGPUFragmentSamplers(rp, 0, &samp_binding, 1);
- c.SDL_DrawGPUPrimitives(rp, 3, 1, 0, 0);
- c.SDL_EndGPURenderPass(rp);
- }
-
- if (g.capture) return captureFrame(g, gpa, cmd, target, sw, sh);
- _ = c.SDL_SubmitGPUCommandBuffer(cmd);
-}
-
-fn emitInstance(
- g: *Gui,
- instances: [*]CellInstance,
- idx: u32,
- col: u16,
- row: u16,
- layout: CellLayout,
- win_w: f32,
- win_h: f32,
- cell: *const pardes.Cell,
- is_cursor: bool,
- cursor_bar: bool,
-) void {
- // resolve the cell style to concrete fg/bg, matching the prototype's
- // cellKey: reverse swaps, invisible hides, dim darkens. The cursor cell
- // renders as reverse (cancelling an already-reversed cell); an insert
- // cursor keeps the cell colors and draws a bar glyph instead.
- var fg = fg_default;
- var bg = bg_default;
- var reverse = is_cursor and !cursor_bar;
- if (!cell.default) {
- const st = cell.style;
- fg = switch (st.fg) {
- .default => fg_default,
- .index => |i| palColor(i),
- .rgb => |rgb| rgb,
- };
- bg = switch (st.bg) {
- .default => bg_default,
- .index => |i| palColor(i),
- .rgb => |rgb| rgb,
- };
- if (st.reverse) reverse = !reverse;
- if (st.invisible) fg = bg;
- if (st.dim) for (&fg) |*ch| {
- ch.* = @intCast(@as(u16, ch.*) * 6 / 10);
- };
- }
- if (reverse) std.mem.swap([3]u8, &fg, &bg);
-
- // cell pixel rect (top-left origin) → NDC (y up); the layout letterboxes on web
- const px0 = layout.x_off + @as(f32, @floatFromInt(col)) * layout.w;
- const py0 = layout.y_off + @as(f32, @floatFromInt(row)) * layout.h;
- const x0 = (px0 / win_w) * 2.0 - 1.0;
- const x1 = ((px0 + layout.w) / win_w) * 2.0 - 1.0;
- const y0 = 1.0 - (py0 / win_h) * 2.0;
- const y1 = 1.0 - ((py0 + layout.h) / win_h) * 2.0;
-
- const grapheme = cell.grapheme();
- var cp: u32 = if (cell.default or grapheme.len == 0) ' ' else firstCp(grapheme);
- // ponytail: the insert bar is the left-eighth block glyph over the cell
- // (hides the char under it); a dedicated quad if that ever matters
- if (is_cursor and cursor_bar) cp = 0x258F;
- const slot = if (cp == ' ') g.space_slot else ensureGlyph(g, cp);
- const aw_f: f32 = @floatFromInt(atlas_w);
- const ah_f: f32 = @floatFromInt(atlas_h);
-
- instances[idx] = .{
- .x0 = x0,
- .y0 = y0,
- .x1 = x1,
- .y1 = y1,
- .u0 = @as(f32, @floatFromInt(slot.u)) / aw_f,
- .v0 = @as(f32, @floatFromInt(slot.v)) / ah_f,
- .u1 = @as(f32, @floatFromInt(slot.u + g.cell_w)) / aw_f,
- .v1 = @as(f32, @floatFromInt(slot.v + g.cell_h)) / ah_f,
- .fr = @as(f32, @floatFromInt(fg[0])) / 255.0,
- .fg = @as(f32, @floatFromInt(fg[1])) / 255.0,
- .fb = @as(f32, @floatFromInt(fg[2])) / 255.0,
- .br = @as(f32, @floatFromInt(bg[0])) / 255.0,
- .bg = @as(f32, @floatFromInt(bg[1])) / 255.0,
- .bb = @as(f32, @floatFromInt(bg[2])) / 255.0,
- };
-}
-
-fn palColor(idx: u8) [3]u8 {
- const p = ghostty_vt.color.default[idx];
- return .{ p.r, p.g, p.b };
-}
-
-// first codepoint of a UTF-8 grapheme; space on failure/empty
-fn firstCp(s: []const u8) u32 {
- if (s.len == 0) return ' ';
- const n = std.unicode.utf8ByteSequenceLength(s[0]) catch return ' ';
- if (n > s.len) return ' ';
- return std.unicode.utf8Decode(s[0..n]) catch ' ';
-}
-
-fn ensureGlyph(g: *Gui, cp: u32) Slot {
- if (g.glyphs.get(cp)) |s| return s;
- if (g.pen_x + g.cell_w > atlas_w) {
- g.pen_x = 0;
- g.pen_y += g.cell_h;
- }
- if (g.pen_y + g.cell_h > atlas_h) return g.space_slot; // atlas full: fall back
- const s = Slot{ .u = g.pen_x, .v = g.pen_y };
- const out = g.atlas_stage.ptr + @as(usize, s.v) * atlas_w + s.u;
- _ = c.ui_font_raster(g.font, g.scale, @intCast(cp), out, @intCast(atlas_w), @intCast(g.cell_w), @intCast(g.cell_h), g.ascent);
- g.glyphs.put(cp, s) catch return g.space_slot;
- g.pen_x += g.cell_w;
- g.atlas_dirty = true;
- return s;
-}
-
-fn uploadAtlas(g: *Gui, cmd: *c.SDL_GPUCommandBuffer) void {
- const ptr = c.SDL_MapGPUTransferBuffer(g.device, g.atlas_xfer, false) orelse return;
- const dst: [*]u8 = @ptrCast(ptr);
- @memcpy(dst[0 .. atlas_w * atlas_h], g.atlas_stage);
- c.SDL_UnmapGPUTransferBuffer(g.device, g.atlas_xfer);
-
- const copy = c.SDL_BeginGPUCopyPass(cmd);
- const src = c.SDL_GPUTextureTransferInfo{ .transfer_buffer = g.atlas_xfer, .offset = 0, .pixels_per_row = atlas_w, .rows_per_layer = atlas_h };
- const dstregion = c.SDL_GPUTextureRegion{ .texture = g.atlas_tex, .mip_level = 0, .layer = 0, .x = 0, .y = 0, .z = 0, .w = atlas_w, .h = atlas_h, .d = 1 };
- c.SDL_UploadToGPUTexture(copy, &src, &dstregion, false);
