diff options
Diffstat (limited to 'src/macos/icon.swift')
| -rw-r--r-- | src/macos/icon.swift | 248 |
1 files changed, 67 insertions, 181 deletions
diff --git a/src/macos/icon.swift b/src/macos/icon.swift index 5c7dd881..2f45220f 100644 --- a/src/macos/icon.swift +++ b/src/macos/icon.swift @@ -1,22 +1,29 @@ -// Draws pardes.app's icon at build time and hands the result to iconutil. +// Cuts pardes.app's icon out of a committed drawing and hands the result to +// iconutil. // -// The mark is GLENDA, the Plan 9 rabbit — pardes is an acme, and acme is -// Plan 9's, so the bunny is the lineage stated in one shape. She is drawn out -// of the terminal's own palette rather than traced from a bitmap: the ground -// is defaultBG, the strip she sits under is the tag bar, and she herself is -// defaultFG. That is also why this is generated instead of committed — a -// checked-in .icns is a binary blob that stops matching the app the first time -// one of those colours moves, silently, with nothing in a diff to catch it. +// The mark is still GLENDA, the Plan 9 rabbit — pardes is an acme, and acme is +// Plan 9's, so the bunny is the lineage stated in one shape. What changed is +// where she comes from: she used to be drawn here out of the terminal's own +// palette, four ellipses and a tag bar, and she is now `icon.png` beside this +// file. A drawing is not derivable from a palette, so the old argument for +// generating her ("a checked-in .icns stops matching the app the first time a +// colour moves") no longer applies to the artwork — but it still applies to +// the ICNS, which is why this file did not become a committed binary. What is +// committed is the source picture, in one format, reviewable as an image; what +// is generated is the ten-size container macOS actually reads. +// +// So the work here is no longer drawing. It is the part a designer's PNG never +// has: Apple's icon grid, the rounded-square mask, and ten exact sizes. // // build.zig compiles this file alone into a cached binary and runs it with the -// bundle's Resources directory as argv[1]; Info.plist's CFBundleIconFile names -// the pardes.icns that comes out. Compiled alone is also what makes top-level -// code legal here: one file, one module, its own binary. +// source PNG as argv[1] and the bundle's Resources directory as argv[2]; +// Info.plist's CFBundleIconFile names the pardes.icns that comes out. Compiled +// alone is also what makes top-level code legal here: one file, one module. // // Byte-identical output for byte-identical input is a requirement, not a // nicety — an icns that churns on every build is a bundle that churns on every -// build, and Launch Services notices. Hence a pinned sRGB colour space, integer -// geometry, and nothing read from the clock or the environment. +// build, and Launch Services notices. Hence a pinned sRGB colour space, +// integer geometry, and nothing read from the clock or the environment. import CoreGraphics import Foundation @@ -32,29 +39,6 @@ func die(_ message: String) -> Never { exit(1) } -struct RGB { - let red: CGFloat - let green: CGFloat - let blue: CGFloat - - init(_ hex: UInt32) { - red = CGFloat((hex >> 16) & 0xFF) / 255 - green = CGFloat((hex >> 8) & 0xFF) / 255 - blue = CGFloat(hex & 0xFF) / 255 - } - - func components(_ alpha: CGFloat) -> [CGFloat] { [red, green, blue, alpha] } -} - -// Straight out of PardesView.swift. If those move these move, because the icon -// is a picture of the running program and a stale picture is worse than none: -// it looks deliberate. -let bodyTop = RGB(0x12_12_12) // defaultBG -let bodyBottom = RGB(0x0A_0A_0A) // defaultBG, shaded -let tagBar = RGB(0x34_65_A4) // ansi16[4], the muted blue -let text = RGB(0xCC_CC_CC) // defaultFG -let cursor = RGB(0xFC_E9_4F) // ansi16[11], bright yellow - // Apple's icon grid rather than the whole square: the artwork is a rounded // square floating in a transparent margin, 824 of 1024 with a 185.4 corner // radius in the template — 80.47% of the canvas, and 22.37% of the SQUARE, not @@ -63,98 +47,35 @@ let cursor = RGB(0xFC_E9_4F) // ansi16[11], bright yellow let squareFraction: CGFloat = 0.8047 let cornerFraction: CGFloat = 0.2237 -// GLENDA, as ellipses. Four for the silhouette, filled as ONE path so the -// overlaps vanish under nonzero winding and she is a single shape rather than -// four stuck together, then two eyes and a nose punched back out in the -// ground colour. -// -// Ellipses and not a traced outline for the reason everything else here is a -// fraction: the mark has to survive being twelve pixels across. An outlined -// drawing at that size is a grey smudge with a lighter grey inside it, whereas -// a silhouette is still a rabbit — the two ears are the whole recognition, and -// they are the two shapes that reach