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* Shader files compile again on save; an attached GUI runs the session's post c...Gabriel Schneider2 days
* G4: bloom, vignette and grain in the post chainGabriel Schneider2 days
* Ripple and Glitch are gone; Crt staysGabriel Schneider2 days
* Crt, Ripple and Glitch take a level, 0 to 3, tunable at run timeGabriel Schneider2 days
* Post chain review fixes: glslc on stdin, level A at the display's refreshGabriel Schneider2 days
* Post chain: Shadertoy passes compiled by glslc; Crt, Ripple and Glitch rewrit...Gabriel Schneider2 days
* While anything moves, a notice stays in its own pane's groupGabriel Schneider2 days
* A notice's word under the pointer is lit, in its band and the grid; mark_hove...Gabriel Schneider2 days
* A still pane's notice stays under a closing pane's tombstoneGabriel Schneider2 days
* The GUI draws in tiers from the regions; pane chrome moves with its paneGabriel Schneider2 days
* One Layer for tags, notices, headers and bodies; a taller tag is one layer of...Gabriel Schneider2 days
* Paint a body with context rows once, into its layer, and join itGabriel Schneider2 days
* Step core animation by the shell's clock and sleep to the next wakeGabriel Schneider2 days
* docs: the render pipeline design, with the user's decisionsGabriel Schneider2 days