| Commit message (Expand) | Author | Age |
| * | The GUI embeds its shaders' GLSL from shaders/ always: the 14 prebuilt copies... | Gabriel Schneider | 41 hours |
| * | G13: Parallax, lapis's dots drift with the text at a quarter of its speed | Gabriel Schneider | 41 hours |
| * | G7: a moving pane casts a shadow, a retargeted move keeps its speed, a dissol... | Gabriel Schneider | 41 hours |
| * | G5: lapis, 0x4200.cafe's manuscript, as a theme with its ornament | Gabriel Schneider | 41 hours |
| * | G4: bloom, vignette and grain in the post chain | Gabriel Schneider | 41 hours |
| * | Rules and chrome scale with the display's density; dark pages get visible sep... | Gabriel Schneider | 41 hours |
| * | Lift takes a style: shadow, surface, rim, glow or auto | Gabriel Schneider | 41 hours |
| * | G1: Lift, soft elevation shadows (off by default) | Gabriel Schneider | 41 hours |
| * | Ripple and Glitch are gone; Crt stays | Gabriel Schneider | 41 hours |
| * | Crt, Ripple and Glitch take a level, 0 to 3, tunable at run time | Gabriel Schneider | 41 hours |
| * | Post chain: Shadertoy passes compiled by glslc; Crt, Ripple and Glitch rewrit... | Gabriel Schneider | 41 hours |
| * | The GUI draws in tiers from the regions; pane chrome moves with its pane | Gabriel Schneider | 41 hours |
| * | 9p: use cloud9 protocol sessions and transports | Gabriel Schneider | 2026-09-15 |
| * | macos: one tagline rule for both hosts, a kqueue beside the inotify, and effe... | Gabriel Schneider | 2026-09-01 |
| * | macos fix | Gabriel Schneider | 2026-09-01 |
| * | animation: six character-motion panel transitions, composed in the core so ba... | Gabriel Schneider | 2026-08-25 |
| * | animation: core publishes transition records; gui evaluates via shaders, tty ... | Gabriel Schneider | 2026-08-18 |
| * | big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web ... | Gabriel Schneider | 2026-08-18 |
| * | shaders: -Dprebuilt-shaders, so a gui build needs no Vulkan SDK | Gabriel Schneider | 2026-08-12 |
| * | Better text rendering | Gabriel Schneider | 2026-08-10 |
| * | sharpen native SDL rendering | Gabriel Schneider | 2026-08-10 |
| * | gui: draw image surfaces as GPU quads via glsl shaders | Gabriel Schneider | 2026-08-10 |
| * | steam deck nice version | Gabriel Schneider | 2026-08-01 |
| * | touch debug overlay: multi-touch circles with trails, finger event handling, ... | Gabriel Schneider | 2026-08-01 |
| * | wasm replay ui | Gabriel Schneider | 2026-08-01 |
| * | sdl ui backend | Gabriel Schneider | 2026-08-01 |