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|
//! libpardes — the static library the native macOS app links against.
//!
//! The split, which is the whole design: Zig keeps the core, the ptys, every
//! effect and the worker threads; Swift owns NSApplication, the window, input
//! translation and drawing. src/macos/pardes.h is the contract between them and
//! docs/macos.md argues for the shape.
//!
//! This is deliberately src/web.zig's boundary with the wasm removed. Both
//! hosts are the same animal — someone else owns the clock, feeds events in
//! through flat functions and reads one packed cell buffer out — and the
//! browser already proved the shape works. The one real divergence is that the
//! browser has no processes, so it forwards every effect to JavaScript, whereas
//! forkpty is right here and this file performs them.
//!
//! Everything below is main-thread only. The single exception is the `wakeup`
//! callback, which a pty reader task calls; the host's job is to hop to the
//! main thread and call pardes_tick.
//!
//! The Zig half is ordinary POSIX and builds/tests on Linux — see the dev-loop
//! section of docs/macos.md. Only the Swift app needs a Mac.
const std = @import("std");
const builtin = @import("builtin");
const posix = std.posix;
const libc = std.c;
const pardes = @import("pardes.zig");
const look = @import("look.zig");
const shell_bin = @import("shell_bin.zig");
const message = @import("message.zig");
const nested = @import("nested.zig");
const panel_animation = @import("panel_animation.zig");
const file_watch = @import("file_watch.zig");
/// The geometry types the pixel-attachment ABI carries. Behind the same
/// comptime gate the placements themselves are: a build without MuPDF emits no
/// attachments, so nothing here is analysed.
const image = if (pardes.pdf_enabled) @import("image.zig") else struct {};
const user_config = @import("user_config.zig");
const host_io = @import("host_io.zig");
const fonts = @import("fonts.zig"); // the shared fallback preference order
const lsp_host = @import("lsp_host.zig"); // the shared snapshot + worker body
const host_api = @import("host.zig"); // LspRequest and the vtable's own types
const tracy = @import("tracy.zig"); // no-op unless -Dtracy names a checkout
const selection_pipe = @import("selection_pipe.zig"); // Job, runJob and Tasks
const crash = @import("crash.zig");
/// This file is the ROOT of the macOS build (build.zig: the AppKit shell is a
/// library whose host owns main()), so `std.builtin.panic` resolves here and
/// not in src/main.zig — a handler written only there would never run in the
/// app, which is the shell with the least useful stderr of the four. No
/// terminal to restore either, which is the rest of what main.zig's does.
pub const panic = std.debug.FullPanic(struct {
fn call(msg: []const u8, ret_addr: ?usize) noreturn {
crash.record(msg);
std.debug.defaultPanic(msg, ret_addr);
}
}.call);
extern "c" fn setenv(name: [*:0]const u8, value: [*:0]const u8, overwrite: c_int) c_int;
/// Implemented by FileWatcher.swift in the app and e2e host. Zig-only unit
/// tests have no AppKit runloop and compile this call away; the shipped static
/// library leaves the symbol for its Swift executable to satisfy directly.
extern "c" fn pardes_host_watch_file(
pane: u8,
generation: u32,
path: ?[*]const u8,
path_len: usize,
) void;
fn hostWatchFile(pane: u8, generation: u32, path: ?[*]const u8, path_len: usize) void {
if (comptime builtin.is_test) return;
pardes_host_watch_file(pane, generation, path, path_len);
}
// TIOCSWINSZ: absent from std.c.T on darwin — _IOW('t', 103, winsize). Same
// constant the tty and gui shells spell for the same reason.
const TIOCSWINSZ: c_int = @bitCast(@as(u32, if (@hasDecl(posix.T, "IOCSWINSZ")) posix.T.IOCSWINSZ else 0x80087467));
// A library linked into an AppKit process has no terminal to garble, but it
// does share the app's stderr with Console.app. Same filter as src/main.zig:
// ghostty-vt narrates every unimplemented escape a child writes, and nobody
// wants that in a crash report. PARDES_LOG=1 gets the real logger back.
pub const std_options: std.Options = .{ .logFn = logFn };
fn logFn(
comptime level: std.log.Level,
comptime scope: @EnumLiteral(),
comptime format: []const u8,
args: anytype,
) void {
if (scope != .macos and scope != .dump and std.c.getenv("PARDES_LOG") == null) return;
std.log.defaultLog(level, scope, format, args);
}
const log = std.log.scoped(.macos);
// ---------------------------------------------------------------- boundary
/// Sync with: pardes_cell_s. The identical encoding is spelled a second time
/// for the browser as WebCell in src/web.zig.
///
/// ponytail: two copies of a fifteen-line pure encoder, not a shared module.
/// The web ABI is snapshot-tested through a headless Chrome that does not run
/// here, so extracting it would refactor a backend I cannot exercise to save
/// thirty lines. Merge them the day a third host wants the same bytes.
pub const Cell = extern struct {
text: [8]u8,
fg: u32,
bg: u32,
attrs: u16,
len: u8,
flags: u8,
};
/// Sync with: pardes_scene_s. Persistent full-window effects share one host
/// postprocess, so one plain snapshot carries both its switches and clock.
pub const Scene = extern struct {
flags: u32 = 0,
time_seconds: f32 = 0,
frame: u32 = 0,
};
/// Sync with pardes_panel_{box,track}_s. The core's backend-neutral Track is
/// already an extern POD record, so the native boundary can publish it without
/// translating the easing vocabulary into a second representation.
pub const PanelBox = panel_animation.Box;
pub const PanelTrack = panel_animation.Track;
/// Sync with: pardes_image_s. One rasterized attachment — a PDF page, or an
/// image pane's pixels — and where on the grid it goes.
///
/// Geometry travels in PHYSICAL PIXELS, because that is the space the core
/// already computed it in (pardes_resize hands it the physical cell). `cell_x`
/// and `cell_y` are the pane BODY's origin in cells and the only thing the
/// host has to multiply out; `dst` is relative to that origin, and `src` is
/// the crop of the raster to take. The core has already clipped both to the
/// viewport, which is what lets a host draw a continuous-scroll page without
/// inventing an overflow clip of its own.
pub const Image = extern struct {
/// pane lifetime, page and raster generation: together the cache key. A
/// host keeps its decoded texture while all three hold still, and `fit`,
/// panning and scrolling deliberately do not move them.
serial: u32,
page: u32,
revision: u32,
cell_x: u16,
cell_y: u16,
/// the body this attachment may not paint outside of, in cells
cell_w: u16,
cell_h: u16,
dst_x: u32,
dst_y: u32,
dst_w: u32,
dst_h: u32,
src_x: u32,
src_y: u32,
src_w: u32,
src_h: u32,
/// subpixel vertical displacement a proportional wheel kept
offset_y: f32,
iw: u32,
ih: u32,
/// iw * ih * 4 bytes, RGBA8. Borrowed until the next pardes_frame.
rgba: [*]const u8,
};
/// Sync with: pardes_runtime_s. Three callbacks, because everything else the
/// core asks for it already does itself — it owns the ptys, and look.openLink
/// hands URLs to /usr/bin/open. All optional at the ABI level: a host that
/// passes null simply does without, rather than trapping inside the library.
pub const Runtime = extern struct {
userdata: ?*anyopaque = null,
wakeup: ?*const fn (?*anyopaque) callconv(.c) void = null,
set_clipboard: ?*const fn (?*anyopaque, [*]const u8, usize) callconv(.c) void = null,
read_clipboard: ?*const fn (?*anyopaque) callconv(.c) void = null,
};
const color_default: u32 = 0x01000000;
const color_indexed: u32 = 0x02000000;
const cell_flag_default: u8 = 1;
const cell_flag_tagline: u8 = 2;
const scene_flag_crt: u32 = 1 << 0;
const scene_flag_ripple: u32 = 1 << 1;
const scene_flag_glitch: u32 = 1 << 2;
/// The nominal display cadence the SHADER's `frame` field is expressed in. It
/// is a unit of that field and nothing else now: the animation clock below is
/// driven by measured elapsed time, not by counting callbacks.
const scene_frame_hz: u32 = 60;
/// The scene clock wraps here so `time_seconds` never grows large enough for an
/// f32 to lose sub-millisecond resolution. 4096 seconds, the same span the old
/// 4096-frames-per-hz counter covered.
const scene_wrap_ns: u64 = 4096 * std.time.ns_per_s;
/// The most elapsed time one tick may cash in. A window that was occluded, a
/// laptop that slept or a debugger breakpoint all produce an enormous dt, and
/// spending it would fast-forward an animation instead of resuming it.
const max_tick_catch_up_ns: u64 = 4 * pardes.animation.frame_ns;
/// FileWatcher.swift keys sources by an opaque u8. Pane ids occupy 0..15;
/// the next value is the one process-global ThemeFile source.
const theme_watch_pane: u8 = @intCast(pardes.MAX_PANES);
const watch_slot_count = pardes.MAX_PANES + 1;
// ---------------------------------------------------------------- state
/// One pty, and the task draining it. `gen` is the per-slot spawn generation:
/// the core reuses pane ids and has no close effect, so a respawned slot must
/// ignore the previous shell's late bytes rather than feed them to the new one.
const Pty = struct {
file: std.Io.File,
pid: posix.pid_t,
gen: u32,
reader: std.Io.Future(anyerror!void),
};
/// Main-thread ownership for the host's per-pane vnode sources. A path is
/// copied rather than borrowed from Pane: a queued callback may outlive the
/// effect which replaced that pane slot, and exact path equality is the final
/// guard before any bytes reach the core.
const WatchedFile = struct {
path: []u8,
serial: u32,
generation_on_disk: file_watch.Generation,
generation: u32,
/// One self-scheduled reconciliation after a transient read/reopen race.
/// A real host edge replenishes it; a malformed stable file therefore
/// tries twice and then sleeps rather than becoming an idle busy loop.
retries_left: u8 = 1,
};
const FileWatches = struct {
entries: [watch_slot_count]?WatchedFile = @splat(null),
generations: [watch_slot_count]u32 = @splat(0),
dirty: [watch_slot_count]bool = @splat(false),
fn nextGeneration(watches: *FileWatches, pane: u8) u32 {
watches.generations[pane] +%= 1;
if (watches.generations[pane] == 0) watches.generations[pane] = 1;
return watches.generations[pane];
}
fn replace(
watches: *FileWatches,
gpa: std.mem.Allocator,
pane: u8,
path: []const u8,
serial: u32,
generation_on_disk: file_watch.Generation,
) !u32 {
// Allocate first. If memory is tight, the caller can explicitly stop
// the old source; silently retaining a watch for a reused pane would be
// worse than having no watch at all.
const owned = try gpa.dupe(u8, path);
if (watches.entries[pane]) |old| gpa.free(old.path);
const generation = watches.nextGeneration(pane);
watches.entries[pane] = .{
.path = owned,
.serial = serial,
.generation_on_disk = generation_on_disk,
.generation = generation,
};
watches.dirty[pane] = false;
return generation;
}
fn stop(watches: *FileWatches, gpa: std.mem.Allocator, pane: u8) u32 {
if (watches.entries[pane]) |old| gpa.free(old.path);
watches.entries[pane] = null;
watches.dirty[pane] = false;
return watches.nextGeneration(pane);
}
/// Coalesce any number of vnode events into one main-thread re-read.
/// The Swift side already debounces a burst; this bit is the second, cheap
/// edge which prevents two queued callbacks from applying one snapshot
/// twice. A stale generation can never dirty a reused pane slot.
fn notify(watches: *FileWatches, pane: u8, generation: u32) bool {
const watched = if (watches.entries[pane]) |*entry| entry else return false;
if (watched.generation != generation) return false;
watched.retries_left = 1;
const first = !watches.dirty[pane];
watches.dirty[pane] = true;
return first;
}
fn retry(watches: *FileWatches, pane: u8, generation: u32) bool {
const watched = if (watches.entries[pane]) |*entry| entry else return false;
if (watched.generation != generation or watched.retries_left == 0) return false;
watched.retries_left -= 1;
const first = !watches.dirty[pane];
watches.dirty[pane] = true;
return first;
}
fn takeDirty(watches: *FileWatches, pane: u8) bool {
const value = watches.dirty[pane];
watches.dirty[pane] = false;
return value;
}
fn restampText(watches: *FileWatches, pane: u8, path: []const u8, hash: u64) void {
const watched = if (watches.entries[pane]) |*entry| entry else return;
if (!std.mem.eql(u8, watched.path, path)) return;
switch (watched.generation_on_disk) {
.text => watched.generation_on_disk = .{ .text = hash },
.pdf => {},
}
}
fn deinit(watches: *FileWatches, gpa: std.mem.Allocator) void {
for (&watches.entries) |*entry| {
if (entry.*) |old| gpa.free(old.path);
entry.* = null;
}
watches.dirty = @splat(false);
}
};
test "mac file watch generations own paths, coalesce, and reject stale callbacks" {
var watches: FileWatches = .{};
defer watches.deinit(std.testing.allocator);
var first_path = [_]u8{ '/', 't', 'm', 'p', '/', 'a' };
const first = try watches.replace(
std.testing.allocator,
3,
&first_path,
41,
.{ .text = 11 },
);
first_path[first_path.len - 1] = 'x';
try std.testing.expectEqualStrings("/tmp/a", watches.entries[3].?.path);
try std.testing.expect(watches.notify(3, first));
try std.testing.expect(!watches.notify(3, first));
try std.testing.expect(watches.takeDirty(3));
try std.testing.expect(!watches.takeDirty(3));
const second = try watches.replace(
std.testing.allocator,
3,
"/tmp/b",
42,
.{ .text = 22 },
);
try std.testing.expect(second != first);
try std.testing.expect(!watches.notify(3, first));
try std.testing.expect(watches.notify(3, second));
try std.testing.expectEqual(@as(u8, 1), watches.entries[3].?.retries_left);
try std.testing.expect(watches.takeDirty(3));
try std.testing.expect(watches.retry(3, second));
try std.testing.expect(!watches.retry(3, second));
try std.testing.expect(watches.takeDirty(3));
// A stable malformed file cannot self-wake forever, but a later real vnode
// edge replenishes exactly one retry for the new external transaction.
try std.testing.expect(watches.notify(3, second));
try std.testing.expectEqual(@as(u8, 1), watches.entries[3].?.retries_left);
try std.testing.expect(watches.takeDirty(3));
watches.restampText(3, "/tmp/not-b", 99);
try std.testing.expectEqual(@as(u64, 22), watches.entries[3].?.generation_on_disk.text);
watches.restampText(3, "/tmp/b", 33);
try std.testing.expectEqual(@as(u64, 33), watches.entries[3].?.generation_on_disk.text);
const stopped = watches.stop(std.testing.allocator, 3);
try std.testing.expect(stopped != second);
try std.testing.expect(!watches.notify(3, second));
try std.testing.expect(!watches.retry(3, second));
try std.testing.expect(watches.entries[3] == null);
_ = try watches.replace(std.testing.allocator, 4, "/tmp/book.pdf", 77, .{ .pdf = null });
watches.restampText(4, "/tmp/book.pdf", 123);
try std.testing.expect(watches.entries[4].?.generation_on_disk.pdf == null);
}
const file_watcher_swift = @embedFile("macos/Sources/FileWatcher.swift");
test "mac host watcher covers file and directory vnode events, debounce, and generation callback" {
// Linux cannot compile AppKit/Dispatch Swift. Keep the critical architecture
// check reachable there: atomic saves need the parent, in-place writes need
// a rearmed file source, and all mutation returns through the generation ABI.
try std.testing.expect(std.mem.indexOf(
u8,
file_watcher_swift,
"deletingLastPathComponent()",
) != null);
try std.testing.expect(std.mem.indexOf(
u8,
file_watcher_swift,
"self.reopenFileSource()",
) != null);
try std.testing.expect(std.mem.indexOf(
u8,
file_watcher_swift,
"DispatchQueue.main.asyncAfter",
) != null);
try std.testing.expect(std.mem.indexOf(
u8,
file_watcher_swift,
"pardes_watch_changed(self.pane, self.generation)",
) != null);
}
/// What a reader task hands the main thread. `gen` travels with the message so
/// a shell that was replaced while its read was in flight cannot have its
/// stragglers parsed into the pty that took its slot.
const Msg = union(enum) {
output: struct { pane: u8, gen: u32, bytes: []u8 },
eof: struct { pane: u8, gen: u32 },
/// One `Look <path>` line from a pardes launched inside this one. Arrives
/// on the listener thread; runs, like everything else, on the main one.
command: []u8,
/// A language query finished on a worker; `rows` are gpa-owned. NOT lossy:
/// the core is holding a request id open for exactly this, and dropping it
/// leaves `lsp_wait` armed and every later query dead.
