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Diffstat (limited to 'src/macos/icon.swift')
| -rw-r--r-- | src/macos/icon.swift | 307 |
1 files changed, 307 insertions, 0 deletions
diff --git a/src/macos/icon.swift b/src/macos/icon.swift new file mode 100644 index 00000000..2e775660 --- /dev/null +++ b/src/macos/icon.swift @@ -0,0 +1,307 @@ +// Draws pardes.app's icon at build time and hands the result to iconutil. +// +// The mark is GLENDA, the Plan 9 rabbit — pardes is an acme, and acme is +// Plan 9's, so the bunny is the lineage stated in one shape. She is drawn out +// of the terminal's own palette rather than traced from a bitmap: the ground +// is defaultBG, the strip she sits under is the tag bar, and she herself is +// defaultFG. That is also why this is generated instead of committed — a +// checked-in .icns is a binary blob that stops matching the app the first time +// one of those colours moves, silently, with nothing in a diff to catch it. +// +// build.zig compiles this file alone into a cached binary and runs it with the +// bundle's Resources directory as argv[1]; Info.plist's CFBundleIconFile names +// the pardes.icns that comes out. Compiled alone is also what makes top-level +// code legal here: one file, one module, its own binary. +// +// Byte-identical output for byte-identical input is a requirement, not a +// nicety — an icns that churns on every build is a bundle that churns on every +// build, and Launch Services notices. Hence a pinned sRGB colour space, integer +// geometry, and nothing read from the clock or the environment. + +import CoreGraphics +import Foundation +import ImageIO +import UniformTypeIdentifiers + +/// Every failure path lands here. A build that ships the generic blank-page +/// icon looks like an app nobody finished, so half-drawn is worse than absent +/// and build.zig has this exit code waiting: a bundle whose icon did not draw +/// should not have built. +func die(_ message: String) -> Never { + fputs("icon.swift: \(message)\n", stderr) + exit(1) +} + +struct RGB { + let red: CGFloat + let green: CGFloat + let blue: CGFloat + + init(_ hex: UInt32) { + red = CGFloat((hex >> 16) & 0xFF) / 255 + green = CGFloat((hex >> 8) & 0xFF) / 255 + blue = CGFloat(hex & 0xFF) / 255 + } + + func components(_ alpha: CGFloat) -> [CGFloat] { [red, green, blue, alpha] } +} + +// Straight out of PardesView.swift. If those move these move, because the icon +// is a picture of the running program and a stale picture is worse than none: +// it looks deliberate. +let bodyTop = RGB(0x12_12_12) // defaultBG +let bodyBottom = RGB(0x0A_0A_0A) // defaultBG, shaded +let tagBar = RGB(0x34_65_A4) // ansi16[4], the muted blue +let text = RGB(0xCC_CC_CC) // defaultFG +let cursor = RGB(0xFC_E9_4F) // ansi16[11], bright yellow + +// Apple's icon grid rather than the whole square: the artwork is a rounded +// square floating in a transparent margin, 824 of 1024 with a 185.4 corner +// radius in the template — 80.47% of the canvas, and 22.37% of the SQUARE, not +// of the canvas, which would over-round it by a quarter. Filling the canvas +// edge to edge is the loudest tell that an app was not built on a Mac. +let squareFraction: CGFloat = 0.8047 +let cornerFraction: CGFloat = 0.2237 + +// GLENDA, as ellipses. Four for the silhouette, filled as ONE path so the +// overlaps vanish under nonzero winding and she is a single shape rather than +// four stuck together, then two eyes punched back out in the ground colour. +// +// Ellipses and not a traced outline for the reason everything else here is a +// fraction: the mark has to survive being twelve pixels across. An outlined +// drawing at that size is a grey smudge with a lighter grey inside it, whereas +// a silhouette is still a rabbit — the two ears are the whole recognition, and +// they are the two shapes that reach furthest from the mass. +let tagHeight: CGFloat = 0.165 + +/// Her box: the body square under the tag bar, inset so the ears are not +/// welded to the strip and the haunch is not welded to the bottom corners. +let stageTop: CGFloat = 0.250 +let stageBottom: CGFloat = 0.950 +let stageInset: CGFloat = 0.135 + +/// One ellipse of her, in fractions of that box: centre, radii, and a tilt in +/// degrees about its own centre. Fractions rather than points because the same +/// numbers have to describe