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path: root/shaders/image.frag.glsl
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#version 450

layout(set = 2, binding = 0) uniform sampler2D u_image;

layout(location = 0) in vec2 v_uv;
layout(location = 0) out vec4 o_col;

void main() {
    o_col = texture(u_image, v_uv);
}