summaryrefslogtreecommitdiff
path: root/src/animation.zig
Commit message (Collapse)AuthorAge
* The focused cursor rides with a moving pane, and a focus change glides to ↵Gabriel Schneider27 hours
| | | | | | | | | | | | | | | | | | | | the new one G3's springs now keep the cursor's place in its pane: a pane that moves in the layout carries them, and the quad is drawn through the pane's presented box (its transition track), so through a slide, zoom or drag the cursor rides with the text, and with no transition it lands with it. A focus change, to another pane or into a column's or the workspace's tag, glides from where the cursor was drawn to the new place instead of snapping, unclamped while it crosses. While panes move the cursor is drawn as the overlay quad instead of vanishing (golden 18-mid-transition re-recorded for that: the only change is the quad, gliding into the new column's tag). Lapis: a tag plaque starts flush against its grip's button, the scroll gap between them part of the plaque, so grip and plaque read as one piece, on pane and column rows alike; below the button's row the grip keeps its band. Themes without plaques are unchanged (their grip band and tag band are one colour, no sliver).
* T3: PanelCurtain wipes behind a soft edge two cells wideGabriel Schneider27 hours
| | | | | | | The curtain's glyph slide becomes a wipe: the new grid behind a head that crosses the pane, the old ahead, and between them two columns whose colours step from the old ground to the new in OKLab (CharSource.edge). Only the head's columns change from frame to frame.
* T4: the terminal's dissolve swaps cells in ordered (Bayer) orderGabriel Schneider27 hours
| | | | | | | | | | | | | animation.dissolveRevealed (the tty compositor's dissolve and the pointer mapping that follows it) swaps each changed cell once at its place in a 4x4 Bayer matrix, shifted by the pane's serial so two panes differ, instead of at a hashed noise threshold: the new content comes in as an even patterned screen (§9.2 T4). Endpoints stay exact. Tests: a 4x4 block reveals exactly t x 16 cells at t = 1/4, 1/2, 3/4. Snapshots unchanged. Feel review: .scratch/render/tty/dissolve/ (the matrix over two real frames; the recorded session's pane did not animate, noted in docs/effects.md).
* G10: the theme's chrome fades through OKLab, easing in and outGabriel Schneider27 hours
| | | | | | | | | | | | ChromeTheme.interpolate mixes each colour in OKLab (colors.mixOklab), so a fade between hues keeps its lightness instead of going dark and muddy mid way; animation.Fade eases it in and out (smooth), and one retargeted mid fade eases out from where it shows, so it never stalls. Still 10 frames (160 ms). The page, text and syntax colours change at once as before. Tests: OKLab round-trips its ends exactly and keeps a red-to-green mid-way brighter than the sRGB mix. Gates as G9 (no golden moved). Feel review: .scratch/render/crossfade/.
* G7: a moving pane casts a shadow, a retargeted move keeps its speed, a ↵Gabriel Schneider27 hours
| | | | | | | | | | | | | | | | | | | | | | | | | | | dissolve crossfades - Track.launch: a move retargeted mid-way (Presentation.sync) starts at the old move's speed along the new one's longest side (carriedLaunch, Motion.easeFrom/speedFrom), so a second change during a slide bends the motion instead of stopping it dead. The macOS track ABI grows the float (pardes.h, 48 bytes; its reserved byte is named motion, as in Zig). - A pane that slides, zooms or rises casts Lift's soft shadow at sin(pi x progress) of its strength, on the other panes' bodies and rails alone, under the same contrast ceiling, carried by its track. - The GUI's PanelDissolve is a crossfade: the new cell drawn first, the old one over it at 1 - progress, premultiplied, on the blending cell pipeline for such groups (new cells now emitted before old ones, as the old layers already came after the new). sRGB blend, not linear light (documented). The tty keeps its per-cell swap. Presentation.zig's and animation.zig's tests were not in any test root; pardes.zig's test block now takes them in. Tests: a retargeted move carries its speed and still lands exactly; a moving pane's shadow is clipped off every tag, grip and its own body, none at the start or the landing, most mid-way. GUI golden 18 changes by the shadow (frame 6 of a slide). Gates as G6. Feel review: .scratch/render/transitions/.
