diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/Messages.zig | 10 | ||||
| -rw-r--r-- | src/Presentation.zig | 59 | ||||
| -rw-r--r-- | src/animation.zig | 147 | ||||
| -rw-r--r-- | src/config.zig | 2 | ||||
| -rw-r--r-- | src/draw.zig | 48 | ||||
| -rw-r--r-- | src/gui/gui.zig | 37 | ||||
| -rw-r--r-- | src/macos.zig | 4 | ||||
| -rw-r--r-- | src/ninep/screen.zig | 2 | ||||
| -rw-r--r-- | src/pardes.zig | 6 |
9 files changed, 287 insertions, 28 deletions
diff --git a/src/Messages.zig b/src/Messages.zig index ea62041f..800218b7 100644 --- a/src/Messages.zig +++ b/src/Messages.zig @@ -356,11 +356,14 @@ pub fn messageMotion(p: *const Pardes, life: Pane.MessageLife) MessageMotion { // last frames only settle it. No overshoot: at a row's height // and a dozen frames, a follow-through is a pixel or two that // reads as a jitter, not a bounce. - const left = 1 - t; + // The drop follows the Motion flavour (its wind-up, overshoot + // and all) over the fall's length. + const left = 1 - animation.Motion.of(p.settings.motion).ease(t); // The colour leads the motion: solid by half way, so what // lands is already legible rather than still fading up. const faded = 1 - @min(1, 2 * t); - break :blk .{ .alpha = 1 - faded * faded, .slide = -(left * left * left) }; + // And never behind it, however fast the flavour leaves. + break :blk .{ .alpha = @max(1 - faded * faded, std.math.clamp(1 - left, 0, 1)), .slide = -left }; }, .leaving => blk: { // Counted to its last frame rather than past it, so that frame @@ -644,6 +647,9 @@ test "a message falls in, lingers past the input that dismisses it, and dissolve while (p.nextEffect()) |_| {} const pane = p.panes[p.active].?; try std.testing.expect(p.settings.message_animation); + // Crisp: the flavour whose drop leaves at full speed and lands without + // passing its row (the others are the Motion tests'). + p.settings.motion = .crisp; try std.testing.expect(p.executeBuiltinLine(p.active, "MessageLinger 160")); try std.testing.expect(p.executeBuiltinLine(p.active, "Msg hello")); try std.testing.expectEqual(Pane.MessagePhase.entering, pane.msg_life.phase); diff --git a/src/Presentation.zig b/src/Presentation.zig index 3b5bb3e0..15ed9ea6 100644 --- a/src/Presentation.zig +++ b/src/Presentation.zig @@ -183,7 +183,7 @@ pub fn sync(self: *Presentation, p: *Pardes) void { prior.?.from else old.box; - const next: Track = .{ + const next = stamp(p, .{ .serial = pane.serial, .pane = @intCast(id), .phase = if (!same_lifetime or @@ -191,19 +191,19 @@ pub fn sync(self: *Presentation, p: *Pardes) void { .effect = effect, .from = from, .to = target, - }; + }); self.tracks[id] = next; changed = true; animated_change = true; } else { - const next: Track = .{ + const next = stamp(p, .{ .serial = pane.serial, .pane = @intCast(id), .phase = .opening, .effect = effect, .from = openingBox(effect, target, p.screen_w), .to = target, - }; + }); self.tracks[id] = next; changed = true; animated_change = true; @@ -215,6 +215,21 @@ pub fn sync(self: *Presentation, p: *Pardes) void { if (changed and self.acknowledged) self.pending = true; } +/// A pane that moves (slides, zooms or rises) follows the Motion flavour: +/// its curve, and a length in proportion (animation.Motion.span). +fn stamp(p: *const Pardes, track: Track) Track { + var stamped = track; + switch (track.effect) { + .slide, .zoom, .vertical => { + const motion = animation.Motion.of(p.settings.motion); + stamped.motion = @intFromEnum(p.settings.motion) + 