lsp_done: struct { id: u32, rows: []u8 },
/// Unsolicited server state — "rust-analyzer indexing 45%" — for the
/// transient message row. Periodic news, so it IS lossy: a dropped line is
/// repriced by the next one.
lsp_status: []u8,
/// A `|` filter finished on a worker. NOT lossy for the same reason
/// `lsp_done` is not: the core is holding a request id open for it.
pipe: selection_pipe.Response,
fn free(m: Msg, gpa: std.mem.Allocator) void {
switch (m) {
.output => |o| gpa.free(o.bytes),
.eof => {},
.command => |c| gpa.free(c),
.lsp_done => |d| gpa.free(d.rows),
.lsp_status => |t| gpa.free(t),
.pipe => |r| {
var response = r;
response.deinit(gpa);
},
}
}
};
const inbox_capacity = 512;
const MessageBatch = struct {
items: [inbox_capacity]Msg = undefined,
len: usize = 0,
fn slice(batch: *MessageBatch) []Msg {
return batch.items[0..batch.len];
}
};
const Inbox = struct {
mutex: std.atomic.Mutex = .unlocked,
items: [inbox_capacity]Msg = undefined,
head: usize = 0,
len: usize = 0,
closed: bool = false,
/// Set when a wakeup has been delivered and not yet answered by a tick.
wake_pending: std.atomic.Value(bool) = .init(false),
fn lock(q: *Inbox) void {
// AppKit's main thread runs at a higher QoS than reader tasks, so yield
// periodically rather than donating a full core to a preempted reader.
var spins: u8 = 0;
while (!q.mutex.tryLock()) {
spins +%= 1;
if (spins == 0) std.Thread.yield() catch {} else std.atomic.spinLoopHint();
}
}
fn removeAt(q: *Inbox, offset: usize) Msg {
const removed = q.items[(q.head + offset) % q.items.len];
var i = offset;
while (i + 1 < q.len) : (i += 1)
q.items[(q.head + i) % q.items.len] = q.items[(q.head + i + 1) % q.items.len];
q.len -= 1;
return removed;
}
/// Pty output is lossy under sustained backpressure. EOF is structural, and
/// so is a nested `Look`: one is a reader that must be reaped, the other is
/// a launch that already exited believing it was delivered. Admit both by
/// evicting queued output. Every switch below is exhaustive on purpose — a
/// new message kind has to say which of the two it is.
fn push(q: *Inbox, gpa: std.mem.Allocator, m: Msg) void {
q.lock();
defer q.mutex.unlock();
if (q.closed) {
m.free(gpa);
return;
}
if (q.len == q.items.len) {
const lossy = switch (m) {
.output, .lsp_status => true,
.eof, .command, .lsp_done, .pipe => false,
};
if (lossy) {
m.free(gpa);
return;
}
var offset: usize = 0;
while (offset < q.len) : (offset += 1)
if (switch (q.items[(q.head + offset) % q.items.len]) {
.output, .lsp_status => true,
.eof, .command, .lsp_done, .pipe => false,
}) break;
if (offset == q.len) return;
q.removeAt(offset).free(gpa);
}
q.items[(q.head + q.len) % q.items.len] = m;
q.len += 1;
}
fn take(q: *Inbox) MessageBatch {
q.lock();
defer q.mutex.unlock();
var batch: MessageBatch = .{};
while (q.len > 0) {
batch.items[batch.len] = q.items[q.head];
batch.len += 1;
q.head = (q.head + 1) % q.items.len;
q.len -= 1;
}
q.head = 0;
return batch;
}
fn close(q: *Inbox, gpa: std.mem.Allocator) void {
q.lock();
defer q.mutex.unlock();
q.closed = true;
while (q.len > 0) {
q.items[q.head].free(gpa);
q.head = (q.head + 1) % q.items.len;
q.len -= 1;
}
q.head = 0;
}
};
const State = struct {
gpa: std.mem.Allocator,
threaded: *std.Io.Threaded,
io: std.Io,
core: *pardes.Pardes,
/// False for the one effect drain inside pardes_init and nothing else: no
/// reader task exists yet, and the first theme file must land without a fade.
started: bool = false,
runtime: Runtime,
cells: []Cell = &.{},
/// Frozen canonical grid paired with an encoded change mask while a content or
/// lifecycle transition is active. Both are encoded at frame time so the
/// native renderer never borrows core-owned Cell layout across the ABI.
previous_cells: []Cell = &.{},
changed_cells: []u8 = &.{},
panel_diff_len: usize = 0,
frame_len: usize = 0,
/// The grid `cells` actually holds. Not read back off the core: a render
/// can move screen_w/screen_h and then fail, and a host that sized its
/// loops from those would walk off the buffer.
frame_cols: u16 = 0,
frame_rows: u16 = 0,
/// This frame's pixel attachments, flattened out of Surface.images. Grown
/// and reused like `cells`, and emptied by the same failure path — the
/// accessors must never describe a different frame than the cell count.
images: []Image = &.{},
images_len: usize = 0,
/// This frame's panel transitions, copied out of Surface in deterministic
/// paint order: moving, opening, then frozen closing tombstones.
panel_tracks: [pardes.MAX_PANES * 2]PanelTrack = undefined,
panel_tracks_len: usize = 0,
ptys: [pardes.MAX_PANES]?Pty = @splat(null),
inbox: Inbox = .{},
/// The single in-flight language query. ONE slot, like the tty shell's:
/// replacing it cancels the previous worker, which is right because the
/// only query anyone is waiting for is the one they just asked for.
lsp_task: ?std.Io.Future(anyerror!void) = null,
/// Filters running off the main thread. Bounded by the shared table; a full
/// one answers the request as failed rather than queueing it.
pipe_tasks: selection_pipe.Tasks = .{},
file_watches: FileWatches = .{},
/// Per-slot spawn generation, owned by the main thread. A reader carries a
/// copy in every message it posts; anything that no longer matches belongs
/// to a shell this slot has already replaced.
gens: [pardes.MAX_PANES]u32 = @splat(0),
/// Sub-cell wheel distance the core has not been told about yet, one
/// accumulator per axis. The core moves a whole row or column at a time,
/// so fractional trackpad travel banks here and is spent as wheel presses
/// — see pardes_scroll. Separate axes because a diagonal drift must not
/// let one direction's residue push the other over a notch.
scroll_lag: f32 = 0,
scroll_lag_x: f32 = 0,
/// Degrees of trackpad rotation not yet spent as a search step — the same
/// accumulate-and-keep-the-remainder shape as scroll_lag, see pardes_rotate.
rotate_lag: f32 = 0,
/// The dial's angular velocity, in degrees per second. While fingers are
/// down this is a running estimate off the event stream; when they lift it
/// becomes the fling that `coasting` spends. Zero is a dial at rest.
rotate_velocity: f32 = 0,
/// When the last rotation event arrived, so the estimate above has a dt.
rotate_last_ns: i128 = 0,
/// Fingers are off and the dial is still turning. Separate from a nonzero
/// velocity because during the gesture that velocity is a MEASUREMENT —
/// spending it then would double every twist under the hand making it.
rotate_coasting: bool = false,
/// Real elapsed time for the persistent Core Image scene pass, in
/// nanoseconds. Input and pty pumps never spend it; pardes_animation_tick
/// is the only writer.
///
/// TIME, not a callback count. It used to be a frame counter divided by an
/// assumed 60 Hz, and the callbacks do not arrive at 60 Hz — the pump
/// re-arms `asyncAfter(0.016)` only after the previous frame's work, so the
/// real period is 16 ms PLUS a tick, a drain and a draw. Shader time
/// therefore advanced at roughly three quarters of wall clock, unevenly,
/// which is what a scene effect looks like when it stutters.
scene_ns: u64 = 0,
/// Monotonic stamp of the previous tick, and the leftover time that was not
/// yet worth a whole fixed animation step. The core's transitions count
/// FRAMES, so real elapsed time is banked here and spent in whole
/// `animation.frame_ns` steps: a late callback advances two frames instead
/// of stretching one, which is what keeps a transition's duration the same
/// on a busy machine as on an idle one.
last_tick_ns: u64 = 0,
tick_bank_ns: u64 = 0,
/// Panes whose shell has produced output since we last read its cwd.
///
/// The cwd is wanted for pane tags and for resolving a relative Look, and
/// asking libproc costs a syscall per pane. Polling it on a clock spends
/// that forever to notice something that only ever changes when the shell
/// runs a command — and a shell that ran a command always writes at least
/// its next prompt. So the read is owed to output, not to time: mark here
/// on the way past and settle it once at the end of the drain, however
/// many chunks that burst arrived in.
cwd_stale: [pardes.MAX_PANES]bool = @splat(false),
/// The socket a pardes launched inside this app connects to (nested.zig),
/// or -1 when it could not be bound and nested launches open their own
/// window as they always did.
sock_fd: c_int = -1,
/// Owns the bytes of the user config, which Options only borrows.
config_arena: std.heap.ArenaAllocator,
/// Private prompt snippets borrowed by every child argv until exec.
prompt_rcs: shell_bin.PromptRcs,
};
var state: ?State = null;
// ---------------------------------------------------------------- lifecycle
export fn pardes_init(runtime: ?*const Runtime, cols_arg: u16, rows_arg: u16) c_int {
if (state != null) return 1; // already up; deinit first
initCore(runtime, cols_arg, rows_arg) catch |err| {
log.err("init failed: {t}", .{err});
return 2;
};
return 0;
}
/// The body is split out purely so the cleanup below is real: `errdefer` fires
/// on an error return and nothing else, so writing this inside an export that
/// returns c_int would leave every one of these as dead code — and a half-built
/// init leaks an arena, leaves zstbi pointing at a dead allocator, and (because
/// Io.Threaded installs process-wide SIGIO/SIGPIPE handlers that only its
/// deinit restores) hands those handlers permanently to the host app.
fn initCore(runtime: ?*const Runtime, cols_arg: u16, rows_arg: u16) !void {
const gpa = std.heap.smp_allocator;
const allocs = pardes.allocators.init(gpa);
errdefer pardes.allocators.deinit();
const threaded = try gpa.create(std.Io.Threaded);
errdefer gpa.destroy(threaded);
threaded.* = .init(gpa, .{});
errdefer threaded.deinit();
const io = threaded.io();
var config_arena: std.heap.ArenaAllocator = .init(gpa);
errdefer config_arena.deinit();
var opts: pardes.Options = .{
.tty_only = true,
// The purpose-built 16 MiB stack-fallback buffer this host has always
// rendered out of; the core builds its per-frame Surface arena on it.
.frame_allocator = allocs.frame,
.image_allocator = allocs.image,
.pdf_allocator = allocs.pdf,
.tree_sitter_allocator = allocs.tree_sitter,
};
// Native shells opt into the user config, and every builtin in it must have
// run before the host can render a frame — so it is read here, before
// Pardes.init, exactly as src/main.zig does it. The env map is rebuilt from
// libc's environ because a library has no std.process.Init to inherit one.
if (captureEnv(config_arena.allocator())) |*env| {
const found = user_config.load(io, config_arena.allocator(), env);
opts.startup_config = found.bytes;
opts.startup_config_path = found.path;
opts.config_dir = found.dir;
// This host has no terminal at all, so the panic trace stderr gets goes
// to a Console.app nobody has open. `panic` above writes it beside the
// init file too, and this is where it learns the directory.
if (found.dir) |d| crash.setDir(d);
}
pardes.image.start(io, allocs.image);
errdefer pardes.image.stop();
if (comptime pardes.pdf_enabled) pardes.pdf.start(allocs.pdf);
errdefer if (comptime pardes.pdf_enabled) pardes.pdf.stop();
pardes.syntax.start(allocs.tree_sitter);
errdefer pardes.syntax.stop();
const core = try pardes.Pardes.init(allocs.pardes, opts);
errdefer core.deinit();
// This host draws pixels. Without it the core assumes a terminal that
// cannot, and a PDF pane degrades to counted page turns with nothing on
// screen at all — which is exactly what it did. The SDL shell sets the
// same flag; the tty one sets it from the terminal's kitty-graphics
// capability, because there it is a question rather than a fact.
core.native_images = true;
// PATH, the bash banner and the prompt rc files, in the one order that
// works. State retains the path buffers for every later spawn and removes
// the files at app teardown.
var prompt_rcs = shell_bin.prepareForFork();
errdefer prompt_rcs.deinit();
state = .{
.gpa = gpa,
.threaded = threaded,
.io = io,
.core = core,
.config_arena = config_arena,
.prompt_rcs = prompt_rcs,
.runtime = if (runtime) |r| r.* else .{},
};
const st = &state.?;
// Every capability this host has, including the tty pull the core makes at
// the Exec that cares rather than at the cwd read above. Assigned here and
// not left to `pump`, because the spawns below happen outside one.
core.host = hostFor(st);
// The real grid, delivered as an EVENT and not as Options.cols/rows: the
// core defers an integrated shell's greeting until this resize and OSC
// 133 B; the first forkpty below takes its winsize straight off the core.
const cols = @max(1, cols_arg);
const rows = @max(1, rows_arg);
core.update(.{ .resize = .{ .cols = cols, .rows = rows } });
// The initial spawns happen before any reader task exists, mirroring the
// tty shell. Note the difference in what that buys: tty.zig runs from
// main() and really is single-threaded there, whereas this is called from
// applicationDidFinishLaunching, by which point AppKit and libdispatch
// have long since spawned threads. What keeps the fork safe is the child
// itself — chdir and execv, raw syscalls with nothing allocated between
// fork and exec — not the thread count. Ordering it this way anyway keeps
// the two backends readable side by side.
while (core.nextEffect()) |effect| core.perform(effect);
st.started = true;
for (&st.ptys, 0..) |*slot, id| if (slot.*) |*pt| startReader(st, pt, @intCast(id));
// Server-state narration onto the transient message row. Registered HERE
// and not at the `state = .{...}` assignment because the sink is called
// from the protocol client's reader threads and must not fire before the
// inbox is reachable. Without this the sink existed and nothing ever called
// it, so "rust-analyzer: indexing 45%" never appeared in this shell.
pardes.lsp.setStatusSink(st, lspStatusSink);
// Last, because it is the one thing here that publishes this process to
// the outside: nothing may connect before the core can answer. The shells
// above are already forked, which is why the listener's fd is CLOEXEC —
// an orphaned bash holding it would keep the socket bound after we quit.
st.sock_fd = nested.listen();
if (st.sock_fd >= 0) {
const thread = std.Thread.spawn(.{}, lookServer, .{st}) catch |err| {
// Bound but unattended would be worse than never bound: every
// nested launch would connect, be believed, and vanish.
log.warn("nested Look server did not start ({t})", .{err});
nested.unlisten(st.sock_fd);
st.sock_fd = -1;
return;
};
thread.detach();
}
}
/// Accept `Look <path>` lines from pardes instances launched inside this app
/// and post them where the main thread will run them.
///
/// A detached thread around a call that never returns, exactly like the tty
/// backend's: close(2) does not release a thread parked in accept(2), so this
/// dies with the process rather than with the socket. The window that leaves
/// is one connection accepted between the last tick and process exit posting
/// into an inbox nobody drains — the same bound the pty readers have, and a
/// self-pipe to close it would be more machinery than the window is worth.
fn lookServer(st: *State) void {
var buf: [nested.max_line]u8 = undefined;
while (nested.acceptLine(st.sock_fd, &buf)) |line| {
const owned = st.gpa.dupe(u8, line) catch continue;
st.inbox.push(st.gpa, .{ .command = owned });
wake(st);
}
}
export fn pardes_deinit() void {
const st = &(state orelse return);
// Before anything else: it is the only fd another process can reach us
// through, and unlinking the file is what stops the next launch from
// connecting to a session that is halfway through tearing itself down.
// The thread parked in accept(2) is not released by this and dies with
// the process, which is what its detach() already said.
nested.unlisten(st.sock_fd);
st.sock_fd = -1;
// The protocol client's reader threads call the sink, and the State it is
// handed is about to become null: unregister before the inbox goes away,
// and cancel the one query that may still be running against it.
pardes.lsp.setStatusSink(null, null);
if (st.lsp_task) |*t| {
t.cancel(st.io) catch {};
st.lsp_task = null;
}
// ...and every filter still running against it. A future nobody cancels is
// a thread writing into a State that is about to be null.
st.pipe_tasks.cancelAll(st.io);
// Cancel host directory sources while their generation table still exists.