* G6: a wheel's notch scrolls the core at once and the picture glides after itGabriel Schneider27 hours
| | | | | | | | | | | | | | | | | | | | | | | | | | | A mouse wheel's notch (SDL's whole-number step, notchOf) scrolls the core by its lines at once, so keys and clicks act where the text is, and the picture follows on the Motion flavour's spring at half again its pace, critically damped whatever the flavour (text never passes its mark), carried from its current speed (animation.Spring.carry), so notches in a row flow on. How far the rows moved is measured on the next frame against the last (Glide.measure: a wrapped line's rows, a terminal's output, with a couple of rows' slack for the cursor's line and its number); the rows that left are kept, nearest first, and drawn in the gap the lag opens; the lag is never more than the body's height. A touchpad's fractions move the picture under the finger as before; `Motion off` lands a notch at once; a PDF page scrolls as before. The glide runs on the core's continuous path: Pardes.shell_continuous keeps frames coming every loop while it moves and carries a virtual clock with it; idle, nothing. The test feed takes wheel events (ESC]777;mouse;wheel;<amount>;<x>;<y>BEL). Tests: notch vs fraction; a carried spring keeps its speed and never passes its mark; a notch over two-row lines lags two rows, keeps the rows that left, settles frame by frame and leaves the continuous path, and lands at once with Motion off. Gates as G5. Feel review: .scratch/render/scroll/glide-{smooth,crisp,bouncy,off}{,-quarter}.mp4 and strips (a notch down, three, then two up).
* G3: the focused cursor glides a jump on the Motion flavour's springs, and blinksGabriel Schneider27 hours
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The core owns the motion, as Lift: animation.CursorGlide keeps the focused cursor's four corners on springs (leading corners at the flavour's pace x2.4, trailing ones x follow, so a jump smears and collapses; a long jump bows by the flavour's arc), sampled at each frame's own time. A step of a cell or less, insert mode, a focus change and any scroll (a file's view, a terminal's output) land at once; a snap lands a glide under way too. The quad is clamped to the focused pane when drawn (never its springs). Chrome carries it on the wire (cursor_glide: bit 1 a cursor, bit 0 gliding; cursor_alpha; cursor_quad, grid cells; cursor_idle_ms): the GUI draws the quad as an overlay in the cursor's colour, at 85% (70% on the long flavours) rising to solid as it lands, and hides the cells' cursors while it does: one or the other every frame. Only the focused cursor glides. Blink (CursorBlink, on by default in pixel shells) is the shell's: from cursor_idle_ms and when the frame arrived, solid while typing and 500 ms after, 530 ms halves with 80 ms eased edges, solid after 10 s idle, and never while the window is unfocused or minimized or on a virtual clock. An edge redraws the last frame with no core render (level B, blink_redraws); an attached GUI blinks from the same field without a frame per edge. Tests: snaps a cell, glides a jump with smear and bow, arrives under a pixel by 150 ms on smooth and lands exactly, shifts with a scroll; blink holds, eases, stops; the core glides a jump (ge) frame by frame (gliding exactly while it moves, alpha rising, exact at rest), snaps a step (j) and a switch to insert mid-glide; a terminal's scrolling output lands its cursor; wire round-trip of the cursor record. Shared files: src/animation.zig, src/pardes.zig, src/config.zig (toggle CursorBlink), src/surface.zig, src/detached/wire.zig.
* Motion flavours differ by design, and drive notice drops and pane movesGabriel Schneider27 hours
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The flavours looked alike because Lift, the only motion that read them, moves a shadow a few pixels: overshoot and wind-up were sub-pixel. By design now: crisp leaves at full speed and never passes its mark; smooth (the default) eases in and out in twice crisp's time, a slide arriving in 208 ms (inside §8.1's 220); bouncy passes its mark by ~30% and settles twice; playful winds up, passes by ~40%, and stretches and squashes, text included (the user's choice). Small motions are exaggerated by the flavour's gain. Motion gains launch, gain, span and norm, and ease(u)/speed(u) for moves of fixed length. The notice drop follows ease() over its fall (alpha never behind its position) and stays inside its pane's body past its row. Panel tracks carry the flavour in Track.motion (the old padding byte; macOS header name follows); opening and moving slides, zooms and rises follow it over span x their frames; landed, a pane is exactly its target; closing keeps its own exit. A pane past its mark never takes a neighbour's click; a rising one stays in its box. Tests: each flavour's lift trajectory distinct; flavour character; exact landing bit for bit; a stretched pane's drawn cells map back; the overshoot hit rule; the vertical clip at peak; legacy tests pinned to crisp. GUI golden 18-mid-transition changes (the retuned smooth slide at frame 6). Shared files: src/animation.zig, src/Presentation.zig, src/Messages.zig, src/macos.zig, src/config.zig, src/pardes.zig tests, src/ninep/screen.zig test, docs/effects.md, docs/config.md.