- c.SDL_EndGPUCopyPass(copy);
- g.atlas_dirty = false;
-}
-
-fn ensureVbuf(g: *Gui, cells: u32) !void {
- if (g.vbuf_cells == cells and g.vbuf != null) return;
- if (g.vbuf) |b| c.SDL_ReleaseGPUBuffer(g.device, b);
- if (g.vxfer) |x| c.SDL_ReleaseGPUTransferBuffer(g.device, x);
- g.vbuf = null;
- g.vxfer = null;
- const size = cells * @sizeOf(CellInstance);
- var vb_info = c.SDL_GPUBufferCreateInfo{ .usage = c.SDL_GPU_BUFFERUSAGE_VERTEX, .size = size, .props = 0 };
- g.vbuf = c.SDL_CreateGPUBuffer(g.device, &vb_info) orelse return error.GpuCreate;
- var xf_info = c.SDL_GPUTransferBufferCreateInfo{ .usage = c.SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, .size = size, .props = 0 };
- g.vxfer = c.SDL_CreateGPUTransferBuffer(g.device, &xf_info) orelse return error.GpuCreate;
- g.vbuf_cells = cells;
-}
-
-fn makePipeline(device: *c.SDL_GPUDevice, color_format: c.SDL_GPUTextureFormat) !*c.SDL_GPUGraphicsPipeline {
- const vs = try makeShader(device, vert_spv, c.SDL_GPU_SHADERSTAGE_VERTEX, 0);
- defer c.SDL_ReleaseGPUShader(device, vs);
- const fs = try makeShader(device, frag_spv, c.SDL_GPU_SHADERSTAGE_FRAGMENT, 1);
- defer c.SDL_ReleaseGPUShader(device, fs);
-
- var vbuf_desc = c.SDL_GPUVertexBufferDescription{
- .slot = 0,
- .pitch = @sizeOf(CellInstance),
- .input_rate = c.SDL_GPU_VERTEXINPUTRATE_INSTANCE,
- .instance_step_rate = 0,
- };
- var attrs = [_]c.SDL_GPUVertexAttribute{
- .{ .location = 0, .buffer_slot = 0, .format = c.SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4, .offset = @offsetOf(CellInstance, "x0") },
- .{ .location = 1, .buffer_slot = 0, .format = c.SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4, .offset = @offsetOf(CellInstance, "u0") },
- .{ .location = 2, .buffer_slot = 0, .format = c.SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3, .offset = @offsetOf(CellInstance, "fr") },
- .{ .location = 3, .buffer_slot = 0, .format = c.SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3, .offset = @offsetOf(CellInstance, "br") },
- };
- var col_desc = c.SDL_GPUColorTargetDescription{ .format = color_format, .blend_state = std.mem.zeroes(c.SDL_GPUColorTargetBlendState) };
-
- var info = std.mem.zeroes(c.SDL_GPUGraphicsPipelineCreateInfo);
- info.vertex_shader = vs;
- info.fragment_shader = fs;
- info.primitive_type = c.SDL_GPU_PRIMITIVETYPE_TRIANGLELIST;
- info.vertex_input_state = .{
- .vertex_buffer_descriptions = &vbuf_desc,
- .num_vertex_buffers = 1,
- .vertex_attributes = &attrs,
- .num_vertex_attributes = attrs.len,
- };
- info.rasterizer_state.fill_mode = c.SDL_GPU_FILLMODE_FILL;
- info.rasterizer_state.cull_mode = c.SDL_GPU_CULLMODE_NONE;
- info.multisample_state.sample_count = c.SDL_GPU_SAMPLECOUNT_1;
- info.target_info = .{ .color_target_descriptions = &col_desc, .num_color_targets = 1 };
- return c.SDL_CreateGPUGraphicsPipeline(device, &info) orelse error.GpuCreate;
-}
-
-fn makeOverlayPipeline(device: *c.SDL_GPUDevice, color_format: c.SDL_GPUTextureFormat) !*c.SDL_GPUGraphicsPipeline {
- const vs = try makeShader(device, overlay_vert_spv, c.SDL_GPU_SHADERSTAGE_VERTEX, 0);
- defer c.SDL_ReleaseGPUShader(device, vs);
- const fs = try makeShader(device, overlay_frag_spv, c.SDL_GPU_SHADERSTAGE_FRAGMENT, 0);
- defer c.SDL_ReleaseGPUShader(device, fs);
-
- var vbuf_desc = c.SDL_GPUVertexBufferDescription{
- .slot = 0,
- .pitch = @sizeOf(OverlayVertex),
- .input_rate = c.SDL_GPU_VERTEXINPUTRATE_VERTEX,
- .instance_step_rate = 0,
- };
- var attrs = [_]c.SDL_GPUVertexAttribute{
- .{ .location = 0, .buffer_slot = 0, .format = c.SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2, .offset = @offsetOf(OverlayVertex, "x") },
- .{ .location = 1, .buffer_slot = 0, .format = c.SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4, .offset = @offsetOf(OverlayVertex, "r") },
- };
- var blend = std.mem.zeroes(c.SDL_GPUColorTargetBlendState);
- blend.src_color_blendfactor = c.SDL_GPU_BLENDFACTOR_SRC_ALPHA;
- blend.dst_color_blendfactor = c.SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
- blend.color_blend_op = c.SDL_GPU_BLENDOP_ADD;
- blend.src_alpha_blendfactor = c.SDL_GPU_BLENDFACTOR_ONE;
- blend.dst_alpha_blendfactor = c.SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
- blend.alpha_blend_op = c.SDL_GPU_BLENDOP_ADD;
- blend.enable_blend = true;
- var col_desc = c.SDL_GPUColorTargetDescription{ .format = color_format, .blend_state = blend };
-
- var info = std.mem.zeroes(c.SDL_GPUGraphicsPipelineCreateInfo);
- info.vertex_shader = vs;
