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path: root/src/body_layer.zig
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//! A pane body as the surface shows it. A file body's logical rows can
//! outnumber its physical grid rows: hosts place the compact declaration rows
//! first and clip the remaining body rows. After the layer types come the
//! functions that draw a body into the surface: its text, colours, selections
//! and cursor.
const std = @import("std");
const pardes = @import("pardes.zig");
const normal = @import("normal.zig");
const edit = @import("edit.zig");
const config = @import("config.zig");
const limits = @import("memory.zig").limits;
const layout = @import("layout.zig");
const modal = @import("modal.zig");
const tracy = @import("tracy.zig");
const panes = @import("panes.zig");
const colors = @import("colors.zig");
const Color = @import("surface.zig").Color;
const CellStyle = @import("surface.zig").CellStyle;
const Cell = @import("surface.zig").Cell;
const Surface = @import("surface.zig").Surface;
const pdf_enabled = panes.Pdf.enabled;
const Pane = panes.Pane;
const BOX_H = pardes.BOX_H;
const TAG_TEXT_INSET = pardes.TAG_TEXT_INSET;
const Rect = layout.Rect;
const Pardes = pardes.Pardes;

pub const Metrics = struct {
    body_w: u16 = 1,
    body_h: u16 = 1,
    tagline_w: u16 = 1,
    tagline_h: u16 = 1,
};

pub const Layer = struct {
    pane: u16 = 0,
    serial: u32 = 0,
    viewport: pardes.Rect = .{ .x = 0, .y = 0, .w = 0, .h = 0 },
    cols: u16 = 0,
    rows: u16 = 0,
    context_rows: u16 = 0,
    context_separators: std.bit_set.StaticBitSet(limits.wrap_rows) = .initEmpty(),
    cells: []pardes.Cell = &.{},
    cursor: ?struct { x: u16, y: u16, bar: bool = false } = null,

    pub fn setContextLines(layer: *Layer, lines: []const i32) void {
        layer.context_separators = .initEmpty();
        const count = @min(lines.len, layer.context_rows);
        var row: usize = 0;
        while (row + 1 < count and row < limits.wrap_rows) : (row += 1) {
            if (lines[row + 1] != lines[row] +| 1) layer.context_separators.set(row);
        }
    }

    pub fn hasContextBorderAfter(layer: *const Layer, row: usize) bool {
        if (row >= layer.context_rows or row >= limits.wrap_rows) return false;
        return row + 1 == layer.context_rows or layer.context_separators.isSet(row);
    }

    pub fn rowTop(layer: *const Layer, row: u16, body_h: f32, tagline_h: f32) f32 {
        const body = @max(1, body_h);
        const tag = std.math.clamp(tagline_h, 1, body);
        return @as(f32, @floatFromInt(layer.viewport.y)) * body +
            @as(f32, @floatFromInt(@min(row, layer.context_rows))) * tag +
            @as(f32, @floatFromInt(row -| layer.context_rows)) * body;
    }

    pub fn rowHeight(layer: *const Layer, row: u16, body_h: f32, tagline_h: f32) f32 {
        return if (row < layer.context_rows) std.math.clamp(tagline_h, 1, @max(1, body_h)) else @max(1, body_h);
    }

    pub fn hitAt(layer: *const Layer, x: f32, y: f32, body_w: f32, body_h: f32, tagline_w: f32, tagline_h: f32) ?pardes.Mouse.BodyHit {
        if (layer.rows == 0 or !std.math.isFinite(x) or !std.math.isFinite(y)) return null;
        const bw = @max(1, body_w);
        const bh = @max(1, body_h);
        const tw = std.math.clamp(tagline_w, 1, bw);
        const th = std.math.clamp(tagline_h, 1, bh);
        const dx = x - @as(f32, @floatFromInt(layer.viewport.x)) * bw;
        const dy = y - @as(f32, @floatFromInt(layer.viewport.y)) * bh;
        if (dx < 0 or dy < 0 or dx >= @as(f32, @floatFromInt(layer.viewport.w)) * bw or dy >= @as(f32, @floatFromInt(layer.viewport.h)) * bh) return null;
        const headers = @as(f32, @floatFromInt(layer.context_rows)) * th;
        const row: u16 = @intFromFloat(if (dy < headers) @floor(dy / th) else @as(f32, @floatFromInt(layer.context_rows)) + @floor((dy - headers) / bh));
        if (row >= layer.rows) return null;
        const col: u16 = @intFromFloat(@min(@as(f32, @floatFromInt(layer.cols -| 1)), @floor(dx / (if (row < layer.context_rows) tw else bw))));
        return .{
            .serial = layer.serial,
            .row = row,
            .col = col + config.GUTTER,
            .pixel_x = x,
            .pixel_y = y,
            .metrics = .{ .body_w = @intFromFloat(bw), .body_h = @intFromFloat(bh), .tagline_w = @intFromFloat(tw), .tagline_h = @intFromFloat(th) },
        };
    }
};