the mark at 16 pixels and at 1024. +struct Blob { + let cx: CGFloat + let cy: CGFloat + let rx: CGFloat + let ry: CGFloat + let tilt: CGFloat + + init(_ cx: CGFloat, _ cy: CGFloat, _ rx: CGFloat, _ ry: CGFloat, tilt: CGFloat = 0) { + self.cx = cx + self.cy = cy + self.rx = rx + self.ry = ry + self.tilt = tilt + } + + func path(in stage: CGRect) -> CGPath { + let box = CGRect( + x: -stage.width * rx, y: -stage.height * ry, + width: stage.width * rx * 2, height: stage.height * ry * 2) + var placement = CGAffineTransform( + translationX: stage.minX + stage.width * cx, + y: stage.minY + stage.height * cy + ).rotated(by: tilt * .pi / 180) + return CGPath(ellipseIn: box, transform: &placement) + } +} + +// The ears overlap the head and the head overlaps the haunch on purpose: each +// pair has to still intersect after rounding at 16 pixels, or she comes apart +// into floating pieces at exactly the size nobody would look twice at. +let silhouette: [Blob] = [ + Blob(0.325, 0.150, 0.080, 0.200, tilt: -12), // left ear + Blob(0.675, 0.150, 0.080, 0.200, tilt: 12), // right ear + Blob(0.500, 0.490, 0.245, 0.212), // head + Blob(0.500, 0.785, 0.268, 0.215), // haunch +] + +// Set wide and low in the head, which is the whole of her expression. Rounder +// than a dot and smaller than the classic drawing's, because a big oval eye +// closes up into a grey blur two sizes down. +let eyes: [Blob] = [ + Blob(0.393, 0.468, 0.056, 0.070), + Blob(0.607, 0.468, 0.056, 0.070), +] + +/// Wider than it is tall, sitting just under the eyes: the one shape that says +/// rabbit rather than cat. Punched in the ground colour like the eyes. +let nose = Blob(0.500, 0.605, 0.045, 0.030) + +// ...and the block cursor, parked at the end of the tag bar. The palette's +// last entry, and the only warm thing in the icon: pardes is still an acme, +// and this is the two pixels that say so above her head. +let cursorWidth: CGFloat = 0.072 +let cursorRightPad: CGFloat = 0.120 + +/// sRGB in the bitmap and sRGB in every colour put into it. `setFillColor(red: +/// green:blue:alpha:)` speaks DeviceRGB, which is a colour match on the way in, +/// and #121212 would stop being #121212. +func sRGB() -> CGColorSpace { + guard let space = CGColorSpace(name: CGColorSpace.sRGB) else { die("sRGB colour space unavailable") } + return space +} + +func cgColor(_ rgb: RGB, alpha: CGFloat = 1) -> CGColor { + guard let color = CGColor(colorSpace: sRGB(), components: rgb.components(alpha)) else { + die("CGColor from sRGB components failed") + } + return color +} + +func renderIcon(pixels: Int) -> CGImage { + guard + let ctx = CGContext( + data: nil, width: pixels, height: pixels, + bitsPerComponent: 8, bytesPerRow: 0, space: sRGB(), + bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue) + else { die("CGContext \(pixels)x\(pixels) failed") } + + // Top-left origin, so the constants above read in the order the picture + // does. The scale stays ±1, which is what lets snap() round in user space. + ctx.translateBy(x: 0, y: CGFloat(pixels)) + ctx.scaleBy(x: 1, y: -1) + + // Round the MARGIN and derive the square from it. Rounding the square + // instead leaves an odd remainder to split, and at 16 pixels the artwork + // lands a pixel off centre. At 1024 this is Apple's 100/824/100 exactly. + let canvas = CGFloat(pixels) + let inset = (canvas * (1 - squareFraction) / 2).rounded() + let side = canvas - 2 * inset + let body = CGRect(x: inset, y: inset, width: side, height: side) + let corner = side * cornerFraction + + ctx.saveGState() + ctx.addPath(CGPath(roundedRect: body, cornerWidth: corner, cornerHeight: corner, transform: nil)) + ctx.clip() + + // The only gradient in the icon, and it earns its place: a flat near-black + // square reads as a hole punched in the Dock rather than as an object. + let stops = bodyTop.components(1) + bodyBottom.components(1) + let locations: [CGFloat] = [0, 1] + guard + let gradient = CGGradient( + colorSpace: sRGB(), colorComponents: stops, locations: locations, count: 2) + else { die("CGGradient failed") } + ctx.drawLinearGradient( + gradient, + start: CGPoint(x: body.midX, y: body.minY), + end: CGPoint(x: body.midX, y: body.maxY), + options: []) + + // Full bleed, and still inside the clip so its top corners round with the + // body. src/pardes.zig fills row 0 across the whole width the same way; + // that