- info.fragment_shader = fs;
- info.primitive_type = c.SDL_GPU_PRIMITIVETYPE_TRIANGLELIST;
- info.vertex_input_state = .{
- .vertex_buffer_descriptions = &vbuf_desc,
- .num_vertex_buffers = 1,
- .vertex_attributes = &attrs,
- .num_vertex_attributes = attrs.len,
- };
- info.rasterizer_state.fill_mode = c.SDL_GPU_FILLMODE_FILL;
- info.rasterizer_state.cull_mode = c.SDL_GPU_CULLMODE_NONE;
- info.multisample_state.sample_count = c.SDL_GPU_SAMPLECOUNT_1;
- info.target_info = .{ .color_target_descriptions = &col_desc, .num_color_targets = 1 };
- return c.SDL_CreateGPUGraphicsPipeline(device, &info) orelse error.GpuCreate;
-}
-
-// the CRT pass: a fullscreen triangle sampling the scene texture, no vertex
-// buffers at all (positions from gl_VertexIndex)
-fn makeCrtPipeline(device: *c.SDL_GPUDevice, color_format: c.SDL_GPUTextureFormat) !*c.SDL_GPUGraphicsPipeline {
- const vs = try makeShader(device, crt_vert_spv, c.SDL_GPU_SHADERSTAGE_VERTEX, 0);
- defer c.SDL_ReleaseGPUShader(device, vs);
- const fs = try makeShader(device, crt_frag_spv, c.SDL_GPU_SHADERSTAGE_FRAGMENT, 1);
- defer c.SDL_ReleaseGPUShader(device, fs);
-
- var col_desc = c.SDL_GPUColorTargetDescription{ .format = color_format, .blend_state = std.mem.zeroes(c.SDL_GPUColorTargetBlendState) };
- var info = std.mem.zeroes(c.SDL_GPUGraphicsPipelineCreateInfo);
- info.vertex_shader = vs;
- info.fragment_shader = fs;
- info.primitive_type = c.SDL_GPU_PRIMITIVETYPE_TRIANGLELIST;
- info.rasterizer_state.fill_mode = c.SDL_GPU_FILLMODE_FILL;
- info.rasterizer_state.cull_mode = c.SDL_GPU_CULLMODE_NONE;
- info.multisample_state.sample_count = c.SDL_GPU_SAMPLECOUNT_1;
- info.target_info = .{ .color_target_descriptions = &col_desc, .num_color_targets = 1 };
- return c.SDL_CreateGPUGraphicsPipeline(device, &info) orelse error.GpuCreate;
-}
-
-fn makeShader(device: *c.SDL_GPUDevice, code: []const u8, stage: c.SDL_GPUShaderStage, n_samplers: u32) !*c.SDL_GPUShader {
- var info = std.mem.zeroes(c.SDL_GPUShaderCreateInfo);
- info.code = code.ptr;
- info.code_size = code.len;
- info.entrypoint = "main";
- info.format = c.SDL_GPU_SHADERFORMAT_SPIRV;
- info.stage = stage;
- info.num_samplers = n_samplers;
- return c.SDL_CreateGPUShader(device, &info) orelse error.GpuCreate;
-}
-
-// =====================================================================
-// web render: Surface → the same instanced quads → WebGL2. Full instance
-// re-upload each frame; attribs re-specified per draw (no VAO to manage).
-// =====================================================================
-
-fn renderFrameGl(g: *Gui, gpa: std.mem.Allocator, surface: *pardes.Surface, debug_on: bool) !void {
- var pw: c_int = 0;
- var ph: c_int = 0;
- _ = c.SDL_GetWindowSizeInPixels(g.window, &pw, &ph);
- const sw: u32 = @intCast(@max(pw, 1));
- const sh: u32 = @intCast(@max(ph, 1));
- c.glViewport(0, 0, @intCast(sw), @intCast(sh));
- c.glClearColor(
- @as(f32, @floatFromInt(bg_default[0])) / 255.0,
- @as(f32, @floatFromInt(bg_default[1])) / 255.0,
- @as(f32, @floatFromInt(bg_default[2])) / 255.0,
- 1.0,
- );
- c.glClear(c.GL_COLOR_BUFFER_BIT);
-
- const overlay_count = buildTouchOverlay(g, sw, sh, debug_on);
- const cells: u32 = @as(u32, surface.cols) * surface.rows;
- if (cells == 0) {
- drawOverlayGl(g, overlay_count);
- _ = c.SDL_GL_SwapWindow(g.window);
- return;
- }
- if (g.gl_instances.len < cells) {
- gpa.free(g.gl_instances);
- g.gl_instances = try gpa.alloc(CellInstance, cells);
- }
-
- const win_w: f32 = @floatFromInt(sw);
- const win_h: f32 = @floatFromInt(sh);
- const layout = cellLayout(g, surface.cols, surface.rows, sw, sh);
- const cursor_idx: u32 = if (surface.cursor) |cu| @as(u32, cu.y) * surface.cols + cu.x else cells;
- const cursor_bar = if (surface.cursor) |cu| cu.bar else false;
- var row: u16 = 0;
- while (row < surface.rows) : (row += 1) {
- var col: u16 = 0;
- while (col < surface.cols) : (col += 1) {
- const idx: u32 = @as(u32, row) * surface.cols + col;
- emitInstance(g, g.gl_instances.ptr, idx, col, row, layout, win_w, win_h, surface.at(col, row), idx == cursor_idx, cursor_bar);
- }
- }
- if (g.atlas_dirty) uploadAtlasGl(g);
-
- c.glUseProgram(g.gl_program);
- c.glActiveTexture(c.GL_TEXTURE0);
- c.glBindTexture(c.GL_TEXTURE_2D, g.gl_atlas_tex);
- c.glUniform1i(g.gl_u_atlas, 0);
- c.glBindBuffer(c.GL_ARRAY_BUFFER, g.gl_vbo);
- c.glBufferData(c.GL_ARRAY_BUFFER, @intCast(cells * @sizeOf(CellInstance)), g.gl_instances.ptr, c.GL_STREAM_DRAW);