test "compact body layer rows fill reclaimed height and invert exact boundaries" {
    const layer: Layer = .{ .serial = 7, .viewport = .{ .x = 4, .y = 3, .w = 40, .h = 10 }, .cols = 40, .rows = 15, .context_rows = 5 };
    try std.testing.expectEqual(@as(f32, 120), layer.rowTop(5, 20, 12));
    try std.testing.expectEqual(@as(f32, 240), layer.rowTop(11, 20, 12));
    try std.testing.expectEqual(@as(f32, 12), layer.rowHeight(4, 20, 12));
    try std.testing.expectEqual(@as(f32, 20), layer.rowHeight(5, 20, 12));
    for (0..12) |index| {
        const row: u16 = @intCast(index);
        const y = layer.rowTop(row, 20, 12) + layer.rowHeight(row, 20, 12) / 2;
        const width: f32 = if (row < 5) 6 else 10;
        const hit = layer.hitAt(40 + 3.5 * width, y, 10, 20, 6, 12).?;
        try std.testing.expectEqual(row, hit.row);
        try std.testing.expectEqual(@as(u16, 3 + config.GUTTER), hit.col);
    }
    try std.testing.expectEqual(@as(u16, 4), layer.hitAt(45, 119.99, 10, 20, 6, 12).?.row);
    try std.testing.expectEqual(@as(u16, 5), layer.hitAt(45, 120, 10, 20, 6, 12).?.row);
    try std.testing.expectEqual(@as(u16, 11), layer.hitAt(45, 259.99, 10, 20, 6, 12).?.row);
    try std.testing.expect(layer.hitAt(45, 260, 10, 20, 6, 12) == null);
    try std.testing.expect(layer.hitAt(39.99, 80, 10, 20, 6, 12) == null);
    try std.testing.expect(layer.hitAt(std.math.nan(f32), 80, 10, 20, 6, 12) == null);
}

test "compact context borders separate source gaps and preserve multiline headers" {
    var layer: Layer = .{ .context_rows = 6 };
    layer.setContextLines(&.{ 3, 4, 8, 9, 10, 17 });
    const expected = [_]bool{ false, true, false, false, true, true, false };
    for (expected, 0..) |border, row| try std.testing.expectEqual(border, layer.hasContextBorderAfter(row));
    layer.context_rows = 2;
    layer.setContextLines(&.{ 9, 10 });
    try std.testing.expect(!layer.hasContextBorderAfter(0));
    try std.testing.expect(layer.hasContextBorderAfter(1));
    try std.testing.expect(!layer.hasContextBorderAfter(4));
    try std.testing.expect(!layer.context_separators.isSet(4));
}