// A debounce block already queued on the main runloop may call back later;
// state=null below and the bumped generation each make that callback inert.
for (0..pardes.MAX_PANES) |pane| if (st.file_watches.entries[pane] != null) {
const id: u8 = @intCast(pane);
const generation = st.file_watches.stop(st.gpa, id);
hostWatchFile(id, generation, null, 0);
};
if (st.file_watches.entries[theme_watch_pane] != null) {
const generation = st.file_watches.stop(st.gpa, theme_watch_pane);
hostWatchFile(theme_watch_pane, generation, null, 0);
}
// Every reader is joined here, before anything it touches is freed. The
// runtime joins its tasks on exit, so a reader left parked in read(2) would
// hang the process instead of the app quitting.
for (0..pardes.MAX_PANES) |pane| reap(st, @intCast(pane));
// Only now is the inbox quiet. Anything still queued owns gpa bytes and
// would show up as a leak rather than as the shutdown it actually is.
st.inbox.close(st.gpa);
st.file_watches.deinit(st.gpa);
if (st.cells.len > 0) st.gpa.free(st.cells);
if (st.previous_cells.len > 0) st.gpa.free(st.previous_cells);
if (st.changed_cells.len > 0) st.gpa.free(st.changed_cells);
if (st.images.len > 0) st.gpa.free(st.images);
st.core.deinit();
pardes.image.stop();
if (comptime pardes.pdf_enabled) pardes.pdf.stop();
pardes.syntax.stop();
st.config_arena.deinit();
st.prompt_rcs.deinit();
st.threaded.deinit();
st.gpa.destroy(st.threaded);
pardes.allocators.deinit();
state = null;
}
export fn pardes_should_quit() bool {
const st = &(state orelse return true);
return st.core.quit;
}
fn encodeSceneEffects(effects: panel_animation.SceneEffect) u32 {
var flags: u32 = 0;
if (effects.crt) flags |= scene_flag_crt;
if (effects.ripple) flags |= scene_flag_ripple;
if (effects.glitch) flags |= scene_flag_glitch;
return flags;
}
fn currentSceneFlags(st: *const State) u32 {
return encodeSceneEffects(st.core.settings.scene_effects);
}
/// Advance the scene clock by real elapsed time, wrapping so an f32
/// `time_seconds` keeps sub-millisecond resolution forever.
fn advanceSceneClock(st: *State, elapsed_ns: u64) void {
st.scene_ns = (st.scene_ns +| elapsed_ns) % scene_wrap_ns;
}
/// How much real time this tick may spend, and how many whole fixed steps that
/// buys. Pure arithmetic, split out of `pardes_animation_tick` so the clock the
/// whole feel of the app rides on can be asserted without a display attached.
///
/// `previous` of zero means "no sample yet" — the first tick of a run, or a
/// monotonic clock that refused to answer — and spends exactly one step rather
/// than the entire uptime.
const TickSpend = struct { elapsed_ns: u64, steps: u32, bank_ns: u64 };
fn spendTickTime(previous_ns: u64, now_ns: u64, bank_ns: u64) TickSpend {
const measured = if (previous_ns == 0 or now_ns <= previous_ns)
pardes.animation.frame_ns
else
now_ns - previous_ns;
const elapsed = @min(measured, max_tick_catch_up_ns);
var bank = bank_ns +| elapsed;
var steps: u32 = 0;
while (bank >= pardes.animation.frame_ns) : (steps += 1) bank -= pardes.animation.frame_ns;
return .{ .elapsed_ns = elapsed, .steps = steps, .bank_ns = bank };
}
test "the animation clock spends real time, not callbacks" {
const frame = pardes.animation.frame_ns;
const expectEqual = std.testing.expectEqual;
// First tick of a run has nothing to measure from and spends exactly one
// step — never the whole uptime.
const first = spendTickTime(0, 999 * std.time.ns_per_s, 0);
try expectEqual(@as(u32, 1), first.steps);
try expectEqual(frame, first.elapsed_ns);
// A callback that lands ON time buys one step and banks nothing.
const on_time = spendTickTime(1_000, 1_000 + frame, 0);
try expectEqual(@as(u32, 1), on_time.steps);
try expectEqual(@as(u64, 0), on_time.bank_ns);
// THE BUG THIS FIXES. A callback that lands late used to still count as one
// frame, so an animation stretched and ran slow. Two frames' worth of real
// time now buys two steps.
const late = spendTickTime(1_000, 1_000 + 2 * frame, 0);
try expectEqual(@as(u32, 2), late.steps);
// ...and time too short for a step is BANKED, not discarded: three 6 ms
// callbacks are worth one 16 ms frame, not zero and not three.
var bank: u64 = 0;
var steps: u32 = 0;
for (0..3) |_| {
const partial = spendTickTime(1_000, 1_000 + 6 * std.time.ns_per_ms, bank);
bank = partial.bank_ns;
steps += partial.steps;
}
try expectEqual(@as(u32, 1), steps);
try expectEqual(@as(u64, 2 * std.time.ns_per_ms), bank);
// A stall — occluded window, sleep, breakpoint — is CLAMPED. Resuming an
// animation must not fast-forward it by however long nobody was looking.
const stall = spendTickTime(1_000, 1_000 + 10 * std.time.ns_per_s, 0);
try expectEqual(max_tick_catch_up_ns, stall.elapsed_ns);
try expectEqual(@as(u32, @intCast(max_tick_catch_up_ns / frame)), stall.steps);
// A monotonic clock that refuses to answer, or that goes backwards, spends
// one step rather than a garbage dt.
try expectEqual(@as(u32, 1), spendTickTime(5_000, 4_000, 0).steps);
}
/// Something on screen moves on its own and wants ~60 Hz ticks: a finite core
/// transition, a persistent scene shader, or the rotation dial coasting after
/// a flick. All are spent only by pardes_animation_tick, so input and pty pumps
/// cannot make frame-count animation run faster than the display clock.
export fn pardes_animating() bool {
const st = &(state orelse return false);
return st.core.animationActive() or st.rotate_coasting;
}
/// The colour the host should paint everything the grid does not: the window
/// background behind the titlebar, and behind every pixel of a live resize the
/// view has not caught up with yet.
///
/// The theme's OWN background, not the chrome's, and so not animated — the
/// same split every other shell draws. Chrome (taglines, the move box, the
/// scrollbar) fades between themes over a handful of frames; document
/// backgrounds switch the instant the theme does, and this is one of those.
///
/// PARDES_COLOR_DEFAULT means the active theme declares NO background of its
/// own (`bg = null`: the curated `dark`, and every vendored `*_transparent`).
/// In a terminal that means "wear whatever the terminal is wearing"; a window
/// has nothing to wear, so the host lets its own backdrop through — see the
/// NSVisualEffectView in AppDelegate.
export fn pardes_theme_bg() u32 {
// Before pardes_init there is no session, but there IS a theme: the ring's
// first entry is what the core boots wearing, so answering with it keeps
// the window from opening one colour and flipping to another a frame later.
const th = if (state) |*st| st.core.theme() else &pardes.themes[0];
const bg = th.bg orelse return color_default;
return @as(u32, bg[0]) << 16 | @as(u32, bg[1]) << 8 | bg[2];
}
fn taglineFontPercent(core: ?*const pardes.Pardes) u8 {
return if (core) |p| p.settings.font.tagline_percent else pardes.config.gui_tagline_font_percent;
}
/// The smaller face used for pane taglines, as a percentage of the body face.
/// Grid geometry always comes from the body face. Before init the compiled
/// default lets the host construct its metrics; afterwards it pulls the live
/// core value so a TaglineSize command is visible on the next host read.
export fn pardes_gui_tagline_font_percent() u8 {
return taglineFontPercent(if (state) |*st| st.core else null);
}
/// Where that smaller band sits inside its body-sized row, and the rule between
/// the topbar band and the first pane-tag band. Both answers come from the core
/// rather than being reimplemented here, because a second copy of this geometry
/// is exactly what left the native shell centring every band while the SDL
/// shell joined them (`pardes.taglineBandOffset`).
///
/// PHYSICAL PIXELS, like the SDL shell's: a host working in points multiplies
/// by its backing scale on the way in and divides on the way out, which is the
/// same snapping it already does for the cell itself.
export fn pardes_tagline_band_offset(row: u16, canvas_h: f32, cell_h: u32, tagline_h: u32) u32 {
return pardes.taglineBandOffset(row, canvas_h, cell_h, tagline_h);
}
export fn pardes_topbar_pane_border_px(cell_h: u32, tagline_h: u32) u32 {
return pardes.topbarPaneBorderPixels(cell_h, tagline_h);
}
/// ...and the HORIZONTAL half of the same story: the column a compact tagline
/// band anchors at, so a tag row advances on the tagline face's own pitch
/// instead of dropping a smaller glyph into the middle of every body cell.
/// Without it this shell tracked its tags visibly looser than the SDL window
/// beside it at the same percentage.
///
/// CELLS, not pixels: the caller already knows both cell widths, and an
/// animating panel's origin is fractional.
export fn pardes_tagline_origin_col(col: u16, row: u16) f32 {
const st = &(state orelse return @floatFromInt(col));
return pardes.taglineOriginColForFrame(st.core, col, row);
}
/// ...and its inverse, for the pointer. A tag row whose glyphs were compacted
/// but whose clicks were not is a click that drifts one word further right for
/// every word along the row, so the layout and the hit test are one feature.
///
/// `x` and both widths in the SAME unit — this shell measures in POINTS and
/// passes points; only their ratio is read.
export fn pardes_grid_col_at(x: f32, row: u16, body_w: f32, tagline_w: f32) u16 {
const st = &(state orelse return pardes.gridColAt(null, x, row, body_w, tagline_w));
return pardes.gridColAt(st.core, x, row, body_w, tagline_w);
}
/// Colour of that rule: the compiled override when a build pins one, otherwise
/// the active theme's scrollbar track — the same resolution the SDL shell does
/// at `src/gui/gui.zig:3813`. PARDES_COLOR_DEFAULT before there is a session to
/// ask, which the host reads as "do not draw the rule yet".
export fn pardes_topbar_pane_border_rgb() u32 {
const rgb = pardes.config.gui_topbar_pane_border_rgb orelse fromTheme: {
const st = state orelse return color_default;
break :fromTheme st.core.chromeTheme().scroll_track;
};
return @as(u32, rgb[0]) << 16 | @as(u32, rgb[1]) << 8 | rgb[2];
}
/// The tag band's own background — `chromeTheme().tag_bg`, the same value the
/// SDL shell builds its `tagline_base` cell from.
///
/// A host needs it because a compact tag row is painted in two passes: the
/// pane-wide band in THIS colour on the body grid, then each cell's own
/// background on the narrower grid the glyphs use. Without the split, a
/// highlighted word's box lands on body pitch while its letters sit on tagline
/// pitch, and the box drifts further from the word the further along the row
/// it is. PARDES_COLOR_DEFAULT before there is a session to ask.
export fn pardes_tagline_bg() u32 {
const st = state orelse return color_default;
const rgb = st.core.chromeTheme().tag_bg;
return @as(u32, rgb[0]) << 16 | @as(u32, rgb[1]) << 8 | rgb[2];
}
/// The shared fallback PREFERENCE ORDER — `fonts.fallback_names`, the same list
/// the SDL shell walks. Only the order is shared; resolving a name is each
/// host's own business, and has to be: SDL matches file stems while walking the
/// font directories itself, and CoreText matches PostScript and family names,
/// which for the same face are routinely different strings. "Mononoki Nerd
/// Font Mono" ships as `MononokiNerdFontMono-Regular.ttf` and answers to
/// `MononokiNFM-Regular`, and a by-stem lookup on this platform silently
/// resolves to Helvetica rather than failing.
///
/// Returned as pointer + length rather than NUL-terminated because these are
/// Zig string literals and a sentinel copy of each would exist only to be
/// dropped again by the caller.
export fn pardes_fallback_font_count() u32 {
return fonts.fallback_names.len;
}
export fn pardes_fallback_font_name(index: u32, len: *u32) ?[*]const u8 {
if (index >= fonts.fallback_names.len) {
len.* = 0;
return null;
}
const name = fonts.fallback_names[index];
len.* = @intCast(name.len);
return name.ptr;
}
test "tagline percent falls back before init and follows live core state" {
try std.testing.expectEqual(pardes.config.gui_tagline_font_percent, taglineFontPercent(null));
const core = try pardes.Pardes.init(std.testing.allocator, .{ .tty_only = true });
defer core.deinit();
const changed: u8 = if (pardes.config.gui_tagline_font_percent == 37) 38 else 37;
core.settings.font.tagline_percent = changed;
try std.testing.expectEqual(changed, taglineFontPercent(core));
}
test "the fallback preference order crosses the ABI intact and ends at the boundary" {
try std.testing.expectEqual(@as(u32, fonts.fallback_names.len), pardes_fallback_font_count());
try std.testing.expect(pardes_fallback_font_count() > 0);
// Every name arrives byte for byte and in the SAME ORDER, which is the
// whole of what is shared: the AppKit shell seeds its CoreText cascade from
// this list and the SDL shell walks the font directories for it, and a
// reordering here would silently give one window a different fallback than
// the other at the same codepoint.
for (fonts.fallback_names, 0..) |want, i| {
var len: u32 = 0;
const got = pardes_fallback_font_name(@intCast(i), &len) orelse return error.MissingFallbackName;
try std.testing.expectEqualStrings(want, got[0..len]);
}
// Past the end is null AND a zero length: a host that ignores the count and
// walks until null must not read a stale length and copy from a null
// pointer.
var len: u32 = 12345;
try std.testing.expect(pardes_fallback_font_name(pardes_fallback_font_count(), &len) == null);
try std.testing.expectEqual(@as(u32, 0), len);
}
/// One coherent snapshot for the host's single scene postprocess. The clock is
/// REAL ELAPSED TIME, advanced only on the scheduled display callback and never
/// on an input or pty drain — so a burst of typing cannot fast-forward a scene
/// effect, and a slow callback no longer slows one down either.
export fn pardes_scene() Scene {
const st = &(state orelse return .{});
const seconds = @as(f64, @floatFromInt(st.scene_ns)) / @as(f64, std.time.ns_per_s);
return .{
.flags = currentSceneFlags(st),
.time_seconds = @floatCast(seconds),
// The shader's frame counter is that time expressed in nominal display
// frames; it is a UNIT of the clock now, not the clock itself.
.frame = @intFromFloat(seconds * @as(f64, @floatFromInt(scene_frame_hz))),
};
}
/// The host could not construct or repeatedly submit the shared Metal/Core
/// Image pass. Stop claiming effects are enabled when only the canonical grid
/// can be presented, stop its otherwise-unbounded display-clock wakeups, and
/// snap any current panels before the direct canonical fallback is drawn.
export fn pardes_postprocessor_unavailable() void {
const st = &(state orelse return);
st.core.disableSceneEffects();
st.core.settings.panel_transition = .off;
st.core.abandonPanelAnimations();
st.scene_ns = 0;
}
/// One transient postprocess submission failed and the host will draw the
/// canonical grid for this frame. A later retry may keep scene effects, but it
/// must not resume a half-finished panel transition after that canonical frame.
export fn pardes_panel_animation_failed() void {
const st = &(state orelse return);
st.core.abandonPanelAnimations();
}
/// The core's per-frame poll: re-read the cwd of every shell that just spoke,
/// and only those.
///
/// A pane's tag shows this and a relative `Look` resolves against it, so it has
/// to follow the shell around rather than stay at the directory the pane was
/// spawned in. The tty and SDL hosts poll all of them every frame; here the
/// drain has just said exactly which shells produced bytes, and nothing else
/// can have changed one — a `cd` is a command, and a shell that ran a command
/// writes at least its next prompt. So an idle session costs nothing at all,
/// and a busy one costs one libproc call per pane per burst.
