| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | animation: six character-motion panel transitions, composed in the core so ba... | Gabriel Schneider | 2026-08-25 |
| * | animation: core publishes transition records; gui evaluates via shaders, tty ... | Gabriel Schneider | 2026-08-18 |
| * | big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web ... | Gabriel Schneider | 2026-08-18 |
| * | shaders: -Dprebuilt-shaders, so a gui build needs no Vulkan SDK | Gabriel Schneider | 2026-08-12 |
| * | Better text rendering | Gabriel Schneider | 2026-08-10 |
| * | sharpen native SDL rendering | Gabriel Schneider | 2026-08-10 |
| * | gui: draw image surfaces as GPU quads via glsl shaders | Gabriel Schneider | 2026-08-10 |
| * | steam deck nice version | Gabriel Schneider | 2026-08-01 |
| * | touch debug overlay: multi-touch circles with trails, finger event handling, ... | Gabriel Schneider | 2026-08-01 |
| * | wasm replay ui | Gabriel Schneider | 2026-08-01 |
| * | sdl ui backend | Gabriel Schneider | 2026-08-01 |