// ---- drawing a pane body into the surface ----

fn paintTerminalSelection(p: *Pardes, pane: *Pane, r: Rect, rows: []const Pane.PointerRow, bg: [3]u8, fg: ?[3]u8) void {
    const body = bodyText(p, p.scratch.allocator(), pane) catch return;
    const raw = pane.mode == .tty;
    const tx = r.x + config.GUTTER;
    const width = r.w -| config.GUTTER;
    const body_y = p.bodyTop(r);
    var lines = std.mem.splitScalar(u8, body, '\n');
    var visible: i32 = 0;
    while (lines.next()) |line| : (visible += 1) {
        if (visible >= r.h -| BOX_H) break;
        const source_row = if (raw) panes.Terminal.gridOffset(pane) + visible else pane.wrapAt(visible).line;
        for (rows) |row| {
            const target = if (row.raw_terminal)
                (if (raw) row.row else pane.surfRow(row.row))
            else
                (if (raw) pane.gridRow(row.row) else row.row);
            if (target != source_row) continue;
            var lo = row.lo;
            var hi = row.hi;
            if (row.raw_terminal and !raw) {
                lo -|= row.prompt_bytes;
                hi -|= row.prompt_bytes;
            } else if (!row.raw_terminal and raw) {
                const prefix = panes.Terminal.promptPrefixBytes(pane, source_row, line);
                lo += prefix;
                hi += prefix;
            }
            lo = modal.graphemeStart(line, @min(lo, line.len));
            hi = @min(hi, line.len);
            if (lo >= hi) continue;
            var col = panes.File.rawDisplayCol(line, lo);
            const end = panes.File.rawDisplayCol(line, hi);
            while (col < end and col < width) : (col += 1) {
                const cell = p.surface.at(tx + @as(u16, @intCast(col)), body_y + @as(u16, @intCast(visible)));
                cell.default = false;
                cell.style.bg = .{ .rgb = bg };
                if (fg) |ink| cell.style.fg = .{ .rgb = ink };
            }
        }
    }
}

fn paintSourceSelection(p: *Pardes, pane: *Pane, r: Rect, rows: []const Pane.PointerRow, bg: [3]u8, fg: ?[3]u8) void {
    if (pane.isTerminal()) return paintTerminalSelection(p, pane, r, rows, bg, fg);
    const terminal_lines = if (pane.file == null) panes.Terminal.cursorLines(p, pane) catch return else &.{};
    const tx = r.x + config.GUTTER;
    const width = r.w -| config.GUTTER;
    const body_y = p.bodyTop(r);
    const prefix: i32 = if (pane.file != null) panes.File.gutterWidth(pane) else 0;
    var visible: i32 = 0;
    while (visible < @as(i32, r.h -| BOX_H)) : (visible += 1) {
        const source = pane.wrapAt(visible);
        const line = edit.pointerSourceLine(pane, terminal_lines, source.line);
        const start = @min(line.len, @as(usize, @intCast(@max(0, source.at))));
        const next = pane.wrapAt(visible + 1);
        const end = if (next.line == source.line) @min(line.len, @as(usize, @intCast(@max(0, next.at)))) else line.len;
        for (rows) |row| {
            if (row.row != source.line) continue;
            const lo = @max(start, row.lo);
            const hi = @min(end, row.hi);
            if (lo >= hi) continue;
            var col = prefix + @as(i32, @intCast(panes.File.rawDisplayCol(line[start..], lo - start)));
            const last = prefix + @as(i32, @intCast(panes.File.rawDisplayCol(line[start..], hi - start)));
            while (col < last and col < width) : (col += 1) {
                const cell = p.surface.at(tx + @as(u16, @intCast(col)), body_y + @as(u16, @intCast(visible)));
                cell.default = false;
                cell.style.bg = .{ .rgb = bg };
                if (fg) |ink| cell.style.fg = .{ .rgb = ink };
            }
        }
    }
}

pub fn paintPointerSelection(
    p: *Pardes,
    pane: *Pane,
    r: Rect,
    tx: u16,
    tw: u16,
    tag_y: u16,
    body_y: u16,
    sl: Pane.Sel,
    bg: [3]u8,
    fg: ?[3]u8,
) void {
    if (pane.pointerSelection(sl)) |rows| return paintSourceSelection(p, pane, r, rows, bg, fg);
    const s = &p.surface;
    const r0 = @min(sl.r0, sl.r1);
    const r1 = @max(sl.r0, sl.r1);
    const c0 = @max(0, @min(sl.c0, sl.c1));
    const c1 = @max(0, @max(sl.c0, sl.c1));
    var row: u16 = 0;
    while (row < r.h) : (row += 1) {
        if (@as(i32, row) < r0 or @as(i32, row) > r1) continue;
        const sy = if (row < BOX_H) tag_y else body_y + row - BOX_H;
        // File line numbers occupy a gutter only in the body. The tag is
        // row zero in Sel space and starts at its real first text cell.
        const scroll: i32 = if (row < BOX_H) pane.tag_scroll else 0;
        var col: i32 = if (pane.file != null and row >= BOX_H) @max(c0, @as(i32, panes.File.gutterWidth(pane))) else @max(0, c0 - scroll);
        const row_x = if (row < BOX_H) r.x + @min(TAG_TEXT_INSET, r.w) else tx;
        const row_width = if (row < BOX_H) r.w -| TAG_TEXT_INSET else tw;
        while (col <= c1 - scroll and col < row_width) : (col += 1) {
            const cell = s.at(row_x + @as(u16, @intCast(col)), sy);
            cell.default = false;
            cell.style.bg = .{ .rgb = bg };
            if (fg) |ink| cell.style.fg = .{ .rgb = ink };
        }
    }
}