///
/// Whether a shell's tty is still that shell is NOT refreshed here: nothing
/// draws it, so the core pulls it instead (see `ttyTaken`).
fn refreshCwds(ctx: ?*anyopaque) void {
const st = hostState(ctx);
for (&st.cwd_stale, 0..) |*stale, id| {
if (!stale.*) continue;
stale.* = false;
const pt = st.ptys[id] orelse continue;
var buf: [1024]u8 = undefined;
if (look.shellCwd(pt.pid, &buf)) |wd| st.core.setCwd(id, wd);
}
}
fn paneWatchPath(core: *const pardes.Pardes, pane: u8) ?[]const u8 {
const value = core.panes[pane] orelse return null;
if (value.file) |file| return file.path;
if (comptime pardes.pdf_enabled) if (value.pdfPath()) |path| return path;
return null;
}
fn watchInitialGeneration(st: *State, pane: u8, path: []const u8) ?file_watch.Generation {
const value = st.core.panes[pane] orelse return null;
if (value.file) |file| if (std.mem.eql(u8, file.path, path))
return .{ .text = std.hash.Wyhash.hash(0, file.content) };
if (comptime pardes.pdf_enabled) if (value.pdf) |pdf| if (std.mem.eql(u8, pdf.path, path))
return .{ .pdf = null };
return null;
}
/// Start watching the path the core resolved for this pane. Turning a watch off
/// is the caller's business (`watchFile`); everything here is the start.
fn setFileWatch(st: *State, pane: u8, path: []const u8) void {
const value = st.core.panes[pane] orelse return;
const generation_on_disk = watchInitialGeneration(st, pane, path) orelse return;
const generation = st.file_watches.replace(
st.gpa,
pane,
path,
value.serial,
generation_on_disk,
) catch {
const stopped = st.file_watches.stop(st.gpa, pane);
hostWatchFile(pane, stopped, null, 0);
return;
};
const watched = st.file_watches.entries[pane].?;
hostWatchFile(pane, generation, watched.path.ptr, watched.path.len);
// The document was opened before this source existed. Reconcile once only
// AFTER source.activate() so a replacement in that gap is either observed
// here or produces a later directory edge; there is no open-before-watch
// window in which both mechanisms can miss it.
_ = reloadWatchedFile(st, pane, false);
}
fn setThemeFileWatch(st: *State, request_generation: u32, on: bool, animate: bool) void {
const stopped = st.file_watches.stop(st.gpa, theme_watch_pane);
hostWatchFile(theme_watch_pane, stopped, null, 0);
if (!on) return;
const request = st.core.themeFileRequest(request_generation) orelse return;
const bytes = look.readFile(st.gpa, request.path) catch |err| {
st.core.failThemeFile(request_generation, err);
return;
};
defer st.gpa.free(bytes);
if (!st.core.loadThemeFile(request_generation, bytes, animate)) return;
const callback_generation = st.file_watches.replace(
st.gpa,
theme_watch_pane,
request.path,
request_generation,
.{ .text = std.hash.Wyhash.hash(0, bytes) },
) catch return;
const watched = st.file_watches.entries[theme_watch_pane].?;
hostWatchFile(theme_watch_pane, callback_generation, watched.path.ptr, watched.path.len);
// Read-before-watch has the same rename-over gap as document panes. One
// immediate reconciliation after Swift activates the source closes it.
_ = reloadWatchedTheme(st, false);
}
fn reloadWatchedTheme(st: *State, announce: bool) bool {
const watched = if (st.file_watches.entries[theme_watch_pane]) |*entry| entry else return false;
const request = st.core.themeFileRequest(watched.serial) orelse return false;
if (!std.mem.eql(u8, watched.path, request.path)) return false;
const bytes = look.readFile(st.gpa, watched.path) catch |err| {
st.core.failThemeFile(watched.serial, err);
return false;
};
defer st.gpa.free(bytes);
const hash = std.hash.Wyhash.hash(0, bytes);
switch (watched.generation_on_disk) {
.text => |accepted| if (accepted == hash) return false,
.pdf => unreachable,
}
if (!st.core.loadThemeFile(watched.serial, bytes, true)) return false;
const live = if (st.file_watches.entries[theme_watch_pane]) |*entry| entry else return false;
if (live.serial != watched.serial) return false;
live.generation_on_disk = .{ .text = hash };
live.retries_left = 0;
if (announce) {
var mbuf: [256]u8 = undefined;
st.core.setMessage(request.pane, message.stamp(&mbuf, "reloaded theme", request.path));
}
return true;
}
/// Read and apply on the main thread. Swift only says that this path or its
/// parent changed. Text hashes an exact bounded snapshot; PDFs may be much
/// larger than that bound and MuPDF reopens the path itself, so they compare a
/// cheap inode/size/time identity instead. Both transactions enter through the
/// same success-reporting core seam and only then advance their baseline.
const WatchReload = enum { no_change, committed, changed_uncommitted };
fn retryWatchedFile(st: *State, pane: u8, generation: u32) void {
if (st.file_watches.retry(pane, generation)) wake(st);
}
fn reloadWatchedFile(st: *State, pane: u8, announce: bool) bool {
const watched = if (st.file_watches.entries[pane]) |*entry| entry else return false;
const generation = watched.generation;
const current_path = paneWatchPath(st.core, pane) orelse return false;
if (!std.mem.eql(u8, watched.path, current_path)) return false;
const current = st.core.panes[pane] orelse return false;
if (current.serial != watched.serial) return false;
const result: WatchReload = switch (watched.generation_on_disk) {
.text => |old_hash| text: {
if (current.file == null) break :text .no_change;
const bytes = look.readFile(st.gpa, watched.path) catch {
retryWatchedFile(st, pane, generation);
break :text .no_change;
};
defer st.gpa.free(bytes);
const hash = std.hash.Wyhash.hash(0, bytes);
if (hash == old_hash) break :text .no_change;
if (!st.core.reloadWatchedFile(pane, bytes)) {
retryWatchedFile(st, pane, generation);
break :text .no_change;
}
// The call is synchronous, but retain the same lifetime guards as
// the async edge: future refactors cannot bless a reused slot just
// because it happens to carry the same pathname.
const after = st.core.panes[pane] orelse break :text .no_change;
const active = if (st.file_watches.entries[pane]) |*entry| entry else break :text .no_change;
if (active.generation != generation or after.serial != active.serial)
break :text .no_change;
active.generation_on_disk = .{ .text = hash };
active.retries_left = 0;
break :text .committed;
},
.pdf => |old_identity| pdf: {
if (comptime !pardes.pdf_enabled) break :pdf .no_change;
const state_before = if (current.pdf) |*pdf_before| pdf_before else break :pdf .no_change;
if (!std.mem.eql(u8, state_before.path, watched.path)) break :pdf .no_change;
const before = file_watch.identify(st.io, watched.path) catch {
retryWatchedFile(st, pane, generation);
break :pdf .no_change;
};
if (old_identity) |old| if (old.eql(before)) break :pdf .no_change;
if (!st.core.reloadWatchedFile(pane, &.{})) {
retryWatchedFile(st, pane, generation);
break :pdf .no_change;
}
const after = st.core.panes[pane] orelse break :pdf .changed_uncommitted;
if (after.serial != watched.serial) break :pdf .changed_uncommitted;
const pdf_state = if (after.pdf) |*pdf_after| pdf_after else break :pdf .changed_uncommitted;
if (!std.mem.eql(u8, pdf_state.path, watched.path)) break :pdf .changed_uncommitted;
const after_identity = file_watch.identify(st.io, watched.path) catch {
retryWatchedFile(st, pane, generation);
break :pdf .changed_uncommitted;
};
// The identity must bracket the complete synchronous MuPDF
// transaction. If the path moved during it, leave the old baseline
// in place and spend one bounded retry from the already-armed
// source; correctness does not depend on receiving a second edge.
if (!before.eql(after_identity)) {
retryWatchedFile(st, pane, generation);
break :pdf .changed_uncommitted;
}
const active = if (st.file_watches.entries[pane]) |*entry| entry else break :pdf .changed_uncommitted;
if (active.generation != generation or active.serial != after.serial)
break :pdf .changed_uncommitted;
active.generation_on_disk = .{ .pdf = after_identity };
active.retries_left = 0;
break :pdf .committed;
},
};
if (result == .committed and announce) {
var mbuf: [256]u8 = undefined;
st.core.setMessage(pane, message.stamp(&mbuf, "reloaded", watched.path));
}
return result != .no_change;
}
/// FileWatcher.swift calls this from DispatchQueue.main after its short quiet
/// period. Do not touch the core here: schedule the ordinary pump so all file
/// IO and state mutation stay in pardes_tick with pty/nested messages.
export fn pardes_watch_changed(pane: u8, generation: u32) void {
const st = &(state orelse return);
if (pane >= watch_slot_count) return;
if (st.file_watches.notify(pane, generation)) wake(st);
}
/// What arrived off the loop thread since the last tick: pty output, a reaped
/// shell, a nested `Look`, and the file-watch edges Swift debounced. Every one
/// of them carries borrowed bytes, so they go straight into `update` rather
/// than through the core's event queue.
fn drainInbox(st: *State) bool {
var batch = st.inbox.take();
var did = batch.len > 0;
for (batch.slice()) |msg| {
defer msg.free(st.gpa);
switch (msg) {
.output => |o| {
if (st.gens[o.pane] != o.gen) continue;
st.cwd_stale[o.pane] = true;
st.core.update(.{ .output = .{ .pane = o.pane, .bytes = o.bytes } });
},
.eof => |e| {
if (st.gens[e.pane] != e.gen) continue;
// The shell is gone: join its reader (a completed future that
// is never awaited leaks its allocation), close the master and
// free the slot.
reap(st, e.pane);
st.core.update(.{ .eof = .{ .pane = e.pane } });
},
// Already filtered down to `Look ` by the accept side — this
// socket may open things and that is all it may do.
.command => |c| st.core.update(.{ .command = c }),
// The rows the worker produced, back into the request the core is
// still holding open. Joining the future here is what keeps a
// completed task from leaking its allocation.
.lsp_done => |d| {
st.core.update(.{ .lsp_resp = .{ .id = d.id, .rows = d.rows } });
if (st.lsp_task) |*t| {
t.cancel(st.io) catch {};
st.lsp_task = null;
}
},
// "rust-analyzer: cargo check 88%" onto the transient message row,
// on the ACTIVE pane: server state is session news, not a fact
// about whichever pane happened to ask.
.lsp_status => |text| {
var mbuf: [256]u8 = undefined;
st.core.setMessage(st.core.active, message.stamp(&mbuf, "lsp", text));
},
// The filter's answer, then join the worker that produced it.
//
// NO deinit here: this loop's `defer msg.free(st.gpa)` owns the
// response, and `Msg.free` deinits it. The SDL shell frees inside
// its arm because its queue has no blanket free — copying that arm
// across without the surrounding contract is a double free, which
// is exactly what it was until the first `|` crashed the app.
.pipe => |value| {
st.core.update(.{ .pipe_resp = .{
.id = value.id,
.success = value.success,
.outputs = value.outputs,
} });
st.pipe_tasks.finish(st.io, value.id);
},
}
}
for (0..pardes.MAX_PANES) |pane| {
const id: u8 = @intCast(pane);
if (!st.file_watches.takeDirty(id)) continue;
if (reloadWatchedFile(st, id, true)) did = true;
}
if (st.file_watches.takeDirty(theme_watch_pane)) {
if (reloadWatchedTheme(st, true)) did = true;
}
return did;
}
/// Hand the core what arrived off-thread, then perform whatever it queued in
/// response. Returns whether this tick had IO to do, which is what bounds the
/// app's "pump until quiet" drain loop.
///
/// It deliberately does NOT render. AppKit wants to be TOLD the view is dirty
/// and to draw once per display refresh: a pty burst is a dozen wakeups and a
/// dozen ticks, and rendering inside each of them would encode eleven grids
/// nobody ever sees. The render is `pardes_frame`, which the draw callback
/// calls at display cadence — the coalescing this whole boundary is shaped
/// around, and what src/macos/pardes.h has always said pardes_frame is.
///
/// NOT a repaint signal, however tempting: the core changes the grid on its own
/// for a cursor move, a selection, a mode change and a scroll, none of which
/// queue an effect or read a pty, so all four return false here. The macOS host
/// learned that the expensive way — see the comment on pump() in
/// src/macos/Sources/AppDelegate.swift.
export fn pardes_tick() bool {
const st = &(state orelse return false);
// Cleared before the drain: a reader that pushes during this tick must be
// able to schedule the next one.
st.inbox.wake_pending.store(false, .release);
var did = drainInbox(st);
// Straight to `perform`, not through `pump`: the effects are the IO half of
// a tick and the render is not. `core.host` was seated once at init and is
// this host for the life of the session, so both this loop and the
// `tty_taken` pull the next keystroke makes land here.
while (st.core.nextEffect()) |effect| {
did = true;
st.core.perform(effect);
}
return did;
}
/// Spend the real time elapsed since the previous tick. Event pumps deliberately
/// never call this: a burst of key, mouse, or pty notifications is work to
/// drain, not elapsed animation time.
export fn pardes_animation_tick() bool {
const st = &(state orelse return false);
// MEASURED elapsed time, not one assumed frame. The scheduler re-arms only
// after the previous frame's tick, drain and draw have finished, so on the
// fallback clock the callbacks land slower than 60 Hz and unevenly.
// Counting each as one frame made every animation run slow AND stutter;
// spending real time makes cadence a question of smoothness only, and no
// longer a question of speed.
const now: u64 = @intCast(@max(0, monotonicNs()));
const spend = spendTickTime(st.last_tick_ns, now, st.tick_bank_ns);
st.last_tick_ns = now;
st.tick_bank_ns = spend.bank_ns;
var changed = false;
if (currentSceneFlags(st) != 0) {
// Shader time is wall-clock seconds, so a scene effect runs at the same
// rate whatever the callback cadence turns out to be.
advanceSceneClock(st, spend.elapsed_ns);
changed = true;
}
// The core's transitions and the dial's coast are FIXED-STEP: they count
// frames. The banked time is spent in whole steps, so a late callback
// advances two frames rather than stretching one over 32 ms.
for (0..spend.steps) |_| {
if (st.core.animationActive()) {
st.core.update(.tick);
changed = true;
}
if (st.rotate_coasting) {
spendRotation(st, st.rotate_velocity * rotation_fling_step);
st.rotate_velocity *= rotation_fling_decay;
if (@abs(st.rotate_velocity) < rotation_fling_stop) {
st.rotate_velocity = 0;
st.rotate_coasting = false;
// The remainder dies with the gesture: a banked half-notch
// surviving into the next twist is the hysteresis `rotate 0`
// exists to clear.
st.rotate_lag = 0;
}
changed = true;
}
}
// Nothing is animating any more: drop the banked remainder so the next run
// starts on a whole step instead of jumping however far this one stopped
// short, and forget the stamp so its first dt is not the idle gap.
if (!changed) {
st.tick_bank_ns = 0;
st.last_tick_ns = 0;
}
return changed;
}
// ---------------------------------------------------------------- events in
export fn pardes_key(cp_arg: u32, text_ptr: ?[*]const u8, len: usize, mods: u32) void {
const st = &(state orelse return);
if (cp_arg > std.math.maxInt(u21)) return;
const text: []const u8 = if (text_ptr) |p| p[0..len] else "";
st.core.update(.{ .key = .{
.cp = @intCast(cp_arg),
.text = text,
.ctrl = mods & 1 != 0,
.alt = mods & 2 != 0,
.shift = mods & 4 != 0,
} });
}
export fn pardes_paste(text_ptr: ?[*]const u8, len: usize) void {
const st = &(state orelse return);
const text: []const u8 = if (text_ptr) |p| p[0..len] else "";
st.core.update(.{ .paste = text });
}
/// Button and kind arrive as their boundary ordinals. An out-of-range value is
/// dropped rather than reaching an unchecked enum cast — same rule the browser
/// ABI keeps, for the same reason: the host is not part of this build.
export fn pardes_mouse(button_arg: c_int, kind_arg: c_int, col: u16, row: u16, mods: u32) void {
const st = &(state orelse return);
const button: pardes.Mouse.Button = switch (button_arg) {
0 => .left,
1 => .middle,
2 => .right,
3 => .wheel_up,
4 => .wheel_down,
5 => .wheel_left,
6 => .wheel_right,
7 => .none,
else => return,
};
const kind: pardes.Mouse.Kind = switch (kind_arg) {
0 => .press,
1 => .release,
2 => .motion,
3 => .drag,
else => return,
};
st.core.update(.{ .mouse = .{
.button = button,
.kind = kind,
.col = col,
.row = row,
.ctrl = mods & 1 != 0,
} });
}
export fn pardes_pointer_leave() void {
const st = &(state orelse return);
st.core.update(.pointer_leave);
}
export fn pardes_scroll(delta_rows: f32, delta_cols: f32, col: u16, row: u16) void {
const st = &(state orelse return);
var down_left = takeScrollTicks(&st.scroll_lag, delta_rows);
while (down_left != 0) {
const down = down_left > 0;
down_left += if (down) -1 else 1;
st.core.update(.{ .mouse = .{
.button = if (down) .wheel_down else .wheel_up,
.kind = .press,
.col = col,
.row = row,
} });
}
// Horizontal after vertical, and through the same quantizer: the core's
// own drift guard (config.wheelTick) is what decides whether a sideways
// wobble during a vertical flick counts, so the shell must not second-guess
// it by filtering here.
var right_left = takeScrollTicks(&st.scroll_lag_x, delta_cols);
while (right_left != 0) {
const right = right_left > 0;
right_left += if (right) -1 else 1;
st.core.update(.{ .mouse = .{
.button = if (right) .wheel_right else .wheel_left,
.kind = .press,
.col = col,
.row = row,
} });
}
}
/// Spend a trackpad rotation as search steps. AppKit reports degrees since the
/// last event, counterclockwise positive; the core has no rotation, so the
/// dial is quantized into the keys a hand would otherwise press — clockwise is
/// `n` (forward through the matches), counterclockwise `N`.
export fn pardes_rotate(degrees: f32) void {
const st = &(state orelse return);
// A gesture beginning re-zeros the dial: leftover travel from the last
// twist must not make the first degree of this one jump a match — and it
// catches a fling still coasting, because a finger back down is how a hand
// catches a dial.
if (degrees == 0) {
st.rotate_lag = 0;
st.rotate_velocity = 0;
st.rotate_coasting = false;
st.rotate_last_ns = monotonicNs();
return;
}
noteRotationVelocity(st, degrees);
spendRotation(st, degrees);
}
/// The fingers lifted. What happens next is decided entirely by how fast they
/// were moving when they did: `rotationFling` subtracts the floor, so a slow
/// twist stops dead where it was put and a flick keeps going in proportion to
/// how hard it was thrown.
export fn pardes_rotate_end() void {
const st = &(state orelse return);
const last = st.rotate_last_ns;
st.rotate_last_ns = 0;
st.rotate_coasting = false;
// A hand that turned the dial, STOPPED, and then lifted has released at
// rest however fast it was moving before — and the last sample is still
// sitting there saying otherwise. Without this the most deliberate twist
// of all (turn, look at it, let go) is the one that flings.
if (last == 0 or monotonicNs() - last > 90 * std.time.ns_per_ms) {
st.rotate_velocity = 0;
return;
}
st.rotate_velocity = rotationFling(st.rotate_velocity);
st.rotate_coasting = st.rotate_velocity != 0;
}
/// Monotonic nanoseconds, the clock lsp_zls.zig already times with. Monotonic
/// and not REALTIME on purpose: a dial that flung because NTP stepped the wall
/// clock backwards would be a bug nobody ever reproduces.
