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Diffstat (limited to 'src/gui/Post.zig')
| -rw-r--r-- | src/gui/Post.zig | 559 |
1 files changed, 559 insertions, 0 deletions
diff --git a/src/gui/Post.zig b/src/gui/Post.zig new file mode 100644 index 00000000..d92623d7 --- /dev/null +++ b/src/gui/Post.zig @@ -0,0 +1,559 @@ +//! The post chain (docs/render-pipeline.md §6): Shadertoy passes over the +//! finished frame, each reading the one before it (the frame first) and the +//! last one writing the window. A pass is bundled (Crt, Ripple, Glitch: +//! shaders/post/, compiled with the build) or a user's file (Shader <path>), +//! compiled when it joins the chain by the build's own glslc invocation on a +//! thread of its own, never on the frame path. A file whose compile fails +//! keeps its last good pipeline, and glslc missing is said once. +//! +//! The uniforms are ghostty's (Uniforms), so a shader written for ghostty runs +//! here. Their clock is the shell's and moves only when the chain draws: +//! with a frame of the core's, or on its own while ShaderAnimation asks for +//! it (redraw level A, §5.5: the chain alone, over the retained frame). +const std = @import("std"); +const libc = std.c; +const ghostty_vt = @import("ghostty-vt"); +const pardes = @import("../pardes.zig"); +const filesystem = @import("../fs.zig"); +const host_io = @import("../host_io.zig"); +const gui = @import("gui.zig"); +const c = gui.c; + +const Post = @This(); +const Scene = pardes.config.Runtime.Scene; +const Chain = pardes.config.Runtime.Post; +const Pipeline = c.SDL_GPUGraphicsPipeline; +pub const max = Chain.max; + +const prefix = @embedFile("post-prefix.glsl"); +const vert_spv = @embedFile("post.vert.spv"); +const bundled_spv = std.EnumArray(Scene, []const u8).init(.{ + .crt = @embedFile("post-crt.frag.spv"), + .ripple = @embedFile("post-ripple.frag.spv"), + .glitch = @embedFile("post-glitch.frag.spv"), +}); + +/// ghostty's Shadertoy uniform block, member for member in the GLSL block's +/// order and std140 layout (shaders/post/prefix.glsl). Filled by the GLSL +/// names: ghostty's own Zig mirror calls the second-to-last slot +/// selection_background, so there the two selection colours arrive swapped +/// (docs §6, open point 1); here each is what its GLSL name says. +pub const Uniforms = extern struct { + resolution: [3]f32 align(16) = .{ 0, 0, 1 }, + time: f32 align(4) = 0, + time_delta: f32 align(4) = 0, + frame_rate: f32 align(4) = 60, + frame: i32 align(4) = 0, + channel_time: [4][4]f32 align(16) = @splat(@splat(0)), + channel_resolution: [4][4]f32 align(16) = @splat(@splat(0)), + mouse: [4]f32 align(16) = @splat(0), + date: [4]f32 align(16) = @splat(0), + sample_rate: f32 align(4) = 44100, + current_cursor: [4]f32 align(16) = @splat(0), + previous_cursor: [4]f32 align(16) = @splat(0), + current_cursor_color: [4]f32 align(16) = @splat(0), + previous_cursor_color: [4]f32 align(16) = @splat(0), + current_cursor_style: i32 align(4) = 0, + previous_cursor_style: i32 align(4) = 0, + cursor_visible: i32 align(4) = 0, + cursor_change_time: f32 align(4) = 0, + time_focus: f32 align(4) = 0, + focus: i32 align(4) = 1, + palette: [256][4]f32 align(16) = @splat(@splat(0)), + background_color: [4]f32 align(16) = @splat(0), + foreground_color: [4]f32 align(16) = @splat(0), + cursor_color: [4]f32 align(16) = @splat(0), + cursor_text: [4]f32 align(16) = @splat(0), + selection_foreground_color: [4]f32 align(16) = @splat(0), + selection_background_color: [4]f32 align(16) = @splat(0), +}; + +pub const Pass = struct { + scene: ?Scene = null, + /// A user's file, owned; empty for a bundled pass. + path: []u8 = &.