- const stride: c_int = @intCast(@sizeOf(CellInstance));
- c.glEnableVertexAttribArray(0);
- c.glVertexAttribPointer(0, 4, c.GL_FLOAT, c.GL_FALSE, stride, @ptrFromInt(@offsetOf(CellInstance, "x0")));
- c.glVertexAttribDivisor(0, 1);
- c.glEnableVertexAttribArray(1);
- c.glVertexAttribPointer(1, 4, c.GL_FLOAT, c.GL_FALSE, stride, @ptrFromInt(@offsetOf(CellInstance, "u0")));
- c.glVertexAttribDivisor(1, 1);
- c.glEnableVertexAttribArray(2);
- c.glVertexAttribPointer(2, 3, c.GL_FLOAT, c.GL_FALSE, stride, @ptrFromInt(@offsetOf(CellInstance, "fr")));
- c.glVertexAttribDivisor(2, 1);
- c.glEnableVertexAttribArray(3);
- c.glVertexAttribPointer(3, 3, c.GL_FLOAT, c.GL_FALSE, stride, @ptrFromInt(@offsetOf(CellInstance, "br")));
- c.glVertexAttribDivisor(3, 1);
- c.glDrawArraysInstanced(c.GL_TRIANGLES, 0, 6, @intCast(cells));
- drawOverlayGl(g, overlay_count);
- _ = c.SDL_GL_SwapWindow(g.window);
-}
-
-fn uploadAtlasGl(g: *Gui) void {
- c.glBindTexture(c.GL_TEXTURE_2D, g.gl_atlas_tex);
- c.glPixelStorei(c.GL_UNPACK_ALIGNMENT, 1);
- c.glTexSubImage2D(c.GL_TEXTURE_2D, 0, 0, 0, atlas_w, atlas_h, c.GL_RED, c.GL_UNSIGNED_BYTE, g.atlas_stage.ptr);
- g.atlas_dirty = false;
-}
-
-fn drawOverlayGl(g: *Gui, vertex_count: u32) void {
- if (vertex_count == 0) return;
- c.glUseProgram(g.gl_overlay_program);
- c.glBindBuffer(c.GL_ARRAY_BUFFER, g.gl_overlay_vbo);
- c.glBufferData(c.GL_ARRAY_BUFFER, @intCast(vertex_count * @sizeOf(OverlayVertex)), g.overlay_vertices.ptr, c.GL_STREAM_DRAW);
- const stride: c_int = @intCast(@sizeOf(OverlayVertex));
- c.glEnableVertexAttribArray(0);
- c.glVertexAttribPointer(0, 2, c.GL_FLOAT, c.GL_FALSE, stride, @ptrFromInt(@offsetOf(OverlayVertex, "x")));
- c.glVertexAttribDivisor(0, 0);
- c.glEnableVertexAttribArray(1);
- c.glVertexAttribPointer(1, 4, c.GL_FLOAT, c.GL_FALSE, stride, @ptrFromInt(@offsetOf(OverlayVertex, "r")));
- c.glVertexAttribDivisor(1, 0);
- c.glDisableVertexAttribArray(2);
- c.glDisableVertexAttribArray(3);
- c.glEnable(c.GL_BLEND);
- c.glBlendFuncSeparate(c.GL_SRC_ALPHA, c.GL_ONE_MINUS_SRC_ALPHA, c.GL_ONE, c.GL_ONE_MINUS_SRC_ALPHA);
- c.glDrawArrays(c.GL_TRIANGLES, 0, @intCast(vertex_count));
- c.glDisable(c.GL_BLEND);
-}
-
-fn makeGlProgramFrom(vertex_source: []const u8, fragment_source: []const u8) !c_uint {
- const vs = try makeGlShader(c.GL_VERTEX_SHADER, vertex_source);
- defer c.glDeleteShader(vs);
- const fs = try makeGlShader(c.GL_FRAGMENT_SHADER, fragment_source);
- defer c.glDeleteShader(fs);
- const program = c.glCreateProgram();
- if (program == 0) return error.GpuCreate;
- c.glAttachShader(program, vs);
- c.glAttachShader(program, fs);
- c.glLinkProgram(program);
- var ok: c_int = 0;
- c.glGetProgramiv(program, c.GL_LINK_STATUS, &ok);
- if (ok == 0) {
- log.err("WebGL program link failed", .{});
- c.glDeleteProgram(program);
- return error.GpuCreate;
- }
- return program;
-}
-
-fn makeGlShader(kind: c_uint, source: []const u8) !c_uint {
- const shader = c.glCreateShader(kind);
- if (shader == 0) return error.GpuCreate;
- var src_ptr = [_][*c]const u8{@ptrCast(source.ptr)};
- var src_len = [_]c_int{@intCast(source.len)};
- c.glShaderSource(shader, 1, &src_ptr, &src_len);
- c.glCompileShader(shader);
- var ok: c_int = 0;
- c.glGetShaderiv(shader, c.GL_COMPILE_STATUS, &ok);
- if (ok == 0) {
- log.err("WebGL shader compile failed", .{});
- c.glDeleteShader(shader);
- return error.GpuCreate;
- }
- return shader;
-}
-
-// =====================================================================
-// PARDES_TEST frame capture: download the render target, write latest.ppm
-// =====================================================================
-
-fn ensureSceneTexture(g: *Gui, width: u32, height: u32) !void {
- if (g.scene_tex != null and g.scene_tex_w == width and g.scene_tex_h == height) return;
- if (g.scene_tex) |t| c.SDL_ReleaseGPUTexture(g.device, t);
- var info = std.mem.zeroes(c.SDL_GPUTextureCreateInfo);
- info.type = c.SDL_GPU_TEXTURETYPE_2D;
- info.format = g.swapchain_format;
- info.usage = c.SDL_GPU_TEXTUREUSAGE_COLOR_TARGET | c.SDL_GPU_TEXTUREUSAGE_SAMPLER;
- info.width = width;
- info.height = height;
- info.layer_count_or_depth = 1;
- info.num_levels = 1;
- info.sample_count = c.SDL_GPU_SAMPLECOUNT_1;
- g.scene_tex = c.SDL_CreateGPUTexture(g.device, &info) orelse return error.GpuCreate;
- g.scene_tex_w = width;
- g.scene_tex_h = height;
-}
-
-fn ensureCaptureTexture(g: *Gui, width: u32, height: u32) !void {
