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# WindowOpacity, end to end: the builtin the core only offers to a shell that
# declared the capability (src/builtins.zig), through pardes_window_opacity,
# to the alpha CoreGraphics actually left in the framebuffer.
#
# The contract is two-sided and shaders/ui.frag.glsl states it for the SDL
# shell: BACKGROUNDS take the percentage, glyph ink never does. `draw-opacity`
# records both ends of the range so a regression that made the whole window
# translucent — text included — reads as a changed maximum, not as a pass.
start 24 80
wait 8000 Newcol Joincol
wait 8000 $
stable 700 20000

# Opaque is the default, and an opaque view caches without an alpha channel
# at all.
draw-opacity solid

# Backgrounds drop to 60%; the prompt and the chrome text stay at 255.
command WindowOpacity 60
stable 700 20000
snap translucent
draw-opacity translucent

# 0 is the extreme the block cursor exists to survive: every background is
# gone and the ink is still there.
command WindowOpacity 0
stable 700 20000
draw-opacity clear

# ...and back, which must restore an opaque view rather than leave a window
# that is merely painting 100% alpha into a transparent surface.
command WindowOpacity 100
stable 700 20000
draw-opacity restored