strip is the silhouette of an acme screen and it is the one thing + // that has to survive being two pixels tall. + ctx.setFillColor(cgColor(tagBar)) + let tagRect = CGRect( + x: body.minX, y: body.minY, + width: side, height: max(1, (side * tagHeight).rounded())) + ctx.fill(tagRect) + + // The block cursor at the end of it. Inside the clip and inset from the + // corner so the rounding never clips a corner off the block itself. + ctx.setFillColor(cgColor(cursor)) + ctx.fill( + CGRect( + x: (body.maxX - side * (cursorRightPad + cursorWidth)).rounded(), + y: (tagRect.minY + tagRect.height * 0.24).rounded(), + width: max(1, (side * cursorWidth).rounded()), + height: max(1, (tagRect.height * 0.52).rounded()))) + ctx.restoreGState() + + // Glenda. One fill for the whole silhouette so the four ellipses union + // instead of seaming, then the eyes and the nose over the top of her. + let stage = CGRect( + x: body.minX + side * stageInset, + y: body.minY + side * stageTop, + width: side * (1 - 2 * stageInset), + height: side * (stageBottom - stageTop)) + + ctx.setFillColor(cgColor(text)) + for blob in silhouette { ctx.addPath(blob.path(in: stage)) } + ctx.fillPath(using: .winding) + + // The ground colour rather than black: her eyes and nose are HOLES in her, + // and a hole darker than what is behind it reads as paint. One fill for all + // three, so they can never disagree about which colour a hole is. + ctx.setFillColor(cgColor(bodyTop)) + for hole in eyes + [nose] { ctx.addPath(hole.path(in: stage)) } + ctx.fillPath(using: .winding) + + guard let image = ctx.makeImage() else { die("CGContext.makeImage failed at \(pixels)") } + return image +} + +func writePNG(_ image: CGImage, to url: URL) { + guard + let sink = CGImageDestinationCreateWithURL( + url as CFURL, UTType.png.identifier as CFString, 1, nil) + else { die("cannot open \(url.path) for writing") } + CGImageDestinationAddImage(sink, image, nil) + guard CGImageDestinationFinalize(sink) else { die("encoding \(url.lastPathComponent) failed") } +} + +// The ten names iconutil demands, spelled out rather than derived: the set is +// fixed by the tool, and a loop that generated them would be a loop to read +// before believing the list. 32, 256 and 512 appear twice under two names and +// are simply drawn twice — a third of a megapixel, against the clarity of not +// caching anything in a build tool. +let variants: [(name: String, pixels: Int)] = [ + ("icon_16x16.png", 16), + ("[email protected]", 32), + ("icon_32x32.png", 32), + ("[email protected]", 64), + ("icon_128x128.png", 128), + ("[email protected]", 256), + ("icon_256x256.png", 256), + ("[email protected]", 512), + ("icon_512x512.png", 512), + ("[email protected]", 1024), +] + +let arguments = CommandLine.arguments +guard arguments.count == 2 else { + die("usage: \(URL(fileURLWithPath: arguments.first ?? "icon").lastPathComponent) <output-directory>") +} + +let files = FileManager.default +let outputDir = URL(fileURLWithPath: arguments[1], isDirectory: true) +let output = outputDir.appendingPathComponent("pardes.icns") + +// A fixed scratch path, cleared before use rather than a unique one: a run that +// died half way leaves a partial iconset behind, and iconutil would happily +// fold the stale sizes into the next icns without a word. +let scratch = files.temporaryDirectory.appendingPathComponent("pardes-icon", isDirectory: true) +let iconset = scratch.appendingPathComponent("pardes.iconset", isDirectory: true) + +try? files.removeItem(at: scratch) +do { + try files.createDirectory(at: iconset, withIntermediateDirectories: true) + try files.createDirectory(at: outputDir, withIntermediateDirectories: true) +} catch { + die("cannot create \(iconset.path): \(error.localizedDescription)") +} + +for variant in variants { + writePNG(renderIcon(pixels: variant.pixels), to: iconset.appendingPathComponent(variant.name)) +} + +let iconutil = Process() +iconutil.executableURL = URL(fileURLWithPath: "/usr/bin/iconutil") +iconutil.arguments = ["-c", "icns", "-o", output.path, iconset.path] +do { + try iconutil.run() +} catch { + die("cannot run /usr/bin/iconutil: \(error.localizedDescription)") +} +iconutil.waitUntilExit() +guard iconutil.terminationStatus == 0 else { + die("iconutil exited \(iconutil.terminationStatus) over \(iconset.path)") +} + +try? files.removeItem(at: scratch) |