* Motion flavours, and Lift is shadow, rim or auto: auto on a dark page ↵Gabriel Schneider27 hours
| | | | | | | | | | | | | | | | | | | | recedes the other panes (InactiveDim) Motion off|crisp|smooth|bouncy|playful is one parameter set (animation.Motion) every fx animation reads. One focus spring per pane drives both the lift and the dim, at the flavour's pace; a grid snaps. Lift drops glow and surface. A shadow falls on pane bodies and rails only, capped so text and the selection keep min(contrast, 4.5); rim is a hairline along the focused tag's top. auto is a shadow on a light page; on a dark page the core recedes the unfocused panes' text (InactiveDim, ported from 2e4d97f, default 30 under auto) with the same floor. Tests: focused text contrast is never below unfocused in any style, dim or theme; the focused pane's cells and tag are untouched by a dim. Shared files: src/config.zig, src/builtins.zig, src/ninep/ctl.zig, src/surface.zig, src/detached/wire.zig, docs/config.md, test/snapshots/builtins.snap (one more wheel for the longer help).
* G1: Lift, soft elevation shadows (off by default)Gabriel Schneider27 hours
| | | | | | | | | | | | | | | | | | | | | | `Lift` (a GUI toggle, capability lift) lifts the focused pane on a critically damped spring (animation.Spring: closed form, about 240 ms to settle, velocity kept across retargets, settled = no frames) and floats notices. The core puts the lift on the regions (Region.lift, on the wire); the GUI casts from it: a soft shadow is decor, an erf rectangle on one quad grown by 3 sigma (decor.frag, flag 0x10000000), in the quad's own space so a track's transform carries it; darken-only, the caster's rect left alone, alpha pre-warped for linear light and IGN-dithered. Cast last in its group, so a neighbour's rails and rules darken with its text; a notice's before its rule. Strength is capped per theme so text over the darkest shadow keeps min(its contrast, 4.5) (test over the native themes). Opt-in until the focus lift/dim default is decided. Feel review material: docs/effects.md. Test-mode PARDES_TEST_SERIES keeps every captured frame. Shared files touched: pardes.zig (two fields, one nextWake line), detached/wire.zig (lift on the region), config.zig, builtins.zig (capability), gui.zig. Not touched: Messages.zig, mouse.zig, tty, host_io.
* Post chain: Shadertoy passes compiled by glslc; Crt, Ripple and Glitch ↵Gabriel Schneider27 hours
| | | | | | | | | | | | | | | | | | | | | | | | | | | | rewritten as Shadertoy files Stage 9 of docs/render-pipeline.md. src/gui/Post.zig runs the chain over the finished frame: each pass reads the one before, ping-pong textures between, the last writes the window; an empty chain is the direct path. The prefix (shaders/post/prefix.glsl) is ghostty's uniform block, name for name and offset for offset (tested against a copy of its Uniforms, the selection colours by their GLSL names), at SDL GPU's bindings, y down. A user's file (Shader <path>) is compiled by glslc with compileGlsl's own flags on a thread of its own, taken in at the next loop step; errors name the file's own lines; a failed compile keeps the last good pipeline; glslc missing is said once. The bundled passes compile with the build, through the same prefix. Crt, Ripple and Glitch are Shadertoy files, rewritten: no barrel (input is identity, tested), everything in linear light and dithered, keyed to iTime. scene_effects, crt.zig and crt.frag.glsl are gone; the core keeps no clock for the chain. ShaderAnimation off|on|always drives redraw level A: the chain alone over the retained frame (34 us CPU a redraw, measured). Shared files touched: pardes.zig (nextWake loses the scene line, disableSceneEffects empties the chain, two tests), builtins.zig (one switch arm), ninep/ctl.zig (two switch arms), macos.zig (flags from the chain), gui.zig. Not touched: Messages.zig, mouse.zig, detached/*, host_io, tty.