pub fn renderBodyLayer(p: *Pardes, arena: std.mem.Allocator, pane: *Pane, r: Rect, id: usize) !void {
    if (!p.settings.tree_context_tag_style or pane.context_rows == 0 or pane.file == null or pane.collapsed) return;
    if (r.w <= config.GUTTER or r.h <= BOX_H) return;
    const viewport_rows = r.h - BOX_H;
    if (viewport_rows == 0) return;
    // The canonical fixed grid remains available to terminal clients. The
    // separate body layer reserves enough rows for any compact font size.
    const logical_rows = @min(@as(usize, pane.rows) + pane.context_rows, pane.wrap_line.len);
    if (logical_rows <= pane.context_rows) return;
    pane.body_rows = @intCast(logical_rows);
    const bh: usize = @max(1, p.row_metrics.body_h);
    const th: usize = std.math.clamp(p.row_metrics.tagline_h, 1, bh);
    const body_pixels = @as(usize, viewport_rows) * bh;
    pane.context_row_limit = @intCast(@min(pane.context_rows, (body_pixels -| bh) / th));
    const context_pixels = @as(usize, pane.context_row_limit.?) * th;
    pane.body_visible_rows = @intCast(@min(logical_rows, pane.context_row_limit.? + @max(1, (body_pixels -| context_pixels) / bh)));
    const width = r.w - config.GUTTER;
    const layer = &p.surface.body_layers[id];
    const count = logical_rows * width;
    if (layer.cells.len != count) layer.cells = try p.gpa.realloc(layer.cells, count);
    const temporary_cells = try arena.alloc(Cell, @as(usize, r.w) * (logical_rows + BOX_H));
    @memset(temporary_cells, .{});
    var temporary: Surface = .{ .cols = r.w, .rows = @intCast(logical_rows + BOX_H), .cells = temporary_cells };
    std.mem.swap(Surface, &p.surface, &temporary);
    const synthetic: Rect = .{ .x = 0, .y = 0, .w = r.w, .h = @intCast(logical_rows + BOX_H) };
    renderBody(p, arena, pane, synthetic, id, id == p.active, false) catch |err| {
        std.mem.swap(Surface, &p.surface, &temporary);
        return err;
    };
    std.mem.swap(Surface, &p.surface, &temporary);
    const first_row: usize = if (p.settings.tag_bottom) 0 else BOX_H;
    for (0..logical_rows) |row| {
        const start = (row + first_row) * r.w + config.GUTTER;
        @memcpy(layer.cells[row * width ..][0..width], temporary_cells[start..][0..width]);
    }
    layer.pane = @intCast(id);
    layer.serial = pane.serial;
    layer.viewport = .{ .x = r.x + config.GUTTER, .y = p.bodyTop(r), .w = width, .h = viewport_rows };
    layer.cols = width;
    layer.rows = @intCast(logical_rows);
    layer.context_rows = pane.context_rows;
    layer.setContextLines(pane.wrap_line[0..pane.context_rows]);
    layer.cursor = null;
    if (temporary.cursor) |cursor| {
        if (cursor.x >= config.GUTTER and cursor.y >= first_row)
            layer.cursor = .{ .x = cursor.x - config.GUTTER, .y = @intCast(cursor.y - first_row), .bar = cursor.bar };
    }
}

