| Commit message (Collapse) | Author | Age |
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copies, identical to their sources, go, and so does the label saying which was used
shaders/prebuilt/*.glsl were byte-identical to shaders/X.glsl or to prefix.glsl + post/X.glsl (checked with cmp, all 14), kept only so a -Dprebuilt-shaders build could name them; EffectCode and Config then labelled the GUI's shader source as live or prebuilt. The GUI embeds shaderSource (a concatenation, no glslc) either way now; the prebuilt SPIR-V stays, and zig build shaders refreshes only it. Config's report and EffectCode lose their GUI shader source line.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Three bundled Shadertoy passes beside Crt, each `Bloom|Vignette|Grain
0..3` (off by default, nothing drawn while off), in shaders/post/:
- Bloom: what is brighter than the page (a channel's linear peak over
0.75/0.7/0.6 and over the page's own + 0.15, so a light page does not
bloom) glows, 2/3.5/5% (§8.2's budget). The glow is a dual Kawase blur
in RGBA16F textures at half size and down, 3/4/5 steps by level
(shaders/bloom-down, bloom-up; Post.bloomChain), composited in linear
light and dithered.
- Vignette: round, from halfway to a corner, 10/18/28% at the far corners,
in linear light, dithered.
- Grain: a still, triangular-spread grain of 1.5/3/5 of 255 on
page-coloured pixels only, a logical pixel big; still, so it asks for no
frames.
Focus rule: the shell passes every bundled pass the rectangles of the tags
with their grips, the column and workspace tags, the notices and the
cursor (pardesSpare, at most 32, neighbours on one row merged), and a
bundled pass leaves them as they are; and a per-theme ceiling (pardesCap,
Post.capsOf) keeps the page's text and the selection's text at min(their
contrast, 4.5) under each pass at its strongest. User files get no
ceiling and no spared rectangles.
Fix found on the way: SDL GPU binds at most 4 KiB of a uniform block, so
every Shadertoy colour after iPalette (iBackgroundColor, iForegroundColor,
the cursor and selection colours, iPalette[>=4]) read zero. The prefix's
block is cut in three (Globals, Palette, Colors) with ghostty's names and
order, each pushed as a slice of the one struct; pardes's own block moves
to binding 3.
Tests: the caps hold over every native theme; each uniform slice fits
4 KiB; the prefix's members in ghostty's order across its blocks.
Gates: tty/gui unit-test and core-test pass; snap fails only
nested-optout; GUI goldens 01-08 byte-identical (09-18 wait on
wkzlsqvy, as in somtrmsz); web builds. Feel review material:
.scratch/render/{bloom,vignette,grain}/ (levels on forge, dusk, acme,
crops, a levels mp4).
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The user tried them live and wants them removed entirely: the builtins,
their levels, config keys and leader paths (tR, tg), their slots in the
built-in chain, their shaders (source and prebuilt), EffectCode paths, and
on macOS their scene flags (pardes.h), the Metal kernel's coordinate warps
and the Swift pointer mapping that mirrored them. Docs say so (decision 8
in docs/render-pipeline.md); config.md documents Crt's levels, Shader and
ShaderAnimation instead.
Shared files touched: macos.zig (flags). Not touched: pardes.zig,
Messages.zig, mouse.zig, gui.zig, detached/*.
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rewritten as Shadertoy files
Stage 9 of docs/render-pipeline.md. src/gui/Post.zig runs the chain over
the finished frame: each pass reads the one before, ping-pong textures
between, the last writes the window; an empty chain is the direct path.
The prefix (shaders/post/prefix.glsl) is ghostty's uniform block, name
for name and offset for offset (tested against a copy of its Uniforms, the
selection colours by their GLSL names), at SDL GPU's bindings, y down.
A user's file (Shader <path>) is compiled by glslc with compileGlsl's own
flags on a thread of its own, taken in at the next loop step; errors name
the file's own lines; a failed compile keeps the last good pipeline;
glslc missing is said once. The bundled passes compile with the build,
through the same prefix.