///
/// Zero on failure, which is also the "no sample yet" sentinel — so a clock
/// that will not answer makes the dial refuse to fling rather than fling on a
/// garbage dt.
fn monotonicNs() i128 {
var ts: libc.timespec = undefined;
if (libc.clock_gettime(.MONOTONIC, &ts) != 0) return 0;
return @as(i128, ts.sec) * std.time.ns_per_s + ts.nsec;
}
/// One event's contribution to the velocity estimate, in degrees per second.
/// Smoothed, because a single 120 Hz sample of a human wrist is mostly noise
/// and the fling would otherwise be decided by whichever one happened to land
/// last.
fn noteRotationVelocity(st: *State, degrees: f32) void {
const now = monotonicNs();
const last = st.rotate_last_ns;
st.rotate_last_ns = now;
st.rotate_coasting = false;
if (last == 0 or now == 0) return;
const dt_ns = now - last;
// A gap this long is a gesture nobody announced the start of, not a slow
// one: dividing by it would report a crawl and eat a real fling.
if (dt_ns <= 0 or dt_ns > 200 * std.time.ns_per_ms) return;
const seconds: f32 = @floatCast(@as(f64, @floatFromInt(dt_ns)) / @as(f64, std.time.ns_per_s));
const sample = degrees / seconds;
if (!std.math.isFinite(sample)) return;
st.rotate_velocity = st.rotate_velocity * 0.35 + sample * 0.65;
}
/// Turn degrees into whole search steps, keeping the remainder. The one place
/// the dial reaches the core, so a hand-turned notch and a coasted one are the
/// same keystroke by construction.
fn spendRotation(st: *State, degrees: f32) void {
var left = takeRotationNotches(&st.rotate_lag, degrees);
while (left != 0) {
const back = left > 0; // counterclockwise
left += if (back) -1 else 1;
st.core.update(.{ .key = .{ .cp = if (back) 'N' else 'n' } });
}
}
export fn pardes_command(text_ptr: ?[*]const u8, len: usize) void {
const st = &(state orelse return);
const text: []const u8 = if (text_ptr) |p| p[0..len] else "";
if (text.len == 0) return;
st.core.update(.{ .command = text });
}
export fn pardes_resize(cols_arg: u16, rows_arg: u16, cell_w: u16, cell_h: u16) void {
const st = &(state orelse return);
const cols = @max(1, cols_arg);
const rows = @max(1, rows_arg);
st.core.update(.{ .resize = .{
.cols = cols,
.rows = rows,
.cell_pixels = if (@hasField(pardes.CellPixels, "w"))
.{ .w = @max(1, cell_w), .h = @max(1, cell_h) }
else
.{},
} });
}
// ---------------------------------------------------------------- frame out
/// Render one frame, and the only place this host renders: AppKit's draw
/// callback, which is the one call it coalesces. A burst of input or pty output
/// marks the view dirty many times and is drawn once, so however much work the
/// ticks above drained, the grid is encoded once per display refresh.
///
/// It is the core's whole loop iteration — drain, perform, poll, render,
/// present — and it cannot block: `wait_input` is null, because AppKit
/// delivered the events before it called us and sleeping inside a run-loop
/// callback is a beachball. `present` copies the result into the flat buffers
/// the accessors below describe (presentFrame); returns their cell count, or 0
/// if the render failed.
export fn pardes_frame() u32 {
const st = &(state orelse return 0);
// The macOS host had NO zones at all, so every capture attributed its whole
// frame to the core. This is the boundary the AppKit `draw(_:)` calls into.
const tz = tracy.zone(@src(), "pardes_frame");
defer tz.end();
st.core.pump(hostFor(st)) catch |err| {
log.err("render failed: {t}", .{err});
clearFrame(st);
return 0;
};
tracy.frameMark();
return @intCast(st.frame_len);
}
/// Everything the accessors below describe is emptied together, so a failure
/// can never leave last frame's buffer behind a fresh cols/rows.
fn clearFrame(st: *State) void {
st.frame_len = 0;
st.frame_cols = 0;
st.frame_rows = 0;
st.images_len = 0;
st.panel_tracks_len = 0;
st.panel_diff_len = 0;
}
/// Copy one rendered frame into the flat buffers the native renderer reads.
/// Core-owned Cell layout is never borrowed across the ABI, so the grid, the
/// panel diff, the attachments and the tracks are all encoded here.
fn presentFrame(ctx: ?*anyopaque, surface: *const pardes.Surface) void {
const st = hostState(ctx);
const tz = tracy.zone(@src(), "presentFrame");
defer tz.end();
clearFrame(st);
const count: usize = @as(usize, surface.cols) * surface.rows;
if (count != st.cells.len) {
if (count == 0) {
if (st.cells.len > 0) st.gpa.free(st.cells);
st.cells = &.{};
} else {
const resized = if (st.cells.len == 0)
st.gpa.alloc(Cell, count)
else
st.gpa.realloc(st.cells, count);
st.cells = resized catch return;
}
}
st.frame_len = count;
st.frame_cols = surface.cols;
st.frame_rows = surface.rows;
{
// One encode per cell, every frame, whether or not the cell changed.
// If this is the hot zone the answer is a dirty-range copy, not a
// faster encodeCell.
const tz_cells = tracy.zone(@src(), "encodeCells");
defer tz_cells.end();
for (surface.cells, st.cells[0..count]) |cell, *out| out.* = encodeCell(cell);
}
collectPanelDiff(st, surface, count);
collectImages(st, surface);
collectPanelTracks(st, surface);
}
/// Flatten tracks into the C-visible array the shader composites from.
///
/// A plain copy, and that is the point. This used to re-sort by phase into
/// moving/opening/closing — which is EXACTLY the order `Pardes.render` already
/// publishes them in ("Moving panes first, then new panes, then inert closing
/// tombstones on top", src/pardes.zig), and it re-filtered `active()` the core
/// had already filtered. A second ordering rule that happens to agree is not
/// free: it is the thing that silently stops agreeing. The core's order is the
/// contract; every host receives the same dense record set.
fn collectPanelTracks(st: *State, surface: *const pardes.Surface) void {
const source = surface.panelTracks();
const len = @min(source.len, st.panel_tracks.len);
@memcpy(st.panel_tracks[0..len], source[0..len]);
st.panel_tracks_len = len;
}
/// Copy the old/new semantic transition data as one all-or-nothing snapshot.
/// A missing allocation disables the optional diff for this frame; it never
/// leaves a previous grid paired with a mask from another render.
fn collectPanelDiff(st: *State, surface: *const pardes.Surface, count: usize) void {
if (!surface.hasPanelDiff() or count == 0) return;
if (st.previous_cells.len != count) {
const resized = if (st.previous_cells.len == 0)
st.gpa.alloc(Cell, count)
else
st.gpa.realloc(st.previous_cells, count);
st.previous_cells = resized catch return;
}
if (st.changed_cells.len != count) {
const resized = if (st.changed_cells.len == 0)
st.gpa.alloc(u8, count)
else
st.gpa.realloc(st.changed_cells, count);
st.changed_cells = resized catch return;
}
for (surface.previous_cells, st.previous_cells[0..count]) |cell, *out|
out.* = encodeCell(cell);
for (surface.cell_diffs, st.changed_cells[0..count]) |diff, *out|
out.* = encodeChanged(diff);
st.panel_diff_len = count;
}
fn encodeChanged(diff: pardes.PanelCellDiff) u8 {
return if (diff.changed()) 255 else 0;
}
/// Flatten Surface.images into the flat C array the host walks.
///
/// A dropped attachment is a page that does not draw, never a wrong one, so
/// every failure here just stops collecting: the frame is still valid, it
/// simply has fewer pictures in it than the core offered.
fn collectImages(st: *State, surface: *const pardes.Surface) void {
if (comptime !pardes.pdf_enabled) return;
if (surface.nimages == 0) return;
if (st.images.len < surface.nimages) {
const resized = if (st.images.len == 0)
st.gpa.alloc(Image, surface.nimages)
else
st.gpa.realloc(st.images, surface.nimages);
st.images = resized catch return;
}
for (surface.images[0..surface.nimages]) |maybe| {
const place = maybe orelse continue;
if (place.iw == 0 or place.ih == 0 or place.rgba.len == 0) continue;
// Continuous documents hand over geometry the core already clipped to
// the viewport. Anything else (a static image pane) is the whole
// raster scaled into the whole body, which is the same two rectangles
// spelled without a crop.
const geometry = place.native.geometry orelse image.NativeGeometry{
.src = .{ .x = 0, .y = 0, .w = @intCast(place.iw), .h = @intCast(place.ih) },
.dst = .{
.x = 0,
.y = 0,
.w = @as(u32, place.w) * st.core.cell_pixels.w,
.h = @as(u32, place.h) * st.core.cell_pixels.h,
},
};
if (geometry.dst.w == 0 or geometry.dst.h == 0) continue;
if (geometry.src.w == 0 or geometry.src.h == 0) continue;
st.images[st.images_len] = .{
.serial = place.serial,
.page = place.native.page,
.revision = place.native.revision,
.cell_x = place.x,
.cell_y = place.y,
.cell_w = place.w,
.cell_h = place.h,
.dst_x = geometry.dst.x,
.dst_y = geometry.dst.y,
.dst_w = geometry.dst.w,
.dst_h = geometry.dst.h,
.src_x = geometry.src.x,
.src_y = geometry.src.y,
.src_w = geometry.src.w,
.src_h = geometry.src.h,
.offset_y = place.native.pixel_offset_y,
.iw = @intCast(place.iw),
.ih = @intCast(place.ih),
.rgba = place.rgba.ptr,
};
st.images_len += 1;
}
}
export fn pardes_frame_images() u32 {
const st = &(state orelse return 0);
return @intCast(st.images_len);
}
export fn pardes_frame_image_list() ?[*]const Image {
const st = &(state orelse return null);
return if (st.images_len == 0) null else st.images.ptr;
}
export fn pardes_frame_panel_tracks() u32 {
const st = &(state orelse return 0);
return @intCast(st.panel_tracks_len);
}
export fn pardes_frame_panel_track_list() ?[*]const PanelTrack {
const st = &(state orelse return null);
return if (st.panel_tracks_len == 0) null else st.panel_tracks[0..].ptr;
}
/// AppKit calls this only after its destination context has accepted the
/// frame. The boolean keeps the ABI POD-only: animated presentation uses the
/// borrowed records from `pardes_frame`, while a direct fallback commits the
/// canonical grid with an empty snapshot.
export fn pardes_frame_presented(animated_panels: bool) bool {
const st = &(state orelse return false);
const was_animating = st.core.animationActive();
if (animated_panels)
st.core.acknowledgePanelPresentation(st.panel_tracks[0..st.panel_tracks_len])
else
st.core.acknowledgePanelPresentation(&.{});
return !was_animating and st.core.animationActive();
}
export fn pardes_frame_cells() ?[*]const Cell {
const st = &(state orelse return null);
return if (st.frame_len == 0) null else st.cells.ptr;
}
export fn pardes_frame_previous_cells() ?[*]const Cell {
const st = &(state orelse return null);
return if (st.panel_diff_len != st.frame_len or st.panel_diff_len == 0)
null
else
st.previous_cells.ptr;
}
export fn pardes_frame_changed_cells() ?[*]const u8 {
const st = &(state orelse return null);
return if (st.panel_diff_len != st.frame_len or st.panel_diff_len == 0)
null
else
st.changed_cells.ptr;
}
export fn pardes_frame_cols() u16 {
const st = &(state orelse return 0);
return st.frame_cols;
}
export fn pardes_frame_rows() u16 {
const st = &(state orelse return 0);
return st.frame_rows;
}
export fn pardes_cursor_x() i32 {
const st = &(state orelse return -1);
return if (st.core.surface.cursor) |c| c.x else -1;
}
export fn pardes_cursor_y() i32 {
const st = &(state orelse return -1);
return if (st.core.surface.cursor) |c| c.y else -1;
}
export fn pardes_cursor_bar() bool {
const st = &(state orelse return false);
return if (st.core.surface.cursor) |c| c.bar else false;
}
/// The acme verb the core last performed, and clears it. Ordinals, not the
/// enum: the host is not part of this build, so the boundary speaks integers
/// and the ABI guard asserts they are the ones the header names.
export fn pardes_take_haptic() c_int {
const st = &(state orelse return 0);
return switch (st.core.takeHaptic()) {
.none => 0,
.exec => 1,
.look => 2,
};
}
/// The file the `Font` builtin asked for, and clears it — the same take-once
/// shape as the haptic above, and the same one the SDL shell uses on this
/// exact variable.
///
/// A copy rather than the borrowed State slice: C wants a terminator. One
/// static buffer because there is one core and the header promises the value
/// only until the next call.
var font_path_z: [4096:0]u8 = undefined;
export fn pardes_font_take() ?[*:0]const u8 {
const st = &(state orelse return null);
if (comptime !pardes.font_picker) return null;
const want = st.core.takeFontRequest() orelse return null;
if (want.len >= font_path_z.len) return null;
@memcpy(font_path_z[0..want.len], want);
font_path_z[want.len] = 0;
return &font_path_z;
}
/// Observe the face already on screen without resolving an unrelated Font
/// request. Initial state, host-only zoom and display-scale changes use this.
export fn pardes_font_observe(
effective_name: ?[*]const u8,
len: usize,
point_hundredths: u16,
) bool {
const st = &(state orelse return false);
const ptr = effective_name orelse return false;
if (len == 0 or len > 255 or point_hundredths == 0) return false;
return st.core.observeFont(ptr[0..len], point_hundredths, .points);
}
/// Commit what CoreText accepted for the request returned by font_take.
export fn pardes_font_ack(
effective_name: ?[*]const u8,
len: usize,
point_hundredths: u16,
) bool {
const st = &(state orelse return false);
const ptr = effective_name orelse return false;
if (len == 0 or len > 255 or point_hundredths == 0) return false;
return st.core.acknowledgeFont(ptr[0..len], point_hundredths, .points);
}
/// Resolve a taken request which CoreText could not load without claiming the
/// fallback/previous face was the requested one.
export fn pardes_font_reject() void {
const st = &(state orelse return);
st.core.rejectFont();
}
/// The FILE behind the focused pane, or null when there is none — a terminal,
/// an output buffer (`+Search` names a directory, not a document), or nothing
/// focused at all. A PDF and an image both count: they are real paths on disk,
/// and the titlebar's proxy icon is about the file, not about who can edit it.
