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* posix portability: linux syscalls -> libc (std.c) in one shared path. All ↵Gabriel Schneider2026-08-01
| | | | raw std.os.linux.* call sites converted with the errno-convention flip (libc returns -1 + thread-local errno, not -errno): open/close/read/write/rename in tty.zig, gui.zig, look.zig; harness too (snapshot.zig: getcwd/mkdir/chdir/fork+waitpid/getdents64->opendir-readdir, e2e_harness.zig: clock_gettime/write/close), so the parity suite itself is POSIX-portable. Per-OS branches kept only where platforms genuinely diverge: shellCwd in look.zig (linux /proc/<pid>/cwd readlink; darwin libproc proc_pidinfo PROC_PIDVNODEPATHINFO with a hand-declared extern; other POSIX degrades to null), bash path (/usr/bin/bash on linux, /bin/bash elsewhere), TIOCSWINSZ constant (absent from std.c.T on darwin). forkpty/execv/chdir externs were already libc and are portable (fork-safety preserved: absolute-path execv, no malloc between fork and exec, initial spawns before worker threads). build.zig: forward target/optimize to the ghostty dep for native/cross (web keeps its no-target fetch), disable ghostty simd for darwin cross-builds (apple_sdk needs xcrun; scalar fallback = web config), link libutil on the BSDs. Pinned ghostty needs two one-line zig-0.16 darwin fixes, applied in the zig-pkg cache and documented in build.zig. Verified: aarch64-macos + x86_64-macos + x86_64-freebsd cross-compiles green; linux native tty + gui + web green; snapshot suite 18/18 with goldens untouched. Out of scope: gui-on-macos needs Metal shaders (SDL GPU rejects our SPIR-V there).
* pardes v2: the rewrite, complete and organized. src/ (core + three shells), ↵Gabriel Schneider2026-08-01
| | | | test/ (snapshot parity harness + 18 frozen goldens). One sans-IO core, vaxis tty + SDL3 GPU native + wasm web shells, 18/18 parity with the purged prototype, 7.6k lines vs 12.1k. Fix: gui shell pre-sized the core at init so the greet-releasing resize never fired (blank panes until first interaction); live sessions now init at defaults and get the real grid as a resize event (the shell contract, documented on Options).
* sdl: ui_sdl rework (380+ lines) + replay changesGabriel Schneider2026-08-01
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* touch debug overlay: multi-touch circles with trails, finger event handling, ↵Gabriel Schneider2026-08-01
| | | | 4x larger, fade trails, SDL GPU + WebGL overlay shaders, touch-action:none in HTML, --debug-overlay flag, pinch event dispatch for all SDL backends
* sdl: main + ui_sdl rework, build.zig updatesGabriel Schneider2026-08-01
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* improving layoutGabriel Schneider2026-08-01
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* performance passGabriel Schneider2026-08-01
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* fixing mouse drag on webGabriel Schneider2026-08-01
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* fixed scaling and fitting on web uiGabriel Schneider2026-08-01
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* patched font to maplemonoGabriel Schneider2026-08-01
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* separated all ts grammars vs a small set of themGabriel Schneider2026-08-01
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* wasm replay uiGabriel Schneider2026-08-01
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* storage and replayGabriel Schneider2026-08-01
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* sdl ui backendGabriel Schneider2026-08-01
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* added middle+left mouse chordGabriel Schneider2026-08-01
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* removed ctrl-cGabriel Schneider2026-08-01
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* added static linkingGabriel Schneider2026-08-01
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* tests: add 41 lines of test casesGabriel Schneider2026-08-01
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* more treesitter grammarsGabriel Schneider2026-08-01
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* tagline is editable nowGabriel Schneider2026-08-01
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* sdl: main tweaks + testsGabriel Schneider2026-08-01
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* sdl: main + tests additionsGabriel Schneider2026-08-01
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* more heuristics for layout splittingGabriel Schneider2026-07-01
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* changed some draggable stylingGabriel Schneider2026-07-01
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* added yank and tty scrolling w keyboardGabriel Schneider2026-07-01
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* stealing petsciinatorfull-prototypeGabriel Schneider2026-06-30
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* minor fixesGabriel Schneider2026-06-30
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* merging the colors intoGabriel Schneider2026-06-30
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* images? lolGabriel Schneider2026-06-30
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* vibes cleaning slopGabriel Schneider2026-06-30
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* chinese vibes modal editingGabriel Schneider2026-06-30
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* vibe file panes nowGabriel Schneider2026-06-30
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* vibes adding some acme swag to the ttyGabriel Schneider2026-06-29
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* vibes acme-like text editing?Gabriel Schneider2026-06-29
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* vibes tagline and commands?Gabriel Schneider2026-06-29
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* vibes layout and multiple terminalsGabriel Schneider2026-06-29
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* mouse selection handlingGabriel Schneider2026-06-29
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* resizing handlertermGabriel Schneider2026-06-29
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* scrollbarGabriel Schneider2026-06-29
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* working in realtime better than expected lolGabriel Schneider2026-06-25
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* basic pty -> ghostty -> vaxis pathGabriel Schneider2026-06-25
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* clean versionGabriel Schneider2026-06-25
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* ghostty setupGabriel Schneider2026-06-25
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* day-00: basic mouse and showing cwd relative fsGabriel Schneider2026-06-25