diff options
| author | Gabriel Schneider <[email protected]> | 2026-09-29 06:58:19 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-10-01 00:12:16 -0300 |
| commit | c1dbb16d069a54f52533f346655b0fc49026c9a4 (patch) | |
| tree | 0a82753404805951cf7fda3973b86d7741f73833 | |
| parent | ff252345bc3e1edc1aee93ca826f294bf9a7874f (diff) | |
| download | pardes-c1dbb16d069a54f52533f346655b0fc49026c9a4.tar.gz pardes-c1dbb16d069a54f52533f346655b0fc49026c9a4.zip | |
G7: a moving pane casts a shadow, a retargeted move keeps its speed, a dissolve crossfades
- Track.launch: a move retargeted mid-way (Presentation.sync) starts at
the old move's speed along the new one's longest side (carriedLaunch,
Motion.easeFrom/speedFrom), so a second change during a slide bends the
motion instead of stopping it dead. The macOS track ABI grows the float
(pardes.h, 48 bytes; its reserved byte is named motion, as in Zig).
- A pane that slides, zooms or rises casts Lift's soft shadow at
sin(pi x progress) of its strength, on the other panes' bodies and
rails alone, under the same contrast ceiling, carried by its track.
- The GUI's PanelDissolve is a crossfade: the new cell drawn first, the
old one over it at 1 - progress, premultiplied, on the blending cell
pipeline for such groups (new cells now emitted before old ones, as the
old layers already came after the new). sRGB blend, not linear light
(documented). The tty keeps its per-cell swap.
Presentation.zig's and animation.zig's tests were not in any test root;
pardes.zig's test block now takes them in.
Tests: a retargeted move carries its speed and still lands exactly; a
moving pane's shadow is clipped off every tag, grip and its own body,
none at the start or the landing, most mid-way. GUI golden 18 changes by
the shadow (frame 6 of a slide). Gates as G6. Feel review:
.scratch/render/transitions/.
| -rw-r--r-- | docs/effects.md | 15 | ||||
| -rw-r--r-- | shaders/prebuilt/ui.frag.glsl | 17 | ||||
| -rw-r--r-- | shaders/prebuilt/ui.frag.spv | bin | 8448 -> 8176 bytes | |||
| -rw-r--r-- | shaders/ui.frag.glsl | 17 | ||||
| -rw-r--r-- | src/Presentation.zig | 39 | ||||
| -rw-r--r-- | src/animation.zig | 33 | ||||
| -rw-r--r-- | src/gui/gui.zig | 103 | ||||
| -rw-r--r-- | src/macos.zig | 2 | ||||
| -rw-r--r-- | src/macos/pardes.h | 3 | ||||
| -rw-r--r-- | src/pardes.zig | 2 |
10 files changed, 199 insertions, 32 deletions
diff --git a/docs/effects.md b/docs/effects.md index 04757aca..58c0098e 100644 --- a/docs/effects.md +++ b/docs/effects.md @@ -40,6 +40,7 @@ why. The verdict is the user's. | G4 bloom, vignette, grain | `Bloom`, `Vignette`, `Grain` `0..3` (off) | bundled post passes; none touches a tag, grip, notice or the cursor (pardesSpare); each capped per theme (pardesCap) | .scratch/render/{bloom,vignette,grain}/ (levels 0-3 on forge, dusk, acme; crops; mp4 stepping through the levels) | pending | | G5 lapis | `Theme lapis` (its `decor`) | a native theme with ornament: tag plaques with hard shadows inside their bands (the focused one striped), dots, rail checker, title shadow | .scratch/render/lapis/ (whole window at 1x and 2x, crops, a slide mp4) | pending | | G6 smooth scroll | follows `Motion` (on through the default smooth; `Motion off` lands at once) | a mouse wheel's notch glides, a touchpad follows the finger | .scratch/render/scroll/ (glide-<flavour>.mp4, quarter speed, strips) | pending | +| G7 panel transitions | `PanelSlide`, `PanelZoom`, `PanelVertical`, `PanelDissolve` (off) with `Motion` | a moving pane casts a shadow; a retargeted move keeps its speed; the GUI's dissolve is a crossfade | .scratch/render/transitions/ (slide smooth, bouncy, retargeted; dissolve) | pending | ## Motion flavours @@ -161,3 +162,17 @@ continuous path (Pardes.shell_continuous), so the shell draws every loop while it moves and a virtual clock moves with it; idle, it costs nothing. A PDF page scrolls as before. The test feed takes wheel events (ESC]777;mouse;wheel;<amount>;<x>;<y>BEL). + +Notes on G7: the geometry already followed the Motion flavour's spring +(sxrrwplk); a move retargeted mid-way now carries its speed on +(Track.launch, from the old move's speed along the new one's longest +side), so a second Newcol during a slide bends the motion instead of +stopping it dead. A pane that slides, zooms or rises stands off the page +while it moves: a soft shadow as Lift's, at sin(pi x progress) of its +strength (none as it sets out or lands), on the other panes' bodies and +rails alone and under the same contrast ceiling, moving with the pane. The +GUI's PanelDissolve is a crossfade: a changed cell's new form drawn whole, +its old one over it at 1 - progress; the blend is in sRGB, not linear +light (a two-colour mix in linear light needs both in one shader; open +point 3). The tty keeps its per-cell swap. GUI golden 18-mid-transition +changes (the slide's shadow at frame 6). diff --git a/shaders/prebuilt/ui.frag.glsl b/shaders/prebuilt/ui.frag.glsl index 62dbbfa2..cb38fff1 100644 --- a/shaders/prebuilt/ui.frag.glsl +++ b/shaders/prebuilt/ui.frag.glsl @@ -82,13 +82,18 @@ void main() { } vec4 cell = vec4(mix(under.rgb, v_fg, a), mix(under.a, 1.0, a)); - // 3 = data dissolve. Changed cells retain the frozen old cell until their - // stable threshold, then atomically become the new cell. Exact endpoints - // mirror panel_animation.dissolveRevealed, including the zero hash. + // 3 = dissolve, a crossfade (G7): a changed cell's new form is drawn + // first, whole, and its frozen old one over it at 1 - progress, + // premultiplied (the frame's cells blend over, pipeline_over), so the + // old fades out as the new comes in; at the ends, exactly one of them. + // The tty keeps its per-cell swap (panel_animation.dissolveRevealed). if (effect == 3u) { - bool reveal = progress >= 1.0 || (progress > 0.0 && noise < progress); - if (oldLayer ? reveal : !reveal) discard; - o_col = cell; + if (!oldLayer) { + o_col = cell; + return; + } + if (progress >= 1.0) discard; + o_col = cell * (1.0 - progress); return; } diff --git a/shaders/prebuilt/ui.frag.spv b/shaders/prebuilt/ui.frag.spv Binary files differindex d83d9c55..15318214 100644 --- a/shaders/prebuilt/ui.frag.spv +++ b/shaders/prebuilt/ui.frag.spv diff --git a/shaders/ui.frag.glsl b/shaders/ui.frag.glsl index 62dbbfa2..cb38fff1 100644 --- a/shaders/ui.frag.glsl +++ b/shaders/ui.frag.glsl @@ -82,13 +82,18 @@ void main() { } vec4 cell = vec4(mix(under.rgb, v_fg, a), mix(under.a, 1.0, a)); - // 3 = data dissolve. Changed cells retain the frozen old cell until their - // stable threshold, then atomically become the new cell. Exact endpoints - // mirror panel_animation.dissolveRevealed, including the zero hash. + // 3 = dissolve, a crossfade (G7): a changed cell's new form is drawn + // first, whole, and its frozen old one over it at 1 - progress, + // premultiplied (the frame's cells blend over, pipeline_over), so the + // old fades out as the new comes in; at the ends, exactly one of them. + // The tty keeps its per-cell swap (panel_animation.dissolveRevealed). if (effect == 3u) { - bool reveal = progress >= 1.0 || (progress > 0.0 && noise < progress); - if (oldLayer ? reveal : !reveal) discard; - o_col = cell; + if (!oldLayer) { + o_col = cell; + return; + } + if (progress >= 1.0) discard; + o_col = cell * (1.0 - progress); return; } diff --git a/src/Presentation.zig b/src/Presentation.zig index 15ed9ea6..5cec73e0 100644 --- a/src/Presentation.zig +++ b/src/Presentation.zig @@ -183,7 +183,7 @@ pub fn sync(self: *Presentation, p: *Pardes) void { prior.?.from else old.box; - const next = stamp(p, .