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* The GUI embeds its shaders' GLSL from shaders/ always: the 14 prebuilt copies...Gabriel Schneider27 hours
* G13: Parallax, lapis's dots drift with the text at a quarter of its speedGabriel Schneider27 hours
* G7: a moving pane casts a shadow, a retargeted move keeps its speed, a dissol...Gabriel Schneider27 hours
* G5: lapis, 0x4200.cafe's manuscript, as a theme with its ornamentGabriel Schneider27 hours
* G4: bloom, vignette and grain in the post chainGabriel Schneider27 hours
* Rules and chrome scale with the display's density; dark pages get visible sep...Gabriel Schneider27 hours
* Lift takes a style: shadow, surface, rim, glow or autoGabriel Schneider27 hours
* G1: Lift, soft elevation shadows (off by default)Gabriel Schneider27 hours
* Ripple and Glitch are gone; Crt staysGabriel Schneider27 hours
* Crt, Ripple and Glitch take a level, 0 to 3, tunable at run timeGabriel Schneider27 hours
* Post chain: Shadertoy passes compiled by glslc; Crt, Ripple and Glitch rewrit...Gabriel Schneider27 hours
* The GUI draws in tiers from the regions; pane chrome moves with its paneGabriel Schneider27 hours
* 9p: use cloud9 protocol sessions and transportsGabriel Schneider2026-09-15
* macos: one tagline rule for both hosts, a kqueue beside the inotify, and effe...Gabriel Schneider2026-09-01
* macos fixGabriel Schneider2026-09-01
* animation: six character-motion panel transitions, composed in the core so ba...Gabriel Schneider2026-08-25
* animation: core publishes transition records; gui evaluates via shaders, tty ...Gabriel Schneider2026-08-18
* big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web ...Gabriel Schneider2026-08-18
* shaders: -Dprebuilt-shaders, so a gui build needs no Vulkan SDKGabriel Schneider2026-08-12
* Better text renderingGabriel Schneider2026-08-10
* sharpen native SDL renderingGabriel Schneider2026-08-10
* gui: draw image surfaces as GPU quads via glsl shadersGabriel Schneider2026-08-10
* steam deck nice versionGabriel Schneider2026-08-01
* touch debug overlay: multi-touch circles with trails, finger event handling, ...Gabriel Schneider2026-08-01
* wasm replay uiGabriel Schneider2026-08-01
* sdl ui backendGabriel Schneider2026-08-01