1; + stamped.frame_count = @intFromFloat(@max(2, @round(@as(f32, @floatFromInt(track.effect.frames())) * motion.span))); + }, + else => {}, + } + return stamped; +} + fn appendClosing(self: *Presentation, track: Track) bool { std.debug.assert(track.phase == .closing); const baseline = self.previous_layout[track.pane] orelse return false; @@ -388,6 +403,10 @@ pub fn pointerFractional(self: *const Presentation, cols: u16, rows: u16, x: f32 .slide, .zoom, .vertical => { const target = track.contentBox(); if (track.effect == .vertical and !boxContainsPoint(target, x, y)) continue; + // Past its mark (a flavour's overshoot or wind-up) a pane + // is drawn over a neighbour; a point there is the + // neighbour's, never the moving pane's. + if (pastMark(track) and !boxContainsPoint(target, x, y)) continue; const shown = track.presented(); if (!boxContainsPoint(shown, x, y)) { if (track.effect == .vertical) return null; @@ -410,6 +429,13 @@ pub fn pointerFractional(self: *const Presentation, cols: u16, rows: u16, x: f32 return .{ .x = x, .y = y }; } +/// A flavour's overshoot or wind-up: the pane is drawn beyond the path from +/// where it was to where it goes. +fn pastMark(track: Track) bool { + const t = track.amount(); + return t < 0 or t > 1; +} + fn boxContainsPoint(box: Box, x: f32, y: f32) bool { return box.w > 0 and box.h > 0 and x >= box.x and y >= box.y and x < box.x + box.w and y < box.y + box.h; } @@ -436,6 +462,8 @@ pub fn pointer(self: *const Presentation, cols: u16, rows: u16, col: u16, row: u switch (track.effect) { .slide, .zoom => { const shown = track.presented(); + // Past its mark, the neighbour's cells stay the neighbour's. + if (pastMark(track) and !boxContainsCell(track.to, col, row)) continue; if (shown.w <= 0 or shown.h <= 0 or !boxContainsCell(shown, col, row)) continue; const x = @as(f32, @floatFromInt(col)) + 0.5; const y = @as(f32, @floatFromInt(row)) + 0.5; @@ -688,6 +716,29 @@ test "presentation submission failure preserves shown geometry until retry is ac try std.testing.expectEqual(CellPosition{ .col = 5, .row = 3 }, p.presentation.pointer(p.screen_w, p.screen_h, 5, 3).?); } +test "a pane past its mark never takes a neighbour's click" { + // Bouncy, at its peak: pane 0 slides right to 0..40 and swings past it, + // over the neighbour at 40..80. + var presentation: Presentation = .{}; + var track: Track = .{ .serial = 7, .effect = .slide, .motion = @intFromEnum(animation.Motion.Flavour.bouncy) + 1, .frame_count = 20, .from = .{ .x = -40, .y = 0, .w = 40, .h = 20 }, .to = .{ .x = 0, .y = 0, .w = 40, .h = 20 } }; + var peak: u16 = 0; + var furthest: f32 = -1e9; + while (track.frame < track.frames()) : (track.frame += 1) { + if (track.presented().x > furthest) { + furthest = track.presented().x; + peak = track.frame; + } + } + track.frame = peak; + try std.testing.expect(track.presented().x > 2); + presentation.shown_tracks[0] = track; + // A cell of the neighbour under the overshoot is the neighbour's own. + const col: u16 = 41; + try std.testing.expectEqual(CellPosition{ .col = col, .row = 5 }, presentation.pointer(80, 20, col, 5).?); + const point = presentation.pointerFractional(80, 20, 41.5, 5.5).?; + try std.testing.expectApproxEqAbs(@as(f32, 41.5), point.x, 1e-4); +} + test "fractional panel inverse preserves compact header rows through slide and zoom" { const layer: pardes.Layer = .{ .serial = 7, .viewport = .