{}, + pipeline: ?*Pipeline = null, +}; + +/// One compile of a chain's new files, on its own thread. +const Job = struct { + const Result = union(enum) { none, spirv: []u8, failed: []u8, missing }; + io: std.Io, + gpa: std.mem.Allocator, + paths: [max][]u8 = @splat(&.{}), + results: [max]Result = @splat(.none), + len: usize = 0, + done: std.atomic.Value(bool) = .init(false), + thread: std.Thread = undefined, +}; + +passes: [max]Pass = @splat(.{}), +len: usize = 0, +/// The chain generation `passes` follow; null before the first. +generation: ?u32 = null, +bundled: std.EnumArray(Scene, ?*Pipeline) = .initFill(null), +job: ?*Job = null, +/// Said once: without glslc, files never compile. +missing_said: bool = false, +ping: [2]?*c.SDL_GPUTexture = .{ null, null }, +ping_w: u32 = 0, +ping_h: u32 = 0, +uniforms: Uniforms = .{}, +started_ns: ?u64 = null, +last_ns: u64 = 0, + +/// Brings the passes to the chain the core holds, and takes in a finished +/// compile. Called each loop step, off the frame path. +pub fn sync(post: *Post, gpa: std.mem.Allocator, io: std.Io, device: *c.SDL_GPUDevice, format: c.SDL_GPUTextureFormat, core: *pardes.Pardes) void { + if (post.job) |job| { + if (!job.done.load(.acquire)) return; + job.thread.join(); + post.job = null; + post.collect(gpa, device, format, core, job); + } + const chain = &core.settings.post; + if (post.generation == chain.generation) return; + post.generation = chain.generation; + var next: [max]Pass = @splat(.{}); + for (chain.list(), 0..) |entry, i| { + if (entry.scene) |scene| { + if (post.bundled.get(scene) == null) post.bundled.set(scene, makePipeline(device, format, bundled_spv.get(scene)) catch null); + next[i] = .{ .scene = scene, .pipeline = post.bundled.get(scene) }; + continue; + } + // A file already in the chain keeps its pipeline and its path. + for (post.passes[0..post.len]) |*pass| { + if (pass.scene != null or !std.mem.eql(u8, pass.path, entry.path.get())) continue; + next[i] = pass.*; + pass.* = .{}; + break; + } else next[i] = .{ .path = gpa.dupe(u8, entry.path.get()) catch &.{} }; + } + for (post.passes[0..post.len]) |pass| { + if (pass.scene == null) if (pass.pipeline) |pipeline| c.SDL_ReleaseGPUGraphicsPipeline(device, pipeline); + gpa.free(pass.path); + } + post.passes = next; + post.len = chain.len; + // An emptied chain's clock starts again with the next pass put in it. + if (post.len == 0) { + post.started_ns = null; + post.last_ns = 0; + post.uniforms.frame = 0; + } + // The new files compile together, on a thread of their own. + const job = gpa.create(Job) catch return; + job.* = .{ .io = io, .gpa = gpa }; + for (post.passes[0..post.len]) |pass| { + if (pass.scene != null or pass.pipeline != null or pass.path.len == 0) continue; + job.paths[job.len] = gpa.dupe(u8, pass.path) catch continue; + job.len += 1; + } + if (job.len == 0) return gpa.destroy(job); + job.thread = std.Thread.spawn(.{}, compile, .{job}) catch { + for (job.paths[0..job.len]) |path| gpa.free(path); + return gpa.destroy(job); + }; + post.job = job; +} + +fn collect(post: *Post, gpa: std.mem.Allocator, device: *c.SDL_GPUDevice, format: c.SDL_GPUTextureFormat, core: *pardes.Pardes, job: *Job) void { + defer gpa.destroy(job); + for (job.paths[0..job.len], job.results[0..job.len]) |path, result| { + defer gpa.free(path); + const pass = for (post.passes[0..post.len]) |*pass| { + if (pass.scene == null and std.mem.eql(u8, pass.path, path)) break pass; + } else null; + var buf: [512]u8 = undefined; + switch (result) { + .none => {}, + .missing => if (!post.missing_said) { + post.missing_said = true; + core.setMessage(core.active, "Shader: glslc is not on PATH, so Shadertoy files do not run (Crt, Ripple and Glitch do)"); + }, + .failed => |text| { + defer gpa.free(text); + // glslc's first line says where: in the file's own lines. + const first = std.mem.sliceTo(text, '\n'); + core.setMessage(core.active, std.fmt.bufPrint(&buf, "Shader {s}: {s}", .