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-rw-r--r--src/gui/Post.zig27
1 files changed, 25 insertions, 2 deletions
diff --git a/src/gui/Post.zig b/src/gui/Post.zig
index 06310b7f..602b2790 100644
--- a/src/gui/Post.zig
+++ b/src/gui/Post.zig
@@ -94,6 +94,8 @@ pub const Pass = struct {
pipeline: ?*Pipeline = null,
/// The SPIR-V revision `pipeline` was made from (shader_build.Pass).
revision: u32 = 0,
+ /// It moves on its own (shader_build.Pass).
+ animated: bool = false,
};
passes: [max]Pass = @splat(.{}),
@@ -140,7 +142,7 @@ pub fn sync(post: *Post, gpa: std.mem.Allocator, device: *c.SDL_GPUDevice, forma
post.bloom_down = makePipeline(device, bloom_format, bloom_down_spv, 1, 1) catch null;
post.bloom_up = makePipeline(device, bloom_format, bloom_up_spv, 1, 1) catch null;
}
- next[i] = .{ .scene = scene, .level = entry.level, .pipeline = post.bundled.get(scene) };
+ next[i] = .{ .scene = scene, .level = entry.level, .pipeline = post.bundled.get(scene), .animated = entry.animated };
continue;
}
// A file already in the chain keeps its pipeline and its path.
@@ -151,6 +153,7 @@ pub fn sync(post: *Post, gpa: std.mem.Allocator, device: *c.SDL_GPUDevice, forma
break;
} else next[i] = .{ .path = gpa.dupe(u8, entry.path) catch &.{} };
const pass = &next[i];
+ pass.animated = entry.animated;
if (pass.revision == entry.revision or entry.spirv.len == 0) continue;
pass.revision = entry.revision;
const made = makePipeline(device, format, entry.spirv, 1, 4) catch {
@@ -200,8 +203,14 @@ pub fn ready(post: *const Post) bool {
}
/// The chain redraws on its own (level A) as ShaderAnimation says.
+/// Only a pass that moves on its own (shader_build.Pass.animated) asks for
+/// frames while idle: a still one (Bloom, Vignette, Grain, a file that reads
+/// no clock) is drawn again only with a frame of the core's.
pub fn animating(post: *const Post, mode: pardes.config.Runtime.ShaderAnimation) bool {
- return post.ready() and switch (mode) {
+ const moving = for (post.passes[0..post.len]) |pass| {
+ if (pass.pipeline != null and pass.animated) break true;
+ } else false;
+ return moving and switch (mode) {
.off => false,
.on => post.uniforms.focus != 0,
.always => true,
@@ -664,3 +673,17 @@ test "a moved cursor becomes the previous one, stamped with the time of the move
try std.testing.expectEqual([4]f32{ 1.0 / 255.0, 2.0 / 255.0, 3.0 / 255.0, 1 }, post.uniforms.selection_foreground_color);
}
+
+test "a still pass asks for no idle frames; one that reads the clock does" {
+ var post: Post = .{};
+ const fake: *Pipeline = @ptrFromInt(0x1000);
+ post.passes[0] = .{ .scene = .bloom, .level = 2, .pipeline = fake };
+ post.len = 1;
+ try std.testing.expect(!post.animating(.on) and !post.animating(.always));
+ post.passes[1] = .{ .scene = .crt, .level = 2, .pipeline = fake, .animated = true };
+ post.len = 2;
+ try std.testing.expect(post.animating(.on) and post.animating(.always) and !post.animating(.off));
+ // Unfocused, `on` rests.
+ post.uniforms.focus = 0;
+ try std.testing.expect(!post.animating(.on) and post.animating(.always));
+}