{ + var next = stamp(p, .{ .serial = pane.serial, .pane = @intCast(id), .phase = if (!same_lifetime or @@ -192,6 +192,10 @@ pub fn sync(self: *Presentation, p: *Pardes) void { .from = from, .to = target, }); + // Retargeted mid-way from where it shows: it keeps its speed. + if (same_lifetime and shown != null) if (prior) |old_move| { + next.launch = carriedLaunch(old_move, next); + }; self.tracks[id] = next; changed = true; animated_change = true; @@ -230,6 +234,23 @@ fn stamp(p: *const Pardes, track: Track) Track { return stamped; } +/// A retargeted move's starting speed, in its own lengths per unit of +/// progress, from the old move's speed now (cells per frame), along the +/// new move's longest side; within four lengths per unit either way. +fn carriedLaunch(old_move: Track, next: Track) f32 { + const v = old_move.velocity(); + if (next.frames() <= 1) return 0; + const steps: f32 = @floatFromInt(next.frames() - 1); + const d: [4]f32 = .{ next.to.x - next.from.x, next.to.y - next.from.y, next.to.w - next.from.w, next.to.h - next.from.h }; + const vs: [4]f32 = .{ v.x, v.y, v.w, v.h }; + var axis: usize = 0; + for (d, 0..) |value, i| if (@abs(value) > @abs(d[axis])) { + axis = i; + }; + if (@abs(d[axis]) < 1e-3) return 0; + return std.math.clamp(vs[axis] * steps / d[axis], -4, 4); +} + fn appendClosing(self: *Presentation, track: Track) bool { std.debug.assert(track.phase == .closing); const baseline = self.previous_layout[track.pane] orelse return false; @@ -784,3 +805,19 @@ test "presentation snapshots own compact body and tag rows across later edits" { try std.testing.expectEqual(@as(u8, 'B'), state.previous_body_layers[0].cells[0].text[0]); try std.testing.expectEqual(@as(u8, 'U'), state.previous_tag_layers[0].cells[0].text[0]); } + +test "a move retargeted mid-way carries its speed into the new one" { + const smooth = @intFromEnum(animation.Motion.Flavour.smooth) + 1; + const first: Track = .{ .serial = 1, .phase = .moving, .effect = .slide, .motion = smooth, .frame = 4, .frame_count = 14, .from = .{ .x = 0, .y = 1, .w = 40, .h = 20 }, .to = .{ .x = 40, .y = 1, .w = 40, .h = 20 } }; + const was = first.velocity(); + try std.testing.expect(was.x > 0.5); + var next: Track = .{ .serial = 1, .phase = .moving, .effect = .slide, .motion = smooth, .frame_count = 14, .from = first.presented(), .to = .{ .x = 60, .y = 1, .w = 40, .h = 20 } }; + next.launch = carriedLaunch(first, next); + try std.testing.expect(next.launch > 0); + // It sets off at the speed the old one had, not from a stop. + const now = next.velocity(); + try std.testing.expectApproxEqRel(was.x, now.x, 0.15); + // And still lands exactly. + next.frame = 13; + try std.testing.expectEqual(next.to.x, next.presented().x); +} diff --git a/src/animation.zig b/src/animation.zig index 12d352d1..855fef03 100644 --- a/src/animation.zig +++ b/src/animation.zig @@ -136,6 +136,10 @@ pub const Track = extern struct { frame_count: u16 = 0, from: Box = .{}, to: Box = .{}, + /// The move's speed as it starts, in its lengths per unit of progress: + /// 0 sets off as the flavour does; a move retargeted mid-way carries + /// the old one's speed on (Presentation.sync), so it never stops dead. + launch: f32 = 0, pub fn active(track: Track) bool { return track.effect != .off and track.frame < track.frames(); @@ -151,7 +155,7 @@ pub const Track = extern struct { if (track.phase == .closing and track.effect == .vertical) return progressEased(.in_cubic, track.frames(), track.frame); if (track.flavour()) |motion| - return motion.ease(track.progress()); + return motion.easeFrom(track.progress(), track.launch); return progressEased(track.effect.easing(), track.frames(), track.frame); } @@ -163,6 +167,16 @@ pub const Track = extern struct { return Motion.of(which); } + /// How fast its presented box moves now, in cells per frame of its + /// own (x, y, w, h); zero when it follows no flavour or has landed. + pub fn velocity(track: Track) Box { + const motion = track.flavour() orelse return .