{ path, first[0..@min(first.len, 400)] }) catch "Shader: compile failed"); + }, + .spirv => |spirv| { + defer gpa.free(spirv); + const target = pass orelse continue; + const made = makePipeline(device, format, spirv) catch { + core.setMessage(core.active, std.fmt.bufPrint(&buf, "Shader {s}: the GPU refused it", .{path}) catch "Shader: the GPU refused it"); + continue; + }; + if (target.pipeline) |old| c.SDL_ReleaseGPUGraphicsPipeline(device, old); + target.pipeline = made; + }, + } + } +} + +/// The compile thread: each file behind the prefix, through glslc exactly as +/// the build calls it (build.zig compileGlsl), its SPIR-V on stdout. +fn compile(job: *Job) void { + defer job.done.store(true, .release); + defer { + var event = std.mem.zeroes(c.SDL_Event); + event.type = c.SDL_EVENT_USER; + _ = c.SDL_PushEvent(&event); + } + for (job.paths[0..job.len], 0..) |path, i| job.results[i] = compileOne(job.gpa, job.io, path, i); +} + +fn compileOne(gpa: std.mem.Allocator, io: std.Io, path: []const u8, index: usize) Job.Result { + var home_buf: [4096]u8 = undefined; + const expanded = if (std.mem.startsWith(u8, path, "~/")) if (libc.getenv("HOME")) |home| + std.fmt.bufPrint(&home_buf, "{s}/{s}", .{ std.mem.span(home), path[2..] }) catch path + else + path else path; + const body = filesystem.readFile(gpa, expanded) catch |err| + return .{ .failed = std.fmt.allocPrint(gpa, "cannot read it ({t})", .{err}) catch return .none }; + defer gpa.free(body); + const dir = if (libc.getenv("XDG_RUNTIME_DIR")) |d| std.mem.span(d) else "/tmp"; + var source_buf: [4096]u8 = undefined; + const source = std.fmt.bufPrintSentinel(&source_buf, "{s}/pardes-post-{d}-{d}.frag.glsl", .{ dir, libc.getpid(), index }, 0) catch return .none; + defer _ = libc.unlink(source); + { + const fd = libc.open(source, .{ .ACCMODE = .WRONLY, .CREAT = true, .TRUNC = true }, @as(libc.mode_t, 0o600)); + if (fd < 0) return .{ .failed = gpa.dupe(u8, "cannot write its source for glslc") catch return .none }; + defer _ = libc.close(fd); + if (!host_io.writeFd(fd, prefix) or !host_io.writeFd(fd, body)) + return .{ .failed = gpa.dupe(u8, "cannot write its source for glslc") catch return .none }; + } + const run = std.process.run(gpa, io, .{ + .argv = &.{ "glslc", "-fshader-stage=fragment", source, "-o", "-" }, + .stdout_limit = .limited(16 << 20), + .stderr_limit = .limited(64 << 10), + }) catch |err| return switch (err) { + error.FileNotFound => .missing, + else => .{ .failed = std.fmt.allocPrint(gpa, "glslc did not run ({t})", .{err}) catch return .none }, + }; + const clean = switch (run.term) { + .exited => |code| code == 0, + else => false, + }; + if (clean) { + gpa.free(run.stderr); + return .{ .spirv = run.stdout }; + } + gpa.free(run.stdout); + // glslc names the temporary source; the file is what a person knows. + defer gpa.free(run.stderr); + const named = std.mem.replaceOwned(u8, gpa, run.stderr, source, path) catch return .{ .failed = gpa.dupe(u8, "glslc failed") catch return .none }; + return .{ .failed = named }; +} + +fn makePipeline(device: *c.SDL_GPUDevice, format: c.SDL_GPUTextureFormat, frag: []const u8) !