///
/// A copy into a static buffer for the reason pardes_font_take keeps one: the
/// core owns a length and no terminator, C wants a string, and there is one
/// core. Valid until the next call.
var active_path_z: [4096:0]u8 = undefined;
export fn pardes_active_path() ?[*:0]const u8 {
const st = &(state orelse return null);
const path = activeFilePath(st) orelse return null;
if (path.len == 0 or path.len >= active_path_z.len) return null;
@memcpy(active_path_z[0..path.len], path);
active_path_z[path.len] = 0;
return &active_path_z;
}
/// Does the focused pane hold edits that are not on disk? False for everything
/// that cannot be saved in the first place, which is the same set
/// pardes_active_path answers null for minus the PDFs and images — those have
/// a path but no buffer, so they are never dirty.
export fn pardes_active_dirty() bool {
const st = &(state orelse return false);
const pane = st.core.panes[st.core.active] orelse return false;
const f = if (pane.file) |*x| x else return false;
if (f.output != null) return false;
return f.revision != f.saved_revision;
}
fn activeFilePath(st: *State) ?[]const u8 {
const pane = st.core.panes[st.core.active] orelse return null;
if (pane.file) |*f| return if (f.output == null) f.path else null;
if (comptime pardes.pdf_enabled) if (pane.pdfPath()) |path| return path;
if (pane.image) |*iv| return iv.path;
return null;
}
// ---------------------------------------------------------------- host seam
/// What this host can do, for the core's own loop to call. What it deliberately
/// cannot:
/// * `wait_input` — AppKit delivered the events before it called us and owns
/// the sleep; blocking inside a run-loop callback is a beachball.
/// * `post_present` — presentation is acknowledged when the destination
/// context has accepted the frame (pardes_frame_presented), which is a
/// later callback, not the moment the cells were encoded.
/// * `pipe` — no worker to hand a job to yet, so a `|` filter does nothing
/// in this shell. Teardown is not a method at all: pardes_deinit is the
/// app's own call, made after AppKit's loop rather than from inside one.
///
/// `lsp` USED to be on that list, and the entry claimed the core's empty answer
/// was "exactly what this host replied". It was not a considered trade: it
/// meant every language query in the shipped Mac app did nothing, silently, and
/// looked from the outside like a backend with no answer rather than a host
/// with no method. It is now `lspRequest` over the shared `lsp_host` worker.
///
/// Watch is deliberately different again: FileWatcher.swift owns its
/// per-directory DispatchSource and only returns a debounced hint; these
/// main-thread methods own the bytes, hash and shared text/PDF core event.
const vtable: pardes.Host.VTable = .{
.push_present = presentFrame,
.push_poll_frame = refreshCwds,
.push_spawn = spawnShell,
.push_pty_write = ptyWrite,
.push_pty_resize = ptyResize,
.push_pty_signal = ptySignal,
.pull_tty_taken = ttyTaken,
.push_write_file = writeFile,
.push_write_dump = writeDump,
.push_watch_file = watchFile,
.push_watch_theme = watchTheme,
.push_dump_themes = dumpThemes,
.push_set_clipboard = setClipboard,
.pull_read_clipboard = readClipboard,
.push_open_link = openLink,
.pull_lsp = lspRequest,
.pull_pipe = pipeRequest,
};
fn hostFor(st: *State) pardes.Host {
return .{ .ctx = st, .vtable = &vtable };
}
/// Answer a language query off the main thread and post the rows back. The
/// snapshot and the worker body are `lsp_host`'s, shared with the tty and SDL
/// shells; what is left here is the only part that is actually this host's —
/// which allocator, and how a finished job reaches the main thread.
fn lspRequest(ctx: ?*anyopaque, req: host_api.LspRequest) void {
const st = hostState(ctx);
const job = lsp_host.snapshot(st.gpa, st.core, req) orelse return;
// One in flight. Replacing it cancels the previous worker, which is right:
// the only answer anyone is waiting for is the one just asked for.
if (st.lsp_task) |*old| {
old.cancel(st.io) catch {};
st.lsp_task = null;
}
st.lsp_task = st.io.concurrent(lspWorker, .{ st, job }) catch {
job.free(st.gpa);
return;
};
}
/// Run a `|` filter off the main thread. The job copy, the subprocess and the
/// response all belong to `selection_pipe`; what is here is this host's inbox
/// and its bounded in-flight table.
///
/// This shell had no `pull_pipe` at all, so `pardes.zig` self-answered every
/// filter as failed — a `|` in the Mac app silently did nothing, the same shape
/// of gap `pull_lsp` was.
fn pipeRequest(ctx: ?*anyopaque, id: u32) void {
const st = hostState(ctx);
if (st.pipe_tasks.full()) {
st.core.update(.{ .pipe_resp = .{ .id = id, .success = false, .outputs = &.{} } });
return;
}
const view = st.core.pipeRequest(id) orelse return;
const job = selection_pipe.Job.copy(st.gpa, view) catch return;
const future = st.io.concurrent(pipeWorker, .{ st, job }) catch {
job.deinit(st.gpa);
return;
};
std.debug.assert(st.pipe_tasks.add(.{ .id = id, .future = future }));
}
fn pipeWorker(st: *State, job: *selection_pipe.Job) anyerror!void {
defer job.deinit(st.gpa);
const response = selection_pipe.runJob(st.gpa, st.io, job);
st.inbox.push(st.gpa, .{ .pipe = response });
wake(st);
}
fn lspWorker(st: *State, job: *lsp_host.Job) anyerror!void {
lsp_host.work(st.gpa, job, st, deliverLspRows);
}
fn deliverLspRows(ctx: ?*anyopaque, id: u32, rows: []u8) void {
const st: *State = @ptrCast(@alignCast(ctx orelse return));
st.inbox.push(st.gpa, .{ .lsp_done = .{ .id = id, .rows = rows } });
wake(st);
}
/// The registered `lsp.setStatusSink` target, called from the protocol client's
/// READER threads. Thread-safe and non-blocking only: a dupe and an inbox push,
/// which is lossy for this message kind by design — the sink's lock is held
/// around this call and server state is periodic news.
fn lspStatusSink(ctx: ?*anyopaque, text: []const u8) void {
const st: *State = @ptrCast(@alignCast(ctx orelse return));
const copy = st.gpa.dupe(u8, text) catch return;
st.inbox.push(st.gpa, .{ .lsp_status = copy });
wake(st);
}
fn hostState(ctx: ?*anyopaque) *State {
return @ptrCast(@alignCast(ctx.?));
}
fn spawnShell(ctx: ?*anyopaque, pane: u8, cwd: []const u8) void {
const st = hostState(ctx);
const core = st.core;
// The core reuses pane ids and has no close effect, so a deleted pane's
// shell lives in its slot until a respawn lands here. Reap it: cancel joins
// the reader, and the generation bump makes its late bytes and eof
// unreadable.
reap(st, pane);
st.gens[pane] +%= 1;
const gen = st.gens[pane];
var cwd_buf: [256:0]u8 = undefined;
var cwd_z: ?[*:0]const u8 = null;
// <= because writing the sentinel slot of a [N:0]u8 is legal, and Effect's
// cwd buffer is exactly 256: `<` would silently drop a maximal path and
// start the shell wherever the app bundle was launched from instead.
if (cwd.len > 0 and cwd.len <= cwd_buf.len) {
@memcpy(cwd_buf[0..cwd.len], cwd);
cwd_buf[cwd.len] = 0;
cwd_z = @ptrCast(&cwd_buf);
}
const child = host_io.forkShell(core, pane, &st.prompt_rcs, core.shellBin(), cwd_z, core.screen_h, core.screen_w, null);
st.ptys[pane] = .{
.file = child.file,
.pid = child.pid,
.gen = gen,
.reader = .{ .any_future = null, .result = {} },
};
// Report the pane's starting directory back to the core (tags); the slot
// needs no occupancy reset, nothing is remembered.
var lbuf: [1024]u8 = undefined;
if (look.shellCwd(child.pid, &lbuf)) |wd| core.setCwd(pane, wd);
if (st.started) if (st.ptys[pane]) |*pt| startReader(st, pt, pane);
}
fn ptyWrite(ctx: ?*anyopaque, pane: u8, bytes: []const u8) void {
const st = hostState(ctx);
if (st.ptys[pane]) |pt| _ = host_io.writeFd(pt.file.handle, bytes);
}
fn ptyResize(ctx: ?*anyopaque, pane: u8, cols: u16, rows: u16) void {
const st = hostState(ctx);
const pt = st.ptys[pane] orelse return;
const ws: posix.winsize = .{ .row = rows, .col = cols, .xpixel = 0, .ypixel = 0 };
_ = posix.system.ioctl(pt.file.handle, TIOCSWINSZ, @intFromPtr(&ws));
}
/// `pty/ctl`'s `sig`. Unlike `ttyTaken` above this is NOT degraded on darwin:
/// `tcgetpgrp` on the master and `kill` are both POSIX, and neither needs the
/// libproc descendant walk `look.ttyTaken` is still waiting for.
fn ptySignal(ctx: ?*anyopaque, pane: u8, sig: pardes.PtySignal) void {
const st = hostState(ctx);
if (st.ptys[pane]) |pt| look.signalTty(pt.pid, pt.file.handle, sig);
}
/// Asked only where a command line is about to be typed: is a program holding
/// this pane's tty instead of the prompt we forked? `look.ttyTaken` answers
/// `false` on darwin until it grows a libproc implementation, so this host
/// behaves exactly as it did — the wiring is here so it cannot rot, and it
/// costs nothing until then.
fn ttyTaken(ctx: ?*anyopaque, pane: u8) bool {
const st = hostState(ctx);
const pt = st.ptys[pane] orelse return false;
return look.ttyTaken(pt.pid, pt.file.handle);
}
/// A file pane's save and a scrollback's both land here; the core has already
/// resolved which path and which bytes.
fn writeFile(ctx: ?*anyopaque, pane: u8, path: []const u8, bytes: []const u8) void {
const st = hostState(ctx);
host_io.writeFileBytes(path, bytes) catch |err|
return st.core.saveFailed(pane, "save", err);
// The directory source will observe our own close. Move its baseline first
// so that notification is a hash no-op instead of manufacturing an external
// reload and undo boundary.
st.file_watches.restampText(pane, path, std.hash.Wyhash.hash(0, bytes));
// After the write, not beside it: every early return above is a save that
// did not happen and must not be reported as one.
var mbuf: [256]u8 = undefined;
st.core.setMessage(pane, message.stamp(&mbuf, "saved", path));
}
fn writeDump(ctx: ?*anyopaque, bytes: []const u8) void {
const st = hostState(ctx);
var pbuf: [1024:0]u8 = undefined;
const path = pardes.dump.outPath(&pbuf) orelse return;
host_io.writeFileBytes(path, bytes) catch |err| return st.core.reportError(0, "dump", err);
st.core.setLastDump(path);
}
fn watchFile(ctx: ?*anyopaque, pane: u8, path: []const u8, on: bool) void {
const st = hostState(ctx);
// No path is a pane with nothing on disk to watch (an output buffer, an
// image), which is the same answer as being turned off.
if (!on or path.len == 0) {
const generation = st.file_watches.stop(st.gpa, pane);
hostWatchFile(pane, generation, null, 0);
return;
}
setFileWatch(st, pane, path);
}
fn watchTheme(ctx: ?*anyopaque, generation: u32, on: bool) void {
const st = hostState(ctx);
setThemeFileWatch(st, generation, on, st.started);
}
fn dumpThemes(ctx: ?*anyopaque, pane: u8) void {
const st = hostState(ctx);
const config_dir = st.core.opts.config_dir orelse return;
const out_dir = user_config.dumpThemes(st.io, st.gpa, config_dir, pardes.themes) catch |err| {
st.core.reportError(pane, "dump themes", err);
return;
};
defer st.gpa.free(out_dir);
var mbuf: [256]u8 = undefined;
st.core.setMessage(pane, message.stamp(&mbuf, "dumped themes", out_dir));
}
fn setClipboard(ctx: ?*anyopaque, text: []const u8) void {
const st = hostState(ctx);
const cb = st.runtime.set_clipboard orelse return;
cb(st.runtime.userdata, text.ptr, text.len);
}
/// The host answers with pardes_paste, which the AppDelegate calls straight
/// back inside this call: NSPasteboard reads are synchronous, so the paste
/// event lands mid-pump. That is safe and deliberate — pardes_paste only feeds
/// core.update, and whatever that queues is picked up by the same effect loop
/// rather than waiting a tick. A host with a null callback simply never pastes.
fn readClipboard(ctx: ?*anyopaque) void {
const st = hostState(ctx);
const cb = st.runtime.read_clipboard orelse return;
cb(st.runtime.userdata);
}
fn openLink(_: ?*anyopaque, url: []const u8) void {
look.openLink(url);
}
// ---------------------------------------------------------------- workers
fn startReader(st: *State, pt: *Pty, id: u8) void {
pt.reader = st.io.concurrent(readPty, .{ st, st.io, pt.file, id, pt.gen }) catch |err| {
// No reader means the shell fills its pty buffer, blocks in write(2)
// and the pane silently freezes. Nothing recovers it, so at least say
// so — this is what PARDES_LOG exists for.
log.err("pane {d} has no reader ({t}); it will not show output", .{ id, err });
return;
};
}
/// Release one pane's shell: join the reader, close the master, reap the child.
/// Order matters — cancel is what unblocks a task parked in read(2), and the fd
/// must not be closed under a live reader. Called on eof and again on a spawn
/// into the same slot, so it has to tolerate an empty slot.
fn reap(st: *State, pane: u8) void {
var pt = st.ptys[pane] orelse return;
st.ptys[pane] = null;
pt.reader.cancel(st.io) catch {};
_ = libc.close(pt.file.handle);
// A library inside an app that runs for hours cannot leave these: the tty
// shell gets away with never reaping because the process exits seconds
// later, but here it would be one zombie per shell ever opened. NOHANG
// because the child may still be dying and the UI thread must not wait for
// it; the next reap or process exit collects whatever is left.
_ = libc.waitpid(pt.pid, null, posix.W.NOHANG);
}
/// Drain one pty into its inbox and wake the host. The same shape as the tty
/// shell's reader, with the vaxis event queue replaced by a mutex and one
/// callback: do the blocking thing away from the loop, hand the bytes over,
/// leave the core a state machine that never waits.
fn readPty(st: *State, io: std.Io, pty: std.Io.File, id: u8, gen: u32) anyerror!void {
var read_buf: [0x10000]u8 = undefined;
var reader = pty.readerStreaming(io, &read_buf);
while (true) {
var buf: [0x10000]u8 = undefined;
var vec = [_][]u8{&buf};
const n = reader.interface.readVec(&vec) catch break;
if (n == 0) break;
// Duped outside the lock on purpose — see Inbox.
const bytes = st.gpa.dupe(u8, buf[0..n]) catch break;
st.inbox.push(st.gpa, .{ .output = .{ .pane = id, .gen = gen, .bytes = bytes } });
wake(st);
}
st.inbox.push(st.gpa, .{ .eof = .{ .pane = id, .gen = gen } });
wake(st);
}
/// Ask the host for a tick, at most once per tick. `pardes_tick` clears the
/// flag before it drains, so a push that lands mid-drain still wakes and no
/// message can be left sitting in the inbox with nobody scheduled to read it.
fn wake(st: *State) void {
const cb = st.runtime.wakeup orelse return;
if (st.inbox.wake_pending.swap(true, .acq_rel)) return;
cb(st.runtime.userdata);
}
// ---------------------------------------------------------------- helpers
/// Rebuild the process environment as a Map, because a library never sees the
/// std.process.Init that main() gets one from. Only the config-path lookup
/// reads it, and the arena owns the copies for the life of the process.
fn captureEnv(arena: std.mem.Allocator) ?std.process.Environ.Map {
var map: std.process.Environ.Map = .init(arena);
const environ = std.c.environ;
var i: usize = 0;
while (environ[i]) |entry| : (i += 1) {
const line = std.mem.span(entry);
const eq = std.mem.indexOfScalar(u8, line, '=') orelse continue;
map.put(line[0..eq], line[eq + 1 ..]) catch return null;
}
return map;
}
fn encodeColor(color: pardes.Color) u32 {
return switch (color) {
.default => color_default,
.index => |index| color_indexed | @as(u32, index),
.rgb => |rgb| (@as(u32, rgb[0]) << 16) | (@as(u32, rgb[1]) << 8) | rgb[2],
};
}
fn encodeCell(cell: pardes.Cell) Cell {
var out: Cell = .{
.text = @splat(0),
.fg = encodeColor(cell.style.fg),
.bg = encodeColor(cell.style.bg),
.attrs = encodeAttrs(cell.style),
.len = if (cell.default) 1 else cell.len,
.flags = encodeCellFlags(cell.default, cell.style.font_role),
};
if (cell.default)
out.text[0] = ' '
else
@memcpy(out.text[0..cell.len], cell.grapheme());
return out;
}
fn encodeAttrs(style: pardes.CellStyle) u16 {
var attrs: u16 = 0;
attrs |= @as(u16, @intFromBool(style.bold)) << 0;
attrs |= @as(u16, @intFromBool(style.dim)) << 1;
attrs |= @as(u16, @intFromBool(style.italic)) << 2;
attrs |= @as(u16, @intFromBool(style.blink)) << 3;
attrs |= @as(u16, @intFromBool(style.reverse)) << 4;
attrs |= @as(u16, @intFromBool(style.invisible)) << 5;
attrs |= @as(u16, @intFromBool(style.strikethrough)) << 6;
attrs |= @as(u16, @intFromEnum(style.ul)) << 8;
return attrs;
}
fn encodeCellFlags(default: bool, role: pardes.FontRole) u8 {
return @as(u8, @intFromBool(default)) * cell_flag_default |
@as(u8, @intFromBool(role == .tagline)) * cell_flag_tagline;
}
/// Spend accumulated sub-row travel as whole wheel notches, keeping the
/// remainder. The core has no fractional scroll — both other shells do this
/// too — and the clamp is so that an absurd delta (a momentum-phase kinetic
/// fling reported in points, a NaN) cannot spin the emit loop.
fn takeScrollTicks(lag: *f32, delta_rows: f32) i32 {
if (!std.math.isFinite(delta_rows)) return 0;
const next = std.math.clamp(lag.* + delta_rows, -256, 256);
if (!std.math.isFinite(next)) return 0;
const whole: i32 = @intFromFloat(@trunc(next));
lag.* = next - @as(f32, @floatFromInt(whole));
return whole;
}
/// One search step per this many degrees of twist. Every notch is a jump to
/// another match, so it stays coarse enough that a thumb resettling cannot
/// walk the cursor across the file — but 20 degrees was more than a wrist
/// gives without thinking about it, and the dial felt stuck. Ten is still a
/// deliberate twist, and 36 steps to a full turn.
const rotation_notch_degrees: f32 = 10;
/// Where momentum STARTS, in degrees per second — and it starts at zero.