- if (g.capture_tex != null and g.capture_tex_w == width and g.capture_tex_h == height) return;
- if (g.capture_tex) |t| c.SDL_ReleaseGPUTexture(g.device, t);
- var info = std.mem.zeroes(c.SDL_GPUTextureCreateInfo);
- info.type = c.SDL_GPU_TEXTURETYPE_2D;
- info.format = g.swapchain_format;
- info.usage = c.SDL_GPU_TEXTUREUSAGE_COLOR_TARGET;
- info.width = width;
- info.height = height;
- info.layer_count_or_depth = 1;
- info.num_levels = 1;
- info.sample_count = c.SDL_GPU_SAMPLECOUNT_1;
- g.capture_tex = c.SDL_CreateGPUTexture(g.device, &info) orelse return error.GpuCreate;
- g.capture_tex_w = width;
- g.capture_tex_h = height;
-}
-
-fn captureFrame(g: *Gui, gpa: std.mem.Allocator, cmd: *c.SDL_GPUCommandBuffer, target: *c.SDL_GPUTexture, sw: u32, sh: u32) !void {
- const size = c.SDL_CalculateGPUTextureFormatSize(g.swapchain_format, sw, sh, 1);
- if (size == 0) {
- _ = c.SDL_SubmitGPUCommandBuffer(cmd);
- return error.UnsupportedCaptureFormat;
- }
- if (g.capture_xfer == null or g.capture_xfer_size < size) {
- if (g.capture_xfer) |x| c.SDL_ReleaseGPUTransferBuffer(g.device, x);
- var info = c.SDL_GPUTransferBufferCreateInfo{ .usage = c.SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD, .size = size, .props = 0 };
- g.capture_xfer = c.SDL_CreateGPUTransferBuffer(g.device, &info) orelse {
- _ = c.SDL_SubmitGPUCommandBuffer(cmd);
- return error.GpuCreate;
- };
- g.capture_xfer_size = size;
- }
- const xfer = g.capture_xfer.?;
- const copy = c.SDL_BeginGPUCopyPass(cmd);
- const src = c.SDL_GPUTextureRegion{ .texture = target, .mip_level = 0, .layer = 0, .x = 0, .y = 0, .z = 0, .w = sw, .h = sh, .d = 1 };
- const dst = c.SDL_GPUTextureTransferInfo{ .transfer_buffer = xfer, .offset = 0, .pixels_per_row = sw, .rows_per_layer = sh };
- c.SDL_DownloadFromGPUTexture(copy, &src, &dst);
- c.SDL_EndGPUCopyPass(copy);
-
- const fence = c.SDL_SubmitGPUCommandBufferAndAcquireFence(cmd) orelse return error.GpuSubmit;
- defer c.SDL_ReleaseGPUFence(g.device, fence);
- var fences = [_]*c.SDL_GPUFence{fence};
- if (!c.SDL_WaitForGPUFences(g.device, true, &fences, 1)) return error.GpuSubmit;
-
- const mapped = c.SDL_MapGPUTransferBuffer(g.device, xfer, false) orelse return error.GpuMap;
- defer c.SDL_UnmapGPUTransferBuffer(g.device, xfer);
- const pixels: [*]const u8 = @ptrCast(mapped);
- try writeCapturePpm(g, gpa, pixels[0..size], sw, sh);
-}
-
-fn writeCapturePpm(g: *Gui, gpa: std.mem.Allocator, pixels: []const u8, width: u32, height: u32) !void {
- if (g.capture_dir.len == 0) return;
- const bpp = c.SDL_GPUTextureFormatTexelBlockSize(g.swapchain_format);
- if (bpp != 4) return error.UnsupportedCaptureFormat;
- const bgr = switch (g.swapchain_format) {
- c.SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, c.SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB => false,
- c.SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM, c.SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB => true,
- else => return error.UnsupportedCaptureFormat,
- };
-
- var tmp_buf: [4096]u8 = undefined;
- var final_buf: [4096]u8 = undefined;
- const tmp_path = std.fmt.bufPrintSentinel(&tmp_buf, "{s}/latest.ppm.tmp", .{g.capture_dir}, 0) catch return error.CapturePathTooLong;
- const final_path = std.fmt.bufPrintSentinel(&final_buf, "{s}/latest.ppm", .{g.capture_dir}, 0) catch return error.CapturePathTooLong;
-
- const fd = libc.open(tmp_path, .{ .ACCMODE = .WRONLY, .CREAT = true, .TRUNC = true }, @as(libc.mode_t, 0o644));
- if (fd < 0) return error.CaptureWriteFailed;
- defer _ = libc.close(fd);
-
- var header: [64]u8 = undefined;
- const hdr = std.fmt.bufPrint(&header, "P6\n{d} {d}\n255\n", .{ width, height }) catch return error.CaptureWriteFailed;
- writeFd(fd, hdr);
-
- const row_rgb = try gpa.alloc(u8, @as(usize, width) * 3);
- defer gpa.free(row_rgb);
- for (0..height) |row| {
- const src = pixels[row * width * 4 ..][0 .. @as(usize, width) * 4];
- for (0..width) |x| {
- const si = x * 4;
- const di = x * 3;
- row_rgb[di + 0] = src[si + if (bgr) @as(usize, 2) else 0];
- row_rgb[di + 1] = src[si + 1];
- row_rgb[di + 2] = src[si + if (bgr) @as(usize, 0) else 2];
- }
- writeFd(fd, row_rgb);
- }
- if (libc.rename(tmp_path, final_path) != 0) return error.CaptureWriteFailed;
-}
-
-// =====================================================================
-// touch debug overlay: per-finger colored circles + trails + a click-action
-// flash HUD, alpha-blended over the grid only while the Debug builtin is on.
