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| author | Gabriel Schneider <[email protected]> | 2026-08-02 20:42:29 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-10 09:17:07 -0300 |
| commit | a93b796a3389acaf45775d302f559e01c19ddbfc (patch) | |
| tree | 2cffc0c4e6960302e9da271a30b2ef3ddc81744e /build.zig | |
| parent | 99766966fff7cf9581fe1432beb0220cc96c421f (diff) | |
| download | pardes-a93b796a3389acaf45775d302f559e01c19ddbfc.tar.gz pardes-a93b796a3389acaf45775d302f559e01c19ddbfc.zip | |
make SDL scrolling continuous and linear
Diffstat (limited to 'build.zig')
| -rw-r--r-- | build.zig | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -787,8 +787,9 @@ pub fn build(b: *std.Build) void { // is a second thing to keep in step. const core_test = b.addTest(.{ .root_module = hx_core_mod }); unit_step.dependOn(&b.addRunArtifact(core_test).step); - // gui.zig's own inline tests (the smooth-scroll ease). Only reachable - // with -Dplatform=gui, and it links the SAME module the gui exe does + // gui.zig's own inline tests (the fractional-scroll motion). + // Only reachable with -Dplatform=gui, and it links the SAME module + // the gui exe does // for the same reason core_test does: SDL, the shaders and the font // are already wired onto it, and a second wiring is a second thing to // keep in step. |