///
/// The fling is the release speed MINUS this, so a slow twist coasts not a
/// little but not at all, and the faster the flick the more there is. A plain
/// threshold would hand out two free notches the instant it was crossed, which
/// is the one thing a dial must not do: the same gesture, a hair quicker,
/// jumping twice as far is how a control stops feeling like a control.
const rotation_fling_floor: f32 = 70;
/// ...and the ceiling on what is left after that subtraction. AppKit reports a
/// thousand degrees a second for one frame of a twitch, and this cap is what
/// decides how far the hardest possible flick throws the list: 400 deg/s is
/// about 111 degrees of coast, so eleven matches. Twenty read as the list
/// getting away from you.
const rotation_fling_max: f32 = 400;
/// One pump of coasting. Fixed rather than measured: the host re-pumps at
/// ~60 Hz for exactly as long as pardes_animating says to, and a fixed step
/// makes one fling spend the same travel every time — which is what lets a
/// golden assert it instead of asserting the machine's timer jitter.
const rotation_fling_step: f32 = 1.0 / 60.0;
/// Per-step decay. 0.94 at 60 Hz is a little over half a second of coast, the
/// same order as the trackpad's own inertial scrolling.
const rotation_fling_decay: f32 = 0.94;
/// Below this the dial is at rest: one notch a second is not momentum, it is a
/// list still stepping long after the hand has moved on.
const rotation_fling_stop: f32 = 18;
/// The velocity a release at `speed` degrees/second actually coasts at, after
/// the floor is subtracted and the remainder capped. Zero means the twist was
/// a placement, not a throw — which is most of them.
///
/// Total travel follows from it and the decay as a geometric series:
/// `v * step / (1 - decay)`, i.e. about 0.28 degrees per degree/second. A
/// 200 deg/s release therefore coasts ~36 degrees, three or four notches.
fn rotationFling(speed: f32) f32 {
const excess = @min(@abs(speed) - rotation_fling_floor, rotation_fling_max);
if (excess < rotation_fling_stop) return 0;
return std.math.copysign(excess, speed);
}
/// Spend accumulated rotation as whole search steps, keeping the remainder.
/// Same contract as takeScrollTicks, including the clamp: an absurd delta
/// spends a bounded number of notches instead of spinning the emit loop.
fn takeRotationNotches(lag: *f32, degrees: f32) i32 {
if (!std.math.isFinite(degrees)) return 0;
const limit = rotation_notch_degrees * 64;
const next = std.math.clamp(lag.* + degrees, -limit, limit);
if (!std.math.isFinite(next)) return 0;
const whole: i32 = @intFromFloat(@trunc(next / rotation_notch_degrees));
lag.* = next - @as(f32, @floatFromInt(whole)) * rotation_notch_degrees;
return whole;
}
// ---------------------------------------------------------------- ABI guard
// The header is hand-written, so nothing but a test keeps it honest. build.zig
// translate-C's src/macos/pardes.h into this test build and every constant and
// layout below is asserted against the Zig side — ghostty's trick, and the
// cheapest possible insurance against a silent ABI skew.
/// Compare one declaration's arity and scalar widths against the header's.
/// Not a type equality — translate-C spells pointers `[*c]` and mints its own
/// struct types, so nothing here would ever match exactly. Arity and width are
/// what actually break: a parameter added on one side only (which is how the
/// Swift host first got pardes_scroll wrong), or a u16 that became a u32.
fn expectSameAbi(comptime C: type, comptime Z: type) !void {
const c_fn = @typeInfo(C).@"fn";
const z_fn = @typeInfo(Z).@"fn";
try std.testing.expectEqual(c_fn.params.len, z_fn.params.len);
inline for (c_fn.params, z_fn.params) |cp, zp|
try std.testing.expectEqual(@sizeOf(cp.type.?), @sizeOf(zp.type.?));
try std.testing.expectEqual(@sizeOf(c_fn.return_type.?), @sizeOf(z_fn.return_type.?));
}
test "pardes.h declares every export the way it is defined" {
const c = @import("pardes.h");
try expectSameAbi(@TypeOf(c.pardes_init), @TypeOf(pardes_init));
try expectSameAbi(@TypeOf(c.pardes_deinit), @TypeOf(pardes_deinit));
try expectSameAbi(@TypeOf(c.pardes_tick), @TypeOf(pardes_tick));
try expectSameAbi(@TypeOf(c.pardes_animation_tick), @TypeOf(pardes_animation_tick));
try expectSameAbi(@TypeOf(c.pardes_should_quit), @TypeOf(pardes_should_quit));
try expectSameAbi(@TypeOf(c.pardes_animating), @TypeOf(pardes_animating));
try expectSameAbi(@TypeOf(c.pardes_gui_tagline_font_percent), @TypeOf(pardes_gui_tagline_font_percent));
try expectSameAbi(@TypeOf(c.pardes_tagline_band_offset), @TypeOf(pardes_tagline_band_offset));
try expectSameAbi(@TypeOf(c.pardes_topbar_pane_border_px), @TypeOf(pardes_topbar_pane_border_px));
try expectSameAbi(@TypeOf(c.pardes_tagline_origin_col), @TypeOf(pardes_tagline_origin_col));
try expectSameAbi(@TypeOf(c.pardes_grid_col_at), @TypeOf(pardes_grid_col_at));
try expectSameAbi(@TypeOf(c.pardes_topbar_pane_border_rgb), @TypeOf(pardes_topbar_pane_border_rgb));
try expectSameAbi(@TypeOf(c.pardes_tagline_bg), @TypeOf(pardes_tagline_bg));
try expectSameAbi(@TypeOf(c.pardes_fallback_font_count), @TypeOf(pardes_fallback_font_count));
try expectSameAbi(@TypeOf(c.pardes_fallback_font_name), @TypeOf(pardes_fallback_font_name));
try expectSameAbi(@TypeOf(c.pardes_scene), @TypeOf(pardes_scene));
try expectSameAbi(@TypeOf(c.pardes_postprocessor_unavailable), @TypeOf(pardes_postprocessor_unavailable));
try expectSameAbi(@TypeOf(c.pardes_panel_animation_failed), @TypeOf(pardes_panel_animation_failed));
try expectSameAbi(@TypeOf(c.pardes_key), @TypeOf(pardes_key));
try expectSameAbi(@TypeOf(c.pardes_paste), @TypeOf(pardes_paste));
try expectSameAbi(@TypeOf(c.pardes_mouse), @TypeOf(pardes_mouse));
try expectSameAbi(@TypeOf(c.pardes_pointer_leave), @TypeOf(pardes_pointer_leave));
try expectSameAbi(@TypeOf(c.pardes_watch_changed), @TypeOf(pardes_watch_changed));
try expectSameAbi(@TypeOf(c.pardes_scroll), @TypeOf(pardes_scroll));
try expectSameAbi(@TypeOf(c.pardes_rotate), @TypeOf(pardes_rotate));
try expectSameAbi(@TypeOf(c.pardes_rotate_end), @TypeOf(pardes_rotate_end));
try expectSameAbi(@TypeOf(c.pardes_command), @TypeOf(pardes_command));
try expectSameAbi(@TypeOf(c.pardes_resize), @TypeOf(pardes_resize));
try expectSameAbi(@TypeOf(c.pardes_frame), @TypeOf(pardes_frame));
try expectSameAbi(@TypeOf(c.pardes_frame_cells), @TypeOf(pardes_frame_cells));
try expectSameAbi(@TypeOf(c.pardes_frame_previous_cells), @TypeOf(pardes_frame_previous_cells));
try expectSameAbi(@TypeOf(c.pardes_frame_changed_cells), @TypeOf(pardes_frame_changed_cells));
try expectSameAbi(@TypeOf(c.pardes_frame_cols), @TypeOf(pardes_frame_cols));
try expectSameAbi(@TypeOf(c.pardes_frame_rows), @TypeOf(pardes_frame_rows));
try expectSameAbi(@TypeOf(c.pardes_frame_images), @TypeOf(pardes_frame_images));
try expectSameAbi(@TypeOf(c.pardes_frame_image_list), @TypeOf(pardes_frame_image_list));
try expectSameAbi(@TypeOf(c.pardes_frame_panel_tracks), @TypeOf(pardes_frame_panel_tracks));
try expectSameAbi(@TypeOf(c.pardes_frame_panel_track_list), @TypeOf(pardes_frame_panel_track_list));
try expectSameAbi(@TypeOf(c.pardes_frame_presented), @TypeOf(pardes_frame_presented));
try expectSameAbi(@TypeOf(c.pardes_cursor_x), @TypeOf(pardes_cursor_x));
try expectSameAbi(@TypeOf(c.pardes_cursor_y), @TypeOf(pardes_cursor_y));
try expectSameAbi(@TypeOf(c.pardes_cursor_bar), @TypeOf(pardes_cursor_bar));
try expectSameAbi(@TypeOf(c.pardes_take_haptic), @TypeOf(pardes_take_haptic));
try expectSameAbi(@TypeOf(c.pardes_font_take), @TypeOf(pardes_font_take));
try expectSameAbi(@TypeOf(c.pardes_font_observe), @TypeOf(pardes_font_observe));
try expectSameAbi(@TypeOf(c.pardes_font_ack), @TypeOf(pardes_font_ack));
try expectSameAbi(@TypeOf(c.pardes_font_reject), @TypeOf(pardes_font_reject));
try expectSameAbi(@TypeOf(c.pardes_active_path), @TypeOf(pardes_active_path));
try expectSameAbi(@TypeOf(c.pardes_active_dirty), @TypeOf(pardes_active_dirty));
try expectSameAbi(@TypeOf(c.pardes_theme_bg), @TypeOf(pardes_theme_bg));
}
test "pardes.h matches the Zig boundary" {
const c = @import("pardes.h");
const expectEqual = std.testing.expectEqual;
try expectEqual(@sizeOf(c.pardes_cell_s), @sizeOf(Cell));
try expectEqual(@offsetOf(c.pardes_cell_s, "text"), @offsetOf(Cell, "text"));
try expectEqual(@offsetOf(c.pardes_cell_s, "fg"), @offsetOf(Cell, "fg"));
try expectEqual(@offsetOf(c.pardes_cell_s, "bg"), @offsetOf(Cell, "bg"));
try expectEqual(@offsetOf(c.pardes_cell_s, "attrs"), @offsetOf(Cell, "attrs"));
try expectEqual(@offsetOf(c.pardes_cell_s, "len"), @offsetOf(Cell, "len"));
try expectEqual(@offsetOf(c.pardes_cell_s, "flags"), @offsetOf(Cell, "flags"));
try expectEqual(@sizeOf(c.pardes_scene_s), @sizeOf(Scene));
inline for (@typeInfo(Scene).@"struct".fields) |field|
try expectEqual(@offsetOf(c.pardes_scene_s, field.name), @offsetOf(Scene, field.name));
try expectEqual(@sizeOf(c.pardes_panel_box_s), @sizeOf(PanelBox));
inline for (@typeInfo(PanelBox).@"struct".fields) |field|
try expectEqual(@offsetOf(c.pardes_panel_box_s, field.name), @offsetOf(PanelBox, field.name));
try expectEqual(@sizeOf(c.pardes_panel_track_s), @sizeOf(PanelTrack));
inline for (@typeInfo(PanelTrack).@"struct".fields) |field| {
const c_name = comptime if (std.mem.eql(u8, field.name, "_padding"))
"reserved0"
else
field.name;
try expectEqual(@offsetOf(c.pardes_panel_track_s, c_name), @offsetOf(PanelTrack, field.name));
}
// The attachment struct is a wide one and every field is read by hand on
// the Swift side, so its layout is checked at both ends rather than at the
// two that happen to be easy.
try expectEqual(@sizeOf(c.pardes_image_s), @sizeOf(Image));
inline for (@typeInfo(Image).@"struct".fields) |field|
try expectEqual(@offsetOf(c.pardes_image_s, field.name), @offsetOf(Image, field.name));
try expectEqual(@sizeOf(c.pardes_runtime_s), @sizeOf(Runtime));
try expectEqual(@as(u32, c.PARDES_COLOR_DEFAULT), color_default);
try expectEqual(@as(u32, c.PARDES_COLOR_INDEXED), color_indexed);
try expectEqual(@as(u8, c.PARDES_CELL_DEFAULT), cell_flag_default);
try expectEqual(@as(u8, c.PARDES_CELL_TAGLINE), cell_flag_tagline);
try expectEqual(@as(u16, c.PARDES_TOPBAR_H), pardes.TOPBAR_H);
try expectEqual(@as(u32, c.PARDES_SCENE_CRT), scene_flag_crt);
try expectEqual(@as(u32, c.PARDES_SCENE_RIPPLE), scene_flag_ripple);
try expectEqual(@as(u32, c.PARDES_SCENE_GLITCH), scene_flag_glitch);
try expectEqual(@as(u8, c.PARDES_PANEL_OPENING), @intFromEnum(panel_animation.Phase.opening));
try expectEqual(@as(u8, c.PARDES_PANEL_MOVING), @intFromEnum(panel_animation.Phase.moving));
try expectEqual(@as(u8, c.PARDES_PANEL_CLOSING), @intFromEnum(panel_animation.Phase.closing));
try expectEqual(@as(u8, c.PARDES_PANEL_OFF), @intFromEnum(panel_animation.Transition.off));
try expectEqual(@as(u8, c.PARDES_PANEL_SLIDE), @intFromEnum(panel_animation.Transition.slide));
try expectEqual(@as(u8, c.PARDES_PANEL_ZOOM), @intFromEnum(panel_animation.Transition.zoom));
try expectEqual(@as(u8, c.PARDES_PANEL_DISSOLVE), @intFromEnum(panel_animation.Transition.dissolve));
try expectEqual(@as(u8, c.PARDES_PANEL_ASCII), @intFromEnum(panel_animation.Transition.ascii));
try expectEqual(@as(u8, c.PARDES_PANEL_VERTICAL), @intFromEnum(panel_animation.Transition.vertical));
try expectEqual(@as(u8, c.PARDES_PANEL_EDGES), @intFromEnum(panel_animation.Transition.edges));
try expectEqual(@as(u8, c.PARDES_PANEL_FALL), @intFromEnum(panel_animation.Transition.fall));
try expectEqual(@as(u8, c.PARDES_PANEL_WAVE), @intFromEnum(panel_animation.Transition.wave));
try expectEqual(@as(u8, c.PARDES_PANEL_CURTAIN), @intFromEnum(panel_animation.Transition.curtain));
try expectEqual(@as(u8, c.PARDES_PANEL_SCRAMBLE), @intFromEnum(panel_animation.Transition.scramble));
try expectEqual(@as(u8, c.PARDES_PANEL_TYPEWRITER), @intFromEnum(panel_animation.Transition.typewriter));
// Every key the host has a name for must be the codepoint the core reads.