-// =====================================================================
-
-fn buildTouchOverlay(g: *Gui, sw: u32, sh: u32, debug_on: bool) u32 {
- if (!debug_on) {
- g.touch.click_flash_frames = 0;
- return 0;
- }
- if (g.overlay_vertices.len == 0 or sw == 0 or sh == 0) return 0;
- const win_w: f32 = @floatFromInt(sw);
- const win_h: f32 = @floatFromInt(sh);
- var builder = OverlayBuilder{ .vertices = g.overlay_vertices, .win_w = win_w, .win_h = win_h };
- const t = &g.touch;
-
- if (t.click_flash_frames != 0) {
- const flash = @as(f32, @floatFromInt(t.click_flash_frames)) / @as(f32, @floatFromInt(touch_click_flash_max_frames));
- const label = touchClickLabel(t.click_count, t.click_button);
- const glyph_scale = 3.0;
- const char_step = 4.0 * glyph_scale;
- const pad = 5.0;
- const stripe_w = 4.0;
- const label_w = pad * 2.0 + stripe_w + 3.0 + @as(f32, @floatFromInt(label.len)) * char_step - glyph_scale;
- const label_h = pad * 2.0 + 5.0 * glyph_scale;
- builder.addRect(0.0, 0.0, win_w, win_h, .{ .r = 1.0, .g = 0.78, .b = 0.18, .a = 0.055 * flash });
- builder.addRect(8.0, 8.0, 8.0 + label_w, 8.0 + label_h, .{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.54 + 0.22 * flash });
- builder.addRect(8.0 + pad, 8.0 + pad, 8.0 + pad + stripe_w, 8.0 + label_h - pad, .{ .r = 1.0, .g = 0.78, .b = 0.18, .a = 0.96 });
- builder.addMiniText(label[0..], 8.0 + pad + stripe_w + 3.0, 8.0 + pad, glyph_scale, .{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 0.96 });
- t.click_flash_frames -= 1;
- }
-
- for (&t.points) |*tp| {
- if (!tp.active) continue;
- const cx = std.math.clamp(tp.x, 0.0, 1.0) * win_w;
- const cy = std.math.clamp(tp.y, 0.0, 1.0) * win_h;
- const radius = (12.0 + std.math.clamp(tp.pressure, 0.0, 1.0) * 4.0) * 4.0;
- const color = touchColor(tp.id);
-
- if (tp.trail_len > 1) {
- const first = if (tp.trail_len == max_touch_trail_points) tp.trail_next else 0;
- for (0..tp.trail_len - 1) |trail_i| {
- const sample = tp.trail[(first + trail_i) % max_touch_trail_points];
- const fade = @as(f32, @floatFromInt(trail_i + 1)) / @as(f32, @floatFromInt(tp.trail_len));
- var trail_color = color;
- trail_color.a *= 0.42 * fade;
- const tx = std.math.clamp(sample.x, 0.0, 1.0) * win_w;
- const ty = std.math.clamp(sample.y, 0.0, 1.0) * win_h;
- const trail_radius = (12.0 + std.math.clamp(sample.pressure, 0.0, 1.0) * 4.0) * 2.8;
- builder.addCircle(tx, ty, trail_radius, trail_color);
- }
- }
-
- builder.addCircle(cx, cy, radius + 4.0, .{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.62 });
- builder.addCircle(cx, cy, radius, color);
- builder.addCircle(cx, cy, 2.4, .{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 0.92 });
- builder.addIdTag(tp.id, cx, cy, color);
- }
- return @intCast(builder.len);
-}
-
-fn uploadOverlayGpu(g: *Gui, cmd: *c.SDL_GPUCommandBuffer, vertex_count: u32) void {
- const byte_len: u32 = vertex_count * @sizeOf(OverlayVertex);
- const ptr = c.SDL_MapGPUTransferBuffer(g.device, g.overlay_vxfer, false) orelse return;
- const dst: [*]u8 = @ptrCast(ptr);
- const src: [*]const u8 = @ptrCast(g.overlay_vertices.ptr);
- @memcpy(dst[0..byte_len], src[0..byte_len]);
- c.SDL_UnmapGPUTransferBuffer(g.device, g.overlay_vxfer);
- const copy = c.SDL_BeginGPUCopyPass(cmd);
- const src_loc = c.SDL_GPUTransferBufferLocation{ .transfer_buffer = g.overlay_vxfer, .offset = 0 };
- const dst_region = c.SDL_GPUBufferRegion{ .buffer = g.overlay_vbuf, .offset = 0, .size = byte_len };
- c.SDL_UploadToGPUBuffer(copy, &src_loc, &dst_region, false);
- c.SDL_EndGPUCopyPass(copy);
-}
-
-fn drawOverlayGpu(g: *Gui, rp: ?*c.SDL_GPURenderPass, vertex_count: u32) void {
- if (vertex_count == 0) return;
- const pass = rp orelse return;
- c.SDL_BindGPUGraphicsPipeline(pass, g.overlay_pipeline);
- const binding = c.SDL_GPUBufferBinding{ .buffer = g.overlay_vbuf, .offset = 0 };
- c.SDL_BindGPUVertexBuffers(pass, 0, &binding, 1);
- c.SDL_DrawGPUPrimitives(pass, vertex_count, 1, 0, 0);