{ .x = 4, .y = 3, .w = 30, .h = 10 }, .cols = 30, .rows = 15, .context_rows = 4 }; for ([_]Transition{ .slide, .zoom, .vertical }) |effect| { diff --git a/src/animation.zig b/src/animation.zig index b02a242b..9b43644e 100644 --- a/src/animation.zig +++ b/src/animation.zig @@ -129,7 +129,9 @@ pub const Track = extern struct { pane: u8 = 0, phase: Phase = .moving, effect: Transition = .off, - _padding: u8 = 0, + /// The Motion flavour a pane's move follows, plus one; 0 is the + /// effect's own easing (Presentation.stamp). + motion: u8 = 0, frame: u16 = 0, frame_count: u16 = 0, from: Box = .{}, @@ -148,11 +150,47 @@ pub const Track = extern struct { // accelerates down out of the fixed clip. if (track.phase == .closing and track.effect == .vertical) return progressEased(.in_cubic, track.frames(), track.frame); + if (track.flavour()) |motion| + return motion.ease(track.progress()); return progressEased(track.effect.easing(), track.frames(), track.frame); } + /// The flavour an opening or moving pane follows; a closing one keeps + /// its effect's own exit. + fn flavour(track: Track) ?Motion { + if (track.motion == 0 or track.phase == .closing) return null; + const which = std.enums.fromInt(Motion.Flavour, track.motion - 1) orelse return null; + return Motion.of(which); + } + + fn progress(track: Track) f32 { + if (track.frames() <= 1 or track.frame >= track.frames() - 1) return 1; + return @as(f32, @floatFromInt(track.frame)) / @as(f32, @floatFromInt(track.frames() - 1)); + } + pub fn presented(track: Track) Box { - return lerpBox(track.from, track.to, track.amount()); + // A flavour's wind-up goes back past where the move began. + const t = track.amount(); + // Landed, it is exactly where it goes: no stretch or float residue. + if (track.flavour() != null and track.progress() >= 1) return track.to; + var box = if (t < 0) lerpBox(track.to, track.from, 1 - t) else lerpBox(track.from, track.to, t); + // Squash and stretch: along its path a moving pane lengthens with + // its speed and, landing past its mark and coming back, squashes + // (the user's choice: its text with it; a pointer inverts the same + // box, so a click lands on the glyph it is drawn as). + const motion = track.flavour() orelse return box; + if (motion.stretch == 0) return box; + const factor = 1 + motion.stretch * std.math.clamp(motion.speed(track.progress()) / 4, -1, 1); + if (@abs(track.to.x - track.from.x) >= @abs(track.to.y - track.from.y)) { + const w = box.w * factor; + box.x -= (w - box.w) / 2; + box.w = w; + } else { + const h = box.h * factor; + box.y -= (h - box.h) / 2; + box.h = h; + } + return box; } pub fn visualBox(track: Track) Box { @@ -613,20 +651,51 @@ pub const Motion = struct { /// Arcs: how far a two-dimensional path bows, as a fraction of its /// length (the cursor's glide). arc: f32 = 0, + /// Exaggeration: how far a small motion goes, as a multiple of its + /// plain distance (a lift of 1 rises `gain`), so a flavour's character + /// shows on a motion only a few pixels big. + gain: f32 = 1, + /// Timing: a move from rest leaves at this fraction of full speed (1: + /// out of the gate at once and easing in, 0: slow in and slow out). + launch: f32 = 0, + /// For a motion of fixed length (a pane's move, a notice's drop): its + /// length as a multiple of the effect's own, and the spring's frequency + /// over that length (`ease`). + span: f32 = 1, + norm: f32 = 10, pub fn of(flavour: Flavour) Motion { return switch (flavour) { .off => .{ .instant = true }, // Productivity: quick and exact, nothing past its mark. - .crisp => .