pub fn renderBody(p: *Pardes, arena: std.mem.Allocator, pane: *Pane, r: Rect, id: usize, active: bool, scrollbar: bool) !void {
    const s = &p.surface;
    const th = p.theme();
    const chrome = p.chromeTheme();
    const tx = r.x + config.GUTTER;
    const tw = r.w - config.GUTTER;
    const tag_y = if (p.settings.tag_bottom) r.y + r.h -| BOX_H else r.y;
    // Below the notice bands: they are stacked at the top of the body the
    // way tree-sitter context rows are, so the body starts under them
    // rather than being painted over by them.
    const body_y = p.bodyTop(r);
    const pane_bg: Color = if (th.bg) |c| .{ .rgb = c } else .default;
    const page_rgb = th.bg orelse th.tag_bg;
    // body: emulator rows, prompt rows hidden outside tty mode
    const body_h = r.h -| BOX_H;
    const body_bottom = r.h;
    const body_style: CellStyle = .{
        .fg = if (th.fg) |c| .{ .rgb = c } else .default,
        .bg = pane_bg,
    };
    const tz_body = tracy.zone(@src(), "bodyText");
    const body = try bodyText(p, arena, pane);
    tz_body.end();
    {
        // The rows themselves. `bodyText` above is only the string BUILD;
        // this is what writes it into the surface.
        const tz_rows = tracy.zone(@src(), "paneBodyRows");
        defer tz_rows.end();
        var it = std.mem.splitScalar(u8, body, '\n');
        var i: u16 = 0;
        while (it.next()) |line| : (i += 1) {
            if (i >= body_h) break;
            _ = s.print(tx, body_y + i, tw, line, body_style);
        }
    }

    const tz_color = tracy.zone(@src(), "paneRecolor");
    // File layout is independent of whether its producer requests colors.
    if (pane.file) |*f| {
        panes.File.drawGutter(p, pane, r, tx, tw, body_h, active);
        if (p.settings.colors and pane.colorAlgo() != .none)
            panes.File.recolorSyntax(p, pane, f, r, tx, tw, body_h);
        panes.File.drawWrapMarkers(p, pane, r, tx, tw, body_h, pane_bg);
    } else if (pane.isTerminal() and p.settings.colors) {
        panes.Terminal.recolorAnsi(p, pane, r, tx, tw, body_h, body);
    }
    tz_color.end();

