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authorGabriel Schneider <[email protected]>2026-07-02 21:56:01 -0300
committerGabriel Schneider <[email protected]>2026-08-01 15:02:07 -0300
commit589269c0b3ca74a29f5889fa6e781e59cef7efdb (patch)
treeecd2ce3060d06353f3b6302e70abf784295ff40f /shaders/ui.frag.es.glsl
parent81992cc92743a98066ee1a9025bc74f91cf0e967 (diff)
downloadpardes-589269c0b3ca74a29f5889fa6e781e59cef7efdb.tar.gz
pardes-589269c0b3ca74a29f5889fa6e781e59cef7efdb.zip
wasm replay ui
Diffstat (limited to 'shaders/ui.frag.es.glsl')
-rw-r--r--shaders/ui.frag.es.glsl16
1 files changed, 16 insertions, 0 deletions
diff --git a/shaders/ui.frag.es.glsl b/shaders/ui.frag.es.glsl
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+++ b/shaders/ui.frag.es.glsl
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+#version 300 es
+
+precision mediump float;
+
+uniform sampler2D u_atlas;
+
+in vec2 v_uv;
+in vec3 v_fg;
+in vec3 v_bg;
+
+out vec4 o_col;
+
+void main() {
+ float a = texture(u_atlas, v_uv).r;
+ o_col = vec4(mix(v_bg, v_fg, a), 1.0);
+}