try expectEqual(@as(u21, c.PARDES_KEY_ENTER), pardes.Key.enter);
try expectEqual(@as(u21, c.PARDES_KEY_ESCAPE), pardes.Key.escape);
try expectEqual(@as(u21, c.PARDES_KEY_TAB), pardes.Key.tab);
try expectEqual(@as(u21, c.PARDES_KEY_BACKSPACE), pardes.Key.backspace);
try expectEqual(@as(u21, c.PARDES_KEY_UP), pardes.Key.up);
try expectEqual(@as(u21, c.PARDES_KEY_DOWN), pardes.Key.down);
try expectEqual(@as(u21, c.PARDES_KEY_LEFT), pardes.Key.left);
try expectEqual(@as(u21, c.PARDES_KEY_RIGHT), pardes.Key.right);
try expectEqual(@as(u21, c.PARDES_KEY_HOME), pardes.Key.home);
try expectEqual(@as(u21, c.PARDES_KEY_END), pardes.Key.end);
try expectEqual(@as(u21, c.PARDES_KEY_PAGE_UP), pardes.Key.page_up);
try expectEqual(@as(u21, c.PARDES_KEY_PAGE_DOWN), pardes.Key.page_down);
try expectEqual(@as(u21, c.PARDES_KEY_DELETE), pardes.Key.delete);
// The mouse ordinals the switch in pardes_mouse decodes are the enum's own
// declaration order; a reorder there is a silent remap of acme's buttons.
try expectEqual(c.PARDES_MOUSE_LEFT, @intFromEnum(pardes.Mouse.Button.left));
try expectEqual(c.PARDES_MOUSE_MIDDLE, @intFromEnum(pardes.Mouse.Button.middle));
try expectEqual(c.PARDES_MOUSE_RIGHT, @intFromEnum(pardes.Mouse.Button.right));
try expectEqual(c.PARDES_MOUSE_WHEEL_UP, @intFromEnum(pardes.Mouse.Button.wheel_up));
try expectEqual(c.PARDES_MOUSE_WHEEL_DOWN, @intFromEnum(pardes.Mouse.Button.wheel_down));
try expectEqual(c.PARDES_MOUSE_WHEEL_LEFT, @intFromEnum(pardes.Mouse.Button.wheel_left));
try expectEqual(c.PARDES_MOUSE_WHEEL_RIGHT, @intFromEnum(pardes.Mouse.Button.wheel_right));
try expectEqual(c.PARDES_MOUSE_NONE, @intFromEnum(pardes.Mouse.Button.none));
try expectEqual(c.PARDES_MOUSE_PRESS, @intFromEnum(pardes.Mouse.Kind.press));
try expectEqual(c.PARDES_MOUSE_RELEASE, @intFromEnum(pardes.Mouse.Kind.release));
try expectEqual(c.PARDES_MOUSE_MOTION, @intFromEnum(pardes.Mouse.Kind.motion));
try expectEqual(c.PARDES_MOUSE_DRAG, @intFromEnum(pardes.Mouse.Kind.drag));
// The haptic ordinals pardes_take_haptic returns, against the header's
// names and the core's enum. Three places, checked as one.
try expectEqual(c.PARDES_HAPTIC_NONE, @intFromEnum(pardes.Haptic.none));
try expectEqual(c.PARDES_HAPTIC_EXEC, @intFromEnum(pardes.Haptic.exec));
try expectEqual(c.PARDES_HAPTIC_LOOK, @intFromEnum(pardes.Haptic.look));
// The attribute bits the host decodes, against the encoder that writes them.
try expectEqual(@as(u16, c.PARDES_ATTR_BOLD), encodeAttrs(.{ .bold = true }));
try expectEqual(@as(u16, c.PARDES_ATTR_DIM), encodeAttrs(.{ .dim = true }));
try expectEqual(@as(u16, c.PARDES_ATTR_ITALIC), encodeAttrs(.{ .italic = true }));
try expectEqual(@as(u16, c.PARDES_ATTR_BLINK), encodeAttrs(.{ .blink = true }));
try expectEqual(@as(u16, c.PARDES_ATTR_REVERSE), encodeAttrs(.{ .reverse = true }));
try expectEqual(@as(u16, c.PARDES_ATTR_INVISIBLE), encodeAttrs(.{ .invisible = true }));
try expectEqual(@as(u16, c.PARDES_ATTR_STRIKETHROUGH), encodeAttrs(.{ .strikethrough = true }));
try expectEqual(
@as(u16, c.PARDES_UL_CURLY) << c.PARDES_ATTR_UL_SHIFT,
encodeAttrs(.{ .ul = .curly }),
);
// Font role is explicit ABI data, not something the host reconstructs
// from tag colours. Default and role occupy independent bits.
try expectEqual(@as(u8, 0), encodeCellFlags(false, .body));
try expectEqual(cell_flag_tagline, encodeCellFlags(false, .tagline));
try expectEqual(cell_flag_default | cell_flag_tagline, encodeCellFlags(true, .tagline));
try expectEqual(pardes.config.gui_tagline_font_percent, pardes_gui_tagline_font_percent());
}
test "scene effect flags and display clock are compact and independent" {
const expectEqual = std.testing.expectEqual;
try expectEqual(@as(u32, 0), encodeSceneEffects(.{}));
try expectEqual(scene_flag_crt, encodeSceneEffects(.{ .crt = true }));
try expectEqual(scene_flag_ripple, encodeSceneEffects(.{ .ripple = true }));
try expectEqual(scene_flag_glitch, encodeSceneEffects(.{ .glitch = true }));
try expectEqual(
scene_flag_crt | scene_flag_ripple | scene_flag_glitch,
encodeSceneEffects(.{ .crt = true, .ripple = true, .glitch = true }),
);
// The clock is TIME now, so the wrap is a duration and the assertion is
// that it wraps without losing the remainder — an f32 `time_seconds` that
// grew without bound would lose sub-millisecond resolution within a day.
var st: State = undefined;
st.scene_ns = scene_wrap_ns - (std.time.ns_per_ms * 5);
advanceSceneClock(&st, std.time.ns_per_ms * 5);
try expectEqual(@as(u64, 0), st.scene_ns);
advanceSceneClock(&st, std.time.ns_per_ms * 7);
try expectEqual(@as(u64, std.time.ns_per_ms * 7), st.scene_ns);
}
test "the mac panel ABI hands the shader the core's order verbatim" {
// The host used to re-sort by phase here. It does not any more: the order
// is `panel_animation.paintOrder`, applied once in `Pardes.render`, and
// asserted where it lives (src/pardes.zig). What this host still owes is
// that it copies FAITHFULLY and cannot overrun its fixed ABI array.
const source = [_]PanelTrack{
.{ .serial = 12, .pane = 1, .phase = .moving, .effect = .zoom },
.{ .serial = 15, .pane = 2, .phase = .moving, .effect = .dissolve },
.{ .serial = 11, .pane = 3, .phase = .opening, .effect = .slide },
.{ .serial = 16, .pane = 2, .phase = .closing, .effect = .vertical },
};
var st: State = undefined;
st.panel_tracks = undefined;
st.panel_tracks_len = 0;
var surface: pardes.Surface = std.mem.zeroes(pardes.Surface);
@memcpy(surface.panel_tracks[0..source.len], &source);
surface.npanel_tracks = source.len;
collectPanelTracks(&st, &surface);
try std.testing.expectEqual(source.len, st.panel_tracks_len);
for (source, st.panel_tracks[0..st.panel_tracks_len]) |want, got|
try std.testing.expectEqual(want.serial, got.serial);
}
test "mac panel mask is a literal normalized grayscale texture" {
try std.testing.expectEqual(@as(u8, 0), encodeChanged(.unchanged));
try std.testing.expectEqual(@as(u8, 255), encodeChanged(.visual));
try std.testing.expectEqual(@as(u8, 255), encodeChanged(.{ .ascii = .{ .from = 'a', .to = 'z' } }));
}
test "mac panel ABI has the documented compact byte layout" {
try std.testing.expectEqual(@as(usize, 16), @sizeOf(PanelBox));
try std.testing.expectEqual(@as(usize, 44), @sizeOf(PanelTrack));
try std.testing.expectEqual(@as(usize, 0), @offsetOf(PanelTrack, "serial"));
try std.testing.expectEqual(@as(usize, 4), @offsetOf(PanelTrack, "pane"));
try std.testing.expectEqual(@as(usize, 5), @offsetOf(PanelTrack, "phase"));
try std.testing.expectEqual(@as(usize, 6), @offsetOf(PanelTrack, "effect"));
try std.testing.expectEqual(@as(usize, 7), @offsetOf(PanelTrack, "_padding"));
try std.testing.expectEqual(@as(usize, 8), @offsetOf(PanelTrack, "frame"));
try std.testing.expectEqual(@as(usize, 10), @offsetOf(PanelTrack, "frame_count"));
try std.testing.expectEqual(@as(usize, 12), @offsetOf(PanelTrack, "from"));
try std.testing.expectEqual(@as(usize, 28), @offsetOf(PanelTrack, "to"));
}
test "colors encode to the three tags the host decodes" {
const expectEqual = std.testing.expectEqual;
try expectEqual(@as(u32, 0x01000000), encodeColor(.default));
try expectEqual(@as(u32, 0x02000021), encodeColor(.{ .index = 33 }));
try expectEqual(@as(u32, 0x00112233), encodeColor(.{ .rgb = .{ 0x11, 0x22, 0x33 } }));
}
test "sub-row scroll spends whole notches and keeps the remainder" {
const expectEqual = std.testing.expectEqual;
var lag: f32 = 0;
// Four quarter-row flicks are one row, and not before the fourth.
try expectEqual(@as(i32, 0), takeScrollTicks(&lag, 0.25));
try expectEqual(@as(i32, 0), takeScrollTicks(&lag, 0.25));
try expectEqual(@as(i32, 0), takeScrollTicks(&lag, 0.25));
try expectEqual(@as(i32, 1), takeScrollTicks(&lag, 0.25));
try expectEqual(@as(f32, 0), lag);
// Direction reverses without the accumulated travel leaking across it.
try expectEqual(@as(i32, -2), takeScrollTicks(&lag, -2.5));
try expectEqual(@as(i32, 0), takeScrollTicks(&lag, 0.25));
// Garbage moves nothing and leaves the accumulator usable; a fling far
// past the clamp spends at most one screen and does not spin the caller.
lag = 0;
try expectEqual(@as(i32, 0), takeScrollTicks(&lag, std.math.nan(f32)));
try expectEqual(@as(i32, 0), takeScrollTicks(&lag, std.math.inf(f32)));
try expectEqual(@as(f32, 0), lag);
try expectEqual(@as(i32, 256), takeScrollTicks(&lag, 1e9));
}
test "trackpad rotation spends whole search steps and keeps the remainder" {
const expectEqual = std.testing.expectEqual;
var lag: f32 = 0;
// A twist under one notch moves nothing; crossing it moves exactly one,
// and the overshoot is credited to the next.
try expectEqual(@as(i32, 0), takeRotationNotches(&lag, 7));
try expectEqual(@as(i32, 1), takeRotationNotches(&lag, 5));
try expectEqual(@as(f32, 2), lag);
// Reversing spends the residue first, so a twist back is not amplified by
// travel the other direction already banked.
try expectEqual(@as(i32, -1), takeRotationNotches(&lag, -12));
try expectEqual(@as(f32, 0), lag);
// One deliberate half-turn is several matches, not a hundred.
lag = 0;
try expectEqual(@as(i32, 18), takeRotationNotches(&lag, 180));
// Garbage moves nothing and leaves the dial usable; an absurd delta is
// clamped rather than spinning the emit loop.
lag = 0;
try expectEqual(@as(i32, 0), takeRotationNotches(&lag, std.math.nan(f32)));
try expectEqual(@as(i32, 0), takeRotationNotches(&lag, -std.math.inf(f32)));
try expectEqual(@as(f32, 0), lag);
try expectEqual(@as(i32, 64), takeRotationNotches(&lag, 1e9));
}
test "the dial flings in proportion to the release, and not at all when placed" {
// The whole point of the curve: momentum ramps UP FROM ZERO at the floor
// rather than switching on at it, so no release speed exists where the
// same gesture a hair quicker suddenly jumps several matches further.
try std.testing.expectEqual(@as(f32, 0), rotationFling(0));
try std.testing.expectEqual(@as(f32, 0), rotationFling(40));
try std.testing.expectEqual(@as(f32, 0), rotationFling(rotation_fling_floor));
// Just over the floor is still nothing: what is left has to beat the
// at-rest threshold before it is worth waking the pump for.
try std.testing.expectEqual(@as(f32, 0), rotationFling(rotation_fling_floor + 5));
// ...and past that it is linear in the release speed, both ways.
try std.testing.expectEqual(@as(f32, 130), rotationFling(200));
try std.testing.expectEqual(@as(f32, -130), rotationFling(-200));
// A twitch is capped rather than emptying the list.
try std.testing.expectEqual(rotation_fling_max, rotationFling(100_000));
try std.testing.expectEqual(-rotation_fling_max, rotationFling(-100_000));
// What that buys, in the units a hand feels: total coast is the geometric
// series v*step/(1-decay), so a brisk 200 deg/s release is a few matches
// and the hardest flick the cap allows is bounded well short of a hundred.
const travel = struct {
fn of(speed: f32) f32 {
return @abs(rotationFling(speed)) * rotation_fling_step / (1 - rotation_fling_decay);
}
}.of;
try std.testing.expect(travel(200) / rotation_notch_degrees < 5);
try std.testing.expect(travel(200) / rotation_notch_degrees >= 3);
// ...and the hardest flick a trackpad can report is bounded at about a
// dozen matches. This is the number to change if the dial ever feels like
// it is getting away from the hand.
try std.testing.expect(travel(100_000) / rotation_notch_degrees < 12);
try std.testing.expect(travel(100_000) / rotation_notch_degrees > 8);
}
// The loop, end to end, on the one machine that can run it: the core owns the
// iteration now, so the two things this file used to spell out by hand are
// exactly what a live session has to keep proving. A frame exists because the
// DRAW rendered one — ticks drain work and never render, which is what lets
// AppKit coalesce a burst into a single encoded grid — and elapsed animation
// time is spent only by the display clock, however many times the tick runs.
//
// It really boots: a shell is forked, an inbox drains, effects are performed
// through the vtable. Everything above it is the Swift app, which needs a Mac.
test "a live session renders on the draw and animates only on the display clock" {
try std.testing.expectEqual(@as(c_int, 0), pardes_init(null, 80, 24));
defer pardes_deinit();
const st = &state.?;
// The spawn effect reached forkpty rather than the core's silent fallback:
// init performs its own drain, before any reader task exists.
try std.testing.expect(st.ptys[0] != null);
// A tick drains and performs. It publishes no frame, so ten of them in a
// pty burst cost one render and not ten.
_ = pardes_tick();
_ = pardes_tick();
try std.testing.expectEqual(@as(u16, 0), pardes_frame_cols());
try std.testing.expect(pardes_frame_cells() == null);
// The draw is what renders and presents.
try std.testing.expectEqual(@as(u32, 80 * 24), pardes_frame());
try std.testing.expectEqual(@as(u16, 80), pardes_frame_cols());
try std.testing.expectEqual(@as(u16, 24), pardes_frame_rows());
try std.testing.expect(pardes_frame_cells() != null);
// Two themes, so the second retarget is a real transition whatever the
// developer's config booted this session wearing.
for ([_][]const u8{ "Theme dark", "Theme acme" }) |command| {
pardes_command(command.ptr, command.len);
_ = pardes_tick();
_ = pardes_frame();
}
try std.testing.expect(pardes_animating());
const step = st.core.chrome_animation.step;
// Input and pty pumps drain work and draws encode it; neither spends a
// frame, which is what keeps a burst of keys from collapsing a ten-frame
// fade into one.
_ = pardes_tick();
_ = pardes_frame();
_ = pardes_tick();
_ = pardes_frame();
try std.testing.expectEqual(step, st.core.chrome_animation.step);
try std.testing.expectEqual(@as(usize, 0), st.core.in_len);
// Only the display clock spends it, and exactly one frame per call.
try std.testing.expect(pardes_animation_tick());
try std.testing.expectEqual(step + 1, st.core.chrome_animation.step);
_ = pardes_tick();
_ = pardes_frame();
try std.testing.expectEqual(step + 1, st.core.chrome_animation.step);
}
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