    const accent2 = if (std.mem.eql(u8, &th.num, &th.str)) th.comment else th.num;
    const sel_btn = [3][3]u8{
        colors.mix(th.sel_bg, colors.mix(th.sel_bg, th.kw)),
        colors.mix(th.sel_bg, colors.mix(th.sel_bg, th.str)),
        colors.mix(th.sel_bg, colors.mix(th.sel_bg, accent2)),
    };
    if (p.look_hover_preview) |preview| {
        if (preview.pane == id and preview.serial == pane.serial) {
            // Preserve body ink, then let every real user selection below
            // win over this quiet affordance. mark_hover carries the
            // cells this paints out to the hosts as the affordance rect —
            // macOS composes its glass overlay over exactly these.
            const preview_bg = colors.mix(page_rgb, colors.mix(page_rgb, th.sel_bg));
            if (preview.file_word) |word|
                panes.File.paintWordSelection(p, pane, r, word.row, word.lo, word.hi, preview_bg)
            else if (preview.sel) |sel|
                paintPointerSelection(p, pane, r, tx, tw, tag_y, body_y, sel, preview_bg, null);
        }
    }
    const modal_hover = if (p.look_hover_preview) |preview|
        preview.pane == id and preview.serial == pane.serial and preview.sel == null and preview.file_word == null
    else
        false;
    for (pane.sel, 0..) |sl, b| {
        if (sl.state == .none) continue;
        if (sl.state == .done and b != 0) continue;
        paintPointerSelection(p, pane, r, tx, tw, tag_y, body_y, sl, sel_btn[b], th.sel_fg);
    }
    // modal line selection (helix `x`): whole body rows, normal mode only
    if ((pane.mode == .normal or modal_hover) and pane.msel.active) {
        const hover_only = modal_hover and pane.mode != .normal;
        const modal_bg = if (hover_only)
            colors.mix(page_rgb, colors.mix(page_rgb, th.sel_bg))
        else
            th.sel_bg;
        const lo = @min(pane.msel.r0, pane.msel.r1);
        const hi = @max(pane.msel.r0, pane.msel.r1);
        var row: u16 = BOX_H; // never paint the tag row
        while (row < body_bottom) : (row += 1) {
            const ar = pane.wrapAt(@as(i32, row) - @as(i32, BOX_H)).line;
            if (ar < lo or ar > hi) continue;
            var col: u16 = if (pane.file != null) panes.File.gutterWidth(pane) else 0;
            while (col < tw) : (col += 1) {
                const cell = s.at(tx + col, body_y + row - BOX_H);
                cell.default = false;
                cell.style.bg = .{ .rgb = modal_bg };
                if (!hover_only) cell.style.fg = .{ .rgb = th.sel_fg };
            }
        }
    }
    const preview = normal.selRegexArmed(pane) != null;
    const show_prim = (pane.mode == .normal and pane.vsel.active) or preview or
        (modal_hover and pane.vsel.active);
    const show_extra = pane.mode != .tty and pane.nsel > 0;
    if (show_prim or show_extra) {
        const vpfx: i32 = if (pane.file != null) panes.File.gutterWidth(pane) else 0;
        var si: usize = 0;
        while (si <= pane.nsel) : (si += 1) {
            const primary = si == pane.nsel;
            if (if (primary) !show_prim else !show_extra) continue;
            const sr = if (primary) Pane.SelRange{
                .row = pane.cur_row,
                .col = pane.cur_col,
                .arow = if (pane.vsel.active) pane.vsel.row else pane.cur_row,
                .acol = if (pane.vsel.active) pane.vsel.col else pane.cur_col,
            } else pane.sels[si];
            const bnd = edit.cellBounds(sr);
            const hover_only = primary and modal_hover and pane.mode != .normal and !preview;
            const bg = if (hover_only)
                colors.mix(page_rgb, colors.mix(page_rgb, th.sel_bg))
            else if (primary)
                th.sel_bg
            else
                colors.mix(th.sel_bg, page_rgb);
            var vr: i32 = 0;
            while (vr + @as(i32, BOX_H) < @as(i32, body_bottom)) : (vr += 1) {
                const w = pane.wrapAt(vr);
                if (w.line < bnd.lo_row or w.line > bnd.hi_row) continue;
                const visible_line = modal.lineSlice(body, @intCast(vr));
                const cstart: i32 = if (w.line == bnd.lo_row)
                    (if (pane.file != null)
                        panes.File.displayOffset(pane, w.line, w.at, bnd.lo_col)
                    else
                        panes.File.lineDisplayOffset(visible_line, @intCast(@max(0, w.at)), @intCast(@max(0, bnd.lo_col)))) + vpfx
                else
                    vpfx;
                const cend: i32 = if (w.line == bnd.hi_row)
                    (if (pane.file != null)
                        panes.File.displayEndOffset(pane, w.line, w.at, bnd.hi_col)
                    else
                        panes.File.lineDisplayEndOffset(visible_line, @intCast(@max(0, w.at)), @intCast(@max(0, bnd.hi_col)))) + vpfx
                else
                    @as(i32, tw) - 1;
                var col: i32 = @max(cstart, vpfx);
                while (col <= cend and col < tw) : (col += 1) {
                    const cell = s.at(tx + @as(u16, @intCast(col)), body_y + @as(u16, @intCast(vr)));
                    cell.default = false;
                    cell.style.bg = .{ .rgb = bg };
                    if (!hover_only) cell.style.fg = .{ .rgb = th.sel_fg };
                }
            }
            if (primary and !preview and !hover_only) continue; // the hardware cursor IS the primary's
            if (hover_only) continue; // quiet preview preserves the source ink
            const cw = pane.wrapRow(sr.row, sr.col);
            const crow = cw.row + @as(i32, BOX_H);
            const ccol = (if (pane.file != null)
                panes.File.displayOffset(pane, sr.row, cw.at, sr.col)
            else
                panes.File.lineDisplayOffset(
                    modal.lineSlice(body, @intCast(@max(0, cw.row))),
                    @intCast(@max(0, cw.at)),
                    @intCast(@max(0, sr.col)),
                )) + vpfx;
            if (crow >= BOX_H and crow < @as(i32, body_bottom) and ccol >= vpfx and ccol < tw) {
                const cell = s.at(tx + @as(u16, @intCast(ccol)), body_y + @as(u16, @intCast(crow - BOX_H)));
                cell.default = false;
                cell.style.bg = .{ .rgb = th.sel_fg };
                cell.style.fg = .{ .rgb = th.sel_bg };
            }
        }
    }

