| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web ↵ | Gabriel Schneider | 2026-08-18 |
| | | | | | + snapshot refresh | ||
| * | gui: draw image surfaces as GPU quads via glsl shaders | Gabriel Schneider | 2026-08-10 |