{}; + const u = track.progress(); + if (u >= 1 or track.frames() <= 1) return .{}; + const rate = motion.speedFrom(u, track.launch) / @as(f32, @floatFromInt(track.frames() - 1)); + return .{ .x = (track.to.x - track.from.x) * rate, .y = (track.to.y - track.from.y) * rate, .w = (track.to.w - track.from.w) * rate, .h = (track.to.h - track.from.h) * rate }; + } + fn progress(track: Track) f32 { if (track.frames() <= 1 or track.frame >= track.frames() - 1) return 1; return @as(f32, @floatFromInt(track.frame)) / @as(f32, @floatFromInt(track.frames() - 1)); @@ -180,7 +194,7 @@ pub const Track = extern struct { // box, so a click lands on the glyph it is drawn as). const motion = track.flavour() orelse return box; if (motion.stretch == 0) return box; - const factor = 1 + motion.stretch * std.math.clamp(motion.speed(track.progress()) / 4, -1, 1); + const factor = 1 + motion.stretch * std.math.clamp(motion.speedFrom(track.progress(), track.launch) / 4, -1, 1); if (@abs(track.to.x - track.from.x) >= @abs(track.to.y - track.from.y)) { const w = box.w * factor; box.x -= (w - box.w) / 2; @@ -685,16 +699,27 @@ pub const Motion = struct { /// flavour's spring (wind-up, overshoot and all), landing exactly on 1 /// at its end. `instant` is there at once. pub fn ease(motion: Motion, u: f32) f32 { + return motion.easeFrom(u, 0); + } + + /// `ease` for a move that starts already moving at `launch` lengths + /// per unit of `u` (a retarget): no wind-up then, the speed carried on. + pub fn easeFrom(motion: Motion, u: f32, launch: f32) f32 { if (motion.instant or u >= 1) return 1; if (u <= 0) return 0; - const spring: Spring = .{ .omega = motion.norm, .zeta = motion.zeta, .target = 1, .from = 0, .velocity = (motion.launch - 2 * motion.anticipate) * motion.norm, .settled = false }; + const kick = if (launch != 0) launch else (motion.launch - 2 * motion.anticipate) * motion.norm; + const spring: Spring = .{ .omega = motion.norm, .zeta = motion.zeta, .target = 1, .from = 0, .velocity = kick, .settled = false }; return spring.value(@intFromFloat(u * std.time.ns_per_s)); } /// The same move's speed at `u`, in lengths per unit of `u`. pub fn speed(motion: Motion, u: f32) f32 { + return motion.speedFrom(u, 0); + } + + pub fn speedFrom(motion: Motion, u: f32, launch: f32) f32 { const h: f32 = 1.0 / 256.0; - return (motion.ease(@min(1, u + h)) - motion.ease(@max(0, u - h))) / (@min(1, u + h) - @max(0, u - h)); + return (motion.easeFrom(@min(1, u + h), launch) - motion.easeFrom(@max(0, u - h), launch)) / (@min(1, u + h) - @max(0, u - h)); } }; diff --git a/src/gui/gui.zig b/src/gui/gui.zig index 449cae15..b5da9ad6 100644 --- a/src/gui/gui.zig +++ b/src/gui/gui.zig @@ -5963,7 +5963,9 @@ fn renderFrame( const track = groups.items[group_index].track; const data_effect = if (track) |active| active.effect == .dissolve else false; const data_diff = data_effect and gripCellChanged(surface, covered, previous_covered, col, row); - if (data_diff) emitSurfaceCell( + // The new cell, then (a dissolve) the old one fading out over + // it, as the old layers come after the new ones. + emitSurfaceCell( g, chrome, instances, @@ -5973,16 +5975,16 @@ fn renderFrame( layout, win_w, win_h, - track, - surface.previous_cells[@as(usize, row) * surface.cols ..][0..surface.cols], - previous_covered[@as(usize, row) * surface.cols ..][0..surface.cols], + if (data_effect and !data_diff) null else track, + line, + line_cover, col, - null, - true, + line_cursor, false, + cursors_shown and at == cursor_idx and !cursor_bar and bodyLayerAt(surface, col, row) == null, page, ); - emitSurfaceCell( + if (data_diff) emitSurfaceCell( g, chrome, instances, @@ -5992,13 +5994,13 @@ fn renderFrame( layout, win_w, win_h, - if (data_effect and !data_diff) null else track, - line, - line_cover, + track, + surface.previous_cells[@as(usize, row) * surface.cols ..][0..surface.cols], + previous_covered[@as(usize, row) * surface.cols ..][0..surface.cols], col, - line_cursor, + null, + true, false, - cursors_shown and at == cursor_idx and !cursor_bar and bodyLayerAt(surface, col, row) == null, page, ); } @@ -6104,7 +6106,10 @@ fn renderFrame( } const has_shifted = index == 0 and shifted != 0; if ((group.cell_count != 0 or has_shifted) and g.vbuf != null) { - c.SDL_BindGPUGraphicsPipeline(rp, if (cell_decor.nplaques != 0) g.pipeline_over else g.pipeline); + // Blended over what is under: a theme's plaques show through + // blank tag cells; a dissolve's old cells fade over its new. + const dissolving = if (group.track) |active| active.effect == .dissolve else false; + c.SDL_BindGPUGraphicsPipeline(rp, if (cell_decor.nplaques != 0 or dissolving) g.pipeline_over else g.pipeline); const samp_binding = c.SDL_GPUTextureSamplerBinding{ .texture = g.atlas_tex, .sampler = g.atlas_sampler }; c.SDL_BindGPUFragmentSamplers(rp, 0, &samp_binding, 1); if (group.cell_count != 0) { @@ -8715,6 +8720,34 @@ fn buildDecor(g: *Gui, gpa: std.mem.Allocator, surface: *const pardes.Surface, g } else null; try addLift(g, gpa, lift_style, ceilings, box, rim_edge, bodies, grip.lift, track, win_w, win_h); } + // G7: a pane on the move stands off the page, rising as it sets + // out and settling as it lands, its shadow on the other panes' + // bodies only (never a tag, a grip or its own text), moving + // with it. + if (track) |active| if (active.phase != .closing and (active.effect == .slide or active.effect == .zoom or active.effect == .vertical)) { + const steps: f32 = @floatFromInt(@max(1, active.frames() -| 1)); + const u = std.math.clamp(@as(f32, @floatFromInt(active.frame)) / steps, 0, 1); + const lift = @sin(std.math.pi * u); + var box: [4]f32 = .{ std.math.inf(f32), std.math.inf(f32), -std.math.inf(f32), -std.math.inf(f32) }; + var others: [pardes.MAX_PANES][4]f32 = undefined; + var nothers: usize = 0; + for (placed) |part| { + if (part.kind != .tag and part.kind != .rail and part.kind != .body and part.kind != .grip) continue; + const r = bodyPixels(part, layout); + if (part.owner == active.pane) { + box = .{ @min(box[0], r[0]), @min(box[1], r[1]), @max(box[2], r[2]), @max(box[3], r[3]) }; + } else if ((part.kind == .body or part.kind == .rail) and nothers < others.len) { + others[nothers] = r; + nothers += 1; + } + } + if (box[2] > box[0] and lift > 0.01) { + const h: f32 = @floatFromInt(g.cell_h); + const first = g.decor.items.len; + try addSoft(g, gpa, box, Shadow.sigma * h * lift, Shadow.side * h * lift, Shadow.drop * h * lift, @min(Shadow.strength * lift, ceilings.shadow), .{ 0, 0, 0 }, track, win_w, win_h); + try clipToBodies(g, gpa, first, others[0..nothers]); + } + }; } // A notice chip is tagline hung over the body's top rows, so it is // ruled off from the text beneath it the way a tag is: the same @@ -9287,6 +9320,50 @@ test "decor is read from the regions, each pane's in its own group" { try std.testing.expectEqual(@as(u32, 0), groups.items[groups.ink].decor_count); } +test "a pane on the move casts a shadow on the other panes' bodies alone, most at mid-way" { + const gpa = std.testing.allocator; + const core = try pardes.Pardes.init(gpa, .