    // cursor: tracks the shell cursor until pinned by a click or a key
    // (the tag cursor above wins while the tag is focused)
    if (active and !pane.tag_edit) {
        if (pane.mode != .tty) {
            const cur = panes.Terminal.gridCursor(pane);
            const goff = panes.Terminal.gridOffset(pane);
            const crow = if (pane.cur_pinned) pane.cur_row else pane.surfRow(@as(i32, @intCast(cur.y)) + goff);
            const ccol = if (pane.cur_pinned) pane.cur_col else @as(i32, @intCast(cur.x));
            const cwp = pane.wrapRow(crow, ccol);
            const prow = cwp.row + @as(i32, BOX_H);
            // Files store source-byte columns; the Surface stores display
            // cells, so account for every expanded tab before the cursor.
            const cx = if (pane.file != null)
                @as(i32, panes.File.gutterWidth(pane)) + panes.File.displayOffset(pane, crow, cwp.at, ccol)
            else if (pane.cur_pinned)
                panes.File.lineDisplayOffset(
                    modal.lineSlice(body, @intCast(@max(0, cwp.row))),
                    @intCast(@max(0, cwp.at)),
                    @intCast(@max(0, ccol)),
                )
            else
                ccol;
            if (prow >= BOX_H and cx >= 0 and prow < body_bottom and cx < tw)
                s.cursor = .{ .x = tx + @as(u16, @intCast(cx)), .y = body_y + @as(u16, @intCast(prow - BOX_H)), .bar = pane.mode == .insert };
        } else if (panes.Terminal.visibleCursor(pane)) |cur| {
            if (cur.y + BOX_H < body_bottom and cur.x < tw)
                s.cursor = .{ .x = tx + cur.x, .y = body_y + cur.y };
        }
    }

    if (scrollbar and body_h > 0) {
        // The rail covers the notice bands too: nothing else paints those
        // two gutter columns, so a gap there keeps the frame-wide border
        // fill and reads as a notch cut out of the scrollbar.
        const rail_y = if (p.settings.tag_bottom) r.y else r.y + BOX_H;
        const rail_h = r.h -| BOX_H;
        s.fill(r.x, rail_y, 1, rail_h, .{ .bg = .{ .rgb = chrome.scroll_track } });
        s.fill(r.x + 1, rail_y, 1, rail_h, .{ .bg = pane_bg });
        const sb: struct { total: usize, offset: usize, len: usize } = if (pane.file) |*f| .{
            .total = panes.File.nlines(p.gpa, f),
            .offset = f.scroll,
            .len = pane.rows,
        } else if (pane.pdfPage()) |page| .{
            .total = if (comptime pdf_enabled) pane.pdf.?.page_count else 1,
            .offset = page,
            .len = 1,
        } else blk: {
            const gsb = panes.Terminal.scrollbar(pane);
            break :blk .{ .total = gsb.total, .offset = gsb.offset, .len = gsb.len };
        };
        const track_h: usize = body_h;
        const total = if (sb.total == 0) 1 else sb.total;
        const len = @max(1, (track_h * @max(1, sb.len)) / total);
        const pos = (track_h * sb.offset) / total;
        var sy: usize = pos;
        while (sy < track_h and sy < pos + len) : (sy += 1) {
            s.fill(r.x, body_y + @as(u16, @intCast(sy)), 1, 1, .{ .bg = .{ .rgb = chrome.scroll_thumb } });
        }
    }
}

pub fn bodyText(p: *Pardes, arena: std.mem.Allocator, pane: *Pane) ![]const u8 {
    if (pane.image != null) {
        const buf = try arena.alloc(u8, pane.rows -| 1);
        @memset(buf, '\n');
        return buf;
    }
    if (pane.hasPdf()) {
        if (comptime pdf_enabled) return panes.Pdf.visibleText(
            &pane.pdf.?,
            p.pdf_gpa,
            arena,
            pane.rows -| BOX_H,
        );
        unreachable;
    }
    if (pane.file) |*f| return panes.File.bodyText(arena, pane, f, p.settings.wrap);
    return panes.Terminal.bodyText(arena, pane);
}