diff options
Diffstat (limited to 'src/gui')
| -rw-r--r-- | src/gui/gui.zig | 25 |
1 files changed, 8 insertions, 17 deletions
diff --git a/src/gui/gui.zig b/src/gui/gui.zig index c26629ab..3c2fd693 100644 --- a/src/gui/gui.zig +++ b/src/gui/gui.zig @@ -1788,7 +1788,6 @@ const Gui = struct { scroll_pane: ?usize = null, scroll_rect: pardes.Rect = .{ .x = 0, .y = 0, .w = 0, .h = 0 }, scroll_body_y: u16 = 0, // that rect's first BODY row (Tagbottom moves it) - scroll_body_h: u16 = 0, // and how many rows it has, notice bands taken off scroll_col: u16 = 0, // where the wheel turned: crossed rows are delivered scroll_row: u16 = 0, // THERE, not wherever the pointer has drifted to since scroll_delta: f32 = 0, // finite raw distance waiting for the render batch @@ -4293,15 +4292,14 @@ fn stepScroll(g: *Gui, core: *pardes.Pardes, gpa: std.mem.Allocator) void { } g.scroll_lag = st.lag; g.scroll_rect = r; - const body_y = core.bodyTop(pane, r); + const body_y = core.bodyTop(r); g.scroll_body_y = body_y; - g.scroll_body_h = (r.h -| pardes.BOX_H) -| pane.body_offset; if (st.rows != 0) { const s = &core.surface; g.scroll_edge_len = 0; - if (r.w > config.GUTTER and r.h > pardes.BOX_H + pane.body_offset and r.x + r.w <= s.cols) { + if (r.w > config.GUTTER and r.h > pardes.BOX_H and r.x + r.w <= s.cols) { const bw = r.w - config.GUTTER; - const bh = (r.h - pardes.BOX_H) - pane.body_offset; + const bh = r.h - pardes.BOX_H; const k: u16 = @intCast(@min(@abs(st.rows), @as(i32, bh))); const srow = body_y + (if (st.rows > 0) k - 1 else bh - k); if (srow < s.rows) { @@ -4329,11 +4327,7 @@ fn emitScrollRows(g: *Gui, instances: [*]CellInstance, base: u32, surface: *pard const x0 = r.x + config.GUTTER; const y0 = g.scroll_body_y; const bw = r.w - config.GUTTER; - // The body the editor actually painted: measuring it from the rect while - // the origin comes from bodyTop reads past the pane by the band rows, and - // for the bottom-most pane past the surface, which drops the animation. - const bh = g.scroll_body_h; - if (bh == 0) return 0; + const bh = r.h - pardes.BOX_H; if (x0 + bw > surface.cols or y0 + bh > surface.rows) return 0; // resized under us var shifted = layout; shifted.y_off -= g.scroll_lag * layout.h; @@ -4365,7 +4359,7 @@ fn scrollScissor(g: *const Gui, layout: CellLayout, sw: u32, sh: u32) c.SDL_Rect const px = layout.x_off + @as(f32, @floatFromInt(r.x + config.GUTTER)) * layout.w; const py = layout.y_off + @as(f32, @floatFromInt(g.scroll_body_y)) * layout.h; const pw = @as(f32, @floatFromInt(r.w - config.GUTTER)) * layout.w; - const ph = @as(f32, @floatFromInt(g.scroll_body_h)) * layout.h; + const ph = @as(f32, @floatFromInt(r.h - pardes.BOX_H)) * layout.h; const x0 = std.math.clamp(@as(i32, @intFromFloat(@floor(px))), 0, @as(i32, @intCast(sw))); const y0 = std.math.clamp(@as(i32, @intFromFloat(@floor(py))), 0, @as(i32, @intCast(sh))); const x1 = std.math.clamp(@as(i32, @intFromFloat(@ceil(px + pw))), x0, @as(i32, @intCast(sw))); @@ -6691,14 +6685,11 @@ fn appendPaneChrome( const chrome = core.chromeTheme(); const page = overlayRgb(core.theme().bg orelse bg_default); for (core.panes, core.rects) |slot, r| { - const pane = slot orelse continue; - if (r.w <= config.GUTTER or r.h <= pardes.BOX_H) continue; + if (slot == null or r.w <= config.GUTTER or r.h <= pardes.BOX_H) continue; if (@as(u32, r.x) + r.w > surface.cols or @as(u32, r.y) + r.h > surface.rows) continue; const tag_y = if (core.settings.tag_bottom) r.y + r.h - pardes.BOX_H else r.y; - // The rail the editor painted, notice bands included -- overlaying the - // rows above it would tint the bands instead of the scrollbar. - const body_y = core.bodyTop(pane, r); - const body_end = body_y + ((r.h -| pardes.BOX_H) -| pane.body_offset); + const body_y = core.bodyTop(r); + const body_end = body_y + (r.h -| pardes.BOX_H); const x0 = @as(f32, @floatFromInt(r.x)) * layout.w; const x1 = x0 + @as(f32, @floatFromInt(r.w)) * layout.w; const tag_cells = surface.cells[@as(usize, tag_y) * surface.cols + r.x + pardes.TAG_TEXT_INSET ..][0 .. r.w - pardes.TAG_TEXT_INSET]; |
