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authorGabriel Schneider <[email protected]>2026-09-29 22:05:58 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:17 -0300
commit813a0b2bf3c110f2287d7136f0dfc540c0978cd6 (patch)
tree8250da85fde87d8cc4ccbbceaa304b1bed82be4e /test/output.zig
parent714da820136ac89d6a79ed0141e7325829ab8204 (diff)
downloadpardes-813a0b2bf3c110f2287d7136f0dfc540c0978cd6.tar.gz
pardes-813a0b2bf3c110f2287d7136f0dfc540c0978cd6.zip
The GUI embeds its shaders' GLSL from shaders/ always: the 14 prebuilt copies, identical to their sources, go, and so does the label saying which was used
shaders/prebuilt/*.glsl were byte-identical to shaders/X.glsl or to prefix.glsl + post/X.glsl (checked with cmp, all 14), kept only so a -Dprebuilt-shaders build could name them; EffectCode and Config then labelled the GUI's shader source as live or prebuilt. The GUI embeds shaderSource (a concatenation, no glslc) either way now; the prebuilt SPIR-V stays, and zig build shaders refreshes only it. Config's report and EffectCode lose their GUI shader source line. Co-Authored-By: Claude Opus 5.5 <[email protected]>
Diffstat (limited to 'test/output.zig')
-rw-r--r--test/output.zig5
1 files changed, 1 insertions, 4 deletions
diff --git a/test/output.zig b/test/output.zig
index 1b1b80c9..3a11b101 100644
--- a/test/output.zig
+++ b/test/output.zig
@@ -591,10 +591,7 @@ test "EffectCode lists readable virtual sources used by this backend" {
try std.testing.expect(std.mem.indexOf(u8, out.content, "/virtual/src/layout.zig\n") != null);
const backend_source = switch (platform) {
.tty => "/virtual/src/tty/panel_compositor.zig",
- .gui => if (@import("pardes_config").gui_shader_sources_prebuilt)
- "/virtual/shaders/prebuilt/ui.vert.glsl"
- else
- "/virtual/shaders/ui.vert.glsl",
+ .gui => "/virtual/shaders/ui.vert.glsl",
.macos => "/virtual/src/macos/Sources/ScenePostprocessor.swift",
.web, .esp32p4 => unreachable,
};