diff options
| author | Gabriel Schneider <[email protected]> | 2026-08-16 15:49:12 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-18 23:44:42 -0300 |
| commit | 1551e409c31992437cb2fa864f576d45c8433801 (patch) | |
| tree | e2fae8451f87b735a1360c7c2e383fdc40165789 /shaders/ui.frag.es.glsl | |
| parent | be2a9957708cbf0c478ca861c4a1f0f227bbfe10 (diff) | |
| download | pardes-1551e409c31992437cb2fa864f576d45c8433801.tar.gz pardes-1551e409c31992437cb2fa864f576d45c8433801.zip | |
big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web + snapshot refresh
Diffstat (limited to 'shaders/ui.frag.es.glsl')
| -rw-r--r-- | shaders/ui.frag.es.glsl | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/shaders/ui.frag.es.glsl b/shaders/ui.frag.es.glsl deleted file mode 100644 index 736e48f5..00000000 --- a/shaders/ui.frag.es.glsl +++ /dev/null @@ -1,16 +0,0 @@ -#version 300 es - -precision mediump float; - -uniform sampler2D u_atlas; - -in vec2 v_uv; -in vec3 v_fg; -in vec3 v_bg; - -out vec4 o_col; - -void main() { - float a = texture(u_atlas, v_uv).r; - o_col = vec4(mix(v_bg, v_fg, a), 1.0); -} |