Crt, Ripple and Glitch are Shadertoy files, rewritten: no barrel (input is
identity, tested), everything in linear light and dithered, keyed to iTime.
scene_effects, crt.zig and crt.frag.glsl are gone; the core keeps no clock
for the chain. ShaderAnimation off|on|always drives redraw level A: the
chain alone over the retained frame (34 us CPU a redraw, measured).
Shared files touched: pardes.zig (nextWake loses the scene line,
disableSceneEffects empties the chain, two tests), builtins.zig (one switch
arm), ninep/ctl.zig (two switch arms), macos.zig (flags from the chain),
gui.zig. Not touched: Messages.zig, mouse.zig, detached/*, host_io, tty.
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The served tree loses the self/ level: /index /ctl /new /log /screen
/listeners /pane/<n>/... /os, with /src only in -Dembed-sources=true builds
(default off, on for esp32p4). ctl speaks the editor's own language with two
lowercase verbs, look TEXT and exec TEXT, plus acme's addr verbs; the new/
factory directory becomes one clone file; cons is gone (exec Msg); name and
sel are files; stats report real lengths, modes and mtimes; /log streams
pane new/del/rename/save events. The tree code lives in src/ninep/
(tree, pane, ctl, addr, pty, events, screen, sources); fs.zig keeps host
access, mounts, resolution and find/grep. Same engine and transports.
README (fs-help.txt) and docs rewritten; tests updated and extended.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
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Consolidate pane, layout, memory and host code. Serve 9P by default over Unix sockets, with runtime mounts and optional TCP/QUIC transports. Remove FUSE and obsolete proof-of-concept examples.
Fix highlighting and terminal-history performance, expand differential and stress-test infrastructure, sort navigation results while preserving the next occurrence, add syntax-colored Braille minimaps, remove SPC-k, and document 9P interaction as a repository skill.
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effects that compile
Three things this shell had its own copy of, and in each case the fix is that
it stops having one.
**The tagline band.** A pane tag draws at `gui_tagline_font_percent` of the
body face and the band it sits on shrinks with it, while the grid row stays
body-sized — so something has to decide where the shorter band sits in the
taller row. This shell decided by centring, always, which is precisely the case
`config.gui_topbar_pane_border_px` exists to prevent: the topbar's unused
half-band meets the first pane tag's unused half-band and the window background
shows through the seam. The strip is as wide as the bands are short — on a
20-pixel cell, 4 physical pixels at the default 82%, 10 at 50%, 14 at 30% — so
it grew as the tagline face shrank and read as "the tagline is wrong on the mac"
rather than as one missing rule. The rule is `pardes.taglineBandOffset` in the
core now and both pixel hosts call it: row zero bottom-aligned, the first
pane-tag row top-aligned, the two joined by `gui_topbar_pane_border_px` in the
theme's scrollbar-track colour, every row between centred, and a `Tagbottom`
band on the final row flush with the window edge — with the sub-cell strip
beneath it painted in that band's own colour, because the core grid holds only
whole cells and a window is any height it likes. `pardes_tagline_band_offset`,
`pardes_topbar_pane_border_px` and `pardes_topbar_pane_border_rgb` carry it over
the C ABI as PHYSICAL pixels: the host multiplies its points by the backing
scale going in and divides coming out, which is the snapping `Metrics` already
does for the cell, and is what keeps a one-pixel rule one pixel instead of a
two-pixel smear.
**The watch.** `file_watch.zig` was one mark/reconcile transaction over
`inotify`, so the tty shell, the SDL window and the detached daemon all watched
nothing off Linux: an edit made outside pardes never reached the pane, and a PDF
replaced on disk kept rendering the old inode. It is the same transaction over
two kernels now — `init`, `wait`, `stop`, `drain`, `markDir` and `unmarkDir` are
still the whole of it, and the hosts wait on a kqueue and poll it exactly as
they did the old descriptor. A macOS mark is TWO filters, because a kqueue
directory filter reports its entries changing and never a write to a file
already inside it: the parent mark follows rename-over saves, `markFile` catches
in-place writes, and `remarkFile` re-arms the file filter once a rename has moved
the inode. That is the same pair the AppKit host's DispatchSources already used
for the same reason. Directory marks are deduplicated here by device and inode,
because each `EVFILT_VNODE` filter needs a descriptor of its own and inotify did
that deduplication itself; `stop` and `drain` wake through the one `EVFILT_USER`
filter, since a kqueue cannot simply be read the way an inotify descriptor can.