* Step core animation by the shell's clock and sleep to the next wakeGabriel Schneider27 hours
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A shell now answers Host.now, its monotonic clock in ns, and the pump advances core animation to it: one .tick per whole 16 ms frame since core time last stood still. The same animation therefore takes the same time at 60, 120 and 144 Hz, over ssh and after a slow frame (the GUI's re-armed clock ran them ~25% slow at 144 Hz; the tty's post-frame sleep drifted). nextWake() lists every core animation in one place: a frame from now while anything moves, the end of the wait while something only waits (a message lingering, the look-hover delay), null when idle. Shells sleep exactly that long, and a wait is jumped to its end in one step, so an 800 ms linger costs one frame instead of fifty. An overshoot under 1.5 ms after a step is let go: at 60 and 120 Hz every display frame takes exactly one step (a 16 ms frame against a 16.67 ms vsync would otherwise double-step every 24th). The six tick drivers are gone: tty's timer thread only times the wait, interruptibly (a newer, shorter request cuts short a sleep still timing a longer one); the GUI's AnimationClock, web's JS tick bank (pardes_tick now takes rAF's timestamp), the detached server's and the board's ticks; grid mode steps a virtual clock straight to each wake. PARDES_TEST_CLOCK, set by the snapshot harness, gives tty and the detached server the same virtual clock. Every stepped frame is drawn. The old pump never drew the last frame of a fade (a .tick asks for no frame, and the fade was over by the check), so a theme switch stopped at 9/10 of the way until the next input: theme.golden, themesel.golden and the GUI's acme-light scene move to the theme's true colours, and nothing else changes. The frozen previous grid is captured only while a panel transition is chosen, not on every idle frame.
* Move the frame into draw.zig and the transitions out of layout.zigGabriel Schneider27 hours
| | | | | | | | | | Pure moves, no behaviour change. draw.zig holds the whole core frame in order: render, the pane, tag, header and notice painters it calls, and the character-effect composition (Pardes.render stays a declaration alias). Presentation.zig is the panel presentation state as a file struct, and animation.zig the easing curves, transition kinds, tracks and boxes, the character effects' sources and the generic displayed-value transition, all of which lived in layout.zig. layout.zig keeps only layout.
* Refactor panes and filesystem; replace FUSE with 9PGabriel Schneider2026-09-07
| | | | | | Consolidate pane, layout, memory and host code. Serve 9P by default over Unix sockets, with runtime mounts and optional TCP/QUIC transports. Remove FUSE and obsolete proof-of-concept examples. Fix highlighting and terminal-history performance, expand differential and stress-test infrastructure, sort navigation results while preserving the next occurrence, add syntax-colored Braille minimaps, remove SPC-k, and document 9P interaction as a repository skill.
* Make the chrome fade a build option, and compile it out for the boardGabriel Schneider2026-08-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A theme change moves the anchored chrome palette - taglines, boxes, line numbers, scroll bars - from the old colors to the new ones over ten display frames. On a screen that repaints in microseconds that is a short legible transition, and it is why the code exists: a palette that teleports reads as a glitch. On a 115200 serial line it is not a fade. Each of the ten steps recolors every anchored cell, so the diff finds the whole chrome dirty and spends a frame's worth of wire on it, ten times over, with nothing else on screen to look at. Measured on the die, one `NextColor`: fade on 12,593 bytes 1,097 ms of saturated wire fade off 2,425 bytes 215 ms A second of the editor talking to itself about a color, on the one transport where a second is noticeable, for a gradient nobody can watch arrive at 11.5 KB/s. ## Comptime, so the code is not there `ChromeAnimation` now selects between `animation.Transition` and a new `animation.Immediate` - the same interface with the animation taken out, a value that is only ever what it was last set to. That is what makes `ChromeTheme.interpolate` unreachable, and unreachable is what makes it absent: the flashed image drops 2,336 bytes, and the object 13,180. A bool tested at runtime would have kept every one of those bytes and still paid the branch. It also would have needed a second meaning bolted onto `animate_theme_changes`, whose job is the startup window and nothing else; that field is untouched here. The option is `-Dtheme-animation`, defaulting to off for `p4` and on everywhere else, and it is an option rather than a platform test because "is a frame expensive" is a property of the transport: a P4 driven over something faster than a UART would want the fade back, and `-Dtheme-animation=true` gives it to them. ## What was checked `Immediate` is new code with one contract worth pinning, and it is the one a caller could get wrong: it must arrive at the SAME palette a completed fade arrives at. An endpoint that differed by a rounding step would make the option a change of colors rather than a change of how long they take. Tested against a fully advanced `Transition` in `animation.zig`. Full suite: unit-test, snap 95/95, hxdiff 481/0, hxparity 561/0, image-harness, pdf-harness, mupdf-check. Builds: tty, p4, gui, and tty/gui with the fade forced off. On the die the canonical verifier reports the screen IDENTICAL across both arms - the workload contains no theme change, so this is the check that ordinary rendering was not perturbed - and `p4-bench --check` stays 4/4.
* animate anchored theme colors on native and tty backendsGabriel Schneider2026-08-10