furthest from the mass. -let tagHeight: CGFloat = 0.165 - -/// Her box: the body square under the tag bar, inset so the ears are not -/// welded to the strip and the haunch is not welded to the bottom corners. -let stageTop: CGFloat = 0.250 -let stageBottom: CGFloat = 0.950 -let stageInset: CGFloat = 0.135 - -/// One ellipse of her, in fractions of that box: centre, radii, and a tilt in -/// degrees about its own centre. Fractions rather than points because the same -/// numbers have to describe the mark at 16 pixels and at 1024. -struct Blob { - let cx: CGFloat - let cy: CGFloat - let rx: CGFloat - let ry: CGFloat - let tilt: CGFloat - - init(_ cx: CGFloat, _ cy: CGFloat, _ rx: CGFloat, _ ry: CGFloat, tilt: CGFloat = 0) { - self.cx = cx - self.cy = cy - self.rx = rx - self.ry = ry - self.tilt = tilt - } - - func path(in stage: CGRect) -> CGPath { - let box = CGRect( - x: -stage.width * rx, y: -stage.height * ry, - width: stage.width * rx * 2, height: stage.height * ry * 2) - var placement = CGAffineTransform( - translationX: stage.minX + stage.width * cx, - y: stage.minY + stage.height * cy - ).rotated(by: tilt * .pi / 180) - return CGPath(ellipseIn: box, transform: &placement) - } -} +/// Where the crop comes off when the source is not square. +/// +/// The drawing is 1204x1306 — taller than wide — so filling a square throws +/// away 8% of its height, and WHICH 8% is the whole decision. Anchoring the +/// top keeps the sun, which is the only warm thing in the picture and sits in +/// the top-right corner, and spends the loss on the bottom band of grass, +/// which is texture and repeats. Anchoring the centre would clip the sun's +/// rays to buy back grass, which is the trade backwards. 0 is top, 1 is +/// bottom; a square source ignores this entirely. +let cropAnchor: CGFloat = 0 -// The ears overlap the head and the head overlaps the haunch on purpose: each -// pair has to still intersect after rounding at 16 pixels, or she comes apart -// into floating pieces at exactly the size nobody would look twice at. -let silhouette: [Blob] = [ - Blob(0.325, 0.150, 0.080, 0.200, tilt: -12), // left ear - Blob(0.675, 0.150, 0.080, 0.200, tilt: 12), // right ear - Blob(0.500, 0.490, 0.245, 0.212), // head - Blob(0.500, 0.785, 0.268, 0.215), // haunch -] - -// Set wide and low in the head, which is the whole of her expression. Rounder -// than a dot and smaller than the classic drawing's, because a big oval eye -// closes up into a grey blur two sizes down. -let eyes: [Blob] = [ - Blob(0.393, 0.468, 0.056, 0.070), - Blob(0.607, 0.468, 0.056, 0.070), -] - -/// Wider than it is tall, sitting just under the eyes: the one shape that says -/// rabbit rather than cat. Punched in the ground colour like the eyes. -let nose = Blob(0.500, 0.605, 0.045, 0.030) - -// ...and the block cursor, parked at the end of the tag bar. The palette's -// last entry, and the only warm thing in the icon: pardes is still an acme, -// and this is the two pixels that say so above her head. -let cursorWidth: CGFloat = 0.072 -let cursorRightPad: CGFloat = 0.120 - -/// sRGB in the bitmap and sRGB in every colour put into it. `setFillColor(red: -/// green:blue:alpha:)` speaks DeviceRGB, which is a colour match on the way in, -/// and #121212 would stop being #121212. +/// sRGB in the bitmap, so the paper white in the drawing is the paper white in +/// the icon rather than whatever DeviceRGB would make of it. func sRGB() -> CGColorSpace { guard let space = CGColorSpace(name: CGColorSpace.sRGB) else { die("sRGB colour space unavailable") } return space } -func cgColor(_ rgb: RGB, alpha: CGFloat = 1) -> CGColor { - guard let color = CGColor(colorSpace: sRGB(), components: rgb.components(alpha)) else { - die("CGColor from sRGB components failed") +func loadSource(_ url: URL) -> CGImage { + guard let source = CGImageSourceCreateWithURL(url as CFURL, nil) else { + die("cannot read \(url.path)") + } + guard let image = CGImageSourceCreateImageAtIndex(source, 0, nil) else { + die("\(url.lastPathComponent) holds no decodable image") } - return color + return image } -func renderIcon(pixels: Int) -> CGImage { +func renderIcon(_ art: CGImage, pixels: Int) -> CGImage { guard let ctx = CGContext( data: nil, width: pixels, height: pixels, @@ -162,11 +83,6 @@ func renderIcon(pixels: Int) -> CGImage { bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue) else { die("CGContext \(pixels)x\(pixels) failed") } - // Top-left origin, so the constants above read in the order the picture - // does. The scale stays ±1, which is what lets snap() round in user space. - ctx.translateBy(x: 0, y: CGFloat(pixels)) - ctx.scaleBy(x: 1, y: -1) - // Round the MARGIN and derive the square from it. Rounding the square // instead leaves an odd remainder to split, and at 16 pixels the artwork // lands a pixel off centre. At 1024 this is Apple's 100/824/100 exactly. @@ -176,63 +92,32 @@ func renderIcon(pixels: Int) -> CGImage { let body = CGRect(x: inset, y: inset, width: side, height: side) let corner = side * cornerFraction - ctx.saveGState() ctx.addPath(CGPath(roundedRect: body, cornerWidth: corner, cornerHeight: corner, transform: nil)) ctx.clip() - // The only gradient in the icon, and it earns its place: a flat near-black - // square reads as a hole punched in the Dock rather than as an object. - let stops = bodyTop.components(1) + bodyBottom.components(1) - let locations: [CGFloat] = [0, 1] - guard - let gradient = CGGradient( - colorSpace: sRGB(), colorComponents: stops, locations: locations, count: 2) - else { die("CGGradient failed") } - ctx.drawLinearGradient( - gradient, - start: CGPoint(x: body.midX, y: body.minY), - end: CGPoint(x: body.midX, y: body.maxY), - options: []) - - // Full bleed, and still inside the clip so its top corners round with the - // body. src/pardes.zig fills row 0 across the whole width the same way; - // that strip is the silhouette of an acme screen and it is the one thing - // that has to survive being two pixels tall. - ctx.setFillColor(cgColor(tagBar)) - let tagRect = CGRect( - x: body.minX, y: body.minY, - width: side, height: max(1, (side * tagHeight).rounded())) - ctx.fill(tagRect) - - // The block cursor at the end of it. Inside the clip and inset from the - // corner so the rounding never clips a corner off the block itself. - ctx.setFillColor(cgColor(cursor)) - ctx.fill( - CGRect( - x: (body.maxX - side * (cursorRightPad + cursorWidth)).rounded(), - y: (tagRect.minY + tagRect.height * 0.24).rounded(), - width: max(1, (side * cursorWidth).rounded()), - height: max(1, (tagRect.height * 0.52).rounded()))) - ctx.restoreGState() - - // Glenda. One fill for the whole silhouette so the four ellipses union - // instead of seaming, then the eyes and the nose over the top of her. - let stage = CGRect( - x: body.minX + side * stageInset, - y: body.minY + side * stageTop, - width: side * (1 - 2 * stageInset), - height: side * (stageBottom - stageTop)) - - ctx.setFillColor(cgColor(text)) - for blob in silhouette { ctx.addPath(blob.path(in: stage)) } - ctx.fillPath(using: .winding) + // Aspect FILL, not fit. Fitting would letterbox the rounded square with a + // flat band beside textured paper, and the seam between the two is visible + // at every size the band is wide enough to see. Filling overflows the clip + // instead, and the clip is already exact. + let artWidth = CGFloat(art.width) + let artHeight = CGFloat(art.height) + guard artWidth > 0, artHeight > 0 else { die("source image is empty") } + let scale = max(side / artWidth, side / artHeight) + let drawWidth = artWidth * scale + let drawHeight = artHeight * scale - // The ground colour rather than black: her eyes and nose are HOLES in her, - // and a hole darker than what is behind it reads as paint. One fill for all - // three, so they can never disagree about which colour a hole is. - ctx.setFillColor(cgColor(bodyTop)) - for hole in eyes + [nose] { ctx.addPath(hole.path(in: stage)) } - ctx.fillPath(using: .winding) + // CoreGraphics is bottom-left origin, so `cropAnchor` 0 (the TOP of the + // picture) means the drawing's top edge meets the body's top edge and the + // overflow hangs off the bottom, into the clip. + let overflowY = drawHeight - side + let overflowX = drawWidth - side + ctx.interpolationQuality = .high + ctx.draw( + art, + in: CGRect( + x: body.minX - overflowX / 2, + y: body.maxY - drawHeight + overflowY * cropAnchor, + width: drawWidth, height: drawHeight)) guard let image = ctx.makeImage() else { die("CGContext.makeImage failed at \(pixels)") } return image @@ -266,12 +151,13 @@ let variants: [(name: String, pixels: Int)] = [ ] let arguments = CommandLine.arguments -guard arguments.count == 2 else { - die("usage: \(URL(fileURLWithPath: arguments.first ?? "icon").lastPathComponent) <output-directory>") +guard arguments.count == 3 else { + die("usage: \(URL(fileURLWithPath: arguments.first ?? "icon").lastPathComponent) <source.png> <output-directory>") } let files = FileManager.default -let outputDir = URL(fileURLWithPath: arguments[1], isDirectory: true) +let art = loadSource(URL(fileURLWithPath: arguments[1])) +let outputDir = URL(fileURLWithPath: arguments[2], isDirectory: true) let output = outputDir.appendingPathComponent("pardes.icns") // A fixed scratch path, cleared before use rather than a unique one: a run that @@ -289,7 +175,7 @@ do { } for variant in variants { - writePNG(renderIcon(pixels: variant.pixels), to: iconset.appendingPathComponent(variant.name)) + writePNG(renderIcon(art, pixels: variant.pixels), to: iconset.appendingPathComponent(variant.name)) } let iconutil = Process() |