{ .cols = 80, .rows = 24 }); + defer core.deinit(); + _ = try core.newShell(1, ""); + try std.testing.expect(pardes.layout.splitColumn(core, 0, 1, false)); + try std.testing.expect(core.executeBuiltinLine(0, "Theme acme")); + for (0..40) |_| core.update(.tick); + pardes.test_api.sync(core); + const s = try core.render(core.scratch.allocator()); + var g: Gui = undefined; + g.decor = .empty; + defer g.decor.deinit(gpa); + g.cell_w = 10; + g.cell_h = 20; + g.tagline_width = 6; + g.tagline_height = 12; + const layout = fixedCellLayout(&g); + const serial = core.panes[1].?.serial; + var strengths: [3]f32 = @splat(0); + for ([_]u16{ 0, 6, 12 }, 0..) |frame, i| { + g.decor.clearRetainingCapacity(); + const moving: pardes.animation.Track = .{ .pane = 1, .serial = serial, .phase = .moving, .effect = .slide, .frame = frame, .frame_count = 13, .from = .{ .x = 0, .y = 1, .w = 40, .h = 23 }, .to = .{ .x = 40, .y = 1, .w = 40, .h = 23 } }; + var groups = makeGroups(&.{moving}, true); + if (!moving.active()) groups = makeGroups(&.{}, true); + try buildDecor(&g, gpa, s, &groups, layout, 800, 480, false); + for (g.decor.items) |item| { + if (item.effect & soft_shadow_bit == 0) continue; + strengths[i] = @max(strengths[i], item.fr); + // Clipped to pane 0's body or rail, never pane 1's, never a tag. + try std.testing.expect(item.clip_x1 >= item.clip_x0); + for (s.regionList()) |region| { + if (region.kind != .tag and region.kind != .grip and !(region.owner == 1 and (region.kind == .body or region.kind == .rail))) continue; + const r = bodyPixels(region, layout); + try std.testing.expect(item.clip_x1 <= r[0] or item.clip_x0 >= r[2] or item.clip_y1 <= r[1] or item.clip_y0 >= r[3]); + } + } + } + // Rising as it sets out, gone as it lands. + try std.testing.expectEqual(@as(f32, 0), strengths[0]); + try std.testing.expect(strengths[1] > 0.05); + try std.testing.expectEqual(@as(f32, 0), strengths[2]); +} + /// What a bundled post pass leaves alone (Post.Frame.spare), in window /// pixels: every tag with its grip, the column and workspace tags, and the /// notices, the chrome the focus indicators live in. A grip, the gap after diff --git a/src/macos.zig b/src/macos.zig index d6daf944..4ff13b23 100644 --- a/src/macos.zig +++ b/src/macos.zig @@ -2995,7 +2995,7 @@ test "mac panel mask is a literal normalized grayscale texture" { test "mac panel ABI has the documented compact byte layout" { try std.testing.expectEqual(@as(usize, 16), @sizeOf(PanelBox)); - try std.testing.expectEqual(@as(usize, 44), @sizeOf(PanelTrack)); + try std.testing.expectEqual(@as(usize, 48), @sizeOf(PanelTrack)); try std.testing.expectEqual(@as(usize, 0), @offsetOf(PanelTrack, "serial")); try std.testing.expectEqual(@as(usize, 4), @offsetOf(PanelTrack, "pane")); try std.testing.expectEqual(@as(usize, 5), @offsetOf(PanelTrack, "phase")); diff --git a/src/macos/pardes.h b/src/macos/pardes.h index 29f8a37d..46453429 100644 --- a/src/macos/pardes.h +++ b/src/macos/pardes.h @@ -108,11 +108,12 @@ typedef struct { uint8_t pane; uint8_t phase; uint8_t effect; - uint8_t reserved0; + uint8_t motion; uint16_t frame; uint16_t frame_count; pardes_panel_box_s from; pardes_panel_box_s to; + float launch; } pardes_panel_track_s; #define PARDES_PANEL_OPENING 0u diff --git a/src/pardes.zig b/src/pardes.zig index bbd8e7cd..1f2c3175 100644 --- a/src/pardes.zig +++ b/src/pardes.zig @@ -471,6 +471,8 @@ test { _ = @import("body_layer.zig"); _ = @import("draw.zig"); _ = @import("tag_layer.zig"); + _ = @import("Presentation.zig"); + _ = @import("animation.zig"); } pub const Builtin = builtins.registry.Builtin(); |