*Pipeline { + const vs = try gui.makeShader(device, vert_spv, c.SDL_GPU_SHADERSTAGE_VERTEX, 0, 0); + defer c.SDL_ReleaseGPUShader(device, vs); + const fs = try gui.makeShader(device, frag, c.SDL_GPU_SHADERSTAGE_FRAGMENT, 1, 2); + defer c.SDL_ReleaseGPUShader(device, fs); + var target = c.SDL_GPUColorTargetDescription{ .format = format, .blend_state = std.mem.zeroes(c.SDL_GPUColorTargetBlendState) }; + var info = std.mem.zeroes(c.SDL_GPUGraphicsPipelineCreateInfo); + info.vertex_shader = vs; + info.fragment_shader = fs; + info.primitive_type = c.SDL_GPU_PRIMITIVETYPE_TRIANGLELIST; + info.rasterizer_state.fill_mode = c.SDL_GPU_FILLMODE_FILL; + info.rasterizer_state.cull_mode = c.SDL_GPU_CULLMODE_NONE; + info.multisample_state.sample_count = c.SDL_GPU_SAMPLECOUNT_1; + info.target_info = .{ .color_target_descriptions = &target, .num_color_targets = 1 }; + return c.SDL_CreateGPUGraphicsPipeline(device, &info) orelse error.GpuCreate; +} + +/// A pass is ready to draw. +pub fn ready(post: *const Post) bool { + for (post.passes[0..post.len]) |pass| if (pass.pipeline != null) return true; + return false; +} + +/// The chain redraws on its own (level A) as ShaderAnimation says. +pub fn animating(post: *const Post, mode: pardes.config.Runtime.ShaderAnimation) bool { + return post.ready() and switch (mode) { + .off => false, + .on => post.uniforms.focus != 0, + .always => true, + }; +} + +/// What a frame of the core's tells the passes: where its cursor is drawn +/// and in what, and the theme's colours. +pub const Frame = struct { + pub const Cursor = struct { x0: f32, y0: f32, x1: f32, y1: f32, rgb: [3]u8, text: [3]u8, bar: bool }; + cursor: ?Cursor, + background: [3]u8, + foreground: [3]u8, + selection_foreground: [3]u8, + selection_background: [3]u8, +}; + +fn rgba(rgb: [3]u8) [4]f32 { + return .{ @as(f32, @floatFromInt(rgb[0])) / 255, @as(f32, @floatFromInt(rgb[1])) / 255, @as(f32, @floatFromInt(rgb[2])) / 255, 1 }; +} + +/// Takes in a frame of the core's. The cursor's rectangle is (left, BOTTOM +/// edge, width, height) in framebuffer pixels, y down; a move or a new +/// colour makes the old one the previous and stamps the change. +pub fn describe(post: *Post, frame: Frame) void { + const u = &post.uniforms; + u.background_color = rgba(frame.background); + u.foreground_color = rgba(frame.foreground); + u.selection_foreground_color = rgba(frame.selection_foreground); + u.selection_background_color = rgba(frame.selection_background); + if (u.palette[1][3] == 0) for (&u.palette, 0..) |*slot, i| { + const color = ghostty_vt.color.default[i]; + slot.* = rgba(.{ color.r, color.g, color.b }); + }; + u.cursor_visible = @intFromBool(frame.cursor != null); + const cursor = frame.cursor orelse return; + const rect: [4]f32 = .{ cursor.x0, cursor.y1, cursor.x1 - cursor.x0, cursor.y1 - cursor.y0 }; + const style: i32 = if (cursor.bar) 2 else 0; + const color = rgba(cursor.rgb); + u.cursor_color = color; + u.cursor_text = rgba(cursor.text); + if (std.meta.eql(rect, u.current_cursor) and std.meta.eql(color, u.current_cursor_color) and style == u.current_cursor_style) return; + u.previous_cursor = u.current_cursor; + u.previous_cursor_color = u.current_cursor_color; + u.previous_cursor_style = u.current_cursor_style; + u.current_cursor = rect; + u.current_cursor_color = color; + u.current_cursor_style = style; + u.cursor_change_time = u.time; +} + +/// The window gained or lost the focus. +pub fn focus(post: *Post, focused: bool) void { + if (focused and post.uniforms.focus == 0) post.uniforms.time_focus = post.uniforms.time; + post.uniforms.focus = @intFromBool(focused); +} + +/// The pointer, in framebuffer