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| author | Gabriel Schneider <[email protected]> | 2026-09-29 22:05:58 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-10-01 00:12:17 -0300 |
| commit | 813a0b2bf3c110f2287d7136f0dfc540c0978cd6 (patch) | |
| tree | 8250da85fde87d8cc4ccbbceaa304b1bed82be4e /test/output.zig | |
| parent | 714da820136ac89d6a79ed0141e7325829ab8204 (diff) | |
| download | pardes-813a0b2bf3c110f2287d7136f0dfc540c0978cd6.tar.gz pardes-813a0b2bf3c110f2287d7136f0dfc540c0978cd6.zip | |
The GUI embeds its shaders' GLSL from shaders/ always: the 14 prebuilt copies, identical to their sources, go, and so does the label saying which was used
shaders/prebuilt/*.glsl were byte-identical to shaders/X.glsl or to prefix.glsl + post/X.glsl (checked with cmp, all 14), kept only so a -Dprebuilt-shaders build could name them; EffectCode and Config then labelled the GUI's shader source as live or prebuilt. The GUI embeds shaderSource (a concatenation, no glslc) either way now; the prebuilt SPIR-V stays, and zig build shaders refreshes only it. Config's report and EffectCode lose their GUI shader source line.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Diffstat (limited to 'test/output.zig')
| -rw-r--r-- | test/output.zig | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/test/output.zig b/test/output.zig index 1b1b80c9..3a11b101 100644 --- a/test/output.zig +++ b/test/output.zig @@ -591,10 +591,7 @@ test "EffectCode lists readable virtual sources used by this backend" { try std.testing.expect(std.mem.indexOf(u8, out.content, "/virtual/src/layout.zig\n") != null); const backend_source = switch (platform) { .tty => "/virtual/src/tty/panel_compositor.zig", - .gui => if (@import("pardes_config").gui_shader_sources_prebuilt) - "/virtual/shaders/prebuilt/ui.vert.glsl" - else - "/virtual/shaders/ui.vert.glsl", + .gui => "/virtual/shaders/ui.vert.glsl", .macos => "/virtual/src/macos/Sources/ScenePostprocessor.swift", .web, .esp32p4 => unreachable, }; |