{ .omega = 44 }, - // A longer, softer ease in and out, still without a bounce. - .smooth => .{ .omega = 26, .follow = 0.85, .arc = 0.04 }, - // Settles past and back, and stretches with its speed. - .bouncy => .{ .omega = 30, .zeta = 0.55, .stretch = 0.12, .follow = 0.8, .arc = 0.08 }, - // A cartoon's: winds up, overshoots, stretches, follows through. - .playful => .{ .omega = 24, .zeta = 0.42, .anticipate = 0.08, .stretch = 0.25, .follow = 0.7, .arc = 0.15 }, + .crisp => .{ .omega = 60, .launch = 1, .span = 0.6, .norm = 10 }, + // Longer and softer, easing in and out, still without a bounce. + // The default: within §8.1's 220 ms for an arrival. + .smooth => .{ .omega = 34, .follow = 0.85, .arc = 0.04, .span = 1.1, .norm = 6 }, + // Clearly past its mark and back, once or twice, stretching + // with its speed. + .bouncy => .{ .omega = 24, .zeta = 0.35, .stretch = 0.15, .follow = 0.8, .arc = 0.08, .gain = 1.25, .span = 1.4, .norm = 13 }, + // A cartoon's: winds up, flies past, squashes as it lands, + // its followers trailing. + .playful => .{ .omega = 18, .zeta = 0.28, .anticipate = 0.15, .stretch = 0.35, .follow = 0.55, .arc = 0.15, .gain = 1.4, .span = 1.7, .norm = 18 }, }; } + + /// A move of fixed length from 0 to 1, `u` of the way through it: the + /// flavour's spring (wind-up, overshoot and all), landing exactly on 1 + /// at its end. `instant` is there at once. + pub fn ease(motion: Motion, u: f32) f32 { + if (motion.instant or u >= 1) return 1; + if (u <= 0) return 0; + const spring: Spring = .{ .omega = motion.norm, .zeta = motion.zeta, .target = 1, .from = 0, .velocity = (motion.launch - 2 * motion.anticipate) * motion.norm, .settled = false }; + return spring.value(@intFromFloat(u * std.time.ns_per_s)); + } + + /// The same move's speed at `u`, in lengths per unit of `u`. + pub fn speed(motion: Motion, u: f32) f32 { + const h: f32 = 1.0 / 256.0; + return (motion.ease(@min(1, u + h)) - motion.ease(@max(0, u - h))) / (@min(1, u + h) - @max(0, u - h)); + } }; /// A value that follows its target on a damped spring, in closed form @@ -684,8 +753,8 @@ pub const Spring = struct { return; } const state = spring.at(now_ns); - // From rest, a wind-up: set off the other way, just a little. - const kick: f32 = if (spring.settled) -motion.anticipate * (target - state.value) * motion.omega * 2 else 0; + // From rest, a launch, or a wind-up: set off the other way, a little. + const kick: f32 = if (spring.settled) (motion.launch - 2 * motion.anticipate) * (target - state.value) * motion.omega else 0; spring.* = .{ .omega = motion.omega, .zeta = motion.zeta, .target = target, .from = state.value, .velocity = state.velocity + kick, .from_ns = now_ns, .settled = false }; } @@ -712,7 +781,7 @@ test "a spring settles without overshoot and keeps its velocity when retargeted" try std.testing.expect(v >= last and v <= 1); last = v; } - try std.testing.expect(t >= 150 * ms and t <= 260 * ms); + try std.testing.expect(t >= 80 * ms and t <= 200 * ms); try std.testing.expectEqual(@as(f32, 1), spring.value(t + 5 * ms)); // Back the other way partway up: it carries on up for a moment, then // turns, never jumping. @@ -723,7 +792,7 @@ test "a spring settles without overshoot and keeps its velocity when retargeted" const after = spring.at(60 * ms); try std.testing.expectApproxEqAbs(before.value, after.value, 1e-6); try std.testing.expectApproxEqAbs(before.velocity, after.velocity, 1e-4); - try std.testing.expect(spring.value(64 * ms) > before.value); + try std.testing.expect(spring.value(60 * ms + 500_000) > before.value); } test "each flavour is its own motion: off lands at once, bouncy overshoots, playful winds up first" { @@ -732,6 +801,7 @@ test "each flavour is its own motion: off lands at once, bouncy overshoots, play spring.retarget(1, 0, Motion.of(.off)); try std.testing.expect(spring.settled); try std.testing.expectEqual(@as(f32, 1), spring.value(0)); + var settle: [5]u64 = @splat(0); for ([_]Motion.Flavour{ .crisp, .smooth, .bouncy, .playful }) |flavour| { spring = .{}; spring.retarget(1, 0, Motion.of(flavour)); @@ -744,17 +814,60 @@ test "each flavour is its own motion: off lands at once, bouncy overshoots, play peak = @max(peak, now.value); low = @min(low, now.value); // Continuous, a millisecond at a time: no jump anywhere. - try std.testing.expect(@abs(now.value - last.value) < 0.05); + try std.testing.expect(@abs(now.value - last.value) < 0.07); last = now; } - try std.testing.expect(t < 1200 * ms); + try std.testing.expect(t < 1600 * ms); + settle[@intFromEnum(flavour)] = t; switch (flavour) { .crisp, .smooth => try std.testing.expect(peak <= 1.0005 and low >= 0), - .bouncy => try std.testing.expect(peak > 1.05 and low >= 0), - .playful => try std.testing.expect(peak > 1.05 and low < -0.01), + // Clearly past the mark, not a hint of it. + .bouncy => try std.testing.expect(peak > 1.25 and low >= 0), + .playful => try std.testing.expect(peak > 1.35 and low < -0.03), .off => unreachable, } } + // Smooth takes twice crisp's time and more: a character, not a tuning. + // Yet as the default a pane's arrival (a slide's 12 frames, scaled) is + // inside §8.1's 220 ms, and a lift is still before 300 ms. + try std.testing.expect(settle[@intFromEnum(Motion.Flavour.smooth)] > 2 * settle[@intFromEnum(Motion.Flavour.crisp)]); + try std.testing.expect(settle[@intFromEnum(Motion.Flavour.smooth)] <= 300 * ms); + try std.testing.expect(@round(@as(f32, 12) * Motion.of(.smooth).span) * frame_ms <= 220); + // A fixed-length move lands exactly on its mark, whatever the flavour. + for (std.enums.values(Motion.Flavour)) |flavour| try std.testing.expectEqual(@as(f32, 1), Motion.of(flavour).ease(1)); +} + +test "a flavour's stretched pane lands exactly on its box, and a click finds the glyph drawn there" { + const from: Box = .{ .x = 0, .y = 2, .w = 30, .h = 10 }; + const to: Box = .{ .x = 37.3, .y = 2, .w = 30, .h = 10 }; + for (std.enums.values(Motion.Flavour)) |flavour| { + var track: Track = .{ .effect = .slide, .motion = @intFromEnum(flavour) + 1, .frame_count = 20, .from = from, .to = to }; + track.frame = track.frames() - 1; + const landed = track.presented(); + // Bit for bit: no stretch or float residue once it lands. + try std.testing.expectEqual(to, landed); + } + // Playful at its most stretched: the pane is drawn wider than its box, + // and the drawn place of a cell maps back to that cell (the pointer + // inverts the same box: target + (x - shown.x) / shown.w * target.w). + var track: Track = .