**The effects.** The three `crt.ci.metal` entry points are
`extern "C" [[stitchable]]`. `CIKernel.kernels(withMetalString:)` compiles that
source at runtime, looks for stitchable functions, and rejects the WHOLE source
with "cannot find a valid stitchable Metal function in the source" when it finds
none — so `ScenePostprocessor.init?` returned nil and every scene effect and
panel transition silently degraded to the plain CoreText draw. The
`effect_sources.zig` test pins the exact spelling of all three, and
`draw-effect` in the e2e suite catches the degradation rather than the spelling.
Beside them, the offscreen harness owes the core a PRESENTATION. Its window is
borderless and never ordered front, so AppKit runs no display cycle and
`pardes_frame_presented` — whose only caller is `draw(_:)` — never fired. The
core holds pointer gestures inert while a layout mutation has not reached a
backend, which for an unpresenting harness is the rest of the script: the first
pane a script opened silently killed every later click, drag and Look. So
`readFrame` presents what it just rendered, into a bitmap nobody reads.
`PARDES_CHROME` also looks under `/Applications`, where a browser's executable
lives inside an application bundle and never on `PATH`. The macOS goldens are
regenerated; docs/macos.md, config.md, detached.md, web.md and the design PDF
follow.
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board cap on one screen
## The wire is the effect stream, not a new protocol
`pardes --detach` leaves a core running with no terminal; `pardes --attach` is a frontend that owns
a terminal and a socket and nothing else. N frontends on one core all look at the same screen —
`screen -x`, not N sessions.
The codec (`src/detached/wire.zig`) carries exactly one `Event` or one `Host.VTable` call per
message. That is not a coincidence and it is why there is no third vocabulary to keep in step: the
core's IO seam was already a struct of function pointers with plain-data arguments, so a socket is
a legal implementation of it. `nested.zig`'s socket could not be reused — it carries a builtin
command line, and a command line cannot carry a frame.
ARCHITECTURE-NEUTRAL on purpose, not as decoration. The frontend on the far end may be
riscv32-freestanding on the ESP32-P4 while the core is x86_64 Linux, so every field is an explicit
little-endian fixed width and no message is a blit of a native struct. A protocol that only works
between two builds of the same compiler would have thrown away the one frontend that motivated it.
## The board comes in; its toolchain stays out
`src/p4.zig` becomes `src/esp32p4.zig`, and the pardes half of `../05-zig-p4` — the vaxis-over-
serial runner, the UART editor terminal, the keystroke rescue ring, the on-die test suite — moves
into `src/esp32p4/`. `build.zig.zon` gains `.zig_p4 = .{ .path = "../05-zig-p4" }`, so
`zig build -Dplatform=esp32p4 -Desp32p4-firmware` builds, flashes, monitors and self-tests the
board from this repo's `build.zig`.
The DIVISION is the point. What moved is what only pardes wants: the runner that drives a pardes
core over a serial line. What stayed is everything a second project would also want — the HAL, the
register/radio/oracle layers, the linker script, `_start`. `zig_p4` declares no dependencies of its
own and its `build()` early-returns when it is not the root package, so this costs the package
graph exactly zero packages and the editor's own builds nothing at all.
## limits.zig: nine forgettable places become one budget
Nine `platform == .esp32p4` capacity tests lived in nine files. They were never nine decisions —
they are ONE decision, how much memory this build may spend, taken nine times where no reader could
see the total. `src/limits.zig` puts the whole budget on one screen with every cap named against
what it is measured against, derived from two booleans.
The payoff is testability on a machine that is not the board: the caps are ordinary comptime values,
so a host build can be compiled against the board's numbers and the parking, eviction and clamping
paths a 240 KiB core takes get exercised by the normal test suite instead of only over a UART.