pixels: Shadertoy's iMouse, xy where it is, +/// zw where the last press was, negative once released. +pub fn mouse(post: *Post, x: f32, y: f32, press: ?bool) void { + const m = &post.uniforms.mouse; + m[0] = x; + m[1] = y; + if (press) |down| { + if (down) { + m[2] = x; + m[3] = y; + } else { + m[2] = -@abs(m[2]); + m[3] = -@abs(m[3]); + } + } +} + +/// Runs the passes over `source`, the finished frame, into `target`: each +/// reads the one before, the ones between write two ping-pong textures that +/// start cleared, and iTime and iFrame move by this one draw. +pub fn draw(post: *Post, device: *c.SDL_GPUDevice, cmd: *c.SDL_GPUCommandBuffer, sampler: *c.SDL_GPUSampler, format: c.SDL_GPUTextureFormat, source: *c.SDL_GPUTexture, target: *c.SDL_GPUTexture, w: u32, h: u32, now_ns: u64, opaque_window: bool) !void { + var live: usize = 0; + for (post.passes[0..post.len]) |pass| live += @intFromBool(pass.pipeline != null); + if (live == 0) return; + if (live > 1 and (post.ping[0] == null or post.ping_w != w or post.ping_h != h)) { + for (&post.ping) |*texture| { + if (texture.*) |old| c.SDL_ReleaseGPUTexture(device, old); + var info = std.mem.zeroes(c.SDL_GPUTextureCreateInfo); + info.type = c.SDL_GPU_TEXTURETYPE_2D; + info.format = format; + info.usage = c.SDL_GPU_TEXTUREUSAGE_COLOR_TARGET | c.SDL_GPU_TEXTUREUSAGE_SAMPLER; + info.width = w; + info.height = h; + info.layer_count_or_depth = 1; + info.num_levels = 1; + info.sample_count = c.SDL_GPU_SAMPLECOUNT_1; + texture.* = c.SDL_CreateGPUTexture(device, &info) orelse return error.GpuCreate; + } + post.ping_w = w; + post.ping_h = h; + } + const u = &post.uniforms; + const started = post.started_ns orelse now_ns; + post.started_ns = started; + const elapsed = @as(f64, @floatFromInt(now_ns -| started)) / std.time.ns_per_s; + const delta: f32 = if (post.last_ns == 0) 0 else @floatCast(@as(f64, @floatFromInt(now_ns -| post.last_ns)) / std.time.ns_per_s); + post.last_ns = now_ns; + u.time = @floatCast(elapsed); + u.time_delta = delta; + u.frame_rate = if (delta > 0) 1 / delta else 60; + u.resolution = .{ @floatFromInt(w), @floatFromInt(h), 1 }; + u.channel_resolution[0] = .{ @floatFromInt(w), @floatFromInt(h), 1, 0 }; + // UTC: the year, the month from 0, the day, the second of the day. + var wall: libc.timespec = undefined; + if (libc.clock_gettime(.REALTIME, &wall) != 0) wall.sec = 0; + const epoch: std.time.epoch.EpochSeconds = .{ .secs = @intCast(@max(0, wall.sec)) }; + const day = epoch.getEpochDay().calculateYearDay(); + const month = day.calculateMonthDay(); + u.date = .{ @floatFromInt(day.year), @floatFromInt(month.month.numeric() - 1), @floatFromInt(month.day_index + 1), @floatFromInt(epoch.getDaySeconds().secs) }; + const own: [4]f32 = .{ @floatFromInt(@intFromBool(opaque_window)), 0, 0, 0 }; + + var input = source; + var index: usize = 0; + for (post.passes[0..post.len]) |pass| { + const pipeline = pass.pipeline orelse continue; + index += 1; + const last = index == live; + const output = if (last) target else post.ping[index % 2].?; + var info = std.mem.zeroes(c.SDL_GPUColorTargetInfo); + info.texture = output; + info.load_op = if (last) c.SDL_GPU_LOADOP_DONT_CARE else c.SDL_GPU_LOADOP_CLEAR; + info.store_op = c.SDL_GPU_STOREOP_STORE; + const pass_rp = c.SDL_BeginGPURenderPass(cmd, &info, 1, null); + c.SDL_BindGPUGraphicsPipeline(pass_rp, pipeline); + const binding = c.SDL_GPUTextureSamplerBinding{ .texture = input, .sampler = sampler }; + c.SDL_BindGPUFragmentSamplers(pass_rp, 0, &binding, 1); + c.SDL_PushGPUFragmentUniformData(cmd, 0, u, @sizeOf(Uniforms)); + c.SDL_PushGPUFragmentUniformData(cmd, 