{ .effect = .slide, .motion = @intFromEnum(Motion.Flavour.playful) + 1, .frame_count = 20, .from = from, .to = to }; + var most: u16 = 0; + var widest: f32 = 0; + while (track.frame < track.frames()) : (track.frame += 1) { + if (track.presented().w > widest) { + widest = track.presented().w; + most = track.frame; + } + } + track.frame = most; + const shown = track.presented(); + try std.testing.expect(shown.w > to.w * 1.05); + for (0..30) |k| { + const cell = to.x + @as(f32, @floatFromInt(k)) + 0.5; + const drawn = shown.x + (cell - to.x) / to.w * shown.w; + const back = to.x + (drawn - shown.x) / shown.w * to.w; + try std.testing.expectApproxEqAbs(cell, back, 1e-3); + } } /// A displayed value that fades from one target to the next over diff --git a/src/config.zig b/src/config.zig index 24e058c7..ce051be0 100644 --- a/src/config.zig +++ b/src/config.zig @@ -636,6 +636,8 @@ pub const Runtime = struct { grip_width: u16 = 150, /// How the fx track's animations move (animation.Motion): off for /// reduced motion. + /// Smooth by default, tuned so arrivals land inside §8.1's 220 ms; the + /// slower flavours are a choice. motion: animation.Motion.Flavour = .smooth, /// Builtins announce themselves on the message row. diff --git a/src/draw.zig b/src/draw.zig index 1f30a40b..9df76cfd 100644 --- a/src/draw.zig +++ b/src/draw.zig @@ -134,11 +134,12 @@ pub fn place(p: *Pardes, s: *Surface) void { // snaps (it has no in-between), and so does nothing that shows it. const shown = lift != .off or inactiveDim(p) != 0; const motion = animation.Motion.of(if (shown and builtins.capabilities.lift) p.settings.motion else .off); - spring.retarget(if (id == p.active) 1 else 0, p.now_ns, motion); + // A flavour exaggerates what is only a few pixels (Motion.gain). + spring.retarget(if (id == p.active) animation.Motion.of(p.settings.motion).gain else 0, p.now_ns, motion); _ = spring.step(p.now_ns); } for (s.regions[0..s.nregions]) |*region| switch (region.kind) { - .grip, .tag, .body, .rail => region.lift = if (lift != .off) p.lifts[region.owner].value(p.now_ns) else 0, + .grip, .tag, .body, .rail => region.lift = if (lift != .off) std.math.clamp(p.lifts[region.owner].value(p.now_ns), -1, 2) else 0, .notice => region.lift = if (lift != .off) 1 else 0, else => {}, }; @@ -416,7 +417,8 @@ pub fn render(p: *Pardes, arena: std.mem.Allocator) !*Surface { for (p.panes, p.lifts, 0..) |slot, spring, id| { if (slot == null or id == p.active) continue; - const amount = @as(f32, @floatFromInt(inactiveDim(p))) / 100 * std.math.clamp(1 - spring.value(p.now_ns), 0, 1); + const focus = spring.value(p.now_ns) / animation.Motion.of(p.settings.motion).gain; + const amount = @as(f32, @floatFromInt(inactiveDim(p))) / 100 * std.math.clamp(1 - focus, 0, 1); if (amount > 0.001) recede(p, s, id, amount); } @@ -1604,6 +1606,46 @@ test "with no lift and no dim a focus switch asks for no frames" { try std.testing.expect(!p.continuous()); } +test "each Motion flavour reaches the lift as its own trajectory" { + // A grid snaps; the flavours are a pixel shell's. + if (!builtins.capabilities.lift) return error.SkipZigTest; + const p = try Pardes.init(std.testing.allocator, .{ .cols = 80, .rows = 24 }); + defer p.deinit(); + _ = try p.setTestFile("text\n"); + p.newScratchBelow(0); + var arena: std.heap.ArenaAllocator = .init(std.testing.allocator); + defer arena.deinit(); + p.settings.lift = .shadow; + var peaks: [5]f32 = undefined; + const ms = std.time.ns_per_ms; + var start: u64 = std.time.ns_per_s; + for (std.enums.values(animation.Motion.Flavour), &peaks) |flavour, *peak| { + p.settings.motion = flavour; + p.active = 1; + p.advance(start); + _ = arena.reset(.retain_capacity); + _ = try p.render(arena.allocator()); + start += 3 * std.time.ns_per_s; + p.advance(start); + _ = try p.render(arena.allocator()); + p.active = 0; + peak.