## A bare `zig build`
`zig build` with no arguments now builds the tty and GUI binaries and installs them into
`~/.local/bin`, and says so once on stdout with the flag that overrides it. The old default built
one binary into `zig-out` — a path nothing on a `PATH` ever looks at, which made "build it" and
"use it" two different commands for no reason.
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`-Dplatform=p4 -Dtarget=riscv32-freestanding` emits a single freestanding OBJECT
exporting a seven-function C ABI, not an executable. The board's toolchain
(../05-zig-p4) owns `_start`, the linker script and the UART driver and links this
in. The seam is bytes rather than types, so neither side can accidentally depend
on the other's internals, and a signature that drifts fails at link time.
The serial line is the whole of the I/O. `src/p4.zig` drives vaxis unchanged over
it: the renderer is a byte writer and `queryTerminalSend` is a byte writer, so the
terminal emulator on the host answers the capability handshake and the firmware
sees a real terminal. Measured going out over the wire on attach: alt screen,
in-band resize, cursor report, kitty keyboard, kitty graphics, DA1.
THREE WORDS EXIST ONLY HERE. `src/board_memory.zig` implements `Peek`, `Poke` and
`Hexdump`, gated on `builtin.os.tag == .freestanding and !isWasm()` - derived from
the TARGET, because they are a property of running with no OS under you rather
than a product option, and because wasm is freestanding too and is exactly what
must be excluded: in a browser an address is an offset into the linear memory this
editor's own heap lives in. Every access goes through `*allowzero volatile`: a
peripheral register is not memory, and address 0 is an ordinary unmapped address
on this bus. One 4 KiB cap per command, set by the console rather than the memory -
an unbounded dump would wedge the only console the board has for eleven hours.
Measured on ESP32-P4 rev v1.3 silicon, driven from a host terminal:
Peek 0x501101a4 0x0e63ce71, then 0xaeaa6919 on a second read - the
RNG register, so the volatile loads are not folded
Poke 0x5011002c 0xdeadbeef LP_STORE0; a later Peek returned 0xdeadbeef
Hexdump 0x5011002c 32 16 bytes a row, hex columns and an ASCII gutter
Peek 0x50110001 `peek: MisalignedAddress` on the message row
That last line is the one that matters. A misaligned 32-bit access traps, and a
trap in firmware is a watchdog reset that takes the session with it, so the check
that turns it into a message is the reason the file is hand-written rather than a
generic reader.
BARE METAL BOOTS AN EMPTY OUTPUT BUFFER. Every other boot layout in `init` makes a
shell, and on this platform that is not a preference but an impossibility: nothing
to fork, no pty to give a terminal pane. Booting one anyway produced precisely what
that describes - a pane whose tag ends in `Filter`, no gutter, no buffer, and every
keystroke vanishing into the Fallback's silent pty. An output buffer is also what
the platform's own words want, since Peek, Poke and Hexdump each fill one.
Sized for the board rather than for a desktop:
* `allocators.zig` gains a p4 tier that is ALL fallback - every capacity is zero,
so each arena spills immediately to the 384 KiB heap the firmware hands over,
and no megabyte-shaped static reservation lands in `.bss`.
* `source_manifest.zig`'s allowlist is EMPTY on p4. The table is ~0.95 MiB of
rodata against a 1.5 MiB flash partition; the firmware's filesystem is the
serial host's, through the Host vtable.
* The grid is clamped and the clamp is measured, not guessed: every cell is paid
for four times (vaxis Screen + InternalScreen, pardes Surface + previous_cells),
so 40x12 fits and 80x24 exhausts the heap during `Pardes.init`.
* `Vaxis.resize` deinits both screens before allocating replacements, so a failed
resize leaves vaxis rendering nothing. The p4 shell keeps the previous geometry
on failure instead of leaving a half-applied one.
Also here: `output_pane_integration_test.zig` had an exhaustive switch over
`Platform` that adding `.p4` left unhandled, which broke `zig build unit-test`
outright - the native test binary is the one consumer no platform build compiles.
346 tests pass again.
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over grid cells
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+ snapshot refresh
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