-}
-
-fn touchColor(id: u64) OverlayColor {
- const palette = [_]OverlayColor{
- .{ .r = 0.10, .g = 0.72, .b = 1.00, .a = 0.88 },
- .{ .r = 1.00, .g = 0.32, .b = 0.50, .a = 0.88 },
- .{ .r = 0.35, .g = 0.90, .b = 0.38, .a = 0.88 },
- .{ .r = 1.00, .g = 0.78, .b = 0.18, .a = 0.88 },
- .{ .r = 0.78, .g = 0.52, .b = 1.00, .a = 0.88 },
- .{ .r = 0.10, .g = 0.88, .b = 0.75, .a = 0.88 },
- .{ .r = 1.00, .g = 0.48, .b = 0.18, .a = 0.88 },
- .{ .r = 0.78, .g = 0.90, .b = 1.00, .a = 0.88 },
- };
- return palette[@intCast(id % palette.len)];
-}
-
-const OverlayBuilder = struct {
- vertices: []OverlayVertex,
- len: usize = 0,
- win_w: f32,
- win_h: f32,
-
- fn addVertex(b: *OverlayBuilder, px: f32, py: f32, color: OverlayColor) void {
- if (b.len >= b.vertices.len) return;
- b.vertices[b.len] = .{
- .x = (px / b.win_w) * 2.0 - 1.0,
- .y = 1.0 - (py / b.win_h) * 2.0,
- .r = color.r,
- .g = color.g,
- .b = color.b,
- .a = color.a,
- };
- b.len += 1;
- }
-
- fn addTri(b: *OverlayBuilder, x0: f32, y0: f32, x1: f32, y1: f32, x2: f32, y2: f32, color: OverlayColor) void {
- if (b.len + 3 > b.vertices.len) return;
- b.addVertex(x0, y0, color);
- b.addVertex(x1, y1, color);
- b.addVertex(x2, y2, color);
- }
-
- fn addRect(b: *OverlayBuilder, x0_in: f32, y0_in: f32, x1_in: f32, y1_in: f32, color: OverlayColor) void {
- if (b.len + 6 > b.vertices.len) return;
- const x0 = std.math.clamp(@min(x0_in, x1_in), 0.0, b.win_w);
- const x1 = std.math.clamp(@max(x0_in, x1_in), 0.0, b.win_w);
- const y0 = std.math.clamp(@min(y0_in, y1_in), 0.0, b.win_h);
- const y1 = std.math.clamp(@max(y0_in, y1_in), 0.0, b.win_h);
- if (x1 <= x0 or y1 <= y0) return;
- b.addTri(x0, y0, x1, y0, x1, y1, color);
- b.addTri(x0, y0, x1, y1, x0, y1, color);
- }
-
- fn addCircle(b: *OverlayBuilder, cx: f32, cy: f32, radius: f32, color: OverlayColor) void {
- var i: usize = 0;
- while (i + 1 < circle_points.len) : (i += 1) {
- const p0 = circle_points[i];
- const p1 = circle_points[i + 1];
- b.addTri(cx, cy, cx + p0[0] * radius, cy + p0[1] * radius, cx + p1[0] * radius, cy + p1[1] * radius, color);
- }
- }
-
- fn addIdTag(b: *OverlayBuilder, id: u64, cx: f32, cy: f32, color: OverlayColor) void {
- const label = touchIdLabel(id);
- const glyph_scale = 2.0;
- const char_step = 4.0 * glyph_scale;
- const pad = 4.0;
- const stripe_w = 3.0;
- const label_w = pad * 2.0 + stripe_w + 3.0 + @as(f32, @floatFromInt(label.len)) * char_step - glyph_scale;
- const label_h = pad * 2.0 + 5.0 * glyph_scale;
-
- var x = cx + 20.0;
- if (x + label_w > b.win_w - 2.0) x = cx - label_w - 20.0;
- x = std.math.clamp(x, 2.0, @max(2.0, b.win_w - label_w - 2.0));
- var y = cy - label_h - 10.0;
- if (y < 2.0) y = cy + 20.0;
- y = std.math.clamp(y, 2.0, @max(2.0, b.win_h - label_h - 2.0));
-
- b.addRect(x, y, x + label_w, y + label_h, .{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.72 });
- b.addRect(x + pad, y + pad, x + pad + stripe_w, y + label_h - pad, color);
- b.addMiniText(label[0..], x + pad + stripe_w + 3.0, y + pad, glyph_scale, .{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 0.95 });
- }
-
- fn addMiniText(b: *OverlayBuilder, text: []const u8, x: f32, y: f32, scale: f32, color: OverlayColor) void {
- var cx = x;
- for (text) |ch| {
- const rows = miniGlyph(ch);
- const masks = [_]u8{ 0b100, 0b010, 0b001 };
- for (rows, 0..) |bits, row| {
- for (masks, 0..) |mask, colidx| {
- if ((bits & mask) == 0) continue;
- const x0 = cx + @as(f32, @floatFromInt(colidx)) * scale;
- const y0 = y + @as(f32, @floatFromInt(row)) * scale;
- b.addRect(x0, y0, x0 + scale, y0 + scale, color);
- }
- }
- cx += 4.0 * scale;
- }
- }
-};
-
-const circle_points = [_][2]f32{
- .{ 1.0000000, 0.0000000 }, .{ 0.9238795, 0.3826834 }, .{ 0.7071068, 0.7071068 }, .{ 0.3826834, 0.9238795 },
- .{ 0.0000000, 1.0000000 }, .{ -0.3826834, 0.9238795 }, .{ -0.7071068, 0.7071068 }, .{ -0.9238795, 0.3826834 },