* = 0; + var t: u64 = 0; + while (t <= 1500 * ms) : (t += 4 * ms) { + p.advance(start + t); + _ = arena.reset(.retain_capacity); + const s = try p.render(arena.allocator()); + const lift = for (s.regionList()) |region| { + if (region.kind == .grip and region.owner == 0) break region.lift; + } else unreachable; + peak.* = @max(peak.*, lift); + } + start += 3 * std.time.ns_per_s; + } + // Bouncy and playful pass their (exaggerated) mark; smooth never does. + try std.testing.expect(peaks[2] <= 1.001 and peaks[3] > 1.25 and peaks[4] > peaks[3]); +} + test "a monkey over notices, prompts, tags and tiny panes at a gui's metrics never panics" { // The snapshot harness runs the tty, whose tagline pitch is the body's, // so it never reaches what a narrower tagline does to a notice's band: diff --git a/src/gui/gui.zig b/src/gui/gui.zig index 1a1b1f99..9748d4c0 100644 --- a/src/gui/gui.zig +++ b/src/gui/gui.zig @@ -5525,7 +5525,13 @@ fn renderFrame( const track_index = groupAt(&groups, layer.viewport.x, layer.viewport.y); // A notice floats over the panes, moving with its own. const group_index = if (layer.kind == .notice) noticeGroup(&groups, layer) else track_index; + const start = cell_next[group_index]; emitTagLayer(g, instances, &cell_next[group_index], layer, win_w, win_h, groups.items[track_index].track, page, cursors_shown, false); + // A notice dropping past its row (a flavour's overshoot) stays + // inside its pane's body. + if (layer.kind == .notice and layer.slide > 0) if (bodyBottom(surface, layer.id, layout)) |bottom| { + for (instances[start..cell_next[group_index]]) |*instance| clipInstance(instance, .{ -1e9, -1e9, 1e9, bottom }, win_w, win_h); + }; } for (groups.items[1..][0..groups.tracks], 1..) |group, index| { const track = group.track.?; @@ -5894,6 +5900,14 @@ test "the layer cover is the per-cell layer scan, over a core's layouts and rand } } +/// The bottom of pane `owner`'s body, in window pixels. +fn bodyBottom(surface: *const pardes.Surface, owner: u16, layout: CellLayout) ?f32 { + for (surface.regionList()) |region| { + if (region.kind == .body and region.owner == owner) return @as(f32, @floatFromInt(region.rect.y + region.rect.h)) * layout.h; + } + return null; +} + fn tagLayerCellCount(g: *const Gui, layer: *const pardes.Layer) u32 { const pixels = @as(u32, layer.viewport.w) * g.cell_w; return @min(layer.cols, (pixels + g.tagline_width - 1) / g.tagline_width); @@ -6306,6 +6320,29 @@ test "every pixel of a grip column is band, button or ring, and the button sits pane.file.?.revision = pane.file.?.saved_revision; } +test "a rising pane past its mark stays inside its box" { + // Bouncy, a vertical rise at its highest overshoot: drawn past its box, + // clipped to it. + var g: Gui = undefined; + g.cell_w = 10; + g.cell_h = 20; + var track: pardes.animation.Track = .{ .serial = 3, .phase = .opening, .effect = .vertical, .motion = @intFromEnum(pardes.animation.Motion.Flavour.bouncy) + 1, .frame_count = 20, .from = .{ .x = 0, .y = 10, .w = 40, .h = 10 }, .to = .{ .x = 0, .y = 0, .w = 40, .h = 10 } }; + var peak: u16 = 0; + var highest: f32 = 1e9; + while (track.frame < track.frames()) : (track.frame += 1) { + if (track.presented().y < highest) { + highest = track.presented().y; + peak = track.frame; + } + } + track.frame = peak; + try std.testing.expect(track.presented().y < 0); + var instance: CellInstance = std.mem.zeroes(CellInstance); + setTransitionFields(&instance, track, fixedCellLayout(&g), 800, 480, 0); + try std.testing.expectEqual(@as(f32, 0), instance.clip_y0); + try std.testing.expectEqual(@as(f32, 200), instance.clip_y1); +} + test "small tagline fonts leave no background gutters between adjacent tags" { const chrome: pardes.Chrome = .