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-rw-r--r--src/animation.zig65
-rw-r--r--src/pardes.zig23
2 files changed, 87 insertions, 1 deletions
diff --git a/src/animation.zig b/src/animation.zig
index aef6fe6d..c22396b8 100644
--- a/src/animation.zig
+++ b/src/animation.zig
@@ -60,6 +60,44 @@ pub fn Transition(comptime Value: type) type {
};
}
+/// `Transition`'s interface with the animation taken OUT: a value that is only ever the one it was
+/// last set to.
+///
+/// This exists so that a build which never fades does not carry the machinery for fading. A runtime
+/// flag around the same `Transition` cannot achieve that - the endpoints stay in the struct and
+/// `Value.interpolate` stays in the binary, reachable and therefore emitted. Selecting a different
+/// type at comptime is what makes the interpolator genuinely unreachable, and on a target whose whole
+/// display is a 115200-baud serial line, absent code and unspent frames are the same saving twice.
+///
+/// Every method here is the trivial one, and `retarget` is deliberately `snap` rather than an error:
+/// callers ask for a new palette and get it, on the next frame, in one step. Nothing about the
+/// interface says how many frames the arrival takes.
+pub fn Immediate(comptime Value: type) type {
+ return struct {
+ const Self = @This();
+
+ displayed: Value,
+
+ pub fn init(value: Value) Self {
+ return .{ .displayed = value };
+ }
+
+ pub fn isActive(_: *const Self) bool {
+ return false;
+ }
+
+ pub fn retarget(a: *Self, target: Value) void {
+ a.displayed = target;
+ }
+
+ pub fn advance(_: *Self) void {}
+
+ pub fn snap(a: *Self, value: Value) void {
+ a.displayed = value;
+ }
+ };
+}
+
/// Linear RGB interpolation with nearest-integer rounding. The weighted-sum
/// form stays unsigned for both rising and falling channels.
pub fn interpolateRgb(from: [3]u8, to: [3]u8, step: u16, steps: u16) [3]u8 {
@@ -81,6 +119,33 @@ const TestColor = struct {
}
};
+// The substitute has to be interchangeable, and the property that matters is the one a caller could
+// otherwise get wrong: it must arrive at the SAME palette a completed fade arrives at. A fade whose
+// endpoint differed by a rounding step would make the build option a visible change of colors rather
+// than a change of how long they take.
+test "Immediate lands where a completed Transition lands" {
+ const from: TestColor = .{ .rgb = .{ 240, 3, 90 } };
+ const to: TestColor = .{ .rgb = .{ 5, 222, 90 } };
+
+ var faded = Transition(TestColor).init(from);
+ faded.retarget(to);
+ for (0..transition_steps) |_| faded.advance();
+
+ var instant = Immediate(TestColor).init(from);
+ try std.testing.expect(!instant.isActive());
+ instant.retarget(to);
+ try std.testing.expectEqual(faded.displayed, instant.displayed);
+
+ // Never active, so a frontend that renders only while something is animating stops immediately
+ // rather than spending ten frames discovering there is nothing to draw.
+ try std.testing.expect(!instant.isActive());
+ instant.advance();
+ try std.testing.expectEqual(to, instant.displayed);
+
+ instant.snap(from);
+ try std.testing.expectEqual(from, instant.displayed);
+}
+
test "fixed-step interpolation has exact monotonic endpoints" {
const Tween = Transition(TestColor);
const from: TestColor = .{ .rgb = .{ 240, 3, 90 } };
diff --git a/src/pardes.zig b/src/pardes.zig
index 691ee345..9f20e0a3 100644
--- a/src/pardes.zig
+++ b/src/pardes.zig
@@ -68,6 +68,17 @@ pub const frameMark = tracy.frameMark;
pub const Platform = enum { tty, gui, web, macos, p4 };
pub const platform: Platform = @field(Platform, @tagName(@import("pardes_config").platform));
+/// Whether a theme change FADES the anchored chrome palette or replaces it. Ten display frames
+/// either way (`animation.transition_steps`), and on every screen but one that is a short legible
+/// transition rather than a glitch.
+///
+/// The exception is a screen reached through a UART. Each of the ten steps recolors every anchored
+/// cell, so the diff finds the whole chrome dirty and spends a frame's worth of wire on it, ten times
+/// over, for a fade nobody can see arrive gradually anyway. Off by default for `p4` and settable
+/// either way from the build, because the thing that makes it wrong is the transport rather than the
+/// target - see `build.zig`.
+pub const theme_animation = @import("pardes_config").theme_animation;
+
/// A build with no host but its display: the embedded source filesystem, the
/// in-process clipboard, silent ptys. Comptime, and its own option module
/// rather than a `pardes_config` field, because it is the one setting that
@@ -2436,7 +2447,13 @@ pub const ChromeTheme = struct {
}
};
-const ChromeAnimation = animation.Transition(ChromeTheme);
+/// The fade, or its absence, decided at comptime so that `-Dtheme-animation=false` leaves
+/// `ChromeTheme.interpolate` unreachable and therefore out of the binary entirely. Every call site
+/// below is written against the shared interface and needs no condition of its own.
+const ChromeAnimation = if (theme_animation)
+ animation.Transition(ChromeTheme)
+else
+ animation.Immediate(ChromeTheme);
const initial_chrome = ChromeTheme.fromTheme(&themes[0]);
// ---- the boundary types ----
@@ -5548,6 +5565,10 @@ pub const Pardes = struct {
chrome_animation: ChromeAnimation = ChromeAnimation.init(initial_chrome),
/// False only while startup configuration or a dump restore is selecting
/// its first theme. No frame is rendered in that interval.
+ ///
+ /// Nothing to do with `-Dtheme-animation`: that is decided by the type of
+ /// `chrome_animation`, so a build without the fade does not carry a flag
+ /// saying so.
animate_theme_changes: bool = false,
/// Native pixel attachments supported by the shell (Kitty graphics in a
/// terminal, GPU textures in SDL). Image panes dynamically fall back to