- .{ -1.0000000, 0.0000000 }, .{ -0.9238795, -0.3826834 }, .{ -0.7071068, -0.7071068 }, .{ -0.3826834, -0.9238795 },
- .{ 0.0000000, -1.0000000 }, .{ 0.3826834, -0.9238795 }, .{ 0.7071068, -0.7071068 }, .{ 0.9238795, -0.3826834 },
- .{ 1.0000000, 0.0000000 },
-};
-
-fn touchIdLabel(id: u64) [9]u8 {
- var out: [9]u8 = undefined;
- out[0] = '#';
- const low: u32 = @truncate(id);
- for (0..8) |i| {
- const shift: u5 = @intCast((7 - i) * 4);
- out[i + 1] = hexDigit((low >> shift) & 0xf);
- }
- return out;
-}
-
-fn touchClickLabel(count: u32, button: pardes.Mouse.Button) [14]u8 {
- var out: [14]u8 = undefined;
- @memcpy(out[0..6], if (button == .right) "LOOK #" else "MID #");
- for (0..8) |i| {
- const shift: u5 = @intCast((7 - i) * 4);
- out[i + 6] = hexDigit((count >> shift) & 0xf);
- }
- return out;
-}
-
-fn hexDigit(n: u32) u8 {
- return if (n < 10) @intCast('0' + n) else @intCast('A' + (n - 10));
-}
-
-fn miniGlyph(ch: u8) [5]u8 {
- return switch (ch) {
- '#' => .{ 0b101, 0b111, 0b101, 0b111, 0b101 },
- '0' => .{ 0b111, 0b101, 0b101, 0b101, 0b111 },
- '1' => .{ 0b010, 0b110, 0b010, 0b010, 0b111 },
- '2' => .{ 0b111, 0b001, 0b111, 0b100, 0b111 },
- '3' => .{ 0b111, 0b001, 0b111, 0b001, 0b111 },
- '4' => .{ 0b101, 0b101, 0b111, 0b001, 0b001 },
- '5' => .{ 0b111, 0b100, 0b111, 0b001, 0b111 },
- '6' => .{ 0b111, 0b100, 0b111, 0b101, 0b111 },
- '7' => .{ 0b111, 0b001, 0b010, 0b010, 0b010 },
- '8' => .{ 0b111, 0b101, 0b111, 0b101, 0b111 },
- '9' => .{ 0b111, 0b101, 0b111, 0b001, 0b111 },
- 'A' => .{ 0b111, 0b101, 0b111, 0b101, 0b101 },
- 'B' => .{ 0b110, 0b101, 0b110, 0b101, 0b110 },
- 'C' => .{ 0b111, 0b100, 0b100, 0b100, 0b111 },
- 'D' => .{ 0b110, 0b101, 0b101, 0b101, 0b110 },
- 'E' => .{ 0b111, 0b100, 0b111, 0b100, 0b111 },
- 'F' => .{ 0b111, 0b100, 0b111, 0b100, 0b100 },
- 'I' => .{ 0b111, 0b010, 0b010, 0b010, 0b111 },
- 'K' => .{ 0b101, 0b101, 0b110, 0b101, 0b101 },
- 'L' => .{ 0b100, 0b100, 0b100, 0b100, 0b111 },
- 'M' => .{ 0b101, 0b111, 0b111, 0b101, 0b101 },
- 'O' => .{ 0b111, 0b101, 0b101, 0b101, 0b111 },
- else => .{ 0, 0, 0, 0, 0 },
- };
-}
-
-// =====================================================================
-// shared plumbing (same shapes as tty.zig)
-// =====================================================================
-
-/// The effective codepoint the way vaxis Key.matches sees it: a single-char
-/// text wins (shift resolved by the terminal), else the shifted codepoint.
-fn effCp(key: vaxis.Key) u21 {
- if (key.text) |t| {
- const view = std.unicode.Utf8View.init(t) catch return key.codepoint;
- var it = view.iterator();
- if (it.nextCodepoint()) |cp| {
- if (it.nextCodepoint() == null) return cp;
- }
- }
- return key.shifted_codepoint orelse key.codepoint;
-}
-
-/// vaxis functional-key codepoints -> core Key constants (ASCII ones already
-/// coincide: enter/tab/escape/backspace pass through).
-fn mapKey(cp: u21) u21 {
- return switch (cp) {
- vaxis.Key.up => pardes.Key.up,
- vaxis.Key.down => pardes.Key.down,
- vaxis.Key.left => pardes.Key.left,
- vaxis.Key.right => pardes.Key.right,
- vaxis.Key.home => pardes.Key.home,
- vaxis.Key.end => pardes.Key.end,
- vaxis.Key.page_up => pardes.Key.page_up,
- vaxis.Key.page_down => pardes.Key.page_down,
- vaxis.Key.delete => pardes.Key.delete,
- else => cp,
- };
-}
-
-fn envU16(env: *std.process.Environ.Map, name: []const u8) ?u16 {
- const raw = env.get(name) orelse return null;
- return std.fmt.parseInt(u16, raw, 10) catch null;
-}
-
-fn writeFile(data: []const u8) void {
- const fd = libc.open("/tmp/pardes-osc133.bash", .{ .ACCMODE = .WRONLY, .CREAT = true, .TRUNC = true }, @as(libc.mode_t, 0o644));
- if (fd < 0) return;
- defer _ = libc.close(fd);
- writeFd(fd, data);
-}
-
-fn writeFd(fd: c_int, data: []const u8) void {
- var off: usize = 0;
- while (off < data.len) {
- const n = libc.write(fd, data[off..].ptr, data.len - off);
- if (n < 0) {
- if (libc.errno(n) == .INTR) continue;
- return;
- }
- off += @intCast(n);
- }
-}