1, &own, @sizeOf(@TypeOf(own))); + c.SDL_DrawGPUPrimitives(pass_rp, 3, 1, 0, 0); + c.SDL_EndGPURenderPass(pass_rp); + input = output; + } + u.frame +%= 1; +} + +pub fn deinit(post: *Post, gpa: std.mem.Allocator, device: *c.SDL_GPUDevice) void { + if (post.job) |job| { + job.thread.join(); + for (job.paths[0..job.len], job.results[0..job.len]) |path, result| { + gpa.free(path); + switch (result) { + .spirv, .failed => |bytes| gpa.free(bytes), + .none, .missing => {}, + } + } + gpa.destroy(job); + } + for (post.passes[0..post.len]) |pass| { + if (pass.scene == null) if (pass.pipeline) |pipeline| c.SDL_ReleaseGPUGraphicsPipeline(device, pipeline); + gpa.free(pass.path); + } + for (post.bundled.values) |pipeline| if (pipeline) |p| c.SDL_ReleaseGPUGraphicsPipeline(device, p); + for (post.ping) |texture| if (texture) |t| c.SDL_ReleaseGPUTexture(device, t); +} + +/// ghostty 1.3.2's Uniforms (src/renderer/shadertoy.zig), copied: the offsets +/// ours must match. Its last two names are swapped against its own GLSL. +const GhosttyUniforms = extern struct { + resolution: [3]f32 align(16), + time: f32 align(4), + time_delta: f32 align(4), + frame_rate: f32 align(4), + frame: i32 align(4), + channel_time: [4][4]f32 align(16), + channel_resolution: [4][4]f32 align(16), + mouse: [4]f32 align(16), + date: [4]f32 align(16), + sample_rate: f32 align(4), + current_cursor: [4]f32 align(16), + previous_cursor: [4]f32 align(16), + current_cursor_color: [4]f32 align(16), + previous_cursor_color: [4]f32 align(16), + current_cursor_style: i32 align(4), + previous_cursor_style: i32 align(4), + cursor_visible: i32 align(4), + cursor_change_time: f32 align(4), + time_focus: f32 align(4), + focus: i32 align(4), + palette: [256][4]f32 align(16), + background_color: [4]f32 align(16), + foreground_color: [4]f32 align(16), + cursor_color: [4]f32 align(16), + cursor_text: [4]f32 align(16), + selection_background_color: [4]f32 align(16), + selection_foreground_color: [4]f32 align(16), +}; + +test "the uniform block is ghostty's, offset for offset, and the prefix names it in that order" { + const ours = @typeInfo(Uniforms).@"struct".fields; + const theirs = @typeInfo(GhosttyUniforms).@"struct".fields; + try std.testing.expectEqual(theirs.len, ours.len); + try std.testing.expectEqual(@sizeOf(GhosttyUniforms), @sizeOf(Uniforms)); + inline for (ours, theirs) |a, b| { + try std.testing.expectEqual(@offsetOf(GhosttyUniforms, b.name), @offsetOf(Uniforms, a.name)); + try std.testing.expectEqual(b.type, a.type); + } + // By NAME: iSelectionForegroundColor sits where ghostty's Zig says + // selection_background, which is where its GLSL puts the foreground. + try std.testing.expectEqual(@offsetOf(GhosttyUniforms, "selection_background_color"), @offsetOf(Uniforms, "selection_foreground_color")); + // The prefix's block, member by member, in ghostty's GLSL names and types. + const glsl = [_]struct { []const u8, []const u8 }{ + .{ "vec3", "iResolution" }, .{ "float", "iTime" }, .{ "float", "iTimeDelta" }, + .{ "float", "iFrameRate" }, .{ "int", "iFrame" }, .{ "float", "iChannelTime[4]" }, + .{ "vec3", "iChannelResolution[4]" }, .{ "vec4", "iMouse" }, .{ "vec4", "iDate" }, + .{ "float", "iSampleRate" }, .{ "vec4", "iCurrentCursor" }, .{ "vec4", "iPreviousCursor" }, + .{ "vec4", "iCurrentCursorColor" }, .{ "vec4", "iPreviousCursorColor" }, .{ "int", "iCurrentCursorStyle" }, + .{ "int", "iPreviousCursorStyle" }, .{ "int", "iCursorVisible" }, .{ "float", "iTimeCursorChange" }, + .{ "float", "iTimeFocus" }, .{ "int", "iFocus" }, .{ "vec3", "iPalette[256]" }, + .