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* Post chain: Shadertoy passes compiled by glslc; Crt, Ripple and Glitch ↵Gabriel Schneider3 days
| | | | | | | | | | | | | | | | | | | | | | | | | | | | rewritten as Shadertoy files Stage 9 of docs/render-pipeline.md. src/gui/Post.zig runs the chain over the finished frame: each pass reads the one before, ping-pong textures between, the last writes the window; an empty chain is the direct path. The prefix (shaders/post/prefix.glsl) is ghostty's uniform block, name for name and offset for offset (tested against a copy of its Uniforms, the selection colours by their GLSL names), at SDL GPU's bindings, y down. A user's file (Shader <path>) is compiled by glslc with compileGlsl's own flags on a thread of its own, taken in at the next loop step; errors name the file's own lines; a failed compile keeps the last good pipeline; glslc missing is said once. The bundled passes compile with the build, through the same prefix. Crt, Ripple and Glitch are Shadertoy files, rewritten: no barrel (input is identity, tested), everything in linear light and dithered, keyed to iTime. scene_effects, crt.zig and crt.frag.glsl are gone; the core keeps no clock for the chain. ShaderAnimation off|on|always drives redraw level A: the chain alone over the retained frame (34 us CPU a redraw, measured). Shared files touched: pardes.zig (nextWake loses the scene line, disableSceneEffects empties the chain, two tests), builtins.zig (one switch arm), ninep/ctl.zig (two switch arms), macos.zig (flags from the chain), gui.zig. Not touched: Messages.zig, mouse.zig, detached/*, host_io, tty.
* Step core animation by the shell's clock and sleep to the next wakeGabriel Schneider3 days
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A shell now answers Host.now, its monotonic clock in ns, and the pump advances core animation to it: one .tick per whole 16 ms frame since core time last stood still. The same animation therefore takes the same time at 60, 120 and 144 Hz, over ssh and after a slow frame (the GUI's re-armed clock ran them ~25% slow at 144 Hz; the tty's post-frame sleep drifted). nextWake() lists every core animation in one place: a frame from now while anything moves, the end of the wait while something only waits (a message lingering, the look-hover delay), null when idle. Shells sleep exactly that long, and a wait is jumped to its end in one step, so an 800 ms linger costs one frame instead of fifty. An overshoot under 1.5 ms after a step is let go: at 60 and 120 Hz every display frame takes exactly one step (a 16 ms frame against a 16.67 ms vsync would otherwise double-step every 24th). The six tick drivers are gone: tty's timer thread only times the wait, interruptibly (a newer, shorter request cuts short a sleep still timing a longer one); the GUI's AnimationClock, web's JS tick bank (pardes_tick now takes rAF's timestamp), the detached server's and the board's ticks; grid mode steps a virtual clock straight to each wake. PARDES_TEST_CLOCK, set by the snapshot harness, gives tty and the detached server the same virtual clock. Every stepped frame is drawn. The old pump never drew the last frame of a fade (a .tick asks for no frame, and the fade was over by the check), so a theme switch stopped at 9/10 of the way until the next input: theme.golden, themesel.golden and the GUI's acme-light scene move to the theme's true colours, and nothing else changes. The frozen previous grid is captured only while a panel transition is chosen, not on every idle frame.
* Move the frame into draw.zig and the transitions out of layout.zigGabriel Schneider3 days
| | | | | | | | | | Pure moves, no behaviour change. draw.zig holds the whole core frame in order: render, the pane, tag, header and notice painters it calls, and the character-effect composition (Pardes.render stays a declaration alias). Presentation.zig is the panel presentation state as a file struct, and animation.zig the easing curves, transition kinds, tracks and boxes, the character effects' sources and the generic displayed-value transition, all of which lived in layout.zig. layout.zig keeps only layout.
* Refactor panes and filesystem; replace FUSE with 9PGabriel Schneider2026-09-07
| | | | | | Consolidate pane, layout, memory and host code. Serve 9P by default over Unix sockets, with runtime mounts and optional TCP/QUIC transports. Remove FUSE and obsolete proof-of-concept examples. Fix highlighting and terminal-history performance, expand differential and stress-test infrastructure, sort navigation results while preserving the next occurrence, add syntax-colored Braille minimaps, remove SPC-k, and document 9P interaction as a repository skill.
* Make the chrome fade a build option, and compile it out for the boardGabriel Schneider2026-08-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A theme change moves the anchored chrome palette - taglines, boxes, line numbers, scroll bars - from the old colors to the new ones over ten display frames. On a screen that repaints in microseconds that is a short legible transition, and it is why the code exists: a palette that teleports reads as a glitch. On a 115200 serial line it is not a fade. Each of the ten steps recolors every anchored cell, so the diff finds the whole chrome dirty and spends a frame's worth of wire on it, ten times over, with nothing else on screen to look at. Measured on the die, one `NextColor`: fade on 12,593 bytes 1,097 ms of saturated wire fade off 2,425 bytes 215 ms A second of the editor talking to itself about a color, on the one transport where a second is noticeable, for a gradient nobody can watch arrive at 11.5 KB/s. ## Comptime, so the code is not there `ChromeAnimation` now selects between `animation.Transition` and a new `animation.Immediate` - the same interface with the animation taken out, a value that is only ever what it was last set to. That is what makes `ChromeTheme.interpolate` unreachable, and unreachable is what makes it absent: the flashed image drops 2,336 bytes, and the object 13,180. A bool tested at runtime would have kept every one of those bytes and still paid the branch. It also would have needed a second meaning bolted onto `animate_theme_changes`, whose job is the startup window and nothing else; that field is untouched here. The option is `-Dtheme-animation`, defaulting to off for `p4` and on everywhere else, and it is an option rather than a platform test because "is a frame expensive" is a property of the transport: a P4 driven over something faster than a UART would want the fade back, and `-Dtheme-animation=true` gives it to them. ## What was checked `Immediate` is new code with one contract worth pinning, and it is the one a caller could get wrong: it must arrive at the SAME palette a completed fade arrives at. An endpoint that differed by a rounding step would make the option a change of colors rather than a change of how long they take. Tested against a fully advanced `Transition` in `animation.zig`. Full suite: unit-test, snap 95/95, hxdiff 481/0, hxparity 561/0, image-harness, pdf-harness, mupdf-check. Builds: tty, p4, gui, and tty/gui with the fade forced off. On the die the canonical verifier reports the screen IDENTICAL across both arms - the workload contains no theme change, so this is the check that ordinary rendering was not perturbed - and `p4-bench --check` stays 4/4.
* animate anchored theme colors on native and tty backendsGabriel Schneider2026-08-10