summaryrefslogtreecommitdiff
path: root/shaders/ui.frag.es.glsl
diff options
context:
space:
mode:
authorGabriel Schneider <[email protected]>2026-08-16 15:49:12 -0300
committerGabriel Schneider <[email protected]>2026-08-18 23:44:42 -0300
commit1551e409c31992437cb2fa864f576d45c8433801 (patch)
treee2fae8451f87b735a1360c7c2e383fdc40165789 /shaders/ui.frag.es.glsl
parentbe2a9957708cbf0c478ca861c4a1f0f227bbfe10 (diff)
downloadpardes-1551e409c31992437cb2fa864f576d45c8433801.tar.gz
pardes-1551e409c31992437cb2fa864f576d45c8433801.zip
big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web + snapshot refresh
Diffstat (limited to 'shaders/ui.frag.es.glsl')
-rw-r--r--shaders/ui.frag.es.glsl16
1 files changed, 0 insertions, 16 deletions
diff --git a/shaders/ui.frag.es.glsl b/shaders/ui.frag.es.glsl
deleted file mode 100644
index 736e48f5..00000000
--- a/shaders/ui.frag.es.glsl
+++ /dev/null
@@ -1,16 +0,0 @@
-#version 300 es
-
-precision mediump float;
-
-uniform sampler2D u_atlas;
-
-in vec2 v_uv;
-in vec3 v_fg;
-in vec3 v_bg;
-
-out vec4 o_col;
-
-void main() {
- float a = texture(u_atlas, v_uv).r;
- o_col = vec4(mix(v_bg, v_fg, a), 1.0);
-}