{ "vec3", "iBackgroundColor" }, .{ "vec3", "iForegroundColor" }, .{ "vec3", "iCursorColor" }, + .{ "vec3", "iCursorText" }, .{ "vec3", "iSelectionForegroundColor" }, .{ "vec3", "iSelectionBackgroundColor" }, + }; + try std.testing.expectEqual(ours.len, glsl.len); + const block = prefix[std.mem.indexOf(u8, prefix, "uniform Globals {").?..]; + var lines = std.mem.tokenizeScalar(u8, block[0..std.mem.indexOfScalar(u8, block, '}').?], '\n'); + _ = lines.next(); + for (glsl) |member| { + var words = std.mem.tokenizeAny(u8, lines.next().?, " ;"); + try std.testing.expectEqualStrings("uniform", words.next().?); + try std.testing.expectEqualStrings(member[0], words.next().?); + try std.testing.expectEqualStrings(member[1], words.next().?); + } + try std.testing.expect(lines.next() == null); +} + +test "a moved cursor becomes the previous one, stamped with the time of the move" { + var post: Post = .{}; + const frame: Frame = .{ .cursor = .{ .x0 = 10, .y0 = 20, .x1 = 11, .y1 = 40, .rgb = .{ 255, 0, 0 }, .text = .{ 0, 0, 0 }, .bar = true }, .background = .{ 0, 0, 0 }, .foreground = .{ 255, 255, 255 }, .selection_foreground = .{ 1, 2, 3 }, .selection_background = .{ 4, 5, 6 } }; + post.uniforms.time = 1.5; + post.describe(frame); + // Left, BOTTOM edge, width, height, in framebuffer pixels, y down. + try std.testing.expectEqual([4]f32{ 10, 40, 1, 20 }, post.uniforms.current_cursor); + try std.testing.expectEqual(@as(i32, 2), post.uniforms.current_cursor_style); + try std.testing.expectEqual(@as(f32, 1.5), post.uniforms.cursor_change_time); + post.uniforms.time = 2; + post.describe(frame); + try std.testing.expectEqual(@as(f32, 1.5), post.uniforms.cursor_change_time); + var moved = frame; + moved.cursor.?.x0 = 20; + moved.cursor.?.x1 = 21; + post.describe(moved); + try std.testing.expectEqual([4]f32{ 10, 40, 1, 20 }, post.uniforms.previous_cursor); + try std.testing.expectEqual(@as(f32, 2), post.uniforms.cursor_change_time); + try std.testing.expectEqual([4]f32{ 1.0 / 255.0, 2.0 / 255.0, 3.0 / 255.0, 1 }, post.uniforms.selection_foreground_color); +} + +test "ghostty's test shaders compile behind the prefix, and its invalid one fails with glslc's words" { + const gpa = std.testing.allocator; + const io = std.testing.io; + // ghostty's own test shaders, from its package in zig-pkg. + var pkg = std.Io.Dir.cwd().openDir(io, "zig-pkg", .{ .iterate = true }) catch return error.SkipZigTest; + defer pkg.close(io); + var it = pkg.iterate(); + const ghostty = while (it.next(io) catch null) |entry| { + if (std.mem.startsWith(u8, entry.name, "ghostty-")) break entry.name; + } else return error.SkipZigTest; + var buf: [512]u8 = undefined; + for ([_][]const u8{ "crt", "focus", "invalid" }, 0..) |name, i| { + const path = try std.fmt.bufPrint(&buf, "zig-pkg/{s}/src/renderer/shaders/test_shadertoy_{s}.glsl", .{ ghostty, name }); + const result = compileOne(gpa, io, path, i); + switch (result) { + .missing => return error.SkipZigTest, // no glslc here + .spirv => |spirv| { + defer gpa.free(spirv); + try std.testing.expect(!std.mem.eql(u8, name, "invalid")); + // SPIR-V's magic number, little-endian. + try std.testing.expectEqual(@as(u32, 0x07230203), std.mem.readInt(u32, spirv[0..4], .little)); + }, + .failed => |text| { + defer gpa.free(text); + try std.testing.expectEqualStrings("invalid", name); + // Named by the file, not by the temporary source glslc read. + try std.testing.expect(std.mem.indexOf(u8, text, path) != null); + try std.testing.expect(std.mem.indexOf(u8, text, "pardes-post-") == null); + }, + .none => return error.TestUnexpectedResult, + } + } +} |