{}; var g: Gui = undefined; diff --git a/src/macos.zig b/src/macos.zig index b472e6cc..acc344d2 100644 --- a/src/macos.zig +++ b/src/macos.zig @@ -2866,7 +2866,7 @@ test "pardes.h matches the Zig boundary" { try expectEqual(@offsetOf(c.pardes_panel_box_s, field.name), @offsetOf(PanelBox, field.name)); try expectEqual(@sizeOf(c.pardes_panel_track_s), @sizeOf(PanelTrack)); inline for (@typeInfo(PanelTrack).@"struct".fields) |field| { - const c_name = comptime if (std.mem.eql(u8, field.name, "_padding")) + const c_name = comptime if (std.mem.eql(u8, field.name, "motion")) "reserved0" else field.name; @@ -3000,7 +3000,7 @@ test "mac panel ABI has the documented compact byte layout" { try std.testing.expectEqual(@as(usize, 4), @offsetOf(PanelTrack, "pane")); try std.testing.expectEqual(@as(usize, 5), @offsetOf(PanelTrack, "phase")); try std.testing.expectEqual(@as(usize, 6), @offsetOf(PanelTrack, "effect")); - try std.testing.expectEqual(@as(usize, 7), @offsetOf(PanelTrack, "_padding")); + try std.testing.expectEqual(@as(usize, 7), @offsetOf(PanelTrack, "motion")); try std.testing.expectEqual(@as(usize, 8), @offsetOf(PanelTrack, "frame")); try std.testing.expectEqual(@as(usize, 10), @offsetOf(PanelTrack, "frame_count")); try std.testing.expectEqual(@as(usize, 12), @offsetOf(PanelTrack, "from")); diff --git a/src/ninep/screen.zig b/src/ninep/screen.zig index 88947d0d..462ea40f 100644 --- a/src/ninep/screen.zig +++ b/src/ninep/screen.zig @@ -254,6 +254,8 @@ test "screen inspection preserves acknowledged presentation and the next real fr var arena: std.heap.ArenaAllocator = .init(gpa); defer arena.deinit(); for ([_]*Pardes{ control, inspected }) |p| { + // The mechanism, at a fixed flavour, not the default's tuning. + p.settings.motion = .crisp; p.settings.panel_transition = .off; p.update(.tick); p.acknowledgePanelPresentation((try p.render(arena.allocator())).panelTracks()); diff --git a/src/pardes.zig b/src/pardes.zig index 04ef4b36..eac21a14 100644 --- a/src/pardes.zig +++ b/src/pardes.zig @@ -3580,6 +3580,8 @@ test "Newcol refuses an unsplittable restored weight before spawning" { test "layout commits publish finite tracks only for changed panes" { const p = try Pardes.init(std.testing.allocator, .{ .cols = 120, .rows = 20 }); defer p.deinit(); + // The mechanism, at a fixed flavour, not the default\'s tuning. + p.settings.motion = .crisp; _ = try p.newShell(1, ""); try std.testing.expect(layout.splitColumn(p, 0, 1, false)); @@ -3643,6 +3645,8 @@ test "vertical close samples only a canonical baseline containing that pane" { { const p = try Pardes.init(std.testing.allocator, .{ .cols = 100, .rows = 16, .tty_only = true }); defer p.deinit(); + // The mechanism, at a fixed flavour, not the default\'s tuning. + p.settings.motion = .crisp; var frame = std.heap.ArenaAllocator.init(std.testing.allocator); defer frame.deinit(); p.settings.panel_transition = .vertical; @@ -3666,6 +3670,8 @@ test "vertical close samples only a canonical baseline containing that pane" { { const p = try Pardes.init(std.testing.allocator, .{ .cols = 100, .rows = 16, .tty_only = true }); defer p.deinit(); + // The mechanism, at a fixed flavour, not the default\'s tuning. + p.settings.motion = .crisp; var frame = std.heap.ArenaAllocator.init(std.testing.allocator); defer frame.deinit(); p.settings.panel_transition = .vertical; |
